scholarly journals The Influences of User Experience, Aesthetics and Psychology in the Design Process of 3D Avatars (Theoretical model)

2015 ◽  
Vol 8 (1) ◽  
Author(s):  
Thomas Photiadis ◽  
Nicos Souleles

This paper introduces a theoretical model that combines three theoretical factors which – it is argued - significantly contribute to the operation of designing 3D avatars. These factors are aesthetics, user-experience and psychology. The aim of the report is to put forward new ideas on what informs the design operation of 3D avatars. An additional reason for the creation of this theoretical model is to simplify the procedure of 3D avatars design, while at the same time comprehending the influence of aesthetics, user-experience and psychology. The paper provides an overview of existing research on aesthetics, user experience and psychology and how these can inform 3D avatars design procedure. As with all theoretical models, this one too needs further testing; a set of future research questions are posed.

Author(s):  
Thomas Photiadis ◽  
Nicos Souleles

This paper presents a theoretical model based on a formula that combines three theoretical factors which – it is argued - significantly contribute to the process of designing 3D avatars. These factors are aesthetics, user experience and psychology. The purpose of the paper is to put forward new ideas on what informs the design process of 3D avatars. An additional reason of the formulation and the proposal of a visualization through a formula, is to simplify the procedure of 3D avatars design while at the same time comprehending the influence of aesthetics, user experience and psychology. The paper provides an overview of existing research on aesthetics, user experience and psychology and how these can inform 3D avatars design procedure. As all theoretical models, this one too needs to be tested further so we propose a set of future research questions based on the model.


Author(s):  
Matthias Teine

Our economies and societies are changing, with significant effects on each individual, as they have to cope with increasingly complex and unpredictable working lives. Therefore, innovative digital learning applications that respond to their end user's needs and desires become inevitable. Whilst relying on user-centered design structures, the participatory design methodology provides a promising approach towards the creation of such a new generation of digital learning applications. After thoroughly outlining the research undertaking's rationale and following to a theoretical discussion, the author gives insights into the results of problem-centered interviews with digital learning and user experience experts that build the basis for the creation for a prototypical participatory design process. These findings primarily confirm the recent literature and provide, complemented by the created process, a sound basis for further theory-oriented, scientific discussions but application in practice as well.


2021 ◽  
Vol 47 (1) ◽  
pp. 63-85
Author(s):  
Karen A. Cerulo ◽  
Vanina Leschziner ◽  
Hana Shepherd

Paul DiMaggio's (1997) Annual Review of Sociology article urged integration of the cognitive and the cultural, triggering a cognitive turn in cultural sociology. Since then, a burgeoning literature in cultural sociology has incorporated ideas from the cognitive sciences—cognitive anthropology, cognitive psychology, linguistics, neuroscience and philosophy—significantly reshaping sociologists’ approach to culture, both theoretically and methodologically. This article reviews work published since DiMaggio's agenda-setting piece—research that builds on cross-disciplinary links between cultural sociology and the cognitive sciences. These works present new ideas on the acquisition, storage, and retrieval of culture, on how forms of personal culture interact, on how culture becomes shared, and on how social interaction and cultural environments inform cognitive processes. Within our discussion, we point to research questions that remain unsettled. We then conclude with issues for future research in culture and cognition that can enrich sociological analysis about action more generally.


Author(s):  
Frederick Ampah Clement ◽  
Kafui Kwesi Agyeman ◽  
Eugene Padditey ◽  
Harold Awuley Quaye

This paper focuses on the creation of a beaded kente ladies shoe (stilettos – women’s shoe with a long heel) for contemporary Ghanaian traditional weddings. The research sought to identify some of the types of footwear brides use for traditional weddings, and improve the design through the integration of beads and kente. Research questions posed were as follows: 1. What are some of the footwear used by brides for traditional weddings? 2. How can the design of one of the shoe types be improved with the integration of beads and kente? The descriptive research method was used to give details on the tools and materials used for the footwear, types of beads and kente, and the processes for making the ladies footwear for traditional weddings in Ghana. The participatory product design method was used, where the would-be users of the footwear were involved in the design process. The population for the study was 150 residents of Manhyia, a suburb of Kumasi. It was realised that, in terms of footwear for traditional weddings, the preference today’s woman has is for the flat or the stiletto kind. The target price, target users and product features were established based on which intended designs/sketches were made. The creation stage saw the use of six (6) operations: pattern cutting, closing, lasting, attaching, arrangement of beads, and finishing. Techniques employed were user friendly and can be practiced by many a person.


