scholarly journals R3SOLVE: A Serious Game to Support End-of-Life Rooftop Solar Panel Waste Management

2021 ◽  
Vol 13 (22) ◽  
pp. 12418
Author(s):  
Hengky Salim ◽  
Rodney Anthony Stewart ◽  
Oz Sahin ◽  
Birthe Sagstad ◽  
Michael Dudley

A complex systems model is necessary to holistically address the end-of-life (EoL) solar panel waste problem. However, there is a significant challenge in communicating such a model to stakeholders. Serious games can overcome this challenge by simplifying a complex model via a user-friendly interface. It enables stakeholders to experiment with different decisions and understand their long-term impacts in a safe environment. In this paper, a serious game called R3SOLVE was designed from a previously developed system dynamics (SD) model. The goal of the game is to achieve certain collection and recovery outcomes through a mix of decisions ranging from product stewardship strategies, landfill regulation, technological investment, promotional effort, reuse strategy, and infrastructure improvement. The game has a single player mode, where a player can access all decisions, and a multiplayer (turn-based) mode, where two players with different roles work collaboratively to achieve the desired outcome. Rewards and penalties also exist in the game to promote players’ extrinsic motivation to use critical thinking. Both game modes have been tested in separate workshops to identify bugs and issues regarding goal clarity and in-game information. Future directions to conduct stakeholder workshops and the evaluation approach are also suggested at the end of this paper.

2019 ◽  
Vol 4 ◽  
pp. 61 ◽  
Author(s):  
Olivier J. Celhay ◽  
Sheetal Prakash Silal ◽  
Richard James Maude ◽  
Chris Erwin Gran Mercado ◽  
Rima Shretta ◽  
...  

Leaders in the Asia-Pacific have endorsed an ambitious target to eliminate malaria in the region by 2030. The emergence and spread of artemisinin drug resistance in the Greater Mekong Subregion makes elimination urgent and strategic for the global goal of malaria eradication. Mathematical modelling is a useful tool for assessing and comparing different elimination strategies and scenarios to inform policymakers. Mathematical models are especially relevant in this context because of the wide heterogeneity of regional, country and local settings, which means that different strategies are needed to eliminate malaria. However, models and their predictions can be seen as highly technical, limiting their use for decision making. Simplified applications of models are needed to allow policy makers to benefit from these valuable tools. This paper describes a method for communicating complex model results with a user-friendly and intuitive framework. Using open-source technologies, we designed and developed an interactive application to disseminate the modelling results for malaria elimination. The design was iteratively improved while the application was being piloted and extensively tested by a diverse range of researchers and decision makers. This application allows several target audiences to explore, navigate and visualise complex datasets and models generated in the context of malaria elimination. It allows widespread access, use of and interpretation of models, generated at great effort and expense as well as enabling them to remain relevant for a longer period of time. It has long been acknowledged that scientific results need to be repackaged for larger audiences. We demonstrate that modellers can include applications as part of the dissemination strategy of their findings. We highlight that there is a need for additional research in order to provide guidelines and direction for designing and developing effective applications for disseminating models.


2015 ◽  
Vol 773-774 ◽  
pp. 866-870
Author(s):  
Lee Guang Beng ◽  
Omar Badrul

Application of axiomatic design (AD) for the purpose of enhancing end-of-life recovery potential of a product has been the main focus of this paper. To demonstrate the usage of AD in this particular area, a case study that involves keypad assemblies of mobile phones is presented. The functional requirements (FR) of the two assemblies were defined differently (only Handset 2 involves refurbishment-related FRs). Using evaluation approach presented by Kwak and Kim (2010), it can be observed that when recovery-related requirements are omitted, application of AD produces a keypad assembly that fulfills the FRs derived from customer needs with more complicated product architecture. In contrast, when recovery-related FRs are included during problem definition using axiomatic approach, the disassemblability of the resulted keypad is improved and thus increasing recovery potential in the event of replacing defective keypad, while satisfying product-related FRs.


2018 ◽  
Vol 2018 ◽  
pp. 1-12 ◽  
Author(s):  
Fei-xiang Xu ◽  
Xin-hui Liu ◽  
Wei Chen ◽  
Chen Zhou ◽  
Bing-wei Cao

Effective reuse and recycling of end-of-life (EOL) products are essential for improving resource efficiency and protecting environment. Currently, many parts of construction machinery in EOL stage can still be reused directly because they are designed with extreme high strength to meet the bad working conditions, which minimizes the impact on the environment. In this context, a quality evaluation approach for reuse parts is proposed in this paper. Ontology model is built for representing evaluation information with semantic properties and constructing the semantic relevance among the various concepts involved in parts reusing domain, thus achieving the integrating, sharing, and reusing of evaluating parts knowledge. On that basis, analytic hierarchy process (AHP) is put forward to quantify the reusability degree of the parts of EOL construction machinery. Furthermore, combined with ontology, rule-based-reasoning method is utilized to get suggested strategies for reuse parts. In addition, a web-based system is developed to assist manufacturers in managing reuse parts, and a case study is analyzed to demonstrate the proposed quality evaluation approach.


2013 ◽  
Vol 2013 ◽  
pp. 1-5 ◽  
Author(s):  
Smita B. Joshi ◽  
A. R. Jani

The objective of the present research work is to design user friendly solar cooker which can be commercialized too. This cooker is designed, developed, and tested in our laboratory. The basic principle is to incorporate heating into material by photovoltaic effect and thermal treatment. Different temperatures inside the solar cooker were measured and profile of solar cooker was studied for several days during April, May, and June 2012. It is observed that the designed cooker needs the boosting of only 30 watt power which is generated by a small solar panel connected with it. Heater connected with it can be powered by a solar panel of 75 watt. This boosting can reduce the cooking time. Different recipes were prepared to test its actual performance.


