scholarly journals SISTEM DATA WAREHOUSE DAN DATA MINING SEBAGAI PENGUKUR KINERJA ENTERPRISE

CCIT Journal ◽  
2011 ◽  
Vol 4 (2) ◽  
pp. 172-184
Author(s):  
Henderi Henderi ◽  
Untung Rahardja ◽  
Muhammad Yusup

Sistem informasi pada organisasi sebagian besar digunakan untuk membantu pelaksanaan business process enterprise. Sistem tersebut pada umumnya belum dapat menyediakan informasi strategis dan membantu manajemen dalam melakukan evaluasi kinerja enterprise. Hal ini terjadi karena sistem informasi sebagian besar dibangun menggunakan konsep database OLTP (online transaction processing) dan bersifat ad hoc. Permasalahan ini terjadi pula pada sistem informasi di sebagian besar Perguruan Tinggi di Kota Tangerang sebagai sampel penelitian. Alternatif pemecahan masalah tersebut adalah membangun sistem informasi yang menerapkan konsep dan cara kerja data warehouse dan data mining yang dapat dijasikan sebagai tools pengukur kinerja enterprise. Metodologi pengembangan sistemnya menggunakan metode system developmnet life cycle (SDLC). Metode SDLC terdiri dari tahapan: system study, analysis design, system development, dan implementation. Melalui pendekatan ini diciptakan sebuah sistem informasi dengan konsep data warehouse dan data mining yang dapat menghasilkan informasi yang bersifat strategis, sesuai kebutuhan, dan sebagai tools melaksanakan pengukuran kinerja enterprise. Hasil akhir penelitian adalah sebuah sistem data warehouse dan data mining sebagai tools pengukur kinerja enterprise pada Perguruan Tinggi Raharja sebagai prototipe penerapannya.

Author(s):  
Dewi Sahara Nasution ◽  
Faiz Rafdhi

As science and technology have grown, the role and use of information technology has become important. In creation of the book activities on the campus of the Jakarta high school administration of information and computers that have been carried out each year, there are some problems with the data of the activities being carried out and the list of students who have followed the activities that have been carried out, so the certificates and schedule of the activities are ineffective and efficient. In constructing student information-support information system at the Jakarta high school for information management and computers muhammadiyah using Visual Basic (vb.net) as the language oh this program and mysql as database. The system development uses the waterfall model with the step-by-step analysis, design system, coding and testing, implementation and maintenance. The study produced a student’a educational information system that could facilitate the activity data input processstudents can be done quickly, accurately and efficiently. The built system may show student’s overall data, which consists of a list of activities, activity activity times, and activities that have been followed.


Author(s):  
Rizki Hardian Sakti ◽  
Elfi Tasrif

In this modern era today, information technology had become a thing where the society have to be cultivated. The development of information technology was currently running very fast and played an important role in various ways. Computers were one of the important parts in improving information technology. This research aimed to design a tool to be able to assist students in obtaining information in an accurate and effective manner. The design of this information system used the System Development Life Cycle (SDLC) method which was a common methodology in system development and design. System Development Life Cycle (SDLC) had six phases, are namely: identification, initiation and project design, analysis, design, implementation and maintenance. The design carried out were the design and normalization of the database, Entity Relations Diagram (ERD), and system design. The system design had Data Flow Diagram (DFD), Use Case Diagram, Activity Diagram, Sequence Diagram and Class Diagram.Keywords: Information System, System Development Life Cycle, Electonic


2008 ◽  
pp. 3524-3530
Author(s):  
Protima Banerjee ◽  
Xiaohua Hu ◽  
Illhio Yoo

Over the past few decades, data mining has emerged as a field of research critical to understanding and assimilating the large stores of data accumulated by corporations, government agencies, and laboratories. Early on, mining algorithms and techniques were limited to relational data sets coming directly from Online Transaction Processing (OLTP) systems, or from a consolidated enterprise data warehouse. However, recent work has begun to extend the limits of data mining strategies to include “semi-structured data such as HTML and XML texts, symbolic sequences, ordered trees and relations represented by advanced logics” (Washio & Motoda, 2003).


