scholarly journals Development of Science Module Based on Disaster Mitigation Based on Disaster Mitigation Using Eruption Software

2019 ◽  
Vol 2 (1) ◽  
pp. 49-61
Author(s):  
Zainudin Zainudin ◽  
Rica Widjayanti

The purpose of this study is to produce a science module based on disaster mitigation using eruption software. This research is a research and development following the steps of developing the ADDIE model including analysis, design, development, implementation and evaluation. Data collection techniques using the validation sheet of science modules and data analysis techniques using qualitative descriptive analysis. The results of the science content validation module based on disaster mitigation using eruption software have a very valid and reliable category and can be used with minor revisions or without revisions in science learning.

Author(s):  
Insih Wilujeng ◽  
Tri Suci Yolanda Putri

This research developed Science, Environment, Technology, Society (SETS) e-module integrated with predict, observe, explain (POE) model on the subject matter of Earth Layer and Its Dynamics for grade VII students. This study aimed to reveal i) the feasibility of the developed e-module for grade VII students, and ii) the practicality of the developed e-module and its dynamics. This is a developmental research adopting the ADDIE model consisting of five stages, i.e.: analysis, design, development, implementation, and evaluation. The subject of the limited test consisted of 15 students of grade VIII.G of Public Junior High School 8 Yogyakarta. The data were collected using a product feasibility assessment sheet for material and media experts, a product practicality assessment sheet for teachers, and a product readability assessment sheet for students. The results show that the developed e-module was feasible to be used according to the material and media experts and the developed e-module is practical according to teachers and students.


2019 ◽  
Vol 10 (2) ◽  
pp. 101-107
Author(s):  
Nurfadilah Nurfadilah ◽  
Ishafit Ishafit ◽  
R Herawati ◽  
E Nurulia

The purpose of this study was to study the validity and response of students towards developing a physics experiment guide using a smartphone with a phyphox application on collision material. This research is a development research (Research and Development) with ADDIE development model consisting of five meetings namely Analysis, Design, Development, Implementation and Evaluation. This study uses descriptive analysis techniques, namely by calculating the percentage value of the results of validation and student responses using a questionnaire instrument. The results of the material expert validation of 85% were very feasible to use and the results of validation by the teacher were 81%, the category was very suitable to use. The results of student questionnaire responses to the experimental technique used phyphox by 90%. Can be used to support physics learning


2021 ◽  
Vol 8 (2) ◽  
pp. 175
Author(s):  
Susilo . ◽  
Abdul Hasan Saragih ◽  
Sahat Siagian

Abstrak: Studi ini bertujuan untuk : (1) menghasilkan produk media pembelajaran interaktif berbasis Macromedia Flash Profesional 8 yang berkualitas pada mata pelajaran matematika materi geometri untuk siswa kelas VI MIN Padang Bulan Rantauprapat yang layak digunakan dalam pembelajaran (2) mengetahui efektifitas penggunaan media pembelajaran interaktif  berbasis Macromedia Flash Profesional 8 pada mata pelajaran matematika materi geometri untuk siswa kelas VI MIN Padang Bulan Rantauprapat. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Model ini meliputi enam tahapan, yakni: studi literatur, perencanaan atau desain pengembangan, pengembangan produk, validasi ahli, uji coba, revisi, produk akhir. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket. Data-data yang dikumpulkan dianalisis dengan teknik analisis deskriptif kualitatif. Hasil pengembangan media interaktif menunjukan validasi ahli menunujukkan bahwa keseluruhan rata-rata dikategorikan “Sangat Baik” dan uji kelayakan menunujukkan bahwa keseluruhan rata-rata dikategorikan “Sangat Baik”. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif Macromedia Flash dengan hasil belajar siswa yang dibelajarkan dengan pembelajaran konvensional.  Kata kunci: Media Pembelajaran Interaktif, Matematika Abstrack: This study aims to: (1) produce a qualified interactive learning media based  Macromedia Flash profesional 8 in mathematics material geometry for students of class VI MIN Padang Bulan Rantauprapat are eligible for use in learning (2) determine the effectiveness of the use of interactive learning media-based Macromedia flash profesional 8 in mathematics materials for students of class VI geometry MIN Padang Bulan Rantauprapat. This type of research is the development of research that uses models Borg and Gall product development combined with learning development model of Dick and Carey. This model includes six stages, namely: literature studies, planning or design development, product development, validation expert, testing, revision, the final product. Data about the quality of the products of this development are collected by questionnaire. The data collected were analyzed using qualitative descriptive analysis techniques. The results of development of Interactive LearningMedia by Experts’ validation indicate that the overall average categorized "Very Good" And the Feasibility test indicate that the overall average categorized "Very Good". Hypothesis testing results show that there are significant differences between the students learning outcomethat to be learned by using Macromedia Flash Interactive Learning Media and Students learn outcometo be learned by conventional learning. Keywords: Interactive Learning Media, Mathematic


