scholarly journals DEVELOPMENT OF E-LEARNING SMART APPS CREATOR (SAC) LEARNING MEDIA FOR SELLING EMPLOYEES ON PAID TV

Akademika ◽  
2020 ◽  
Vol 9 (02) ◽  
pp. 129-143
Author(s):  
Khasanah Khasanah ◽  
Maulana Muhlas ◽  
Lisna Marwani

This study aims to develop E-Learning learning media and test the validity of Android-based Smart Apss Creator (SAC) products for transvision sales employees in Jakarta. Using the Research and development method. The development step refers to the Bord & Gall development model. There are 10 steps in the development of Borg & Gall, but this research is limited to 9 steps, namely research and collection of initial information, planning the initial product format development of the initial trial, product revision, small scale field trial, product revision, scale field trial the size and revision of the final product. The population in this study were 10 employees of PT. Transvision Jakarta sellers. The research sample goes through 3 stages, namely the User-Test (one-to-one), the Small Group Test and the Field Test. This SAC software contains information about the history of the company, the company's vision and mission and the products of the Transvision Company. Product development after validation by 3 media experts and by 3 material experts get a score of> 83 which indicates that this application is feasible to be implemented. Try out the use in 3 stages, one-to-one evaluation with 84% results, Small Group evaluation 83% then 83% field evaluation which shows that the application of the development is feasible to use. 

2019 ◽  
Vol 8 (1) ◽  
pp. 101
Author(s):  
Sopian Sopian ◽  
Rita Inderawati ◽  
Ismail Petrus

The aim of this study was to develop e-learning based local-folklores application. This study was conducted based on ADDIE (Analysis, Design, Development, Implementation and Evaluation) development research design. The formative evaluation was done through one to one evaluation, small group evaluation and field trial. The subjects of this study was eighth graders at one of junior high school in Indonesia. There were three students involved in one to one evaluation, nine students in small group evaluation and a real class in a field trial. The validity was reviewed by expert of content, expert of instructional design and expert of developing e-learning based local-folklores. The mean validity score of the developed product was 3,67 which was categorized as very highly valid level. The practicality was conducted in one to one evaluation and small group evaluation. The practicality of one to one was 3,40 which was at very highly practical level and the practicality in small group evaluation was 3,58 which was at very highly practical level. The reading test material was categorized as effective. It showed that there were 19 students (76,93%) out of 26 students in reading test exceeded MMC (minimum mastery criterion) which was 75.


2021 ◽  
Vol 5 (2) ◽  
pp. 258
Author(s):  
Irwansyah Irwansyah

Penelitian ini bertujuan untuk memproduksi e-book berupa Panduan Komposisi Dasar Tari Kreasi berbasis Flip HTML5 terintegrasi platform video online yang valid dan praktis pada pembelajaran seni budaya di SMA. Penelitian ini menggunakan metode penelitian pengembangan (development of research) dengan model Rowntree yang terdiri dari 3 tahapan, yaitu perencanaan,pengembangan,dan tahap evaluasi.Untuk tahap evaluasi penelitian ini mengadopsi model evaluasi Tessmer yang terdiri dari 4 tahapan, yaitu: (1) expert review; (2) one to one; (3) small group evaluation; dan (4) field trial. Pengumpulan data menggunakan lembar review ahli dan angket tanggapan siswa. Hasil penelitian mengindikasikan bahwa uji kelayakan produk rata-rata memperoleh nilai 86,92%  dan hasil uji coba kepraktisan produk memperoleh nilai 87,75%. Berdasarkan hasil penelitian dapat disimpulkan bahwa e-book berupa Panduan Komposisi Dasar Tari Kreasi berbasis Flip HTML5 terintegrasi platform video online sangat layak dan praktis digunakan dalam pembelajaran Seni Budaya di SMA.


2021 ◽  
Vol 4 (1) ◽  
pp. 65-72
Author(s):  
Tamim Muhtarom

Penelitian ini ditujukan untuk mengetahui efektivitas media travel game sebagai bahan ajar materi perkalian dan pembagian bagi siswa kelas V di SD Negeri Krejengan, Kecamatan Krejengan, Kabupaten Probolinggo. Travel game merupakan suatu media pembelajaran berupa permainan edukatif yang disajikan sebagai suatu permainan dalam kegiatan belajar. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan 4-D, yaitu define, design, develop, dan disseminate. Subjek penelitian adalah siswa kelas V SD Negeri Krejengan, Kecamatan Krejengan, Kabupaten Probolinggo pada semester 1 tahun pelajaran 2020/2021. Hasil penelitian menunjukkan bahwa efektivitas media travel game berdasarkan validasi para ahli berada dalam kategori baik. Efektivitas media travel game menurut siswa pada tahap one to one evaluation juga dalam kategori baik, sedangkan pada tahap small group evaluation dan field evaluation berada dalam kategori baik sekali.