2020 ◽  
Vol 15 (6) ◽  
pp. 175-194
Author(s):  
AGNIESZKA KARMAN ◽  

Circular Economy (CE) can be promoted and supported by the creation of new and innovative business models which embed CE principles into organisations’ value chains. This paper provides a review of approaches to the circular business model (CBM). We conducted a literature review, including content analysis, and examined publications (51 papers) on circular business models published in English in peerreviewed journals. Our objective was to provide an overview and systematize the stateof-the-art in CE-oriented business model approaches. The following research questions were posed in relation to the objective: Which sub-processes and components are included in the Circular Business Models (CBM)? Which CBM archetypes have already been established? Which strategies and other factors support the creation/ transformation of the CBM? The results of the studies were presented in five areas encompassing the following: 1) development (including the methodologies of development and transformation), value proposition, creation and delivery, 2) CBM archetypes, 3) circular strategies, 4) the determinants of development and transformation of business models for CE. The paper contributes to the improved understanding of circular business models. It consolidates related research by offering an overarching conceptual framework. It also points to the directions of future research.


2020 ◽  
Vol 12 (15) ◽  
pp. 6228
Author(s):  
Erik Aranburu ◽  
Ganix Lasa ◽  
Jon Kepa Gerrikagoitia ◽  
Maitane Mazmela

In the absence of user experience evaluation tools for industrial human–machine interfaces (HMI), a specific tool called eXperience Capturer (XC) has been created. It is a multi-method user-centred tool that evaluates the pragmatic and experiential aspects of employees’ interaction with industrial HMIs during the three phases of experience. In this article, a case study is shown where the XC tool is used in an industrial HMI design process. The results show that evaluation using the XC tool facilitates the creation of a new design that improves the experience of employees during interaction, increasing their autonomy, competence, closeness to the system, safety and stimulation.


2016 ◽  
Vol 11 (1) ◽  
pp. 34
Author(s):  
Maral Babapour Chafi

Designers engage in various activities, dealing with different materials and media to externalise and represent their form ideas. This paper presents a review of design research literature regarding externalisation activities in design process: sketching, building physical models and digital modelling. The aim has been to review research on the roles of media and representations in design processes, and highlight knowledge gaps and questions for future research.


Author(s):  
Azhari Amri

Film Unyil puppet comes not just part of the entertainment world that can be enjoyed by people from the side of the story, music, and dialogue. However, there is more value in it which is a manifestation of the creator that can be absorbed into the charge for the benefit of educating the children of Indonesia to the public at large. The Unyil puppet created by the father of Drs. Suyadi is one of the works that are now widely known by the whole people of Indonesia. The process of creating a puppet Unyil done with simple materials and formation of character especially adapted to the realities of the existing rural region. Through this process, this research leads to the design process is fundamentally educational puppet inspired by the creation of Si Unyil puppet. The difference is the inspiring character created in this study is on the characters that exist in urban life, especially the city of Jakarta. Thus the results of this study are the pattern of how to shape the design of products through the creation of the puppet with the approach of urban culture.


2018 ◽  
Author(s):  
Jay Joseph Van Bavel

We review literature from several fields to describe common experimental tasks used to measure human cooperation as well as the theoretical models that have been used to characterize cooperative decision-making, as well as brain regions implicated in cooperation. Building on work in neuroeconomics, we suggest a value-based account may provide the most powerful understanding the psychology and neuroscience of group cooperation. We also review the role of individual differences and social context in shaping the mental processes that underlie cooperation and consider gaps in the literature and potential directions for future research on the social neuroscience of cooperation. We suggest that this multi-level approach provides a more comprehensive understanding of the mental and neural processes that underlie the decision to cooperate with others.


2017 ◽  
Vol 37 (4) ◽  
pp. 117-141 ◽  
Author(s):  
Krista Fiolleau ◽  
Theresa Libby ◽  
Linda Thorne

SUMMARY As the scope of the audit continues to broaden (Cohen, Krishnamoorthy, and Wright 2017), research questions in management control and internal control are beginning to overlap. Even so, there is little overlap between these fields in terms of published research to date. The purpose of this paper is to take a step in bridging the gap between the management control and the internal control literatures. We survey relevant findings from the extant management control literature published between 2003 and 2016 on dysfunctional behavior and the ways in which it might be mitigated. We then use the fraud triangle as an organizing framework to consider how the management control literature might help to address audit risk factors identified in SAS 99/AU SEC 316 (AICPA 2002). The outcome of our analysis is meant to identify and classify the extant management control literature of relevance to research on internal control in a manner that researchers new to the management control literature will find accessible. We conclude with a set of future research opportunities that can help to broaden the scope of current research in internal control.


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