scholarly journals Non-Invasive Brain Stimulation: Augmenting the Training and Performance Potential in Esports Players

2020 ◽  
Vol 10 (7) ◽  
pp. 454
Author(s):  
Wei Zhuang ◽  
Keyi Yin ◽  
Yahua Zi ◽  
Yu Liu

During the last two decades, esports, a highly competitive sporting activity, has gained increasing popularity. Both performance and competition in esports require players to have fine motor skills and physical and cognitive abilities in controlling and manipulating digital activities in a virtual environment. While strategies for building and improving skills and abilities are crucial for successful gaming performance, few effective training approaches exist in the fast-growing area of competitive esports. In this paper, we describe a non-invasive brain stimulation (NIBS) approach and highlight the relevance and potential areas for research while being cognizant of various technical, safety, and ethical issues related to NIBS when applied to esports.

2020 ◽  
Author(s):  
Li-Ann Leow ◽  
James R. Tresilian ◽  
Aya Uchida ◽  
Dirk Koester ◽  
Tamara Spingler ◽  
...  

AbstractSensorimotor adaptation is an important part of our ability to perform novel motor tasks (i.e., learning of motor skills). Efforts to improve adaptation in healthy and clinical patients using non-invasive brain stimulation methods have been hindered by interindividual and intra-individual variability in brain susceptibility to stimulation. Here, we explore unpredictable loud acoustic stimulation as an alternative method of modulating brain excitability to improve sensorimotor adaptation. In two experiments, participants moved a cursor towards targets, and adapted to a 30° rotation of cursor feedback, either with or without unpredictable acoustic stimulation. Acoustic stimulation improved initial adaptation to sensory prediction errors in Study 1, and improved overnight retention of adaptation in Study 2. Unpredictable loud acoustic stimulation might thus be a potent method of modulating sensorimotor adaptation in healthy adults.


2017 ◽  
Vol 1 (2) ◽  
pp. 29-34
Author(s):  
Dwi Rosita Dewi ◽  
Khozainil Ulumiyah ◽  
Siti Nur Khoiriyah ◽  
Shofiyatul Mashfah ◽  
Lutfi Aprilliana

Abstract This article is about how to make Games Education Tools (APE) whith shape playdough. Games Education Tools is an integral part in early childhood learning. Materials and tools used in the manufacture of playdough is flourm, salt, water, food coloring, and oil. The goal of this activity is a kindergarten and PAUD in Dermo village. In this activity, the kindergarten and PAUD in the village Dermo very are enthusiastic in making and creation of playdough. This activity uses the method description. The purpose of Games Education Tools is to develop fine motor skills and vision, develop socio-emotional abilities, and develop cognitive abilities (intelligence). the Games Educational Tool has advantage for childrens that can learn and play safely. It does not only children can understand the colors and learn the creativity by using playdough as a game. Keywords: Games Educational Tool, (APE), and playdough   Abstrak             Artikel ini tentang pembuatan alat permainan edukatif berbentuk playdough. Alat permainan edukatif merupakan bagian yang tidak terpisahkan dalam pembelajaran anak usia dini. Bahan dan alat yang digunakan dalam pembuatan playdough adalah Tepung terigu, garam, air, pewarna makanan, dan minyak. Sasaran dari kegiatan ini adalah anak TK dan PAUD di desa Dermo. Dalam kegiatan ini, anak-anak TK dan PAUD di desa Dermo sangat antusias dalam membuat dan mengkreasikan playdough. Kegiatan ini menggunakan metode deskripsi. Dalam kegiatan ini, anak-anak TK dan PAUD di desa Dermo sangat antusias dalam membuat dan mengkreasikan playdough. Tujuan permainan edukatif adalah untuk mengembangkan keterampilan motorik halus dan wawasan berpikir, mengembangkan kemampuan sosial-emosional, dan mengembangkan kemampuan kognisi (kecerdasan). Dengan memanfaatkan Alat Permainan Edukatif (APE) anak dapat belajar dan bermain dengan aman. Tidak hanya itu anak juga bisa mengenali warna dan belajar berkreasi dengan menggunakan permainan playdough.   Kata Kunci : Alat Permainan Edukatif, (APE), dan playdough


2019 ◽  
Vol 3 ◽  
pp. 239821281881601 ◽  
Author(s):  
Annette B. Brühl ◽  
Camilla d’Angelo ◽  
Barbara J. Sahakian

The use of cognitive-enhancing drugs by healthy individuals has been a feature for much of recorded history. Cocaine and amphetamine are modern cases of drugs initially enthusiastically acclaimed for enhancing cognition and mood. Today, an increasing number of healthy people are reported to use cognitive-enhancing drugs, as well as other interventions, such as non-invasive brain stimulation, to maintain or improve work performance. Cognitive-enhancing drugs, such as methylphenidate and modafinil, which were developed as treatments, are increasingly being used by healthy people. Modafinil not only affects ‘cold’ cognition, but also improves ‘hot’ cognition, such as emotion recognition and task-related motivation. The lifestyle use of ‘smart drugs’ raises both safety concerns as well as ethical issues, including coercion and increasing disparity in society. As a society, we need to consider which forms of cognitive enhancement (e.g. pharmacological, exercise, lifelong learning) are acceptable and for which groups under what conditions and by what methods we would wish to improve and flourish.


