scholarly journals ECOCAPTURE@HOME: Protocol for the Remote Assessment of Apathy and Its Everyday-Life Consequences

Author(s):  
Valérie Godefroy ◽  
Richard Levy ◽  
Arabella Bouzigues ◽  
Armelle Rametti-Lacroux ◽  
Raffaella Migliaccio ◽  
...  

Apathy, a common neuropsychiatric symptom associated with dementia, has a strong impact on patients’ and caregivers’ quality of life. However, it is still poorly understood and hard to define. The main objective of the ECOCAPTURE programme is to define a behavioural signature of apathy using an ecological approach. Within this program, ECOCAPTURE@HOME is an observational study which aims to validate a method based on new technologies for the remote monitoring of apathy in real life. For this study, we plan to recruit 60 couples: 20 patient-caregiver dyads in which patients suffer from behavioral variant Fronto-Temporal Dementia, 20 patient-caregiver dyads in which patients suffer from Alzheimer Disease and 20 healthy control couples. These dyads will be followed for 28 consecutive days via multi-sensor bracelets collecting passive data (acceleration, electrodermal activity, blood volume pulse). Active data will also be collected by questionnaires on a smartphone application. Using a pool of metrics extracted from these passive and active data, we will validate a measurement model for three behavioural markers of apathy (i.e., daytime activity, quality of sleep, and emotional arousal). The final purpose is to facilitate the follow-up and precise diagnosis of apathy, towards a personalised treatment of this condition within everyday life.

Author(s):  
Betül Czerkawski

Since the early days of 2020, learning technologies have been tested by millions of students, teachers, and parents from all levels of education throughout the globe. Many educators discussed learning losses, inability of online learning to mimic real life learning environments, glitches in the technologies, or the boring interface of Zoom meetings. On the other hand, if the pandemic had happened 20-25 years ago, students would have completely lost touch with their peers and would have received no education for more than a year. In this issue, we have two very interesting articles that will guide us as we evaluate the value of digital learning. Both articles show that digital learning and new technologies have potential for advancing the quality of learning in our schools. 


2019 ◽  
Vol 11 (5) ◽  
pp. 102
Author(s):  
Gaël Vila ◽  
Christelle Godin ◽  
Oumayma Sakri ◽  
Etienne Labyt ◽  
Audrey Vidal ◽  
...  

This article addresses the question of passengers’ experience through different transport modes. It presents the main results of a pilot study, for which stress levels experienced by a traveller were assessed and predicted over two long journeys. Accelerometer measures and several physiological signals (electrodermal activity, blood volume pulse and skin temperature) were recorded using a smart wristband while travelling from Grenoble to Bilbao. Based on user’s feedback, three events of high stress and one period of moderate activity with low stress were identified offline. Over these periods, feature extraction and machine learning were performed from the collected sensor data to build a personalized regressive model, with user’s stress levels as output. A smartphone application has been developed on its basis, in order to record and visualize a timely estimated stress level using traveler’s physiological signals. This setting was put on test during another travel from Grenoble to Brussels, where the same user’s stress levels were predicted in real time by the smartphone application. The number of correctly classified stress-less time windows ranged from 92.6% to 100%, depending on participant’s level of activity. By design, this study represents a first step for real-life, ambulatory monitoring of passenger’s stress while travelling.


2020 ◽  
pp. 1-7

Abstract Osteoporosis has recently "walked in“ like an epidemic. It is a disorder that, due to industrialization and the application of new technologies, is today present in younger people lives. Modern devices used in everyday life have replaced the physical activity of man, and along with the sedentary lifestyle, had an impact on an increasing number of people affected by this disease. The effects of osteoporosis are significant because they represent a medical and social problem, and the cost of treating fractures requires significant economic expenditures [1,2]. Falls and injuries caused by them (e.g. fractures) are a growing problem for people in the third age group. Injuries and fractures cause pain plus functional disability, which consequently diminish the quality of life. The consequences increase costs of health care and cause mortality [3].


