JTP - Jurnal Teknologi Pendidikan
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Published By Universitas Negeri Jakarta

1411-2744, 1411-2744

2021 ◽  
Vol 22 (3) ◽  
pp. 209-219
Author(s):  
Komang Redy Winatha ◽  
Ni Putu Suci Meinarni ◽  
Ayu Gede Willdahlia

Psychologically, humans tend to love games compared to learning. Therefore, learning should be delivered through fun ways and not boring just like a game. This research aims to develop card games as learning media of Interpersonal Skill Course at STMIK STIKOM Indonesia. This course was chosen based on the availability of minimum teaching materials, the level of material abstractness which is high enough, and there is still no innovative learning that can support the learning. Beside easing the students in comprehending the materials of Interpersonal Skill through fun ways, this card game at once also reminds the students about deep philosophy contained in Indonesian folklores. The chosen folklores cover the stories developing and frequently told in the society such as Timun Emas, Malin Kundang, and so on. The research design used research and development method referring to ADDIE model which is limited until the developing stage. The result of this research is learning media the card game which is an innovation in learning process replacing conventional learning. Based on the results of expert test conducted, the learning media in the form of card games adopting Indonesian folklores is valid and successfully developed.


2021 ◽  
Vol 22 (3) ◽  
pp. 140-150
Author(s):  
Hanna Sundari ◽  
Leonard Leonard

Along with the university policy for remote learning during the Covid-19 pandemic and the new normal era, learning management system (LMS) become one of various alternative system to handle online learning. However, its application needs to be well-prepared and well-designed. This present study was a need analysis as an initial stage in developing Moodle LMS-based EFL Materials for academic writing course at university. The participants were 67 students from academic writing course. A questionnaire was major instrument to find out the learning needs and context, accompanied by documentation to seek the activities and materials on the existing course. The results show the needs of academic writing course and the proposed EFL materials through Moodle LMS. Student-participants revealed that the course should be able to improve students’ writing skill in developing academic texts through essay development and research article. Moreover, process writing approach and genre-based approach become the most preferable approach for teaching with plenty of sample texts in PDF format. The students-participants also thought that teacher-feedback, individual project-based assessment, and real-time online session or synchronous mode are the best for online learning through LMS. The proposed Moodle LMS-based EFL materials apparently adopts the steps of process genre-based approach and a framework of Bloom’s digital taxonomy.


2021 ◽  
Vol 22 (3) ◽  
pp. 167-181
Author(s):  
Maria Erna ◽  
Irfandi Irfandi ◽  
Rasmiwetti Rasmiwetti

The implementation of learning media based on ICT (Information and Communication Technology) on chemistry was found to be very low. For this reason, ICT-based chemistry learning media which utilized autoplay application were developed in this research. The validated product of the learning media based by autoplay on chemistry can be implemented as a learning medium to improve students' communicative character. This research was designed by using the Plomp model in the form of Research and Development (R&D). Data of this research were collected by validation sheets, questionnaire responses (teachers and students), and communicative observation sheets with descriptive statistical analyses and independent sample t test. The validity results showed that the average percentage from media expert and material expert judgment were 88.25% and 91.69% with a category of valid. Moreover, the results of the response of teachers and students respectively obtained an average percentage score of 85% and 81% with a category of very interesting. Then, the results of the independent sample t test for 0,000 <0.05 indicated that there were significant differences in the communicative character of students before and after the use of learning media based on autoplay on chemistry with a percentage of 72.25%.


2021 ◽  
Vol 22 (3) ◽  
pp. 182-199
Author(s):  
Singgih Hutomo Aji ◽  
Suparno

Improvement, development, and growth of a country cannot be separated from the quality of its human resources. This is even more so for a country that will face a population demographic bonus like Indonesia, which requires excellent and increasing quality of human resources so that they are always able to compete. Education is one of the factors that plays an important role in advancing the quality of human resources. This study aims to develop an Android-based learning media application on simple harmonic motion physics material and is used to improve the HOTS ability of students by learning using the scaffolding approach. This study is an R&D with a 4D model consisting of the Defining, Designing, Developing, and Disseminating stages. The operational test at the Developing stage was carried out using an experiment with the Pretest-Posttest Control Group design. The product in this study is an Android-based physics learning media application on simple harmonic motion material that has been tested for its feasibility for use in physics learning. Then, the product was tested in the field by being implemented in learning. The experimental results in the experimental class using android media and the scaffolding approach and the control class using conventional learning showed a significant difference in HOTS abilities. The implementation of Android-based physics mobile learning media and the scaffolding learning approach has a positive effect on the HOTS ability of students.


2021 ◽  
Vol 22 (3) ◽  
pp. 151-158
Author(s):  
Anugrah Anugrah ◽  
Nurdin Ibrahim ◽  
Moch. Sukardjo

In 2020, online learning rapidly grows due to the pandemic of COVID-19 that affected the changes in global conditions. All learners and educators have to be ready for online learning. This research was aimed to explore the implementation of the flipped classroom during the Covid-19 pandemic outbreak in 2020. This research setting was at Universitas Negeri Jakarta, one of the campuses that eliminated campus activities due to the high Covid-19 spread in Jakarta. Referring to the learning standards of AECT, the researchers used qualitative descriptive methods. The techniques of collecting data were observation, interviews, and questionnaires to all students who took E-Learning Design courses at the Master of Educational Technology, Postgraduate Program, Universitas Negeri Jakarta. The research results proved that learning during the Covid-19 pandemic using flipped classrooms in the E-Learning Design course has met ten online learning standards by AECT and provides satisfaction for students and lecturers. In addition, according to research results, the use of technology does not need to be grandiose. Accordingly, it should optimize the platform often used on daily basis to utilize the flipped classroom.