2017 ◽  
Vol 9 (4) ◽  
pp. 481 ◽  
Author(s):  
Ornella Malandrino ◽  
Daniela Sica ◽  
Mario Testa ◽  
Stefania Supino

2009 ◽  
Vol 59 (2) ◽  
pp. 367-380 ◽  
Author(s):  
J. Rodríguez ◽  
G. C. Premier ◽  
R. Dinsdale ◽  
A. J. Guwy

Mathematical modelling in environmental biotechnology has been a traditionally difficult resource to access for researchers and students without programming expertise. The great degree of flexibility required from model implementation platforms to be suitable for research applications restricts their use to programming expert users. More user friendly software packages however do not normally incorporate the necessary flexibility for most research applications. This work presents a methodology based on Excel and Matlab-Simulink for both flexible and accessible implementation of mathematical models by researchers with and without programming expertise. The models are almost fully defined in an Excel file in which the names and values of the state variables and parameters are easily created. This information is automatically processed in Matlab to create the model structure and almost immediate model simulation, after only a minimum Matlab code definition, is possible. The framework proposed also provides programming expert researchers with a highly flexible and modifiable platform on which to base more complex model implementations. The method takes advantage of structural generalities in most mathematical models of environmental bioprocesses while enabling the integration of advanced elements (e.g. heuristic functions, correlations). The methodology has already been successfully used in a number of research studies.


2017 ◽  
Vol 8 ◽  
pp. 50
Author(s):  
F. Javier Ramirez

<p class="Abstract">A serious game known as Ddi Tool is presented by the authors to improve the competences on Operations Management of graduate and postgraduate students. The game is applied to the resolution of multistage industrial processes allowing to have a global vision of the manufacturing process and combining the students’ skills on operations management research and learning. The tool allows also to perform an economic evaluation of the whole process by means of the process costs analysis and improving this cost as function of the main process variables and parameters: raw material, workforce, energy consumption, etc. The game has been generated using Java language with a user-friendly interface for a quick comprehension by the student during the practical classroom. In this manner, the tool allows developing competencies to students applying and developing scientific, technological, mathematical, economical and sustainable knowledge.</p>


Author(s):  
Gulala Ali Hama Amin ◽  
Karzan Hussein Sharif

In this era, technology has a great impact on the educational system as they have on the other different areas of today’s life, for instance, smartphone devices are the best examples. Software technology vendors moving toward developing tremendous applications in the education field. However, the lack of applications that satisfy the ambition of those wishing to learn the Kurdish language is still an obstacle in this field, specifically the field of smartphone devices technology and gaming industry. Hence smartphone devices become user-friendly and necessary tools in every individuals’ life, as it is a multi-function device. In this paper we designed and implemented a smartphone application to learn the Kurdish language and improve vocabulary via a serious game. The application designed for android devices, enables users to learn and improve the Kurdish language. The application is also suitable for foreign people who desire to learn the Kurdish language. The system proposed in this paper introduces a smartphone application with an acceptable user interface for an exciting, interesting and challenging puzzle game at a time. The main goal is to learn Kurdish vocabulary using crossword puzzle, solving hidden words, find and circle the crossword in the puzzle solution in the context of a serious game.


2002 ◽  
Vol 25 (2) ◽  
pp. 286-295 ◽  
Author(s):  
David Fetterman ◽  
Cassie Bowman

Experiential education and empowerment evaluation are in alignment conceptually and in practice. They represent mutually reinforcing educational tools with similar values. The purpose of this discussion is to present the basics of this evaluation approach and demonstrate how user-friendly it was in a recent evaluation of an experiential program. Empowerment evaluation is the use of evaluation concepts, techniques, and findings to foster improvement and self-determination. Program participants conduct their own evaluations with the assistance of an evaluator. Empowerment evaluation has been adopted in a wide array of settings, including tribal reservations, inner city schools, higher education, non-profit programs, and the Environmental Protection Agency. An experiential education program designed to mirror an end-to-end mission on Mars, called LAPIS, is the case example used to highlight the steps and illustrate the effectiveness of empowerment evaluation in experiential education. This case demonstrates how empowerment evaluation is a natural match for experiential education programs.


2020 ◽  
Author(s):  
Daniel Bittner ◽  
Ayla Rychlik ◽  
Tobias Klöffel ◽  
Anna Leuteritz ◽  
Markus Disse ◽  
...  

&lt;p&gt;Modeling karst spring discharge while considering potential impacts of land use changes in a recharge area is a crucial task for water resource managers worldwide. Generally, such models are based on sophisticated mathematical functions developed and applied by researchers and their complex nature does not allow an intuitive applicability. To overcome this limitation and to make these models applicable for stakeholders, they need to be integrated in an applicable and open source framework that can be used by water managers without losing the original and full modeling functionalities.&lt;/p&gt;&lt;p&gt;In our work, we introduce a user-friendly modeling environment by integrating the recently proposed LuKARS (Land use change modeling in KARSt systems) model into FREEWAT (FREE and Open Source Software Tools for WATer Resource Management). LuKARS is a lumped, rainfall-discharge model for karst systems that considers impacts of land use changes by changing the area of a so-called hydrotope, representing a landscape unit with homogeneous soil and land use properties. FREEWAT provides an open source toolkit for water resource management that is implemented as a plugin in QGIS. The integration of LuKARS benefits from QGIS&amp;#8217; mapping, visualization and geospatial manipulation capabilities. The plugin of FREEWAT provides a modular concept of pre- and post-processing tools that facilitate the setup, calibration, analysis, storage and sharing of a LuKARS model.&lt;/p&gt;


Sign in / Sign up

Export Citation Format

Share Document