scholarly journals ANALYSIS AND DESIGN OF USER INTERFACE/USER EXPERIENCE WITH THE DESIGN THINKING METHOD IN THE ACADEMIC INFORMATION SYSTEM OF JENDERAL SOEDIRMAN UNIVERSITY

2021 ◽  
Vol 2 (1) ◽  
pp. 17-26
Author(s):  
Hananda Ilham ◽  
Bangun Wijayanto ◽  
Swahesti Puspita Rahayu

User Interface/User Experience (UI/UX)  design is very important because with a good design that meets user needs, it can make users feel comfortable when using a product. One example is the Academic Information System (SIA), if the design of the SIA is not user friendly, it will have an impact on both the user and the system. Such as input errors, missing information, difficulties in using it. The purpose of conducting UI / UX analysis and design at SIA Universitas Jenderal Soedirman is to solve the problems experienced by users today. Users involved in this research are students. Design is made using the Design Thinking method and for the testing using Usability Testing.

2021 ◽  
Vol 5 (6) ◽  
pp. 1052-1061
Author(s):  
Ikhwan Arief ◽  
Asmuliardi Muluk ◽  
Ahmad Syafruddin Indrapriyatna ◽  
Mahira Falevy

Technology has been growing rapidly to help humans living their everyday life. Human, as the user interacts through an interface called user interface (UI), and the experience that the users are having is called user experience (UX). UI and UX are inseparable as a good user interface will result in a better user experience. Portal Unand is a web-based app that has all academic information for students. An initial survey was conducted to find out student’s thoughts on Portal Unand. Students have complaints towards Portal Unand due to its unresponsiveness, old-fashioned design, important features weren’t highlighted, etc. Hence, it reduced user experience in using Portal Unand. In this study, the redesign was done by using the design thinking. The study started from empathizing with the users until testing the prototype to the users by conducting usability testing. Usability testing was conducted by using Maze and System Usability Scale (SUS). The score of usability testing was 84 which fell into the high range. The SUS score was 83.33 which fell into grade A and acceptable category. As the new prototype managed to fulfill users’ needs and met users’ expectations, the prototype was usable and ready to be developed.  


2020 ◽  
Vol 10 (02) ◽  
pp. 109-114
Author(s):  
Moh Ahsan ◽  
Wahyudi Arianto ◽  
Robbi Tri Murdani

Penduduk Indonesia mayoritas beragama islam, sehingga terdapat banyak masjid di Indonesia. Banyak masyarakat yang melakukan penggalangan dana secara langsung di jalan namun tak jarang pula kegiatan seperti ini malah menghambat mobilitas pengguna jalan seperti kemacetan dan kurangnya transparansi terhadap dana. Sebuah inovasi prototype aplikasi untuk sedekah yang mudah dan berdasarkan keinginan pengguna. Model pengembangan desain design thinking aplikasi Kuysedekah.id berbasis Mobile App. Prototype design UI (User Interface) dan UX (User Experience) bertujuan untuk menghasilkan hasil yang baik, serta dapat memenuhi kebutuhan pengguna smartphone (user friendly), design thinking, dan menguji prototype. Penilaian UX menggunakan design review dengan hasil penilaian nilai “very good”, pengujian usability menggunakan kuisoner SEQ (Single Ease Question) mendapatkan hasil “mudah digunakan” dan SUS (System Ussability Scale) mendapatkan hasil “accapteble” dengan 50 responden yang telah dilakukan.


2015 ◽  
Vol 1115 ◽  
pp. 578-581
Author(s):  
J.S. Mohamed Ali ◽  
Abeid Abeid Rubeya

LEADME ( Laminate Analysis and Design Made Easy ), an educational software useful for the analysis and design of laminated composite structure has been developed. The software encompasses both the micro and macro mechanics analysis of lamina and laminate. The highlight of this software is that, apart from usual laminate analysis, the software is capable to solve practical laminate applications such as analysis of beams and also a design module is included. The software has been developed using MATLAB-Graphical User Interface (GUI) which makes it very user friendly. The results obtained from this software have been validated. It is expected that this software will serve as an educational tool complementing textbooks for students to gain better understanding of composite structural analysis.


2020 ◽  
Vol 4 (01) ◽  
pp. 44-55
Author(s):  
Alvi Syahrina ◽  
Tien Fabrianti Kusumasari

The textile industry needs an e-commerce platform to facilitate purchase of textile goods and to improve connectivity between industries. The textile industry has distinct characteristics from other industry, from its supply chain characteristics to the details of goods sold. Therefore, Indonesia Smart Textile Industry Hub (ISTIH) as a textile e-commerce platform needs to implement different strategy from e-commerce in general. Different strategies will affect the design of user experience or user experience in e-commerce. This journal will discuss how to design e-commerce specifically for textiles using the five planes method. The strategy plane produced the objectives and user needs of e-commerce, the scope plane produced the list of the required features, the structure plane produced detailed flow of user activities, the skeleton plane produced layout designs and information organization in the form of wireframes, and the surface plane produced the design up to the level of interface detail. The interface detail is also designed to meet eight golden rules of interface design. The output produced in this study is the design of the textile e-commerce interface on the alpha version of the website.