Author(s):  
Sevie Safitri Rosalina ◽  
Andi Suhardi

This study aims to find out information related to the needs of interactive multimedia with a contextual approach as a science learning media. This research is a research and development that refers to the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). Data collection techniques used were questionnaires, observations, and interviews and relevant literature studies. The population in this study is SMP Negeri 1 Jember. The samples in this study were 80 students of class VII and teachers of natural science subjects. Data were analyzed using descriptive analysis. The results of this study were obtained that the learning media used are still limited to textbooks and worksheets and there is no use of interactive multimedia so it is necessary to do interactive multimedia development on natural science materials especially environmental pollution materials that are appropriate to the needs of students in order to achieve learning objectives. Based on this it can be concluded that interactive multimedia with a contextual approach is needed to be developed in natural science subjects.


2020 ◽  
Vol 6 (2) ◽  
pp. 106
Author(s):  
Hairida Hairida ◽  
Vidya Setyaningrum

This study aimed to develop Student Worksheets (LKPD) based on the local wisdom of matter substances and their characteristics in order to improve the character of junior high school students. The development research design used was the ADDIE model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The instruments used in the study were validation sheets, observation sheets, response questionnaires, and self-assessment questionnaires about characters. The results of the study concluded that LKPD based on local wisdom was appropriate to be used in science learning, included in the practical category so as to make it easier for students to learn, and effectively develop students' character. 


Author(s):  
Amirhud Dalimunthe ◽  
Marwan Affandi ◽  
Eka Dodi Suryanto

Abstrak: Masalah yang dihadapi saat melaksanakan praktikum Teknik Digital adalah modul praktikum yang tersedia belum belum sesuai dengan kompetensi lulusan. Masalah lainnya adalah beberapa modul yang membutuhkan perbaikan. Selain itu, panduan praktikum Teknik Digital juga belum lengkap. Solusi untuk permasalahan diatas salah satunya adalah mengembangkan modul praktikum Teknik Digital. Pengembangan modul praktikum Teknik Digital dilakukan dengan menggunakan pendekatan Project Based Learning. Model ADDIE diadaptasi dalam prosedur pengembangan modul praktikum dalam penelitian ini, yang terdiri dari Analysis, Design, Development, Implementation, dan Evaluation. Prosedur penelitian meliputi beberapa tahap yaitu analisis Potensi dan masalah, Pengumpulan data, Desain produk, Validasi desain, Revisi desain, Uji coba, Revisi produk, Uji coba pemakaian, Revisi produk dan Produksi. Hasil penelitian ini diharapkan dapat meningkatkan kompetensi, keterampilan, kreatifitas dan inovasi mahasiswa.  Kata Kunci: Pengembangan, Modul Praktikum, Teknik Digital, Model ADDIE. Abstract:  When attending digital engineering lectures and digital engineering internship courses, students often encounter difficulties because they need to have high logic skills when producing a series of works. Imperfect learning tools is one of the reasons for the above problems. However, some facilities and infrastructure do not support the practical and theoretical learning process. One of them is learning tools, especially practical modules that are not yet available. The purpose of this research is to develop a module and a Digital Engineering practicum jobsheet in accordance with the materials and competencies that students must achieve by utilizing the tools and materials available in the laboratory. The design of this research is R&D. The product of this research will be validated by experts and tested on students after the product is revised. The development procedure adapted from the ADDIE model developed by Dick and Carry. The data analysis technique used a simple qualitative descriptive analysis technique. This research produces a practicum module that contains work procedures and job sheets. The results of the assessment obtained from 2 media experts were 89,4% in the category of easy to understand, useful, interesting and worthy of being used as a practicum guide. The results of the assessment obtained from 2 media experts show that this module is valid and very good with an average value of 90,3%. Students using this module gave an average rating of 89% for ease of learning, attractiveness, design and benefits. Keywords: Development, Practicum Modul, Digital Engineering, ADDIE Model.


