scholarly journals Popular materials: late-Victorian illustrated magazines and the technological imagination

2021 ◽  
Author(s):  
Alison Hedley

How did the multimodal aesthetics of popular illustrated periodicals shape late-Victorian reader engagement? How did these terms of engagement relate to the role magazines played in emerging mass culture? My dissertation investigates these questions using evidence from four popular periodicals between 1885 and 1918: the Graphic, the Illustrated London News, Pearson’s Magazine, and the Strand. Readers possessed a print media literacy through which they could interpret the material traces of production that were part of a periodical’s aesthetics and situate a print object in its real and imagined socio-technological contexts, a capacity I describe as the technological imagination. Print media literacy also enabled readers to attend to how a physical print object mediated culture, which I describe as medial awareness. Combining close reading with historical contextualization and a media archaeological emphasis on materiality, I analyze aesthetic characteristics of these four illustrated magazines that influenced reader engagement by invoking readers’ technological imagination. At the turn of the century, the Illustrated London News and other popular illustrated magazines underwent what Gaudreault and Marion would call a “second birth,” repositioning themselves within the era’s new media milieu. The increasingly visual and multimodal aesthetics of these periodicals engaged readers’ technological imagination and drew their attention to mediation itself. Using de Certeau’s theory of strategy and tactic, I argue that periodical producers strategically invoked the technological imagination to acquire cultural authority, but readers could use their medial awareness to poach producer techniques, becoming critical and productive agents of mass culture. In news weeklies such as the Illustrated London News and the Graphic, advertisers encouraged readers to conflate reading and consumption, but readers could appropriate advertising strategies using curatorial and hyper-reading tactics. In monthlies such as Pearson’s, population journalism prompted readers to conceptualize themselves using a “biopolitical” rubric of normalization, in Foucault’s sense, but this genre’s spectacular strategies created space for readers to exert tactical agency. In “Curiosities,” a participatory feature in the Strand, readers used the technological imagination to appropriate multimodal magazine production and contribute to what Flichy terms the “socio-technical frame of reference” for the hand camera. As “Curiosities” demonstrates, late-Victorian illustrated periodicals influenced the terms of user engagement for twentieth- and twenty-first-century mass media.

2021 ◽  
Author(s):  
Alison Hedley

How did the multimodal aesthetics of popular illustrated periodicals shape late-Victorian reader engagement? How did these terms of engagement relate to the role magazines played in emerging mass culture? My dissertation investigates these questions using evidence from four popular periodicals between 1885 and 1918: the Graphic, the Illustrated London News, Pearson’s Magazine, and the Strand. Readers possessed a print media literacy through which they could interpret the material traces of production that were part of a periodical’s aesthetics and situate a print object in its real and imagined socio-technological contexts, a capacity I describe as the technological imagination. Print media literacy also enabled readers to attend to how a physical print object mediated culture, which I describe as medial awareness. Combining close reading with historical contextualization and a media archaeological emphasis on materiality, I analyze aesthetic characteristics of these four illustrated magazines that influenced reader engagement by invoking readers’ technological imagination. At the turn of the century, the Illustrated London News and other popular illustrated magazines underwent what Gaudreault and Marion would call a “second birth,” repositioning themselves within the era’s new media milieu. The increasingly visual and multimodal aesthetics of these periodicals engaged readers’ technological imagination and drew their attention to mediation itself. Using de Certeau’s theory of strategy and tactic, I argue that periodical producers strategically invoked the technological imagination to acquire cultural authority, but readers could use their medial awareness to poach producer techniques, becoming critical and productive agents of mass culture. In news weeklies such as the Illustrated London News and the Graphic, advertisers encouraged readers to conflate reading and consumption, but readers could appropriate advertising strategies using curatorial and hyper-reading tactics. In monthlies such as Pearson’s, population journalism prompted readers to conceptualize themselves using a “biopolitical” rubric of normalization, in Foucault’s sense, but this genre’s spectacular strategies created space for readers to exert tactical agency. In “Curiosities,” a participatory feature in the Strand, readers used the technological imagination to appropriate multimodal magazine production and contribute to what Flichy terms the “socio-technical frame of reference” for the hand camera. As “Curiosities” demonstrates, late-Victorian illustrated periodicals influenced the terms of user engagement for twentieth- and twenty-first-century mass media.


2018 ◽  
Author(s):  
Mehmet Kara ◽  
Sonay Caner ◽  
Ayşe Günay Gökben ◽  
Ceyda Cengiz ◽  
Esra İşgör Şimşek ◽  
...  

