scholarly journals Upaya Meningkatkan Hasil Belajar Menggambar Bentuk Buah Teknik Krayon

2020 ◽  
Vol 3 (1) ◽  
pp. 171-177
Author(s):  
Nurul Cindy Paramita ◽  
Azmi Azmi ◽  
Adek Cerah Kurnia Azis

The purpose of this study was to improve the quality of images of children from those who did not know to understand the basic image of the fruit shape drawing by applying the drill method in coloring crayon media activities in class VI-A of SD Negeri No. 081232 Sibolga. Training Method is a method that can be used to convey subject matter or information through repeated forms of exercises so that students have dexterity or skills higher than what is learned. The research subjects totaled 29 students. This training method uses the Pre Test action, Cycle I, Cycle II, to improve student learning outcomes. Gradually in the pre-test action, researchers found the average value of learning percentage is still 52% followed by the first cycle found an average student learning is good at 86.7% and quite good at 13.3% in the sense that it has started well. Then further improved in the second cycle researchers found 89.66% very good and 10.34% good, it can be said that the improvement in student learning outcomes for the better and improved. Then the researchers decided not to continue the action on the activity of coloring pictures of fruit shapes. The application of the training method (drill) has been successfully carried out and can be a reference and a strategy for learning fine arts, especially drawing.

2020 ◽  
Vol 4 (2) ◽  
pp. 81-85
Author(s):  
Achmad Alim Asriadi

IMPROVING STUDENT ACTIVITY AND LEARNING OUTCOMES IN INHERITANCE MATERIALS IN LIVING INTERESTS WITH MICA PLASTIC TOOLSThis study aims to determine the increase in student activity and learning outcomes, describe the process of increasing student activity and learning outcomes, and measure the magnitude of the increase in activity and learning outcomes in inheritance material in living things. The use of plastic mica props in class IXC SMP Negeri 8 Bogor City Semester 1 of the 2019/2020 school year. This research is a Classroom Action Research by providing action on research subjects in two learning cycles. The results of this study indicate that using plastic mica props can be a fun variation of learning for students so that it is proven to improve student learning outcomes. Before using the plastic mica props, the learning outcomes of students only reached an average value of 68.18 then an increase occurred after using the mica plastic props to 85.15 in cycle 1 and 90.15 in cycle 2. So it can be concluded that the use of props mica plastic is very popular with students and there is an increase in student learning outcomes. Therefore, researchers suggest that the use of plastic mica props be socialized and used as an alternative in science learning in schools


2017 ◽  
Vol 3 (1) ◽  
pp. 15-20
Author(s):  
Sakinatun Sakinatun ◽  
Muhammad Hamdani ◽  
Dedy Setyawan

This study aims to: (1) Know how the activities of students during the learning process using the Example NonExample model and the Talking Stick Model. (2) Knowing whether there is an increase in student learning outcomes in science learning using the learning model Example NonExample and the Talking Stick Model. This research was conducted in the 1st week of April 2017 located at SDN-3 Langkai Palangka Raya, Jalan Temanggung Tandang Raya. This type of analysis is Classroom Action Research (CAR) with research subjects all IVA class students of Palangka Raya SDN-3 with 23 students, 13 men, ten women. Data collection techniques in this study used observations and tests. The data analysis techniques used qualitative and quantitative data analysis. The results of this study indicate that: (1) The activities of students both during science learning using the Example Non Example model and the Talking Stick model are shown by the acquisition of the results of observations, namely in the first cycle the total score is 91 with an average value of 3.64 and at cycle II the number of counts reached 95.5 with an average value of 3.82. (2) The use of Example Non Example learning models and Talking Stick models can improve student learning outcomes as indicated by the acquisition of an average value of 74.35 in the first cycle increased to 90.65 in the second cycle. Classical learning completeness also improved with an amount of 65.21% in the first cycle increased to 95.65% in the second cycle.


2020 ◽  
Vol 4 (2) ◽  
pp. 74-78
Author(s):  
Mellyta Uliyandari ◽  
Elly Efrida Lubis

This study aims to improve the quality of student learning outcomes in science subjects class IV / B SDN 013 Bengkulu Utara, using inquiry methods and teaching aids (volcanoes). The subjects in this study were students in class IV/B of SDN 013 Bengkulu Utara, with 24 students, 14 male students, and 10 female students. The study was conducted in 3 stages, namely: pre-cycle, cycle I and cycle II where each cycle consisted of 4 stages: Planning, Implementing, observing and reflecting. In this study each meeting ends with an evaluation in the form of test questions. The results of the analysis of mastery learning in pre-cycle are still quite low, namely, the results of students' mastery learning are only 33.33% with an average value of 64.79 After making improvements in learning in the first cycle classical learning completeness increased to 50% with an average value of 66.04. Then in the second cycle an increase of 95.85% with an average of 76.25. Based on the results of the study note that the use of inquiry methode and teaching aids (volcanoes) can improve student learning outcomes in science learning in SDN 013 Bengkulu Utara.


