scholarly journals A Durational Performance Using Visualized, Sonified, and Other Data Translation from Portable EEG Technologies in Mental and Physical Training

2021 ◽  
Author(s):  
Nene Brode

In the moment of complete engagement in any activity, we function without conscious thought—referred to as ‘the zone.’ Digital technologies, from mobile devices to the Internet, can be a constant source of diversion; however, can digital tools help us get into the zone more quickly rather than simply distract us? Using open-source software and hardware, I have developed a real-time data visualization and sonification that have been recorded as performances on the website Mind & Matter, the project accompanying this paper. The performances are filmed in different locations and the visualization geolocates these locations, comparing them to the cell towers within the area. The project seeks to show waves within and around our body that are normally invisible. Each performance seeks to train both my brain and body to find stillness within. The paper is informed by the communications theorists and artists studied throughout the Communications and Culture program. I seek to answer Catherine Malabou’s question of “What We Should Do with Our Brains,” and how we might find agency in our brain plasticity though technological extension.

2021 ◽  
Author(s):  
Nene Brode

In the moment of complete engagement in any activity, we function without conscious thought—referred to as ‘the zone.’ Digital technologies, from mobile devices to the Internet, can be a constant source of diversion; however, can digital tools help us get into the zone more quickly rather than simply distract us? Using open-source software and hardware, I have developed a real-time data visualization and sonification that have been recorded as performances on the website Mind & Matter, the project accompanying this paper. The performances are filmed in different locations and the visualization geolocates these locations, comparing them to the cell towers within the area. The project seeks to show waves within and around our body that are normally invisible. Each performance seeks to train both my brain and body to find stillness within. The paper is informed by the communications theorists and artists studied throughout the Communications and Culture program. I seek to answer Catherine Malabou’s question of “What We Should Do with Our Brains,” and how we might find agency in our brain plasticity though technological extension.


2021 ◽  
Vol 106 ◽  
pp. 02011
Author(s):  
Ekaterina Kupchina

It is almost impossible to astonish anyone in the era of global digitalization and the Internet of Things. Modern digital technologies and artificial intelligence have become an integral part of everyday life. Neural networks analyze information and photographs that we post on the Internet, and artificial intelligence programs have learned to reproduce and create intellectual property objects independently. Undoubtedly, this situation contributes to an increase in cross-border disputes, and arbitration procedures are becoming more attractive for participants. The development of the information and communication environment significantly impacts the means and methods used by arbitrators and parties in arbitration. Online arbitration, video conferencing, electronic databases, systems for analyzing court and arbitration practice, and templates and document designers are used daily. Due to the wide distribution and diversity of digital tools, this area, like nothing else, needs effective regulation. In this regard, the author of this article concludes on the possibility of conducting an analysis on the implementation of the digital agenda by international commercial arbitration tribunals, identifying the main trends in the development of the arbitration procedure, and improving the legislation in this area.


Author(s):  
O. Shcherbakova ◽  
V. Sklyadneva

The article presents a description of modern digital tools that can be used in the educational process for more activating content in the formation of the necessary professional competencies in students. The use of the Internet board "Miro" allows students to master such concepts as "conflict" and "conflict resistance" while studying the discipline "Conflictology"; the digital tool "Nearpod" while studying the topic "Conflict Management in the Organization" made it possible to present a presentation and, after studying its content, conduct online testing on the "Test Wizard" platform, using tasks of varying complexity; the use of artificial intelligence is also possible as a new tool for resolving interpersonal conflicts - on the platform of the TELEGRAM social network.


2018 ◽  
Vol 11 (3) ◽  
pp. 252-267 ◽  
Author(s):  
Élida Paulina Ferreira ◽  
Daiane Conceição Simões Santos