2019 ◽  
Vol 29 (6) ◽  
pp. 88-94
Author(s):  
Ugnė Nedzinskaitė ◽  
Julija Mažeikaitė ◽  
Mindaugas Paleckaitis ◽  
Rolandas Stankevičius

Materials and methods. Three groups of mentally disabled children of different age participated in dog-assisted therapy sessions twice per week for two months. Motor skills evaluation was based on the Bruininks-Oseretsky motor skills evaluation test (short version). Isometric torso muscle endurance tests were based on Ito, McIntosh and McGill. The ability to focus and memorise exercises and the ability to understand and perform them was also evaluated. Results. Movement perception and performance, as well as ability to focus and memorise the movement sequel improved after canine-assisted exercise sessions. The most significant changes in performance were observed in the torso muscle static endurance test, push-ups, fine motor skills, and coordination (p<0.001). Conclusion. Dogs can be successfully used as motivation for the performance of various task or to lower psychological tension and anxiety during exercise sessions. It is hoped that the results of this study will be used for the development of formal dog-assisted therapy guidelines for use in physical therapy with mentally disabled children.


2018 ◽  
Vol 25 (8) ◽  
pp. 1017-1026 ◽  
Author(s):  
A. T. O'Brien ◽  
F. Bertolucci ◽  
G. Torrealba‐Acosta ◽  
R. Huerta ◽  
F. Fregni ◽  
...  

2020 ◽  
Vol 12 (1) ◽  
pp. 19
Author(s):  
Gilles Comeau ◽  
Jillian Beacon ◽  
Erin Dempsey ◽  
Mikael Swirp ◽  
Fady Balaa ◽  
...  

Background: Researchers have hypothesized that years of daily practice on a musical instrument may lead to increased efficiency in practice behaviours during the learning of other fine motor skills [1]. Practice strategies in music have also been considered a suitable model for surgical training [2] and some believe that surgical outcomes might be improved by adopting musicians’ practice strategies [3].Objective: This study examines the practice behaviours of expert musicians attempting to learn a basic surgical skill, as a way to detect possible transfer of practice habits across domains. This paper investigates whether musicians differ from a control group in their selection and application of practice strategies, whether there are relationships between the choice of practice behaviours and performance scores, whether musicians progress more rapidly through the different phases of learning and, whether relationships exist between those who reach automaticity sooner and their choice of practice behaviours.Methods: Participants’ practice sessions during a knot-tying task (taught via instructional video) were video-recorded and treated according to the method of thematic analysis [4]. Coding was performed by two evaluators through an iterative process and statistical and descriptive analyses were conducted on practice behaviours. Information was also collected on instructional video navigation so that the use of replay, pause, rewind or fast-forward could be investigated.Results: Musicians and the control group participants favoured different practice behaviours; this was demonstrated in their choice of strategies, the importance they gave to each strategy, and the way they used the strategies over the two practice sessions. There was evidence that the group of expert musicians applied better practice strategies as the choice of practice behaviours correlated positively with performance scores and their capacity to reach automaticity.Conclusion: Our results suggest that music experts may be applying practice strategies developed during their music studies when learning a novel surgical skill. This raised the possibility that practice skills developed through years of dedicated work at their musical instrument, might be transferable when learning a motor skill in a different domain.


2019 ◽  
Vol 20 (4) ◽  
pp. 443-465 ◽  
Author(s):  
Philipp Martzog ◽  
Heidrun Stoeger ◽  
Sebastian Suggate

2020 ◽  
Vol 52 (7S) ◽  
pp. 617-617
Author(s):  
Madison C. Chandler ◽  
Kyla Z. McRoy ◽  
Sarah Goodwin ◽  
Ryan P. Bowles ◽  
Gary E. Bingham ◽  
...  

2018 ◽  
Author(s):  
Syafrimen Syafril ◽  
Ria Susanti ◽  
Rifda El Fiah ◽  
Titik Rahayu ◽  
Agus Pahrudin ◽  
...  

Fine motor skill is the ability to control movement through activities coordination of nervous system, fibril, and muscles such as fingers and hands. Fine motor skill is also seen as a very important factor in the process of developing cognitive abilities in early childhood. This study aims to see how to develop fine motor skills in early childhood. The study was conducted using a qualitative descriptive approach (multi case single site case study design) involving 2 teachers. Data were collected through observation and interviews, then analyzed thematically using NVIVO 10 software. The results showed that fine motor skill development was carried out using the method of assignment in four ways: (i) Providing tools and materials, (ii) providing direction and opportunities for practice, (iii) observe children individually and in groups, (iv) evaluate their fine motor skill development on an ongoing basis. This study shows that these four ways can be used as an alternative in developing fine motor skill in early childhood.


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