scholarly journals Впровадження технологій доповненої реальності у навчальному процесі з конструювання авіаційної техніки

2021 ◽  
pp. 110-118
Author(s):  
Олександр Володимирович Каратанов ◽  
Андрій Миколайович Биков ◽  
Марія Вадимівна Сергієнко ◽  
Дмитро Михайлович Мірошниченко

This study examines augmented reality, which imposes on the world around us virtual objects, characters, filters, or other effects through a special camera. Currently, augmented reality is considered potential for pedagogical programs and it is beginning to gain momentum and be actively used. The use of augmented reality technology opens up new opportunities that increase productivity and efficiency in various industries, improve communication and knowledge transfer and make distance learning more comfortable and realistic. However, the factor of reducing the cost of production or the educational process due to the introduction of augmented reality is not yet fully disclosed and requires a detailed analysis, part of which is conducted in this paper. The existing types of augmented, virtual and mixed reality technologies were analyzed, their comparison was made, the current place in the market was determined, as well as their influence and role in modern education. The paper presents examples of the use of augmented reality technology in various fields, including in production, which demonstrates a significant increase in efficiency and confirms the relevance. An overview of the premises and laboratories, which now use virtual and augmented reality technologies for the educational process. The article also describes the shortcomings of the educational process, which can be corrected by introducing augmented reality technology. The economic benefit of using augmented reality in the educational process on a real example was calculated, due to which the expediency of this implementation was proved. Elements of the educational process are considered, the replacement of which with augmented reality will make education cheaper, and this means more accessible. An example of markers used for an augmented reality application in the field of aircraft construction is given. The tendency of the application of augmented reality and use in the educational process for the next years is analyzed, the branches in which it can be applied are considered and the expediency of its use is confirmed.

Author(s):  
A. V. Ivanova

The first attempts to create devices that allow interacting with the imitated reality, as well as augmenting reality with superimposed information, were made at the beginning of the 20th century, the very concept of mixed reality (the “reality-virtuality continuum”), which elements are virtual (VR) and augmented (AR) reality, is quite young (24 years), as well as the market of these technologies. The concept of virtual and augmented reality hasn’t changed radically in the past 30 years, but VR and AR devices and software, and content have gone through a significant evolutionary path, and have already experienced several growth spikes.VR and AR technologies can be applied not only in entertainment and games. Many experts believe that virtual and augmented reality, along with Big Data, cloud technologies, artificial intelligence and some others, will become the key technologies of the 4th industrial revolution. VR and AR also have the potential to become the next big computing platform. Today VR and AR technologies help not only to create conceptually new markets, but also to disrupt existing ones.This article discusses the evolution of the VR and AR concepts and technologies and current market trends. The results of the survey show the key obstacles for the mass distribution of AR and VR technologies: high implementation and operational costs of AR/VR solutions; lack of high-quality content and imperfect devices, implicit effectiveness of their use.Based on the empirical study, a rather extensive list of benefits from using virtual and augmented reality technologies has been drawn up: faster and cheaper learning, training and guiding processes, increase in their efficiency, the reduction of the costs of elements and supplies needed, training support personnel; reducing potential risks to life and health of employees and other people while special training (medical operations and invasive procedures, evacuation, security, rescue in various emergencies) and the related optimization of the compensations; reducing the number of errors and accelerating the processes of assembling, repairing and operating special equipment, searching for information, necessary details, product location in the warehouse; significant reduction of accidents rate, as well as the exploration costs, due to the early identification of malfunctions; accelerating the pace of the designing and prototyping objects, significantly reducing the cost and duration of physical modeling process; improving customer experience, product and trading platforms design, that leads to corresponding increase in volume of sales; improving (simplifying) of communication and increasing its effectiveness.


Author(s):  
Al-Khaled Israa ◽  
Al-Khaled Alaa ◽  
Abutayyem Huda

Introduction: With all the advancements that technology has reached, Dentistry can't be left behind. In the past few years, researchers have focused on emerging technologies like Virtual and Augmented Reality with clinical practice. Objectives: This literature review aims to provide an update on the latest technological applications and development in augmented reality in the dental field. Methods: The PubMed database was reviewed, and the studies that fulfilled the inclusion criteria in the last 20 years, from 2000 to 5 May 2020, were included. Results: The search results revealed a total of 72 articles, 32 were excluded, while 40 articles were included. It’s been observed that augmented reality application is still under testing, as certain drawbacks still tie the spread of this technology in the dental field. Multiple studies have resulted in a system that is suitable for clinical use. Yet no routine clinical application has been reported. Conclusion: The research department has already covered more advanced technologies like mixed reality. Therefore, a question arises, whether augmented realty will continue to grow independently or will mixed reality dominate the field.


