scholarly journals Designing, Developing and Evaluating a Sustainable Shariah-Compliant E-Commerce Fashion Prototype

2021 ◽  
Vol 22 (3) ◽  
pp. 1211-1225
Author(s):  
Naginder Kaur ◽  
Nadia Abdul Wahab ◽  
Syafiqa Amira Zulkifli

This paper describes the full process of design, development and evaluation of a Shariah-compliant e-commerce fashion prototype. The prototype was designed and developed based on Fogg’s (2003) Persuasive Technology principles, namely, the principle of suggestion, principle of similarity and principle of trustworthiness which are able to persuade consumers to visit and eventually purchase products from this site. User Experience Testing was conducted to evaluate user experience in terms of screen layout, features and functionality of the site. Findings of the study indicate that the information offered is useful and the website is well-designed. In addition, the suggestions on size and clothes based on users’ body measurement are helpful when choosing suitable clothes based on one’s body type. Therefore, it can be concluded that Shariah-compliant fashion on this e-commerce site is interesting, useful and user friendly, and thus, can be a sustainable go-to site of e-commerce for Muslim women.

2021 ◽  
Vol 20 ◽  
pp. S104
Author(s):  
D. Morrissy ◽  
A. Curran ◽  
T. Vagg ◽  
J. Dorgan ◽  
C. Fleming ◽  
...  

Mosaic ◽  
2012 ◽  
Author(s):  
Paco González

Fabien Girardin is a co-founder of the Near Future Laboratory a thinking, making, design, development and research practice speculating on the near future possibilities for digital worlds. He is active in the domains of user experience, data science and urban informatics.


2020 ◽  
Author(s):  
João Pedro Marques ◽  
Ana Luísa Carvalho ◽  
José Henriques ◽  
Joaquim Neto Murta ◽  
Jorge Saraiva ◽  
...  

Abstract BACKGROUND The development of multicenter patient registries promotes the generation of scientific knowledge by using real-world data. A country-wide, web-based registry for inherited retinal dystrophies (IRDs) empowers patients and community organizations, while supporting formal partnerships with investigators and stakeholders in the global aim to develop high-value, high-utility research. We aim to describe the design, development and deployment of a country-wide, web-based, user-friendly and interoperable registry for IRDs – the IRD-PT. RESULTS The IRD-PT is a clinical/genetic research registry included in the retina.pt platform (http://www.retina.com.pt), which was developed by the Portuguese Retina Study Group. The retina.pt platform collects data on individuals diagnosed with retinal diseases, from several sites across Portugal, with over 1800 participants and over 30,000 consultations to date. The IRD-PT module interacts with the retina.pt core system which provides a range of basic functions for patient data management, while the IRD-PT module allows data capture for the specific purpose of IRDs. All IRDs are coded accordingly to the International Statistical Classification of Diseases and Related Health Problems (ICD) 9, ICD 10, ICD 11, and Orphanet Rare Disease Ontology (ORPHA codes) to make the IRD-PT interoperable with other IRD registries across the world. Furthermore, the genes are coded according to the Ontology of Genes and Genomes and Online Mendelian Inheritance in Man, whereas signs and symptoms are coded according to the Human Phenotype Ontology. The IRD-PT module pre-launched at Centro Hospitalar e Universitário de Coimbra , the largest reference center for IRDs in Portugal. As of April 1 st 2020, finalized data from 537 participants were available for this preliminary analysis. CONCLUSIONS In the specific field of rare diseases, the use of registries increases research accessibility for individuals, while providing clinicians/investigators with a coherent data ecosystem necessary to boost research. Appropriate design and implementation of patient registries enables rapid decision making and ongoing data mining, ultimately leading to improved patient outcomes. We have described here the principles behind the design, development and deployment of a web-based, user-friendly and interoperable software tool aimed to generate important knowledge and collect high-quality data on the epidemiology, genomic landscape and natural history of IRDs in Portugal.


Device ◽  
2020 ◽  
Vol 10 (1) ◽  
pp. 9-14
Author(s):  
Saifu Rohman

Company Profile sebuah perusahaan merupakan sebuah media yang memiliki peran yang sangat penting dalam menunjukkan eksistensinya di dalam berbagai bidang dunia bisnis. Perkembangan dunia teknologi informasi menuntut untuk selalu memberikan sesuatu yang lebih nyaman dan mengedepankan user experience. Metode TAM (Technology Acceptance Model) merupakan salah satu metode yang tepat dalam merancang dan membangun sistem yang user friendly dalam meningkatkan tingkat kepuasan pengguna pada user experience. Dengan mengimplementasikan konstruk-konstruk TAM yang meliputi PU (Perceived Usefulness), PEOU (Perceived Ease of Use), ATU (Attitude Toward Using), BITU (Behavioral Intention to Use) dan AU (Actual Use) maka dapat dipastikan akan meningkatkan tingkat kenyamanan user experience melalui interface yang baik dan sesuai dengan kebutuhan pengguna informasi.