2018 ◽  
Vol 13 (3-4) ◽  
pp. 150-169
Author(s):  
Svetlana N. Perevolochanskaya

The article considers the current state of the Russian language. Information technologies in the twenty first century present diverse forms of linguistic knowledge and modalities of knowledge quantisation in a linguistic sign. The Russian language develops from a standard, direct expression of thoughts to a nonstandard, psychologically complex, associative deep statement of thoughts. In the early nineteenth century, during the democratisation of the Russian language, a national genius, Alexander Pushkin, emerged. Thanks to him, the unique informational, cultural, and artistic evolution of the language took place. Nowadays, while democratisation and globalisation, processes which resemble the language evolution 200 years ago, are occurring. These processes suggest some patterns: overcoming stylistic disparity, changes in linguistic sign boundaries and semantic extension.


2021 ◽  
Vol 22 (5) ◽  
pp. 481-508
Author(s):  
Robert P. Carlyon ◽  
Tobias Goehring

AbstractCochlear implants (CIs) are the world’s most successful sensory prosthesis and have been the subject of intense research and development in recent decades. We critically review the progress in CI research, and its success in improving patient outcomes, from the turn of the century to the present day. The review focuses on the processing, stimulation, and audiological methods that have been used to try to improve speech perception by human CI listeners, and on fundamental new insights in the response of the auditory system to electrical stimulation. The introduction of directional microphones and of new noise reduction and pre-processing algorithms has produced robust and sometimes substantial improvements. Novel speech-processing algorithms, the use of current-focusing methods, and individualised (patient-by-patient) deactivation of subsets of electrodes have produced more modest improvements. We argue that incremental advances have and will continue to be made, that collectively these may substantially improve patient outcomes, but that the modest size of each individual advance will require greater attention to experimental design and power. We also briefly discuss the potential and limitations of promising technologies that are currently being developed in animal models, and suggest strategies for researchers to collectively maximise the potential of CIs to improve hearing in a wide range of listening situations.


2013 ◽  
Vol 3 (1) ◽  
pp. 72-85 ◽  
Author(s):  
Shanthi Balraj Baboo

Many children grow up in contemporary Malaysia with an array of new media. These include television, video games, mobile phones, computers, Internet, tablets, iPads and iPods. In using these new media technologies, children are able to produce texts and images that shape their childhood experiences and their views of the world. This article presents some selected findings and snapshots of the media lifeworlds of children aged 10 in Malaysia. This article is concerned with media literacy and puts a focus on the use, forms of engagement and ways that children are able to make sense of media technologies in their lives. The study reveals that children participate in many different media activities in their homes. However, the multimodal competencies, user experiences and meaning-making actions that the children construct are not engaged with in productive ways in their schooling literacies. It is argued that media literacy should be more widely acknowledged within home and school settings.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Jessie Nixon

Purpose This paper aims to demonstrate how teaching the discourse of critique, an integral part of the video production process, can be used to eliminate barriers for young people in gaining new media literacy skills helping more young people become producers rather than consumers of digital media. Design/methodology/approach This paper describes an instrumental qualitative case study (Stake, 2000) in two elective high school video production classrooms in the Midwestern region of the USA. The author conducted observations, video and audio recorded critique sessions, conducted semi-structured interviews and collected artifacts throughout production including storyboards, brainstorms and rough and final cuts of videos. Findings Throughout critique, young video producers used argumentation strategies to cocreate meaning, multiple methods of inquiry and questioning, critically evaluated feedback and synthesized their ideas and those of their peers to achieve their intended artistic vision. Young video producers used feedback in the following ways: incorporated feedback directly into their work, rejected and ignored feedback, or incorporated some element of the feedback in a way not originally intended. Originality/value This paper demonstrates how teaching the discourse of critique can be used to eliminate barriers for young people in gaining new media literacy skills. Educators can teach argumentation and inquiry strategies through using thinking guides that encourage active processing and through engaging near peer mentors. Classroom educators can integrate the arts-based practice of the pitch critique session to maximize the impact of peer-to-peer learning.


