scholarly journals PENINGKATAN MINAT BELAJAR MATEMATIKA KELAS IV MELALUI ALAT PERAGA LAYANG-LAYANG

2019 ◽  
Vol 2 (2) ◽  
pp. 242
Author(s):  
Warsito Warsito

This aimed research to increased interest in learning mathematics with kite media. This research was classroom action research. The subjects of this study were IVC grade students of MI Negeri 6 Sukoharjo in the Academic Year 2019/2020 with a total of 30 students. Data collection techniques were by distributing  questionnaire of interest in learning and observation to get valid data. The analysis technique used was a quantitative descriptive. Data management on mathematics learning interests by collecting scores from the learning interest scale, then converting. the results of research concluded that the use of kite media can increased interest in learning mathematics in class IVC MI N 6 Sukoharjo. This can be seen from the results of filling out the questionnaire starting from pre-cycle with a minimum category of enough 15 students then increasing to 23 students in the first cycle, then in the second cycle can be increased again to 30 students. From the direct teacher's observationed of the learning process also proved four indicators of student interest have emerged / appeared.

MaPan ◽  
2021 ◽  
Vol 9 (1) ◽  
pp. 27
Author(s):  
Andi Aras ◽  
Fawziah Zahrawati

Interest in learning is one important factor that determines student success in learning. Low student interest in learning is associated with their ability to master the concept of summing whole numbers. This study aims to foster students' interest in learning mathematics through makkudendeng traditional game. The research method is design research starting from the preliminary design, design experiment, and retrospective analysis. The research subjects were students in grade II primary school. The results of this study conclude that the makkudendeng traditional game, which is used as a learning resource in learning the addition of whole numbers, has relevance to the indicators of learning interest, which include: pleasure in learning, interest in learning, attention, and involvement in learning. It is because students learn while playing. So, the makkudendeng traditional game can be a solution to foster students' interest in learning mathematics.


2019 ◽  
Vol 9 (1) ◽  
pp. 114
Author(s):  
Rosma Wati

This study aims to increase the attention of children during the learning of storytelling activities through the method of telling stories with hand puppet media. The reason for the selection of hand puppet media is because it has a unique shape, patterns and motifs that attract children's attention. This study is a collaborative classroom action research using the Kemmis and Taggart Model in 1990. The subjects in this study were the Group B children of Nurul Ibadah Kindergarten 2015/2016 Academic Year, totaling 15 children consisting of 9 men and 6 women. The method of data collection is done by observation and documentation. The instrument used was an observation sheet. The data analysis technique used is quantitative descriptive. Children's attention when learning storytelling activities can be increased through the method of telling stories with hand puppet media with steps (1) the teacher conditions the child, (2) the teacher tells the story title to be read, (3) the teacher introduces the puppet according to the characters in the story ( 4) the teacher tells the contents of the story, (5) at the end of the teacher gives a question to the child to know the child's memory and understanding of the story being read. Children's attention increases every cycle. In pre-action the attention of children with the criteria of good attention was only 13.33% (2 children). After the action in Cycle I increased to 60% (9 children), and in Cycle II the attention of children increased again to 93.33% (14 children).


Author(s):  
Rina Rina ◽  
Eva Julyanti

This study aims to analyze conceptual understanding and increase student interest in learning by using assignment techniques in the form of material and SPLDV questions and also an assessment questionnaire. This research uses descriptive qualitative research methods. The subjects who were the research targets were class VIII in MASS PP IRSYADUL ISLAMAH totaling 35 students. The research instrument used was an assignment questionnaire and an interest in learning outcomes. The material is used to provide understanding of the assignment and see the students' interest in learning the assessment subject. Seeing the interest in learning in student assignment techniques in solving problems with SPDLV Mathematics learning questions, students were given an assessment questionnaire on how the teacher applied Mathematics learning. The results of this study indicate that there is an increase in student interest in learning, The increase in research resulted in 11 highest numbers of learning interest, 21 moderate numbers and 3 were in the lowest numbers in student interest in learning. From the results of this study the researchers succeeded in suppressing the lowest number and increasing the highest number of students' understanding and interest in solving problems in learning mathematics. The results of the student's interest in learning obtained an increase in interest in learning by 6.58% in MASS PP IRSYADUL ISLAMAH.


2019 ◽  
Vol 5 (2) ◽  
pp. 47-54
Author(s):  
Tiya Fathonah ◽  
Satya Santika ◽  
Ebih Abdul Rachim Arhasy

  This study aims to determine the effect of the application of Multiple Intelligences based Discovery Learning on students mathematical understanding ability and to find out the interest in learning mathematics of students after applying Multiple Intelligences based Discovery Learning. This study uses an experimental method with population of 312 eighth grade students of SMP Negeri 13 Tasikmalaya in the academic year 2018/2019. The sample is determined by cluster random sampling. 32 students from VIII-I class was chosen as the experimental class whose learning applied the Multiple Intelligences based Discovery Learning, while the VIII-H class which numbered 31 students was chosen as the control class whose learning applied the Discovery Learning model. The collection of research data is determined through a single test of mathematical understanding ability in the form of a description (posttest). The instrument of this study consisted of test questions of mathematical comprehension ability and students interest in learning mathematics. The data analysis technique uses the two average difference test. The results showed that there was an effect of the application of Multiple Intelligences based Discovery Learning models to the students 'mathematical understanding ability with students interest in mathematics learning in the high category.