2018 ◽  
Vol 1 (2) ◽  
pp. 100-107
Author(s):  
Ni Kadek Ceryna Dewi ◽  
Ida Bagus Gede Anandita ◽  
Ketut Jaya Atmaja ◽  
Putu Wirayudi Aditama

SISKA is an Academic Information System at Ganesha University of Education (UNDIKSHA) used for TESIS process. Starting from proposal submission, proposal seminar, pre thesis exam and thesis exam. So far the running application is still in web form. With so rapid development of Android-based applications, it will be made SISKA Android-based applications that will certainly make it easier for students and lecturers to access this application via Smartphone. In the development of this application will be used Eclipse commonly used for software development. Web-based SISKA application development into Android-based SISKA application provides a new look that is more user friendly, easy to use, and easy to access using smartphone  


Teknologi ◽  
2021 ◽  
Vol 11 (1) ◽  
pp. 34-45
Author(s):  
Ariq Cahya Wardhana ◽  
◽  
Gita Fadila Fitriana ◽  

Innovation is a process to generate new ideas and change something of value in meeting user needs. Innovation requires measuring the readiness level of innovation in universities to monitor and carry out the resulting innovations. This research was conducted to design an application for measuring the level of innovation using the User Experience Lifecycle (UXL) method. This application can assist in submitting activities and measuring the level of innovation carried out by lecturers or students. This application is made in four stages, namely, analysis, design, prototype, and evaluation. Analysis of user needs is carried out at the Innovation Unit of the Institut Teknologi Telkom Purwokerto through interviews. The interaction design requirements are generated in the form of design requirements and work activity affinity diagrams with two main tasks, namely proposing innovation measurements and obtaining progress reports. After that, a discussion was held in the form of a design thinking and ideation session with the innovation unit that produces personas, sketches, and scenarios. Furthermore, the design implementation is done by creating a medium-fidelity prototype, and the results are tested using the System Usability Scale (SUS). Of the ten questions that must be answered distributed to lecturers and students, the results of the test by the lecturer got a value of 69.17 or B (Good), and students rated 69.40 or B (Good). Based on these results, the application's medium-fidelity prototype has exceeded the minimum requirements of 67 or C (Enough) so that the prototype can be produced so that it can be delivered to the public or the public.


2018 ◽  
Vol 6 (2) ◽  
pp. 159-168
Author(s):  
Mochzen Gito Resmi

Abstract   The making of this research is based on the process of selecting poor people for the allocation of funds that are still done manually. Some methods are used in one form of decision decision (decision table). structured using Diagrams, DFD, ERD, Flowmap as modeling languages and using waterfall device development methods which include 4 stages, namely communication (beginning, techniques to get user needs), planning (making forecasts, scheduling), modeling (analysis and design) and construction (program codes, testing). The results of this study are expected to assist in the allocation of funds to be right on target which can then be developed into a useful information system.   Keywords: Decision Table, Information System, Waterfall.   Abstrak   Pembuatan penelitian ini dilatar belakangi oleh proses penyeleksian masyarakat yang kurang mampu untuk pengalokasian dana bantuan yang masih dilakukan secara manual sehingga terkadang dana bantuan tersebut menjadi tidak tepat sasaran. Terdapat beberapa metode yang digunakan dalam perhitungan kelayakan penerima dana bantuan masyarakat, salah satunya adalah decision table (table keputusan). dibuat bersifat terstruktur dengan menggunakan Diagram Konteks, DFD, ERD, Flowmap sebagai bahasa pemodelan dan menggunakan metode pengembangan perangkat lunak waterfall yang meliputi 4 tahapan yaitu communication (permulaan proyek, teknik untuk mendapatkan spesifikasi kebutuhan pengguna), planning (membuat prakiraan-prakiraan, penjadwalan), modeling (analisis dan perancangan) serta construction (penulisan kode-kode program, pengujian). Hasil penelitian ini maka diharapkan dapat membantu dalam pengalokasian dana agar tepat sesuai sasaran yang kemudian dapat dikembangkan menjadi sebuah sistem informasi yang bermanfaat.   Kata kunci: Decision Table, Sistem Informasi, Waterfall.


Author(s):  
Luís Cláudio Portugal do Nascimento

This essay examines whether contemporary design is undergoing a decline in its standards of professional and pedagogic quality, due to an identity crisis which has apparently been affecting the field since the late sixties. In light of Confucius’ “rectification of names” imperative, various linguistic and aesthetic implications associated with the alleged loss of design conceptual benchmarks of the very identity and definition of the design discipline and profession are explored. It analyses concrete situations in which narratives on design seemingly weaken its bonds with objective exterior reality, arguably leading to the deterioration of previously valued and nurtured patterns and canons of excellence in technical, aesthetic, linguistic, methodological, and, above all, moral terms in the discipline of design. Attention is also given to a relatively common trend displayed – often, but not always– by “neo design specialists” of erasing conceptual boundaries around the design field, in order to establish subdomains within the greater discipline of design. These tend to be marked by pleonastic and tautological, but nevertheless impressive terminology, such as “information design”, “interface design”, “interaction design”, “user-centered design”, “user-experience design”, “user-interface design”, “communication design”, “experimental design”, “authorial design”, “handicrafts design”, “modern design”, “contemporary design”, “emotional design”, “meta-design”, “sustainable design”, “design systems”, “design thinking” and more, which then subdivides the territory of design amongst various “neo-design specialists” by suggesting, in some instances, the possibility of isolating conceptual attributes (such as, respectively, “information”, “interface”, “interaction”, “user experience”, “user interface”, “design conceptual models and methodological approaches” and so on) from the very identity of the integral design discipline itself. In this context, Confucius’ message of the “rectification of names” may thus be perceived as an important and timely call.


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