2020 ◽  
Vol 69 (1) ◽  
pp. 414-417
Author(s):  
S.M. Sarsimbayeva ◽  

The article deals with the development of augmented reality applications on the Vuforia platform, the use this technology in the educational process for the purpose of visual modeling of educational material. The results of the analysis of existing approaches to the development of augmented reality applications, platforms, tool development environments such as Vuforia, with the ability to connect Unity, and the implementation of augmented reality technology are shown. The importance of using high-level augmented reality technologies, the prospects for using augmented reality technology, and the opportunities and advantages of using it in the educational process are highlighted. It is noted that the one of the promising areas of development of innovative educational technologies is the use of augmented reality in the learning process. An augmented reality application to Abay Kunanbayev's poems created on the basis of marker technology is proposed.


2020 ◽  
Vol 72 (4) ◽  
pp. 289-293
Author(s):  
N.T. Shyndaliyev ◽  
◽  
Z.K. Kalkabayeva ◽  

The article analyzes virtual and augmented reality technologies, one of the most widely used modern technologies at present. Virtual and augmented reality technologies have recently been used in medicine, architecture, manufacturing, and education. In this article, we will focus on the application of these technologies in the field of education. It is known that the use of new technologies in the educational process increases students ' interest in classes. The use of digital technologies in education is the main achievement of the information society. However, creating a digital system for education using VR and AR technologies requires significant funds. At the beginning of the article, a brief overview of technologies is given, the main definitions are given, and the history is described. A review of the work of scientists conducting research in this area.


2021 ◽  
Vol 86 (6) ◽  
pp. 70-86
Author(s):  
Valentyna V. Kovalenko ◽  
Maiia V. Marienko ◽  
Alisa S. Sukhikh

The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. Analysis of recent research and publications has shown that the use of augmented and virtual reality in the educational process has been considered by scientists. However, the target group in these studies is students of higher education institutions. Most of the works of scientists are devoted to the problem of introducing augmented reality into the traditional educational process. At the same time, the use of augmented and virtual reality technologies in the process of blended learning remains virtually unexplored. The study analyzes the meaning of the concept of "blended learning". The conceptual principles of blended learning are considered. It has been found that scholars differ in their understanding of the concept of "blended learning". Sometimes researchers distinguish between the components of blended learning: full-time and online learning. The study presents the special advantages of blended learning and the taxonomy of blended learning. It was found that there are some difficulties in implementing blended learning. The article outlines the practical use of virtual and augmented reality. The definition of augmented and virtual reality is given. The mixed reality is considered as a separate kind of notion. Separate applications of virtual and augmented reality that can be used in the process of blended learning are considered (MEL Chemistry VR; Anatomyou VR; Google Expeditions; EON-XR). As a result of the study, the authors propose possible ways to use augmented reality in the educational process. The model of using augmented and virtual reality in blended learning in general secondary education institutions was designed. It consists of the following blocks: goal; teacher’s activity; forms of education; teaching methods; teaching aids; organizational forms of education; pupil activity and results. Based on the model, the methodology of using augmented and virtual reality in blended learning in general secondary education was developed. The methodology contains the following components: target component, content component, technological component and resultant component. The methodology is quite universal and can be used for any subject in general secondary education. The types of lessons in which it is expedient to use augmented (AR) and virtual reality(VR) are determined. Recommendations are given at which stage of the lesson it is better to use AR and VR tools (depending on the type of lesson).


2021 ◽  
Author(s):  
Aida Nurutdinova ◽  
Elena Dmitrieva ◽  
Dilyara Shakirova ◽  
Zulfiia Fazlyeva ◽  
Evgeniya Panfilova

2019 ◽  
Vol 53 (1) ◽  
pp. 199-218
Author(s):  
Tetiana H. Kramarenko ◽  
Olha S. Pylypenko ◽  
Vladimir I. Zaselskiy

The purpose of the study is improving the methodology of teaching Mathematics using cloud technologies and augmented reality, analyzing the peculiarities of the augmented reality technology implementing in the educational process. Attention is paid to the study of adaptation of Augmented Reality technology implementing in teaching mathematical disciplines for students. The task of the study is to identify the problems requiring theoretical and experimental solutions. The object of the study is the process of teaching Mathematics in higher and secondary education institutions. The subject of the study is augmented reality technology in STEM-based Mathematics learning. In the result of the study an overview of modern augmented reality tools and their application practices was carried out. The peculiarities of the mobile application 3D Calculator with Augmented reality of Dynamic Mathematics GeoGebra system usage in Mathematics teaching are revealed.