2019 ◽  
Vol 1 (1) ◽  
pp. 9-16
Author(s):  
Rosma Savitri

This research aims to improve the ability to understand Javanese aksara in conjunction with the Javanese script monopoly media in VA students of Muhammadiyah Elementary School Karangkajen Yogyakarta. This research is a Kelass Action Research (PTK) using the Hopkins model which consists of two cycles. The subjects of this study were 26 grade VA students of Muhammadiyah Elementary School Karangkajen Yogyakarta. This research took place in October 2018, in the odd semester of the 2018/2019 academic year. Data collection techniques in this study are test and observation activities during the learning process. The data analysis technique used in this research is quantitative descriptive. The data from the research shows that the use of Javanese script monopoly media in learning Javanese can improve the ability to understand Javanese scripts with the same language. The use of these media can attract students attention and motivate students so that learning outcomes increase. This can be seen from the increasing transliteration of Javanese script into Latin writing and vice versa. In the pre-cycle, the number of students who reached KKM were 2 students or 8% to 15 students or 58% in the first cycle and increased to 25 or 96% in the second cycle.


Author(s):  
Ni’mal Chitam

<p><em>The purpose of this study was to increase students' interest in learning thematic learning in grade VI elementary schools using audio-visual media. This research is a classroom action research (PTK) which is carried out in three cycles, each cycle consisting of stages planning, implementing, observing, and reflecting. The subjects of this research are students of class VI SDIT Luqman Al Hakim Kudus for the 2020/2021 academic year totaled 19 students. Data collection techniques using observation and test. Data analysis includes data reduction, data presentation, and drawing conclusions. Research shows that the implementation of audio visual media can increase student interest in thematic learning in class VI SDIT Luqman Al Hakim Kudus for the 2020/2021 academic year as evidenced by the percentage of interest in learning in cycle I of 37% to 53% in cycle II. And to 89% on cycle 3.</em></p>


2021 ◽  
Vol 1 (1) ◽  
pp. 8-11
Author(s):  
Putri Ayu Melyana Indrawati

This study aims to describe how the students’ interest in learning class VIII SMP after using a traditional game guide book with the selection of subjects who have low interest in learning mathematics. The research used a descriptive form with a qualitative approach. The data from this research are students’ interest in learning. The object of this study were students of class VIII SMP. The data collection techniques used were questionnaires and interviews as data reinforcement from the questionnaire results. The results of this study indicate that the use of traditional game guidebooks in mathematics learning is very effective as seen from the results of the questionnaire on student interest in learning where male students’ interest in learning increases by 79%, while for female students it increases by 82%, and is strengthened by the results of interviews which revealed that most students were happy with the use of traditional game guidebooks and gave positive responses to mathematics learning.


2020 ◽  
Vol 3 (1) ◽  
pp. 27-40
Author(s):  
Siti Sarah Khodijah ◽  
Wahyu Setiawan

The purpose of this research’s to analyze students interest in mathematical leaning by the matery Grafik Fungsi Kuadrat (Graphs of Quadratic Functions) assisted by GeoGebra sofware. In this research, the researcher used descriptive research method, descriptive research method is the research that generates descriptive data through the percentage of student answers that contain 5 indicators of learning interest scale students by given poll. The population of this research were 28 students of  nineth grade of SMP Bingkai Cendikia Cililin. Research data were collected by using the scale of learning interest of students in GeoGebra sofware assisted with mathematics learning that contains 20 questions each 10 positive and negative questions. The result of the data analysis could be concluded that there is a positive impact on students interest in learning mathematics assisted with GeoGebra sofware. The result of the data analysis showed by the average percentage of answers of students who agree of positive statement’s 49%, then the response of agree average of 67%, and then disagree response’s 10,8%, while for strongly disagreeing responses of 6.5%.


2017 ◽  
Vol 2 (1) ◽  
pp. 92
Author(s):  
Joni Muis

The purpose of this research is to improve the physical education learning interest and analyze the response of students during the learning process using animation-based media gift. The products of this research are 1) report on the use of media-based learning animation and problem solving theory, research subjects students UPP Parepare third semester of the academic year 2016/2017 Prodi PGSD FIP UNM totaling 25 people. The procedure of this study include 1) the manufacture of lattice questionnaire interest in learning, 2) preparation of data collection equipment, 3) triangulation and verification of data, 4) data collection, data analysis and processing. Based on the results and discussion, it was concluded that the use of an animated picture media can increase student interest in understanding the material of PE, the results of the questionnaire statement showed 85.71% or higher qualification.


2021 ◽  
Vol 5 (1) ◽  
pp. 1-7
Author(s):  
Maghfiroh Sa Adatul Muk Minah ◽  
Nur Izzati

The purpose of this study was to find mathematical activities in the Daik Lingga culture. This research focuses on the ethnomatematic exploration of the traditional Malay food of Daik Lingga which can be used as a source of learning mathematics. Daik's traditional food is generally made from sago. This research is a qualitative type and uses an ethnographic approach. The data collection technique was carried out by interviewing related sources and documentation. The data analysis technique was based on the design of Miles and Huberman by reducing data, presenting data, and concluding/ verification. Based on the results of data collection, there are several mathematical elements in the traditional Malay food of Daik Lingga. The mathematical elements contained include shapes (circles and right triangles), space shapes (cones), folding symmetry, reflection, rotation, acute angles, right angles, and parallel lines. Therefore, Daik Lingga's traditional food can be used as a source of interesting mathematics learning for students so that learning becomes meaningful.


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