2021 ◽  
Vol 6 (2) ◽  
pp. 236-242
Author(s):  
Roza Linda ◽  
Suci Sukma ◽  
Lenny Anwar

This study aims to develop a Schoology-based e-learning media and to find out the validity and response of users (teachers and students). The method used in this research was Research and Development (R&D) with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. The implementation stage was not carried out due to the limitations of the research. Validation tests carried out by material and media experts as well as limited trials on students and teachers were obtained using a questionnaire. The data analysis technique used was descriptive analysis. The validation results from material and media expert showed the percentage of 93.23% and 90.69% in the valid category. The results of trial by student and teacher responses showed the percentage of 94.40% and 93.12% in good category. The Schoology-based e-learning media on ion equilibrium and buffer solutions is valid and suitable for use in online learning. 


2018 ◽  
Vol 1 (3) ◽  
pp. 385-393
Author(s):  
Dwi Fadila Rahmatika ◽  
Nining Ratnasari

This research and development aims to determine the feasibility, attractiveness of student responses, and the effectiveness of the development of videoscribe sparkol-based bilingual learning media. The type of research in this development is (Research and Development). The development model used is the ADDIE model with five research steps; Analysis (Analyze), planning (Design), development (Development), Implementation (Implementation), and Evaluation (Evaluation). Data collection techniques using questionnaire sheets and tests. The instrument used was in the form of a questionnaire to determine the feasibility and attractiveness of students' responses, as well as tests to determine the effectiveness of the products developed. Data analysis techniques used are quantitative descriptive and qualitative descriptive. Obtained the results of the average feasibility test for learning media by media experts, material experts, and linguists with a "very good (SB)". The results of the average attractiveness test on the response of students with the criteria "very good (SB)". It can be concluded that the product development of the generated videocribe sparkol bilingual learning media is feasible, interesting, and effective by providing good results in its implementation.


2021 ◽  
pp. 101-110
Author(s):  
Kintan Utari ◽  
Neng Nenden Mulyaningsih ◽  
Irnin Agustina Dwi Astuti ◽  
Yoga Budi Bhakti ◽  
Zulherman Zulherman

In the material of thermodynamics, many physics equations make students abstract in understanding the material. It is necessary to have a learning media to be able to visualize the thermodynamics material. Matlab is usually used in numerical analysis. Currently, Matlab can be used as a medium for learning physics by students to understand the material well. This study aims to develop a physics calculator application on the subject of thermodynamics using Matlab software. The research method used in this research is the research development method with the development model of ADDIE (Analysis, Design, Development, Implementation and Evaluation). The instruments used in this study were a validation test questionnaire and a student response questionnaire. The analysis technique applied is the descriptive analysis and the average analysis techniques. The results developed in this study are in the form of a Physics calculator application that helps physics calculations on thermodynamic material. The average validation result by material experts and media experts is 83.1%, with the "Good" category. In other words, according to experts, this media is suitable for use in physics learning. This application also received a positive response from students, with an average student response score of 79.8%. This application is also equipped with materials, physics calculators, physics simulations and question exercises so that it is expected to help students understand physics learning in thermodynamics material.


2020 ◽  
Vol 31 (2) ◽  
pp. 56-61
Author(s):  
Hindun Khozanah ◽  
Sutama Sutama ◽  
Djalal Fuadi

This study aims to examine the effectiveness of the development of weblog-based MYOB Accounting learning management at SMK N 1 Sragen. This research is an R&D research. The development model used is Hannafin and Peck Model, with the stages of needs analysis, design, development and implementation. Data collection methods include interviews, questionnaires, observations, and documentation. Then the data were analyzed with descriptive analysis techniques, t test and gain test. The findings in this study are the significance value of the t-count using a weblog of 29.136 and the t-count of the lecture method of 15,581. This conclusions that t count weblog is greater than t count lecture, meaning that the effectiveness of the experimental class using the weblog is better than the control class using the lecture method. The results of the study using the N Gain test also obtained the value of the N Gain percent of the control class was 48.98, while the N Gain percent value of the experimental class was 67.33. The conclusion is learning in the experimental class using weblogs is more effective than the control class using the lecture method.


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