2020 ◽  
Vol 1 (190) ◽  
pp. 15-19
Author(s):  
Andrey Vindyuk ◽  

The organization of follow-up in the distribution of tourists is one of the most important tasks of the fastest-growing business. Significant changes will be seen by the rest of the world in the sphere of organizing the distribution of those who visit the tourist enterprises of Ukraine. The price is linked with a number of reasons: suspicion of information about foreign resorts; development of the cultural and cultural level of the population; in the introduction of new technologies in the industry of rozvag; changes in the structure of the victorious hour; activization of the concert performance of professional theaters, cinemas and estradi. The main criterion of sports and health animation is regular, mass participation of tourists and vacationers in the animation programs offered by the tourist enterprise, increase of satisfaction of the tourist with quality of service, creation of positive image of the enterprise, improving effect from rest, expansion of an active tourist season. The aim of the article is a theoretical analysis of the types, functions and features of the organization of sports and recreation animation in tourism. Tourist animation has three main recreational functions: therapeutic, health and cognitive. Of these, directly performs two: sports and health and cognitive. Indirectly, under appropriate conditions, the therapeutic function is performed. In the practice of animation activities for the targeted design of animation programs, the functions of recreational tourist animation are differentiated into: adaptive - allows you to move from everyday to free, permissive; compensatory - frees a person from physical and mental fatigue of everyday life; stabilizing - creates positive emotions and stimulates mental stability; health - aimed at restoring and developing the physical strength of man, weakened in everyday life; information - allows you to get new information about the country, region, people, etc; educational - allows you to get and consolidate as a result of vivid impressions of new knowledge about the world around you; improving - brings intellectual and physical improvement; advertising - gives the opportunity through animation programs to make a tourist a carrier of advertising about the country, region, tourist complex, hotel, travel agency


Author(s):  
Benjamin Boller ◽  
Sylvie Belleville

Individuals with mild cognitive impairment (MCI) experience cognitive difficulties and many find themselves in a transitional stage between aging and dementia, making this population a suitable target for cognitive intervention. In MCI, not all cognitive functions are impaired and preserved functions can thus be recruited to compensate for the impact of cognitive impairment. Improving cognition may have a tremendous impact on quality of life and help delay the loss of autonomy that comes with dementia. Several studies have reported evidence of cognitive benefits following cognitive intervention in individuals with MCI. Studies that relied on training memory and attentional control have provided the most consistent evidence for cognitive gains. A few studies have investigated the neurophysiological processes by which these training effects occur. More research is needed to draw clear conclusions on the type of brain processes that are engaged in cognitive training and there are insufficient findings regarding transfer to activities of daily life. Results from recent studies using new technologies such as virtual reality provide encouraging evidence of transfer effects to real-life situations.


2019 ◽  
Vol 5 (4) ◽  
pp. 205630511989400
Author(s):  
Antonia Hernández

Adult webcam platforms, or sexcams, can be considered platforms for the laboring of affect: machines that exploit, accelerate, and capitalize on it. As expected, the primary source of value is the broadcast of sexual performances. However, this article argues, the extraction of value on sexcam platforms relies as well on some of the early established conventions of webcamming, such as the perception of real-time and real-life. The location and quality of the shows are relevant for these reasons, along with the various sorts of personal interactions between the audience and performers. While some of these interactions resemble personal or human ones, the characteristics and scale of exchange that the platform enables, with thousands of viewers connected at the same time demanding the attention of one performer, require new technologies of assistance that involve humans and software—and some entanglements in between. Those technologies are located in the tension of generating value by accelerating exchanges while preserving the attributes that give them value in the first place. This article identifies some of the actors involved and investigates how they contribute to this double articulation.


Author(s):  
Betül Czerkawski

Since early 2020, learning technologies have been tested by millions of students, teachers, and parents from all levels of education throughout the globe. many educators discussed learning losses, the inability of online learning to mimic real life learning environments, technological glitches, or the boring user  interface of Zoom meetings. On the other hand, if the COVID-19 pandemic had happened 20-25 years ago, students would have completely lost touch with their peers and would not have attended any school for more than a year. In this issue, we have two interesting articles that will guide us as we evaluate the value of digital learning. Both articles show that digital learning and new technologies have potential for advancing the quality of learning in our schools.