RESUMO: A escola, que é considerada uma agência de letramento na sociedade atual, tem sido progressivamente influenciada pelo avanço tecnológico. No contexto atual, as tecnologias digitais têm proporcionado novas possibilidades de interação social e novos gêneros textuais têm ganhado visibilidade. Essa conjuntura, consequentemente, demanda que sejam desenvolvidas em sala de aula habilidades específicas que correspondam à construção da competência leitora e do letramento crítico. A grande circulação de informações que ocorre diariamente por meio da internet requisita, para o exercício pleno da cidadania, o desenvolvimento da criticidade e da reflexão por parte dos sujeitos sobre as várias possibilidades de sentidos e ideologias presentes nos textos. Neste estudo, refletimos sobre a importância de os jovens estudantes desenvolverem o letramento crítico na escola e apresentamos resultados de pesquisa em sala de aula em que foi utilizado o smartphone como recurso tecnológico visando à leitura e à produção de memes. A pesquisa consistiu basicamente de três momentos: aplicação de questionário de levantamento de dados sobre uso de recursos digitais pelos alunos, aplicação de Sequência Didática e aplicação de questionário final para colher a avaliação dos alunos sobre a experiência vivida. Esperamos com esses resultados de pesquisa contribuir para o desenvolvimento de estudos acerca do letramento crítico, na área de Linguística Aplicada ao ensino da língua portuguesa. PALAVRAS-CHAVE: letramento crítico; multiletramentos; smartphone; memes.   ABSTRACT:As one of the agencies of literacy in the current society, the school has been progressively influenced by the technological advance. In the current context, digital technologies create new possibilities for social interaction as well as it gives visibility to new textual genres. This conjuncture, consequently, demands that the critical literacyto language teaching is developed in the school, since a great amount of information circulates daily through the internet, ordering the development of critical reflection on the various possibilities of meanings and ideologies circulating in texts. In this paper, we reflect on the importance of young students developing critical literacy in school, and we present classroom research results in which the smartphone was used as a tool for reading and producing memes. The research followed three steps: 1) First, we applied a questionnaire for gathering information from respondents about their use of digital tools; 2) Then we developed a Didactic Sequence; 3) Third, we applied another questionnaire for collecting information about respondents’ perception of the experience. We hope these research results may contribute to the development of studies about critical literacy in the area of Applied Linguistics to teaching Portuguese. KEYWORDS: critical literacy; multiliteracies; smartphone; memes.


Author(s):  
Grayson Cooke

Mike Cooper is a consummate musician and improviser, an eclectic artist described by Room40's Lawrence English as “post-everything.” In this interview, my aim is to tease out Mike's approach to improvisation, and especially improvisation with digital tools, and in collaboration with visual artists. As a visualist, my practice is very much driven by digital technologies, by software and hardware, and the possibilities – and difficulties – such equipment provides. Because my work is audio-visual, and is frequently produced in collaboration, I am also always in dialogue with sound artists, and with sound as such, and have therefore evolved a practice of live visuals which is very much focused on how my visuals relate to the sound being produced. With this interview, my aim is to flip this around and find out how a sound artist approaches working with visualists.


Author(s):  
Nestor J. Zaluzec

The Information SuperHighway, Email, The Internet, FTP, BBS, Modems, : all buzz words which are becoming more and more routine in our daily life. Confusing terminology? Hopefully it won't be in a few minutes, all you need is to have a handle on a few basic concepts and terms and you will be on-line with the rest of the "telecommunication experts". These terms all refer to some type or aspect of tools associated with a range of computer-based communication software and hardware. They are in fact far less complex than the instruments we use on a day to day basis as microscopist's and microanalyst's. The key is for each of us to know what each is and how to make use of the wealth of information which they can make available to us for the asking. Basically all of these items relate to mechanisms and protocols by which we as scientists can easily exchange information rapidly and efficiently to colleagues in the office down the hall, or half-way around the world using computers and various communications media. The purpose of this tutorial/paper is to outline and demonstrate the basic ideas of some of the major information systems available to all of us today. For the sake of simplicity we will break this presentation down into two distinct (but as we shall see later connected) areas: telecommunications over conventional phone lines, and telecommunications by computer networks. Live tutorial/demonstrations of both procedures will be presented in the Computer Workshop/Software Exchange during the course of the meeting.


Author(s):  
Shane W. Kraus ◽  
Marc N. Potenza

The Internet has revolutionized the way in which we consume and participate in sexual activities. Digital technologies are shaping the ways in which people interact with one another romantically and sexually. This chapter reviews some of the ways in which digital technologies are potentially shaping sexual behaviors, especially those of adolescents and young adults. Evidence suggests that technologies are facilitating increasingly more sexual activities among young people and adults, yet our understanding of these remains incomplete. The Internet has made pornography highly accessible to most individuals around the world, but the effects of frequent pornography use on individuals’ sexual beliefs and practices remain largely unknown. Sexting is also common among adolescents and adults, with some initial evidence finding that sexting was a partial mediator between problematic alcohol use and sexual hookups. More work on sexting behaviors is needed, particularly among vulnerable populations or groups at risk for exploitation. The wide use of smartphone applications designed to help users find casual sex partners are becoming more common, mirroring the increasing acceptability of having relationally uncommitted sex among young adults. More research is needed to investigate the influences of digital technologies on shaping the sexual practices of adolescents and emerging adults who may be spending increasingly more time online. Furthermore, more research is needed to examine both the potential benefits and risks associated with digital technologies that may facilitate sexual behaviors.


