scholarly journals Case Study of the Experience Capturer Evaluation Tool in the Design Process of an Industrial HMI

2020 ◽  
Vol 12 (15) ◽  
pp. 6228
Author(s):  
Erik Aranburu ◽  
Ganix Lasa ◽  
Jon Kepa Gerrikagoitia ◽  
Maitane Mazmela

In the absence of user experience evaluation tools for industrial human–machine interfaces (HMI), a specific tool called eXperience Capturer (XC) has been created. It is a multi-method user-centred tool that evaluates the pragmatic and experiential aspects of employees’ interaction with industrial HMIs during the three phases of experience. In this article, a case study is shown where the XC tool is used in an industrial HMI design process. The results show that evaluation using the XC tool facilitates the creation of a new design that improves the experience of employees during interaction, increasing their autonomy, competence, closeness to the system, safety and stimulation.

Author(s):  
Matthias Teine

Our economies and societies are changing, with significant effects on each individual, as they have to cope with increasingly complex and unpredictable working lives. Therefore, innovative digital learning applications that respond to their end user's needs and desires become inevitable. Whilst relying on user-centered design structures, the participatory design methodology provides a promising approach towards the creation of such a new generation of digital learning applications. After thoroughly outlining the research undertaking's rationale and following to a theoretical discussion, the author gives insights into the results of problem-centered interviews with digital learning and user experience experts that build the basis for the creation for a prototypical participatory design process. These findings primarily confirm the recent literature and provide, complemented by the created process, a sound basis for further theory-oriented, scientific discussions but application in practice as well.


Author(s):  
Mersha AFTAB ◽  
Alana JAMES

This paper explores the vital engagement of people at different stages of the product lifecycle. The incorporation of human values in the creation of empathy allows for ethics to be considered across the design and make process. A case study approach was adopted utilising data obtained from two large consumer goods companies. From this, a relationship was found to lie between the involvement of people as active participants and the creation of empathy. These empathetic values consequently facilitated the consideration of a responsible approach to be implemented. Conclusions show that during the design process people create added value with a participatory approach, whilst during production consumers become prosumers in consumer-led innovation to help drive forward an ethical agenda.


2021 ◽  
Vol 29 (4) ◽  
pp. 309-319
Author(s):  
Kiumars Teymourian ◽  
Phillip Tretten ◽  
Dammika Seneviratne ◽  
Diego Galar

Abstract Maintainability is one of the design parameters (reliability, availability, maintainability, and safety (RAMS)) and maintenance is needed to keep the respective design in sustainable use. At the same time, the human is involved in the form of interface and interaction in an engineered product/system designed. Ergonomics is a multi-disciplinary science that considers human capabilities and limitations in a broader sense. The objective of this paper is to integrate ergonomics into the maintainability design process in order to facilitate maintenance operation in lesser; time, cost, easier operation as well as the well-being of human who is involved. In other words, good ergonomics lead to good economics and in a broader sense, sustainability. This investigation shows that designing comfortable workplaces and lesser workload for maintenance operators will be beneficial for the maintainability design process and also improve the meantime to repair MTTR. In order to evaluate the effect of designed work-place and workload on maintainers 3 D Static Strength Prediction Program (3D SSPP) that is commonly used as an ergonomics evaluation tool in scientific studies was applied.


Author(s):  
Kata Kapusy ◽  
Emma Lógó

User experience (UX) has been a hot topic and should be an integral part of the design process – from the early concept to the final product. This article introduces a UX evaluation methodology that helps collect the pragmatic and hedonic attributes of an application in the onboarding process. Moreover, the presented method helps not just to understand the UX (including customers’ unconscious need, desire, and pain points) but also to make the development points clear and straightforward to everyone in the product management team. We focus on a social media platform – Snapchat.