Satya Widya ◽  
2012 ◽  
Vol 28 (1) ◽  
pp. 55
Author(s):  
Wahyudi Wahyudi

<p>Penelitian ini merupakan penelitian pengembangan dengan desain pengembangan. Borg &amp; Gall dan Dick &amp; Carey yang disederhanakan. Sepuluh tahapan yang ada disederhanakan dalam empat tahapan, yaitu: (1) tahap analisis kebutuhan, (2) tahap desain pengembangan bahan ajar, (3) tahap pengembangan dan evaluasi, (4) tahap desiminasi produk akhir. Subjek penelitian yang diambil adalah mahasiswa S1 PGSD kelas G angkatan 2009 untuk uji terbatas (one to one dan small group evaluation)dan uji luas<br />(field trial evaluation)yaitu kelas A 2010. Teknik pengumpulan data menggunakan penilaian pakar (media dan materi) dan uji coba produk. Instrumen yang digunakan adalah lembar validasi pakar, angket tertutup respon mahasiswa terhadap pemanfaatan bahan ajar dalam pembelajaran, lembar observasi untuk melihat proses pembelajaran pada saat uji coba produk, serta soal tes untuk melihat dampak pembelajaran yang digunakan. Hasil penelitian ini menunjukkan bahwa bahan ajar elektronik multimedia dengan macromedia Flash 8.0 yang dibuat memiliki kategori yang baik dari segi materi maupun media. Bahan ajar ini dapat membantu memudahkan mahasiswa belajar tentang sistem persamaan linear tiga variabel. Uji coba dalam pembelajaran menunjukkan bahwa mahasiswa lebih senang belajar matematika.<br />Mahasiswa semakin mudah memahami materi karena bantuan animasi, video, warna dan tampilan yang menarik. Dengan bantuan tek, audio, dan video membuat mahasiswa dapat belajar secara mandiri, sehingga bahan ajar ini cocok digunakan sebagai bahan ajar mandiri yang dapat dibawa dan digunakan<br />dimana-mana dan mahasiswa dapat belajar setiap saat.</p>


2020 ◽  
Vol 12 (2) ◽  
pp. 288-303
Author(s):  
Rasmita Rasmita ◽  
Shally Amna

The purpose of this research is to produce English language teaching materials 1 through the implementation of poster presentation assisted vlog strategies for improving language skills and student learning outcomes at private Universities in Padang. This research uses research and development (RD) methods. The stages of development in this study using the development procedures of the Puslitjaknov team include; (1) needs analysis, (2) initial product development, (3) expert validation and revision, (4) small-scale field trials, (5) large-scale field trials. Data collection methods in this study are the observation sheets, questionnaires, expert validation sheets and evaluation (tests). The results of this development research are effective and applicable English 1 teaching materials used for non-English major students.


2018 ◽  
Vol 20 (3) ◽  
pp. 249-263
Author(s):  
Muhammad Luqman Hakim ◽  
Asrowi Asrowi ◽  
Akhyar Akhyar

This research is a Recearch and Development (R&D) by using ASSURE  model. The purpose of this research is 1) produce interactive multimedia, which are appropriate with the students’ need 2) to enhance students’ vocabulary of Arabic language. The data were collected by observation, interview, questionnaire, and document. The result of this research is 1) test of media expert showed the product is considered very good, the result is 4.60, 2) expert of the material showed that multimedia interactive is considered good, with result 3,97 3) the test of  one to one showed the  average  score  of 4,26 means the product is considered very good, the test of small group evaluation showed the avarage score of 4,38 is considered very good, and the test of field evaluation showed the average score of 4,42 means the product is very good, the conclusion is product can be appliying in learning.


2016 ◽  
Vol 4 (1) ◽  
pp. 19
Author(s):  
Sigit Purnama

<p><em>The development research could be a relatively new kind of Arabic educational/instructional study in Indonesia. The aim of this study to provide Arabic educational/instructional product that could bridge between researchers and practitioners (Arabic teachers). Therefore practitioners just implement the result of the study in their educational/instruction activities.</em></p><p><em>The development was conducted in several steps, designing, producing, and evaluating. Designing process is the first step in the development which was done by identifying and determining the objective, the target, the matter and supporting component. The second process is production in which all collected and compiled materials were arranged to became the initial product. The next process is product evaluation which consisted of some steps; media and subject matter expert evaluation, one to one experiment, small group experiment, and field experiment. Theoretically its aim to provide any product needed by user (teachers or students). </em></p><p><em> </em></p><p><strong><em>Keyword</em></strong><em>: Development research</em></p>


2020 ◽  
Vol 149 ◽  
pp. 104316
Author(s):  
Diana García-Banderas ◽  
Fernando Tamayo-Mejía ◽  
Samuel Pineda ◽  
José Isaac Figueroa de la Rosa ◽  
Rodrigo Lasa ◽  
...  

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