2019 ◽  
Vol 6 (1) ◽  
pp. 47-63 ◽  
Author(s):  
Bettina Nissen ◽  
Ella Tallyn ◽  
Kate Symons

Abstract New digital technologies such as Blockchain and smart contracting are rapidly changing the face of value exchange, and present new opportunities and challenges for designers. Designers and data specialists are at the forefront of exploring new ways of exchanging value, using Blockchain, cryptocurrencies, smart contracting and the direct exchanges between things made possible by the Internet of Things (Tallyn et al. 2018; Pschetz et al. 2019). For researchers and designers in areas of Human Computer Interaction (HCI) and Interaction Design to better understand and explore the implications of these emerging and future technologies as Distributed Autonomous Organisations (DAOs) we delivered a workshop at the ACM conference Designing Interactive Systems (DIS) in Edinburgh in 2017 (Nissen et al. 2017). The workshop aimed to use the lens of DAOs to introduce the principle that products and services may soon be owned and managed collectively and not by one person or authority, thus challenging traditional concepts of ownership and power. This workshop builds on established HCI research exploring the role of technology in financial interactions and designing for the rapidly changing world of technology and value exchange (Kaye et al. 2014; Malmborg et al. 2015; Millen et al. 2015; Vines et al. 2014). Beyond this, the HCI community has started to explore these technologies beyond issues of finance, money and collaborative practice, focusing on the implications of these emerging but rapidly ascending distributed systems in more applied contexts (Elsden et al. 2018a). By bringing together designers and researchers with different experiences and knowledge of distributed systems, the aim of this workshop was two-fold. First, to further understand, develop and critique these new forms of distributed power and ownership and second, to practically explore how to design interactive products and services that enable, challenge or disrupt existing and emerging models.


Sensors ◽  
2021 ◽  
Vol 21 (3) ◽  
pp. 726
Author(s):  
Francisco J. Gómez-Uceda ◽  
José Ramirez-Faz ◽  
Marta Varo-Martinez ◽  
Luis Manuel Fernández-Ahumada

In this work, an omnidirectional sensor that enables identification of the direction of the celestial sphere with maximum solar irradiance is presented. The sensor, based on instantaneous measurements, functions as a position server for dual-axis solar trackers in photovoltaic plants. The proposed device has been developed with free software and hardware, which makes it a pioneering solution because it is open and accessible as well as capable of being improved by the scientific community, thereby contributing to the rapid advancement of technology. In addition, the device includes an algorithm developed ex professo that makes it possible to predetermine the regions of the celestial sphere for which, according to the geometric characteristics of the PV plant, there would be shading between the panels. In this way, solar trackers do not have to locate the Sun’s position at all times according to astronomical models, while taking into account factors such as shadows or cloudiness that also affect levels of incident irradiance on solar collectors. Therefore, with this device, it is possible to provide photovoltaic plants with dual-axis solar tracking with a low-cost device that helps to optimise the trajectory of the trackers and, consequently, their radiative capture and energy production.


2006 ◽  
Vol 40 (3) ◽  
pp. 286-295 ◽  
Author(s):  
Andrew Buxton

PurposeTo review the variety of software solutions available for putting CDS/ISIS databases on the internet. To help anyone considering which route to take.Design/methodology/approachBriefly describes the characteristics, history, origin and availability of each package. Identifies the type of skills required to implement the package and the kind of application it is suited to. Covers CDS/ISIS Unix version, JavaISIS, IsisWWW, WWWISIS Versions 3 and 5, Genisis, IAH, WWW‐ISIS, and OpenIsis.FindingsThere is no obvious single “best” solution. Several are free but may require more investment in acquiring the skills to install and configure them. The choice will depend on the user's experience with CDS/ISIS formatting language, HTML, programming languages, operating systems, open source software, and so on.Originality/valueThere is detailed documentation available for most of these packages, but little previous guidance to help potential users to distinguish and choose between them.


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