2020 ◽  
Vol 3 (1) ◽  
pp. 1-12
Author(s):  
Farhadi Farhadi ◽  
Ninik Munfarikha

This research aims to determine the increment in student learning outcomes on inverse matrix material with Student Teams Achievement Division (STAD) type cooperative learning model. The research subjects were students of class XI IPA 1 MA Bilingual Batu in the 2018/2019 academic year, with a total of 33 students. This type of research is Action Research Classroom (PTK) with the implementation procedure referring to Kemmis and Mc Taggart, which is planning, acting, observing and reflection. This research was conducted in two cycles with the results in the first cycle the average value of the class was 75.4 and in the second cycle the average value of the class was 82.04. From the results obtained, it can be concluded that application of cooperative learning STAD could improve student learning outcomes in the inverse of matrix materials at class XI IPA MA Bilingual Batu.


2020 ◽  
Vol 11 (1) ◽  
pp. 14-25
Author(s):  
Mohamad Taufik Evendi ◽  
Imanuel Sairo Awang ◽  
Markus Iyus Supiandi

ABSTRAKPenelitian dilatarbelakangi dengan belum optimalnya capaian hasil belajar siswa. Oleh karena itu, penelitian ini bertujuan untuk meningkatkan hasil belajar siswa menggunakan pembelajaran TANDUR berbantuan media puzzle di kelas IV SD Negeri 01 Sintang tahun pelajaran 2019/2020. Penelitian berbentuk penelitian tindakan kelas yang dilaksanakan dalam 2 siklus. Alat pengumpul data yaitu lembar observasi, lembar tes dan angket. Subjek penelitian adalah siswa kelas IV SD Negeri 01 Sintang, sedangkan objek penelitiannya adalah model pembelajaran TANDUR berbantuan media puzzle. Analisis data menggunakan teknik analisis interaktif. Berdasarkan hasil penelitian diperoleh bahwa: (1) hasil observasi keterlaksanaan pembelajaran sebesar 69,05% pada siklus I dan pada siklus II sebesar 95,46%berkategori sangat baik; (2) Hasil belajar ranah kognitif dengan nilai rata-rata siklus I sebesar 67,91, sedangkan pada siklus II mengalami peningkatan menjadi 81,04 dengan kategori lulus, dengan ketuntasan sebesar 87,5% pada siklus II. Pada ranah afektif nilai rata-rata siklus I sebesar 64,17, sedangkan pada siklus II mengalami peningkatan sebesar 72,92 dengan kategori baik, pada ranah psikomotor nilai rata-rata siklus I sebesar 64,24, sedangkan pada siklus II mengalami peningkatan sebesar 73,96 dengan kategori baik. (3) Peningkatan hasil belajar pada ranah kognitif, afektif, dan psikomotor masing-masing sebesar 13,13; 8,75; dan 9,72. Dengan demikian, dapat disimpulkan bahwa pembelajaran TANDUR berbantuan media puzzle dapat meningkatkan hasil belajar siswa.Kata Kunci: Hasil Belajar, Model Pembelajaran TANDUR, Media Puzzle ABSTRACTThe research is motivated by the suboptimal achievement of student learning outcomes. Therefore, this study aims to improve student learning outcomes using TANDUR learning assisted by puzzle media in class IV SD Negeri 01 Sintang in the academic year 2019/2020. The study was conducted in 2 cycles classroom action research. The data collection tools are observation sheets, test sheets and questionnaires. The research subjects were grade IV students at SD Negeri 01 Sintang, while the object of the research was the TANDUR learning model assisted by puzzle media. Data analysis uses interactive analysis techniques. The result shows that: (1) the results of observations of the implementation of learning by 69.05% in the first cycle and in the second cycle of 95.46% categorized as very good; (2) Learning outcomes of the cognitive domain with an average value of 67.91 for the first cycle, while in the second cycle increased to 81.04 with the very good category, with completeness of 87.5% in the second cycle;in the affective domain the average value of the first cycle was 64.17, whereas in the second cycle an increase of 72.92 with a good category. In the psychomotor domain, the average value of cycle I was 64.24, whereas in cycle II it had increased by 73.96 with a good category. (3)Improved learning outcomes in the cognitive, affective, and psychomotor domains respectively 13.13 8.75; and 9.72. Thus, it can be concluded that the TANDUR learning assisted bypuzzle media can improve student learning outcomes.Keywords: Learning Outcomes, TANDUR Learning Model, Media Puzzle


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


2015 ◽  
Vol 7 (2) ◽  
Author(s):  
Muhammad Rizal

This study aims to address learning problems in SMA 1 Lubuk Basung, in particular to improve the learning outcomes of students in Pendidikan Agama Islam (PAI) in the class XII.IPA.2 SMA Negeri 1 Lubuk Basung through the use of Problem Solving Approach. The results showed the use of Problem Solving Approach successfully improve student learning outcomes, which in the first cycle in which the average value obtained new students reached 7.1 with classical completeness 71% and in the second cycle increased reach an average value of 8.31 with classical completeness of 93%. It can be concluded that the use of Problem Solving Approach to learning Pendidikan Agama Islam (PAI) succeeded in improving student learning outcomes in the class XII.IPA.2 SMA Negeri 1 Lubuk Basung