GeroPsych ◽  
2016 ◽  
Vol 29 (4) ◽  
pp. 173-175 ◽  
Author(s):  
Mike Martin ◽  
Lutz Jäncke ◽  
Christina Röcke

Abstract. Research on aging in different domains largely focuses on age-related decrements or intervention-related improvements, often in controlled laboratory conditions or with psychometric tests of maximum ability or traits. This special issue on monitoring and promoting old-age health stabilization in real life focuses on the short-term and long-term age-related stabilization and maintenance in diverse psychological areas, including well-being, self-esteem, subjective health, and social interactions. One central focus in all studies is the clear focus on behaviors in real-life contexts. The papers both review and present ways in which new technologies and research approaches can provide novel opportunities for monitoring and promoting the stabilization of various aspects of health and quality of life in the daily lives of healthy older adults.


2020 ◽  
Vol 11 (87) ◽  
Author(s):  
Andrey Vindyuk ◽  

The organization of follow-up in the distribution of tourists is one of the most important tasks of the fastest-growing business. Significant changes will be seen by the rest of the world in the sphere of organizing the distribution of those who visit the tourist enterprises of Ukraine. The price is linked with a number of reasons: suspicion of information about foreign resorts; development of the cultural and cultural level of the population; in the introduction of new technologies in the industry of entertainment; changes in the structure of the victorious hour; activation of the concert performance of professional theaters, cinemas and pop. The main criterion of sports and health animation is regular, mass participation of tourists and vacationers in the animation programs offered by the tourist enterprise, increase of satisfaction of the tourist with quality of service, creation of positive image of the enterprise, improving effect from rest, expansion of an active tourist season. The aim of the article is a theoretical analysis of the types, functions and features of the organization of sports and recreation animation in tourism. Tourist animation has three main recreational functions: therapeutic, health and cognitive. Of these, directly performs two: sports and health and cognitive. Indirectly, under appropriate conditions, the therapeutic function is performed. In the practice of animation activities for the targeted design of animation programs, the functions of recreational tourist animation are differentiated into: adaptive - allows you to move from everyday to free, permissive; compensatory - frees a person from physical and mental fatigue of everyday life; stabilizing - creates positive emotions and stimulates mental stability; health - aimed at restoring and developing the physical strength of man, weakened in everyday life; information - allows you to get new information about the country, region, people, etc.; educational - allows you to get and consolidate as a result of vivid impressions of new knowledge about the world around you; improving – brings intellectual and physical improvement; advertising - gives the opportunity through animation programs to make a tourist a carrier of advertising about the country, region, tourist complex, hotel, travel agency.


Author(s):  
Євдокія Харьков ◽  
◽  
Світлана Парфілова ◽  
Віта Бутенко ◽  
Ольга Шаповалова

The article characterizes the essence of the concepts of “competence”, “speech competence”, “communicative and speech competence”. Separation of the essence of these concepts gave grounds to consider the terminological phrase “formation of communicative and speech competence of preschool age children” as a complex purposeful process of forming an individual integrative quality of the child’s personality, which is determined by the ability to use language correctly and unmistakably in everyday life, and takes place as a result of mastering language, extra lingual and intonation means of speech expression. The potential possibilities of using cartoons in forming preschool age children’s communicative and speech competence are analyzed. It is established that a cartoon is close to a child, arouses his interest, allows to qualitatively change the nature of social-communicative interaction. The criteria for selecting cartoons from the point of view of their suitability for use as a means of forming communicative and speech competence of preschool age children are determined, namely: emotional and speech saturation of the plot of the cartoon; correspondence of the cartoon texts structure to the possibilities of children’s perception and understanding, their correlation with children’s experience and past events; dynamism of a cartoon, sharpness and expressive development of the plot, exciting events for the child; brightness, originality, and individuality of the characters’ images – they are remembered; connection of the film with the real life situation of the child, his relationship with the environment; awakening the desire to imitate a positive hero, in particular his nobility and success. The stages of work on cartoons in the context of forming communicative and speech competence of preschool age children are identified: propaedeutic, viewing, reflexive.


Sign in / Sign up

Export Citation Format

Share Document