Prologia ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 21
Author(s):  
Elias Benny Alricoh ◽  
Sinta Paramita ◽  
Nigar Pandrianto

Technology is developing rapidly, technology products are created to provide convenience to the community, which is new media. When through the development of technology, the spread of comics is also widely spread, comics that were originally using print media are now developing using digital media. To disseminate comic content, digital comic authors now using social media to promote their comics to a large extent. So digital comic authors need a strategy to disseminate digital comic content, attract readers, and get collaborative offers to raise their name. In this research the authors used a descriptive qualitative analysis method, to find out the strategies used by Ghosty's comic authors in spreading, and raising their names. The author collected data by interviewing the author of Ghosty's Comic, and his friends at once readers to get the data needed in this research. The results of this reserach illustrate that it is important to use strategies to create interesting digital comic content so that the Ghosty's comics can get collaborations such as Tokopedia, Orang Tua Group, Line Webtoon.Teknologi berkembang dengan pesat, banyak produk teknologi diciptakan untuk memberikan kemudahan pada masyarakat, salah satunya adalah media baru. Saat melalui perkembangan teknologi medium penyebaran komik juga meluas, komik yang semula menggunakan media cetak kini berkembang menggunakan media digital. Untuk menyebarkan konten komik, pengarang komik digital kini menggunakan media sosial untuk mempromosikan komiknya ke kalangan yang luas. Maka pengarang komik digital memerlukan sebuah strategi untuk melakukan penyebaran konten komik digital, menarik pembaca, dan mendapatkan tawaran kolaborasi untuk membesarkan namanya. Pada penelitian ini penulis menggunakan metode kualitatif deskriptif analisis,  untuk mengetahui strategi yang digunakan pengarang komik Ghosty’s dalam menyebarkan, dan membesarkan namanya. Penulis mengumpulkan data dengan melakukan wawancara dengan pengarang komik Ghosty’s, dan teman sekaligus pembacanya untuk mendapatkan data yang diperlukan dalam penelitian ini. Hasil dari penelitian ini menggambarkan bahwa pentingnya menggunakan strategi untuk membuat konten komik digital yang menarik sehingga dengan besarnya nama komik Ghosty’s bisa mendapatkan kolaborasi seperti Tokopedia, Orang Tua Group, Line Webtoon.


2019 ◽  
Vol 6 (1) ◽  
pp. 15
Author(s):  
Imas Srinana Wardani ◽  
Asep Samsudin

Education era 4.0 requires output that has top 10 skills 2020. One of the strategies needed in era 4.0 education is a Self Access Center (SAC) that focuses on children's self reliance in learning in elementary school. SAC is one of exploration of children's reliance independently in developing capabilities needed in the industrial era 4.0. The purpose of this study was to describe the reliance of children in learning an elementary school through a SAC in developing top 10 skills 2020. The method used in this study was descriptive qualitative. The results of the analysis show that the SAC can contribute. This is indicated by the achievement of the SAC has reached seven out of ten top skills, namely sense making, social intelegence, cross cultural competency, novel and adaptive thinking, transdiciplinary, computational thinking, and new media literacy and to be able to adjust to top 10 skills 2020 a better strategy is needed to achieve 10 skills with cognitive load management, design mindset and virtual collaboration.


2014 ◽  
Vol 12 (1) ◽  
pp. 212-243 ◽  
Author(s):  
Eugenio Vega Pindado

Los medios digitales han sustituido progresivamente al papel como soporte de comunicación. Han hecho necesaria la existencia de dispositivos mecánicos para la lectura del los documentos que antes eran directamente manipulados por el lector. En el papel la disposición gráfica de textos e imágenes dependía de cada libro. La elección del tamaño, del formato y del color se hacía en función de la estructura de la obra. Sin embargo, en la era digital, la disposición gráfica depende del dispositivo que pone a disposición del lector los documentos. A pesar de sus ventajas evidentes para reordenar la información, han incorporado procedimientos interactivos de los medios impresos que guardaban relación con la habilidad del lector para mirar, leer y comprender la composición. Este trabajo analiza la pervivencia de los modelos gráficos de la interacción impresa en estos nuevos soportes.Digital media has gradually replaced paper as a medium of communication. These new media have need the existence of mechanical devices for reading documents that until now were directly manipulated by the reader. In printed paper graphical layout of text and images depended on each book. The choice of size, color and proportion was a consequence of the structure of the work. However, in digital age, graphic layout depends on the device that makes available documents to the reader. Despite its obvious advantages to reorder the information, have incorporated interactive procedures from print media that were relevant to the reader's ability to see, read and understand the whole layout. This paper analyzes the survival of graphical interaction models in these new media


Sign in / Sign up

Export Citation Format

Share Document