2019 ◽  
Vol 4 (2) ◽  
pp. 196-201
Author(s):  
Winmery Lasma Habeahan

Abstract. The purpose of this study was to determine whether using the TPS learning model by using LKS can improve student learning outcomes in the material system linear equation two variable in class X Senior High Public School 2 of Pematangsiantar. The type of research used is classroom action research with 2 cycles. Subjects of class X-IPA 7. On the implementation of the first cycle of action, the result of the analysis of tests of students at the moderate (≥ 65) category in a classical manner were still not achived because only 52.78% of students were completed, with a grade average 65.00. After the implementation of the second cycle of action, the learning outcomes of students in the medium minimum category (≥ 65) have been achived classically, namely 86.11% with an average value 73.75. The increase in students’ mathematics learning outcomes from cycle I to cycle II was 21.11%. Based on the result of the above research it can be concluded that the application of the TPS learning model using LKS can improve student learning outcomes.Keywords: Laerning Outcomes, Think Pair Square (TPS), LKS


2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Wa Ode Arini Maut

ABSTRAK: Masalah pokok penelitian ini adalah apakah penggunaan model pembelajaran kooperatif tipe Talking Stick pada mata pelajaran IPS dapat meningkatkan hasil belajar siswa pada materi aktivitas ekonomi dan potensi sumber daya alam di kelas IV SDN 8 Tongkuno Kabupaten Muna? Tujuan penelitian adalah untuk meningkatkan hasil belajar siswa pada materi aktivitas ekonomi dan potensi sumber daya alam melalui penggunaan model pembelajaran kooperatif tipe Talking Stick pada mata pelajaran IPS di kelas IV SDN 8 Tongkuno Kabupaten Muna. Penelitian ini dilaksanakan di kelas IV SDN 8 Tongkuno Kabupaten Muna pada semester genap Tahun Pelajaran 2018/2019 dengan jumlah siswa 23 orang, yang terdiri dari 10 orang laki-laki  dan 13 orang perempuan. Data penelitian ini diperoleh dari tes hasil belajar untuk melihat keberhasilan belajar siswa setelah penerapan model pembelajaran Talking Stick,  lembar observasi untuk guru dan siswa untuk melihat kondisi pelaksanaan tindakan. Prosedur penelitian ini terdiri dari: (1) perencanaan, (2) pelaksanaan tindakan, (3) observasi dan evaluasi, dan (4) refleksi. Sumber data penelitian ini adalah guru dan siswa. Jenis data  dalam penelitian ini adalah data kuantitatif  adalah hasil belajar siswa yang diambil dengan menggunakan tes hasil belajar, dan data kualitatif diambil dari hasil  observasi aktivitas guru dan aktivitas siswa. Data hasil penelitian pada siklus I siswa tuntas berjumlah 14 siswa dengan persentase 60,9% dan siswa tidak tuntas berjumlah 9 siswa dengan persentase 39,1% dengan nilai rata-rata siswa 70,2. Keberhasilan aktivitas mengajar guru pertemuan pertama sebesar 63,64% dan pertemuan kedua sebesar 72,73%. Data hasil penelitian pada siklus II siswa tuntas berjumlah 20 siswa dengan persentase 87% dan siswa tidak tuntas berjumlah 3 siswa dengan persentase 13% dengan nilai rata-rata siswa 81. Keberhasilan aktivitas mengajar guru pertemuan pertama sebesar 90,91% dan pertemuan kedua sebesar 100%. Kata Kunci: Model, Hasil Belajar, Talking Stick ABSTRACT: The main problem of this research is whether the use of the Talking Stick type cooperative learning model in social studies subjects can improve student learning outcomes on economic activity material and natural resource potential in class IV SDN 8 Tongkuno Muna Regency? The research objective is to improve student learning outcomes on economic activity material and natural resource potential through the use of a Talking Stick type cooperative learning model in social studies subjects in class IV SDN 8 Tongkuno Muna Regency. This research was conducted in class IV SDN 8 Tongkuno Muna Regency in the even semester of the 2018/2019 Academic Year with a total of 23 students, consisting of 10 men and 13 women. The data of this study were obtained from the learning achievement test to see the success of student learning after the application of the Talking Stick learning model, observation sheets for teachers and students to see the conditions of action implementation. The procedure of this research consists of: (1) planning, (2) implementing actions, (3) observation and evaluation, and (4) reflection. Data sources of this research are teachers and students. The type of data in this study is quantitative data is the learning outcomes of students taken using learning outcomes tests, and qualitative data taken from observations of teacher activities and student activities. The results of research in the first cycle of students complete 14 students with a percentage of 60.9% and 9 students who did not complete the number of students with a percentage of 39.1% with an average value of 70.2 students. The success of the teaching activities of the first meeting teachers was 63.64% and the second meeting was 72.73%. The results of the research in the second cycle of students completed 20 students with a percentage of 87% and students who did not complete numbered 3 students with a percentage of 13% with an average value of students 81. The success of teaching activities of the first meeting teacher was 90.91% and the second meeting was 100 %. Keywords: Model, Learning Outcomes, Talking Stick


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


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