scholarly journals A Fully Wireless Wearable Motion Tracking System with 3D Human Model for Gait Analysis

Sensors ◽  
2021 ◽  
Vol 21 (12) ◽  
pp. 4051
Author(s):  
Kevin Lee ◽  
Wei Tang

This paper presents a wearable motion tracking system with recording and playback features. This system has been designed for gait analysis and interlimb coordination studies. It can be implemented to help reduce fall risk and to retrain gait in a rehabilitation setting. Our system consists of ten custom wearable straps, a receiver, and a central computer. Comparing with similar existing solutions, the proposed system is affordable and convenient, which can be used in both indoor and outdoor settings. In the experiment, the system calculates five gait parameters and has the potential to identify deviant gait patterns. The system can track upper body parameters such as arm swing, which has potential in the study of pathological gaits and the coordination of the limbs.

2012 ◽  
Vol 605-607 ◽  
pp. 1391-1394
Author(s):  
Youngouk Kim ◽  
Sewoong Jun

This paper presents a new real-time system to acquire motion information of human articulated objects such as arm and head. The system does not need any marker or device to wear on human body and adopted stereo camera to obtain robust system against for illumination and complex background without position initialization of articulated objects. We present a solution to estimate self-occluded body objects when human model behaves normal action towards the camera. The main idea of the solution is to apply a component labeling techniques on sliced disparity map, and found the arm position when the arm is located in front of basis distance of body and we could also found arm location when the arm is located on the basis distance with Morphological methods. From this approach, we can obtain the full body shape considering self-occlusion. It is simple and fast in comparison with other methods which satisfy real-time performance and accuracy of object tracking at the same time.


Work ◽  
2021 ◽  
Vol 68 (s1) ◽  
pp. S209-S221
Author(s):  
Lu Han ◽  
Hechen Zhang ◽  
Zhongxia Xiang ◽  
Jinze Shang ◽  
Shabila Anjani ◽  
...  

BACKGROUND: The contrast between a bright computer screen and a dark ambient environment may influence comfort of the users, especially on their eyes. OBJECTIVE: The objective of this research is to identify the optimal desktop lighting for the comfortable use of the computer screen in a dark environment. METHODS: An experiment was designed where seven illumination setups were introduced for the users to perform their leisure tasks on a computer screen. Fifteen healthy subjects participated in the experiments. During each session, durations of the eye blinks, fixations and saccades of the user were recorded by an eye tracker. His/her neck and trunk movements were recorded by a motion tracking system as well. The comfort/discomfort questionnaire, localized postural discomfort questionnaire, NASA task load index and computer user questionnaire were used to record the overall comfort/discomfort, the local perceived physical discomfort, the cognitive workload, and general/eye health problems, respectively. RESULTS: Subjective and objective measurement results indicated that users felt more comfortable with high intensity warm lights using a computer screen. We also identified that the eye fixation durations, as well as the scores of two questions in the computer user questionnaire, have significant negative correlations with comfort. On the other side, the durations of blinks and the scores of three questions in the computer user questionnaire, were significantly correlated with discomfort. CONCLUSION: The warm (3000K) and high intensity (1500 lux) light reduced the visual and cognitive fatigue of the user and therefore improve the comfort of the user during the use of a computer screen.


2017 ◽  
Vol 14 (5) ◽  
pp. 172988141773275 ◽  
Author(s):  
Francisco J Perez-Grau ◽  
Fernando Caballero ◽  
Antidio Viguria ◽  
Anibal Ollero

This article presents an enhanced version of the Monte Carlo localization algorithm, commonly used for robot navigation in indoor environments, which is suitable for aerial robots moving in a three-dimentional environment and makes use of a combination of measurements from an Red,Green,Blue-Depth (RGB-D) sensor, distances to several radio-tags placed in the environment, and an inertial measurement unit. The approach is demonstrated with an unmanned aerial vehicle flying for 10 min indoors and validated with a very precise motion tracking system. The approach has been implemented using the robot operating system framework and works smoothly on a regular i7 computer, leaving plenty of computational capacity for other navigation tasks such as motion planning or control.


2008 ◽  
Author(s):  
Mohammed Goryawala ◽  
Misael Del Valle ◽  
Jiali Wang ◽  
James Byrne ◽  
Juan Franquiz ◽  
...  

2021 ◽  
Vol 11 (14) ◽  
pp. 6390
Author(s):  
Marcin Maciejewski

The paper presents the research of the SteamVR tracker developed for a man-portable air-defence training system. The tests were carried out in laboratory conditions, with the tracker placed on the launcher model along with elements ensuring the faithful reproduction of operational conditions. During the measurements, the static tracker was moved and rotated in a working area. The range of translations and rotations corresponded to the typical requirements of a shooting simulator application. The results containing the registered position and orientation values were plotted on 3D charts which showed the tracker’s operation. Further analyses determined the values of the systematic and random errors for measurements of the SteamVR system operating with a custom-made tracker. The obtained results with random errors of 0.15 mm and 0.008° for position and orientation, respectively, proved the high precision of the measurements.


2007 ◽  
Vol 12 (2) ◽  
pp. 91-104 ◽  
Author(s):  
Kenji Fushima ◽  
Masaru Kobayashi ◽  
Hiroaki Konishi ◽  
Kennichi Minagichi ◽  
Takeshi Fukuchi

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