Author(s):  
Noris Mohd Norowi ◽  
Siti Norhanida Hairudin ◽  
Lili Nurliyana Abdullah

RelayVio is designed and developed as android based mobile applications for all users, particularly users of domestic violence victims and their families in Malaysia. The main function of this app is to encourage domestic violence victims to document evidence of violence by way of writing notes, capturing images and recording dates and times of the occurrence. The app also allows victims to sending messages to a domestic violence hotline (Talian Nur), or can directly connect to 999 in the event of an emergency. The app also aims to educate the general public on the signs, dangers and help they can get relating to domestic violence abuse, through the use of animation (3D stop motion). getting information about the act of domestic violence. The method used in the development of mobile applications is ADDIE, which consists of analysis, design, system development, implementation and evaluation. An interview with a sociologist was conducted as an expert review, as well as a usability study of the app. Results show that the majority of the participants agreed that RelayVio app will be able to facilitate victims of domestic violence to gather information and keep documentation of the abuse as a form of evidence against their abusers.


2014 ◽  
Vol 11 (1) ◽  
Author(s):  
I Gede Adi Saputra Yasa

This study was aimed to (1) describe the problems in the drainage system in MonangManing area, (2) design the waterway of the drainage system based on subak local genius,and (3) implement the design model of drainage system based on subak local genius, especially for the route along Monang Maning area, in West Denpasar district – Denpasarmunicipality, by using the Geography Information System.This research used the software development method called System Development Life Cycle (SDLC), which was divided into 5 cycled phases; Planning, Analysis, Design,Implementation and Maintenance. This study produced some products based on the purposes of the study; (1) thedescription of the problems in the drainage system in Monang Maning which included thewaste disposal into the water, the land exploitation, the utilization of the buildings, the trespassing over the river border sign, sedimentation, the constriction of the river orwaterway, and the constriction or the loss of the water holes on the pavement due to theraising of the street height, (2) the waterway of the drainage system based on subak local genius, which involved the transformation of telabah gede / telabah aya into 9 (nine) primarydrainage waterways, the transformation of telabah pemaron gede into 16 (sixteen) secondarydrainage waterways and the transformation of telabah pemaron cenik into 27 tertiary drainage waterways, in which the division buildings for the drainage waterways based onsubak local genius in Monang Maning were 7 primary inlet-outlet control, 23 secondary inlet- outlet control and 28 tertiary inlet-outlet control, (3) the implementation of software usingMAPINFO, MySQL 5, VB 6 and ODBC 5.3 software. The software presented the primary,secondary and tertiary waterway design, the direction and the connectors on each waterway.


Author(s):  
Kundang Karsono ◽  
Bambang Irawan ◽  
Joko Dewanto

Rendahnya hasil belajar dan motivasi mahasiswa dalam pembelajaran adalah merupakan permasalahan yang terjadi pada saat ini. Proses pembelajaran Manajemen Proyek Teknologi Informasi adalah merupakan salah satu kompetensi di dalam pengembangan mendukung kompetensi rekayasa perangkat lunak. Metodologi yang digunakan adalah Model pembelajaran Manajemen Proyek Teknologi Informasi berbasis multimedia yang dibuat melalui beberapa tahapan antara lain : Penelitian Pengembangan (research and development /R & D) Gall dan Borg, desain sistem pembelajaran (instructional system design/ISD), model pengembangan model pembelajaran motivasi (attention, relevance, confidient and relevance/ARCS). Sedangkan pengembangan multimedianya : siklus hidup pengembangan (sistem system development life cycle/SDLC) dan perancangan sistem berorientasi objek (object oriented analysis design/OOAD). Keluarannya adalah produk sistem pembelajaran manajemen proyek teknologi informasi berbasis multimedia yang akan dilaksanakan pada pembelajaran LMS dan CD interaktif pembelajaran. Selanjutnya pembelajaran ini dapat diterapkan pada pendidikan tinggi di Indonesia. 


Author(s):  
Eka Miranda ◽  
Natalya Elfreida

This paper is about designing and implementing data warehousing and data mining, along with their roles in supporting decision-making related to sales product analysis in cross-selling concept of PT XYZ. The database the company used is not supporting data analysis and decision-making. Therefore, it made a data warehousing design that could be used to keep data in a huge amount and could give report and answer from user’s questions in ad hoc. The method is used to design and implement data warehousing and data mining which consists of literature study, company problem analysis, and data warehousing design, and testing result. The writing results are a data warehousing design and data mining and also the implementation of cross-selling concept to analysis the sales, purchases, and customers’ cancellation data. The data could be showed and analyzed from some point of views that could help managers to analyse and acknowledge more information. 