2021 ◽  
pp. 262-273
Author(s):  
Afonso Carvalhido ◽  
Rita Novo ◽  
Pedro Miguel Faria ◽  
Ana Curralo

2015 ◽  
Vol 8 (1) ◽  
Author(s):  
Thomas Photiadis ◽  
Nicos Souleles

This paper introduces a theoretical model that combines three theoretical factors which – it is argued - significantly contribute to the operation of designing 3D avatars. These factors are aesthetics, user-experience and psychology. The aim of the report is to put forward new ideas on what informs the design operation of 3D avatars. An additional reason for the creation of this theoretical model is to simplify the procedure of 3D avatars design, while at the same time comprehending the influence of aesthetics, user-experience and psychology. The paper provides an overview of existing research on aesthetics, user experience and psychology and how these can inform 3D avatars design procedure. As with all theoretical models, this one too needs further testing; a set of future research questions are posed.


2019 ◽  
Vol 16 (1) ◽  
pp. 129-142
Author(s):  
Anny Caroline Castelo Branco Martins ◽  
Franciane Da Silva Falcão

O propósito deste estudo é destacar as vantagens da utilização das técnicas de card sorting e teste de performance para a construção da informação em produtos, sejam eles físicos ou digitais. O artigo relata um estudo de caso desenvolvido dentro da Universidade Federal do Amazonas (UFAM) com a criação do módulo de monitoria no sistema ecampus. Foi desenvolvido utilizando a metodologia projeto E (MEURER e SZABLUK, 2012) dividido em 4 etapas: (1) estratégia, (2) escopo, estrutura e esqueleto, (3) estética e (4) execução. Como resultado da aplicação das técnicas de card sorting e teste de performance pode-se compreender o raciocínio do usuário, identificar sua compreensão dos rótulos e avaliar seu entendimento da informação. Ao final, obteve-se uma interface que comunica efetivamente com seus usuários, de forma eficaz, eficiente e satisfatória.*****The goal of this paper is to highlight the benefits of applying card sorting techniques and performance testing for improve digital products. A case study was developed at the Federal University of Amazonas (UFAM) with the creation of the monitoring module in the campus system, aka ecampus. This study was directed with support of the project E methodology (MEURER and SZABLUK, 2012), that was divided in four steps: (1) strategy, (2) scope, structure and skeleton, (3) aesthetics and (4) execution. As result we had a better understanding about the needs of users utilizing classification and labeling. This information allowed us to create a better user experience: a interface that communicates with effectiveness, efficiency and satisfaction.


Author(s):  
Anton Wiberg ◽  
Johan Persson ◽  
Johan Ölvander

Abstract The introduction of Additive Manufacturing opens up possibilities for creating lighter, better and customized products. However, to take advantage of the possibilities of Additive Manufacturing, the design engineer is challenged. In this paper, a general design process for the creation of complex products is proposed and evaluated. The proposed method aims to aid a design process in which Topology Optimization (TO) is used for concept development, and the result is then interpreted into a Master Model (MM) supporting design evaluations during detailed design. At the same time as the MM is created, information regarding manufacturing is saved in a database. This makes it possible to automatically generate and export models for manufacturing or CAE analyses. A tool that uses Knowledge-Based Engineering (KBE) to realize the presented methodology has been developed. The tool is specialized for the creation of structural components that connect to other components in an assembly. A case study, part of an aircraft door, has been used for evaluation of the tool. The study shows that the repetitive work when interpreting the topology-optimized design could be reduced. The result comes in the form of a parametric CAD model which allows fast changes and the coupled database enables the export of models for various purposes.


Symmetry ◽  
2020 ◽  
Vol 12 (8) ◽  
pp. 1350
Author(s):  
María Alonso-García ◽  
Miguel-Ángel Pardo-Vicente ◽  
Lucía Rodríguez-Parada ◽  
Daniel Moreno Nieto

This article introduces a methodological approach to the evaluation of different industrial products according to Norman’s approach and dimensions, focusing on a specific case study. The study also shows different possibilities to guide industrial designers during the design process in order to create products with high emotional value. For those, the case study was done with 330 target specific users, submitting nine prototypes (designed for different targets) to the user experience evaluation and product perception analysis. The evaluated proposals were selected from a total of 45. The results show the visceral, behavioural and reflective levels perceived by those users to whom each product is intended, as well as the target deviation within the design process. In this sense, the emotional response reveals the asymmetric character of perception according to Norman’s dimensions.


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