2021 ◽  
Vol 22 (3) ◽  
pp. 200-208
Author(s):  
Bambang Sudarsono ◽  
Budi Santosa ◽  
Herminarto Sofyan

Entering the XXI Century, Industrial Revolution 4.0, and Society 5.0. Improving the quality of human resources is a top priority in meeting the demands of the workforce and the automotive industry. Produce the competencies needed by automotive vocational teachers who master these competencies and are by the needs of the industrial world. This research is designed to produce a partnership-based training model that can be applied and can improve the competence of automotive teachers according to the needs of the automotive industry. This development research consists of two stages, namely the development and validation stages involving vocational education experts, automotive vocational teachers, and industrial practitioners in interviews, Focus Group Discussion activities, and filling out questionnaires. The research subjects were 72 automotive vocational school teachers in Central Java and West Java. The application of this model was carried out in three national automotive industries (the sole agent of the brand holders). The partnership-based training model consists of 6 stages: (1) Information and Communication Learning Activities; (2) Facilitation; (3) Assistance; (4) Monitoring; (5) Process Evaluation and (6) Results Evaluation. A partnership-based training model can be applied and has received a very good response from automotive participants/ teachers. Based on the questionnaire responses, participants / automotive vocational teachers strongly agree that partnership-based training is applied in the training program. While the competency aspects of attitudes, knowledge, and work skills were achieved with 80% of participants achieving good criteria.             


2021 ◽  
Vol 22 (3) ◽  
pp. 159-166
Author(s):  
Kamid Kamid ◽  
Sofnidar Sofnidar ◽  
Wardi Syafmen ◽  
Mujahidawati Mujahidawati ◽  
Roseli Theis ◽  
...  

Abstract: In 21st century learning students is required to be more active in learning than teachers, therefore this study aims to determine whether there is an influence between computer-based learning media tutorials and students' spatial abilities in mathematics. Using quantitative descriptive. Where, the number of samples in this study were 240 students from SMP 11 Jambi City who used purposive sampling technique. Data were then analyzed with the help of the SPSS 21 application to find descriptive statistics in the form of mean, min, max, and category as well as inferential statistics using simple regression. The results obtained in this study are dominant in both the spatial abilities of students in mathematics. With this reinforced by the existence of a relationship and influence between computer-based learning media tutorials with students' spatial abilities in mathematics as seen from the sig value below 0.025, which is 0.016 and has a contribution of 72.6%.    


2020 ◽  
Vol 22 (2) ◽  
pp. 132-139
Author(s):  
Aniesa Puspa Arum

This study aims to design and develop cooperative learning strategies in hairstyling subjects in order to increase motivation and learning involvement of students through the implementation of cooperative learning strategies. This type of research is research and development (R&D) using the 4D development model that aims to find, design, develop and disseminate the products produced so that they can be used in the learning process to improve student learning outcomes. The result of this research is design cooperative learning strategy in hairstyling subject, based on the characteristics and components of structured learning strategy.


2020 ◽  
Vol 22 (2) ◽  
pp. 117-121
Author(s):  
Faizal Marzuki ◽  
Alfaith S. Manggabarani ◽  
Munasiron Miftah

This study aims to describe the optimization of village fund processing to realize the dsa mandini community in the Cileles sub-district of Lebak Banten. The research method used is descriptive with a qualitative approach. The result that will be achieved is to create the concept of a village head apparatus who has a strong will to build his village into a mandini village. The main factor is building human resources and utilizing a friendly and hard-working community culture in people's lives. This is a capital that can be developed by the village head in building his village in mutual cooperation. From the results of this study it was concluded that the head of the village in utilizing village funds, could not be implemented optimally by the village, because the village planning proposal had not been fully approved by the district government which made changes to the village proposal, the change was not necessarily in accordance with the needs of the development his village, as a result village must accept changes even if it is not as expected by the village. Such a change certainly does not allow the village to respond quickly, resulting in delays in receiving village funds and automatically the village development program will be too late. besides the lack of resources (HR) that have the skills needed by the village to go to the village of Mandani.


2020 ◽  
Vol 22 (2) ◽  
pp. 122-131
Author(s):  
Claartje Pattinama

This study aims to measure the effect of motivation and social support on students  self-efficacy in attending theological education. This research is a quantitative study, with research subjects being students of the Theology Faculty - UKIM. Data analysis was performed using Structural Equation Model (SEM). The results showed that: Motivation with indicators of intellectual knowledge and parental expectations for students had a positive and significant effect on students self efficacy in attending Theological education, as well as social support with information indicators and emotional support had a positive and significant direct effect on self efficacy in students. This concludes that there is a positive and significant influence between motivation and social support on students' self-efficacy in attending theological education at the Theology Faculty of the Indonesian Christian University of Maluku in the hope that when they graduate they will be able to develop their theological education as pastors in the congregation and teachers of Christian Religious Education and in school.  


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