2017 ◽  
Vol 6 (2) ◽  
pp. 63
Author(s):  
Muhammad Jafar Luthfi ◽  
Riyanto Riyanto

<p>This research is an integration between fields of Biology, Photography, Design, and Informatics Engineering. The study aimed to build an interactive online atlas of reptile anatomy to improve the accessibility and data sharing (free access) of reptile anatomy. Website was developed using SDLC (System Development Life Cycle) which consist of five steps as follows: website’s strategic planning, determine the scope of website, website’s requirements analysis, design and implementations of website, and testing. Based on the results of testing and system implementation, it can be concluded that online interactive atlas (AtlasAnatomy.org) had been successfully built as anatomical educational media of reptile.</p>


Author(s):  
I Gusti Gede Raka Wiradarma ◽  
I Gede Mahendra Darmawiguna ◽  
I Made Gede Sunarya

Penelitian ini bertujuan untuk (1) merancang dan mengimplementasikan aplikasi Markerless Augmented Reality Balinese Story “I Gede Basur” (2) mengetahui respon pengguna terhadap aplikasi Markerless Augmented Reality Balinese Story “I Gede Basur”. Hal ini dikarenakan dewasa ini cerita rakyat yang kaya akan pesan moral dan pembelajaran menjadi suatu hal yang kurang menarik bagi masyarakat. Hal ini disebabkan oleh beberapa faktor, seperti masuknya produk impor yang terus menggerus produk kebudayaan lokal itu sendiri. Penelitian ini menggunakan menggunakan proses SDLC (System Development Life Cycle) dengan model ADDIE (Analysis Design Development Implementation Evaluate). Model ADDIE terdiri dari 5 fase, yaitu Analysis (Analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi) dan Evaluate (Evaluasi). Aplikasi ini menggunakan library vuforia dengan teknik user defined target yang mempu menampilkan animasi objek 3 dimensi cerita I Gede Basur ke dalam sebuah lingkungan nyata dengan menggunakan bantuan objek nyata. Hasil akhir berupa aplikasi augmented reality markerless dengan teknik user defined target (UDT) yang mempu menampilkan animasi 3 dimensi cerita I Gede Basur tepat di atas objek yang dideteksi lengkap dengan suara narasi cerita dalam Bahasa Indonesia atau Bahasa Inggris serta diiringi musik pengiring. Berdasarkan perhitungan yang dilakukan, aplikasi berada dalam kategori sangat baik dalam setiap pengujian. Aplikasi ini dapat dijadikan media untuk memperkenalkan sekaligus melestarikan cerita rakyat Bali. 


2019 ◽  
Vol 14 (1) ◽  
pp. 16-23
Author(s):  
Anton Kurniawan ◽  
Dudi Awalludin

Penelitian yang dilakukan oleh penulis di PT Roda Pembina Nusantara untuk menganalisis dan mengidentifikasi masalah yang ada pada pengelolaan kendaraan operasional. Tujuan dari penelitian ini adalah untuk merancang sistem informasi pengelolaan kendaraan operasional dengan menggunakan web. Pengelolaan kendaraan operasional yang dimaksudkan adalah membuat jadwal pemeliharaan kendaraan, membuat surat permohonan perbaikan, membuat surat perintah kerja, membuat laporan jadwal servis, membuat laporan pemeliharaan dan laporan perbaikan kendaraan.  Metode pengembangan sistem yang digunakan yaitu SDLC (System Development Life Cycle) dengan model waterfall yang memiliki 6 tahapan yaitu: System Engineering, requirements analysis, design, coding, testing, maintenance. Hasil wawancara dan observasi pada sistem informasi pengelolaan kendaraan operasional PT Roda Pembina Nusantara, pada pendokumentasian pemeliharaan dan perbaikan kendaraan masih belum terdokumentasi dengan baik. Sehingga informasi yang dibutuhkan untuk pemeliharaan dan perbaikan kendaraan menjadi kurang akurat. Pengelolaan kendaraan operasional yang terkomputerisasi berbasis web diharapkan dapat mengurangi data yang tidak terdokumentasi dengan baik sehingga informasi yang didapatkan menjadi lebih akurat, sistem informasi pengelolaan kendaraan operasional berbasis web dapat berjalan dengan baik, karena dapat menggantikan sistem yang sebelumnya sudah berjalan.


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