Author(s):  
Roman Vladimirovich Oparin ◽  
◽  
Elena Nikolaevna Arbuzova ◽  
Andrey Valentinovich Sakharov ◽  
◽  
...  

The key goal of modern biological and ecological education is the process of forming a natural scientific worldview based on the biological picture of the world and, in particular, the formation of biological (ecological) thinking based on a systematic approach. This contributes to the formation of a personality capable of independently building a trajectory of personal development, subject to mastering key competencies. An innovative approach to the formation of a biological picture of the world, from the authors’ point of view, is the use of immersive technologies in the educational process in biology and ecology. The article discusses the implementation of new teaching aids and technologies, especially virtual and augmented reality, 3D images in the biological and ecological education of school students, and the problems of a comprehensive study of the influence of VR and AR technologies on students in the context of project activities. It proposes several approaches to the training of teachers and instructors who can effectively organize an immersive educational process, build flexible scenarios for the inclusion of these technologies in project activities. The examples of students’ project work on the basics of genetics in virtual laboratories using virtual and augmented reality technologies are examined. In particular, an innovative approach to teaching the foundations of heredity is revealed in accordance with the challenges of our time, taking into account social demand, allowing to provide a personality-oriented approach to learning, variability of the process, increase the effectiveness of the material being studied, and adapt participants to the conditions of passing the mandatory standard. At the diagnostic stage of the study, it was revealed that the heredity basics module in the school biology course is a complex topic. This served as the basis for starting the development of the author’s methodological construct, which is based on cultural, historical and problem approaches. When designing a construct, the material on the basics of heredity is divided into semantic modules – didactic units, the structure of which assumes the presence of a motivating task, a problem situation and work in a virtual training ground. The approbation of the innovative module for the study of the molecular foundations of genetics by school students shows that for its implementation into the practice of general and additional education, it is necessary to update the material base, to conduct both real and virtual genetic experiments, as well as to improve the qualifications of teaching staff.


Author(s):  
Al-Khaled Israa ◽  
Al-Khaled Alaa ◽  
Abutayyem Huda

Introduction: With all the advancements that technology has reached, Dentistry can't be left behind. In the past few years, researchers have focused on emerging technologies like Virtual and Augmented Reality with clinical practice. Objectives: This literature review aims to provide an update on the latest technological applications and development in augmented reality in the dental field. Methods: The PubMed database was reviewed, and the studies that fulfilled the inclusion criteria in the last 20 years, from 2000 to 5 May 2020, were included. Results: The search results revealed a total of 72 articles, 32 were excluded, while 40 articles were included. It’s been observed that augmented reality application is still under testing, as certain drawbacks still tie the spread of this technology in the dental field. Multiple studies have resulted in a system that is suitable for clinical use. Yet no routine clinical application has been reported. Conclusion: The research department has already covered more advanced technologies like mixed reality. Therefore, a question arises, whether augmented realty will continue to grow independently or will mixed reality dominate the field.


Author(s):  
Тетяна Грунтова ◽  
Юлія Єчкало ◽  
Андрій Стрюк ◽  
Андрій Пікільняк

Hruntova T. V., Yechkalo YU. V., Stryuk A. M. and Pikilʹnyak A. V. Augmented Reality Tools in Physics Training at Higher Technical Educational Institutions. Research goal: the research is aimed at theoretical substantiation of applying the augmented reality technology and its peculiarities at higher technical educational institutions. Research objectives: the research is to solve the problems of determining the role and place of the technology in the educational process and its possible application to physics training. Object of research: teaching physics to students of higher technical educational institutions. Subject of research: the augmented reality technology as a component of the training process at higher educational institutions. Research methods used: theoretical methods include analysis of scientific and methodological literature; empirical methods include studying and observation of the training process. Research results: analysis of scientific publications allows defining the notion of augmented reality; application of augmented reality objects during laboratory practical works on physics is suggested. Main conclusions. introduction of the augmented reality technology in thetraining process at higher technical educational institutions increases learning efficiency, facilitates students’ training and cognitive activities, improves the quality of knowledge acquisition, provokes interest in a subject, promotesdevelopment of research skills and a future specialist’s competent personality.


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