scholarly journals Exergames to Prevent the Secondary Functional Deterioration of Older Adults during Hospitalization and Isolation Periods during the COVID-19 Pandemic

2021 ◽  
Vol 13 (14) ◽  
pp. 7932
Author(s):  
Ana Isabel Corregidor-Sánchez ◽  
Begoña Polonio-López ◽  
José Luis Martin-Conty ◽  
Marta Rodríguez-Hernández ◽  
Laura Mordillo-Mateos ◽  
...  

 The COVID-19 pandemic is having an intense impact on the functional capacity of older adults, making them more vulnerable to frailty and dependency. The development of preventive and rehabilitative measures which counteract the consequences of confinement or hospitalization is an urgent need. Exergaming can promote physical activity, prevent falls, and maintain functional and cognitive capacity. However, although the use of exergames in health programs for the elderly is promising, their widespread use should not be considered without the supervision of a social health professional. Therefore, the objective of this work was to evaluate and analyze three video game consoles (Nintendo Wii®, Xbox-Kinect® and Play Station 4®) and 26 commercial exergames with the aim of identifying their usefulness for the prevention of functional deterioration. Three occupational therapists analyzed the data independently, and subsequently agreed on the results. The examination of the commercial consoles met three criteria: components, interaction channels and the type of the exergame. Each exergame was analyzed taking into account its ability to train postural control, balance, upper limb functionality and cognitive function. The results of the evaluation showed that exergames contain game activities that can be part of the rehabilitative treatment aimed at the prevention of the functional impairment of older people affected by COVID. 

2014 ◽  
Vol 556-562 ◽  
pp. 6492-6495
Author(s):  
Rui Jiang ◽  
Min Yong Shi

As an experience digital game, serious game takes training, education or treatment as its purposes, social learning, identity projection and other theories as development bases. It is featured with scientificity, multi-modal, narrative and exploration, and has been widely applied in such fields as military, education and healthcare, etc. In recent years, with increasing number of countries confronted with aging population problem, many researchers gradually shift attention to cognitive capacity training of the elderly by virtue of serious game. The article intends to discuss the research situation of video game for the aged as well as development direction of Chinese video game for the aged, by elaborating video game features for the aged and its significant advantages of prevention of Alzheimer’s disease.


Author(s):  
Silke Behrendt ◽  
Barbara Braun ◽  
Randi Bilberg ◽  
Gerhard Bühringer ◽  
Michael Bogenschutz ◽  
...  

Abstract. Background: The number of older adults with alcohol use disorder (AUD) is expected to rise. Adapted treatments for this group are lacking and information on AUD features in treatment seeking older adults is scarce. The international multicenter randomized-controlled clinical trial “ELDERLY-Study” with few exclusion criteria was conducted to investigate two outpatient AUD-treatments for adults aged 60+ with DSM-5 AUD. Aims: To add to 1) basic methodological information on the ELDERLY-Study by providing information on AUD features in ELDERLY-participants taking into account country and gender, and 2) knowledge on AUD features in older adults seeking outpatient treatment. Methods: baseline data from the German and Danish ELDERLY-sites (n=544) were used. AUD diagnoses were obtained with the Mini International Neuropsychiatric Interview, alcohol use information with Form 90. Results: Lost control, desired control, mental/physical problem, and craving were the most prevalent (> 70 %) AUD-symptoms. 54.9 % reported severe DSM-5 AUD (moderate: 28.2 %, mild: 16.9 %). Mean daily alcohol use was 6.3 drinks at 12 grams ethanol each. 93.9 % reported binging. More intense alcohol use was associated with greater AUD-severity and male gender. Country effects showed for alcohol use and AUD-severity. Conclusion: European ELDERLY-participants presented typical dependence symptoms, a wide range of severity, and intense alcohol use. This may underline the clinical significance of AUD in treatment-seeking seniors.


2016 ◽  
Vol 15 (1) ◽  
Author(s):  
Rodrigo Costa Schuster

O Acidente Vascular Cerebral (AVC) é uma obstrução súbita do fluxo cerebral vascular, que pode ser por isquemia ou hemorragia. O déficit neurológico depende do tamanho e a localização da lesão, o qual altera a função motora, sensitiva, equilíbrio, déficit cognitivo e de linguagem. Existem vários tratamentos fisioterapêuticos que promovem melhora do déficit de equilíbrio. A realidade virtual é uma interação de imagens gráficas, na qual há uma simulação de um ambiente real fazendo com que o indivíduo acredite estar em outra realidade, dessa maneira o objetivo geral deste estudo foi verificar os efeitos da Wiireabilitação no equilíbrio de pacientes hemiparéticos pós AVC. Foram selecionados treze pacientes com diagnóstico de AVC, os quais foram submetidos a uma avaliação fisioterapêutica. Seis pacientes realizaram um treinamento funcional com o auxílio do programa interativo do vídeo game Nintendo Wii® e os outros seis pacientes foram submetidos à cinesioterapia clássica. Ao final desse período, todos foram reavaliados. Ambas as intervenções possuem efeitos benéficos e apresentaram melhoras estatisticamente significativas tanto no grupo Wii quanto no grupo cinesioterapia melhorando o equilíbrio, marcha e funcionalidade nos indivíduos hemiparéticos. Apresenta-se o Nintendo Wii® como mais um recurso para os atendimentos da fisioterapia.Palavras-chave: fisioterapia, equilíbrio postural, acidente vascular cerebral. 


Author(s):  
Yuri Medeiros da Silva ◽  
◽  
Valéria Azevedo de Almeida ◽  
Mazony Neto ◽  
Lenice Daiane da Costa Lopes ◽  
...  
Keyword(s):  

2020 ◽  
Vol 13 ◽  
Author(s):  
Lucia Maria Andreis ◽  
Fernando de Aguiar Lemos ◽  
Lorenna Walesca de Lima Silva ◽  
Cassiana Luiza Pistorello Garcia ◽  
Gabrielli Veras ◽  
...  

Background: A decrease in the physical activity level in old age is common, which results in an increase in the number of falls and chronic conditions. Associated with that occurs the decline in motor skills as a result of the deficit in the interaction of cognitive and motor processes. Physical activity level can be associated differently with each motor domains. Objective: We analyzed the relationship between physical activity level and motor aptitude, and to identify which motor domains were most sensitive to detect insufficiently active level in older adults. Methods: Participated in the study 385 elderly people of both sexes. For the evaluation of the subjects were adopted the International Questionnaire on Physical Activity and the Motor Scale for Older Adults. Results: The majority of the elderly were active. In the comparison of motor aptitude between active and insufficiently active (IAC) elders a significant difference was found in the Global Coordination, Balance, Body Scheme and General Motor Aptitude. From the analysis of the area under the curve (AUC), we verified that these domains also were the ones that presented adequate diagnostic accuracy to identify IAC elderly. Besides that active elderly have presented the General Motor Aptitude classified within normality while the IAC below the normal. Conclusion: Our data suggest that IAC older adults present lower motor aptitude than the active elderly, especially in the domains of Global Coordination, Balance, Body Scheme and General Motor Aptitude, and that these domains were sensitive to indicate IAC older adults.


IEEE Micro ◽  
2021 ◽  
pp. 1-1
Author(s):  
Michael Mattioli ◽  
Atte Lahtiranta

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