Author(s):  
Paola A. Cepeda-Galvis

The domain of cultural-educational and tourist environments has entered the digital age, this allows the implementation of technologies of Augmented Reality (AR) to improve the user experience in these environments, and entails the possibility of providing greater satisfaction to the user visiting these locations. Hence, the problem was formulated. What is the effect of integrating AR to improve the user interaction of a cultural-educational environment? Case: UPTC natural history museum. It presents a documentary research that analyzes studies on AR, view it as a tool of support for learning and entertainment processes through the recognition of cultural, educational and tourist locations. We sought to identify the applicability of AR in cultural settings for didactic, adaptive and learning purposes, based on the concept of ‘Edutainment’. Research methods: logical analysis and generaliaation of scientific literature, both absolute and relative statistical data and case studies. The analysis, obtaining, design, development, evaluation and implementation, methodology for projects based on AR was used for thi work; applied in 34% of the works identified. It sought to recognise the characteristics and advantages of using AR technology as a resource to improve the user experience, combined technology and entertainment to achieve learning objectives. In total, 210 papers were identified and reviewed  The technical and operational viability of the AR is deduced; this is an innovative technology that captivates the attention of the user. The combination of the real and the virtual; and its easy access are the characteristics of an application based on AR, implemented in cultural and learning environments. Keywords: Augmented reality, cultural and learning environments, edutainment, e-learning. 


Paedophile is an issue that can cause nightmare to children who have become victims as they are likely to suffer physically and emotionally for the rest of their lives. Paedophile awareness is still generally low among Malaysians, especially children, that a creative and attractive method is required to deliver the crucial message. This research focused on the integration of animated comic and interactive multimedia using storytelling elements to create awareness about paedophile. Scenes embedded with the message are put into comic form to attract children’s attention and increase their understanding. Therefore, this study aims to develop an interactive application, called ‘i-ComPedo’ (Interactive Animated Comic of Paedophile Awareness among Children. The study adapts 3-phases research activities for the research methodology, which are analysis and design, development and testing. In order to evaluate the usability of ‘i-ComPedo’, this study conducted usability that involved primary school children. The usability test revealed that 91.3% of the children perceived ‘i-ComPedo’ as an interesting, understandable, user-friendly courseware. As a conclusion, an interactive animated comic has been developed to offer a new and innovative approach in instilling awareness among children about paedophile.


2017 ◽  
Vol 3 (2) ◽  
pp. 148-156 ◽  
Author(s):  
Selasih Putri Isnawati Hadi ◽  
Tjahjono Kuntjoro ◽  
Sri Sumarni ◽  
Muh.Choiroel Anwar ◽  
Melyana Nurul Widyawati ◽  
...  

To enhance the competencies of midwifery students, one must design the learning instruction in such a manner that it will optimize learning. The learning materials designed based on technology will facilitate the learners to achieve the desired outcome. In this study, e-partograph was developed using ADDIE (Analysis, Design, Development, Implementation, and Evaluation) instruction model. While the module of E-partograph was followed the structural guideline of Department of National Education of Indonesia consisted of: Self Instruction, Self-Contained, Stand Alone, Adaptive, and User friendly. The evaluation showed that E-partograph was feasible (99.3) in the material subject, very feasible (195) in terms of media, feasible (101.6) in the try –out, and feasible for the students (user) (104.18). It is suggested that e-partograph could be applied in the teaching learning system, and it is expected to contribute positively to the increase in skill and competence of midwifery students who will be able to carry out its role both academic and practice.


2021 ◽  
Vol 2 (1) ◽  
pp. 17-26
Author(s):  
Hananda Ilham ◽  
Bangun Wijayanto ◽  
Swahesti Puspita Rahayu

User Interface/User Experience (UI/UX)  design is very important because with a good design that meets user needs, it can make users feel comfortable when using a product. One example is the Academic Information System (SIA), if the design of the SIA is not user friendly, it will have an impact on both the user and the system. Such as input errors, missing information, difficulties in using it. The purpose of conducting UI / UX analysis and design at SIA Universitas Jenderal Soedirman is to solve the problems experienced by users today. Users involved in this research are students. Design is made using the Design Thinking method and for the testing using Usability Testing.


2020 ◽  
Vol 10 (1) ◽  
Author(s):  
Matteo Perini ◽  
Aurora Piazza ◽  
Simona Panelli ◽  
Domenico Di Carlo ◽  
Marta Corbella ◽  
...  

Designs ◽  
2020 ◽  
Vol 4 (3) ◽  
pp. 29
Author(s):  
Juliana Alvarez ◽  
Pierre-Majorique Léger ◽  
Marc Fredette ◽  
Shang-Lin Chen ◽  
Benjamin Maunier ◽  
...  

Design is about understanding the system and its users. Although User Experience (UX) research methodologies aim to explain the benefits of a holistic measurement approach including explicit (e.g., self-reported) and implicit (e.g., automatic and unconscious biophysiological reactions) data to better understand the global user experience, most of the personas and customer journey maps (CJM) seen in the literature and practice are mainly based on perceived and self-reported users’ responses. This paper aims to answer a call for research by proposing an experimental design based on the collection of both explicit and implicit data in the context of an authentic user experience. Using an inductive clustering approach, we develop a data driven CJM that helps understand, visualize, and communicate insights based on both data typologies. This novel tool enables the design development team the possibility of acquiring a broad portrait of both experienced (implicit) and perceived (explicit) users’ experiences.


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