Onsite SMS relay & Match Analysis System Development for Korea Ultimate league & School Sports Cub Ultimate Competition

2019 ◽  
Vol 28 (6) ◽  
pp. 785-792
Author(s):  
Chang-Hee Choi ◽  
Dong-Whan Kim
2021 ◽  
Vol 15 (4) ◽  
pp. 10-23
Author(s):  
Eka Chandra Ramdhani ◽  
Juniarti Eka Safitri ◽  
Selamat Abdurrahman Fahmi ◽  
Asep Asep

The inventory system is a system that has a very important role in a company. Inventory systems have been widely used or developed in a place with various technologies and systems. Problems at PT. Sanghiang Perkasa is due to the fact that the data has not been stored in a good file and the management and processing of inventory data is still processed in a conventional way, which has a very significant effect on the quality of the data and information produced. The main objective of this research is to produce an inventory system that is powerful and in accordance with the needs of the users associated with the inventory system. The system development method in this inventory system uses the waterfall method which consists of six stages. The stages are System Analysis and Design, software requirements analysis, system design, coding, system testing and maintenance. This system was built using the PHP programming language, DataBase MySQL. It is hoped that with the implementation of this inventory system at PT. Sanghiang Perkasa can make it easier to store and process data and information such as stock-taking data, information on incoming and outgoing goods transactions, purchase and sales return data, managing customer and supplier data to making product stock reports and assembly reports. Keywords: Information System; Inventory, Web


Author(s):  
Muhammad Rizqi Ghozhali

The practice of brokering is one of the concerns felt by the community at immigration services. The Directorate General of Immigration immediately followed up on the report, and appealed to all technical units of immigration to eradicate brokering practices and the practice of extortion (illegal levies) on immigration services. In line with this appeal, the Directorate General of Immigration made an online application called APAPO. Kantor Imigrasi Kelas II Non-TPI Kediri in follow-up to the practice of extortion and brokering also built the Flip Barrier Gate system. This system utilizes the use of RFID (Radio Frequent Identification) technology embedded in the access card. However, over time, this system began to find some problems. Among the obstacles that have arisen are the inactivity of this system because it is feared that it will become the center of the spread of COVID-19 due to the alternating use of access cards. In this research, development planning is carried out for the Flip Barrier Gate Class II Non-TPI Kediri Immigration Office. Flip Barrier Gate is integrated with APAPO through the use of QR code booking code as an access reader. In development planning, this study uses the system development theory described by Tata Sutabri. This phase consists of 5 stages, namely, system investigation, system analysis, system design, system implementation, system maintenance.


Author(s):  
Licantik Licantik ◽  
Nova Noor Kamala Sari

Today the development of technology has been increasing rapidly as well as the use of android smartphones in the field of information systems. It is familiar among the public because it can help in getting the information in a fast and accurate way particularly in an emergency situation. Human needs for information, one of them is information of health facilities in collaboration with Badan Penyelenggara Jaminan Sosial (BPJS) or Agency of Social Security. The purpose of this study is to produce an Android-based application that can facilitate the public in getting information of health facilities in collaboration with BPJS in Palangkaraya. The method applied in the system development in this study is the Waterfall model which consists of five stages, namely, need analysis, system of design, program code writing, program testing, and program implementation. In addition, in creating process,  the program uses Android studio software with java programming language and XAMPP connection database, up to UML (Unifield Modeling Language) to depict the system to be made. From this study, the test result shows that the functionality of the BPJS health facility Geographic Information System (GIS) in Palangkaraya City is going well and is in accordance with its function. This android-based application system can display online maps of BPJS health facility locations as well as detailed information from BPJS health facilities in Palangkaraya


Author(s):  
Bahador Ghahramani ◽  
Lawrence B. Fleischer ◽  
Jerome J. Congleton ◽  
Joseph W. Foster

AT&T Video Ergonomics Evaluator System (AT&T-VEE) is a state-of-the-art computer analysis system used to analyze the hazards of a Manual Material Handling (MMH) task. This project was funded and managed by the American Telephone & Telegraph Company (AT & T) and designed and developed at Texas A&M University. The system is a lifting analyses tool for the 1992 NIOSH Lifting Equation to determine minimal user effort in lifting an object and to standardize the outputs. This system is now capable of providing the AT & T safety specialists with clear access to: complete NIOSH analyses, pictures of the lift environment, and background information on the MMH process. It was determined that a system, such as AT & T-VEE, was needed to reduce AT & T's MMH injuries and ensuing problems. The scope of the project was to develop a menu driven, user friendly system that would provide employees with the ability to determine the maximum weight of objects utilized at MMH tasks. In order to perform a lifting analysis, a video tape of a manual lift is first produced. The system user, in conjunction with a computer, enters employee's measurement landmarks and points of analyses, e.g., ankles, load center, weight, etc. AT & T-VEE produces a NIOSH Lifting Equation analyses, pictures and records of the MMH task.


2014 ◽  
Vol 889-890 ◽  
pp. 726-731
Author(s):  
Yuan Sheng Hu ◽  
Qiang Li ◽  
Yan Zhi Guan

For the study dynamic characteristics of three-dimensional roll forming machine, this paper develops a dynamic characteristics measurement and analysis system of three-dimensional roll forming machine, which is based on the U.S. NI company software development platform, including the development of hardware and software part .The realization of dimensional roll forming machine dynamics parameters collection and analysis, the experiment proved that the test system can be easily field measurements demand dynamics parameters, to improve the three-dimensional roll forming machine precision and control accuracy to provide an experimental basis.


2020 ◽  
Vol 5 (2) ◽  
pp. 523
Author(s):  
Khairul Pakhrudin ◽  
Kamalia Azma Kamaruddin ◽  
Fauziah Ahmad

With the advance of technology, foreign exchange trading, known as forex or FX trading, has been conducted electronically using the Internet. Forex traders were using technical analysis to project the best price when buying or selling currencies, and by using the technical analysis tools, they have created their own trading system. Forex traders need to make consistent profitability in the long term to sustain in the forex market, therefore a good trading system is vital. In order to evaluate their trading system performance, forex traders can use the backtesting and forward testing methods. However, these two methods took a long time to perform and did not provide the exact benchmark quality of the trading system. This paper describes how Van K Tharp Expectancy Theory was applied in the development of the Trader Hub System (THS) to evaluate forex trading systems quality. By using the system development life cycle (SDLC) methodology, four phases have been undertaken, which were requirements gathering, requirements analysis, system design, and system development. The outcome is a system that can easily evaluate forex trading system performance; thus, it may help retail forex traders in Malaysia to do technical analysis on their foreign exchange pairs.


2010 ◽  
Vol 1 (2) ◽  
Author(s):  
Paulus Mudjihartono ◽  
Findra Kartika Sari Dewi

 Abstract. Reverse Engineering of Object Oriented Code to Class Design Using Graph Data Structure. This time the software engineering methodology still follows the process of standard system development consisting of four phases of the system initialization, system analysis, system design, and system implementation. The phases occur sequentially so that the implementation is always done after the design is complete. This research is developing software Code Converter (COCON) to automate the conversion of object-oriented code to class design using graph data structures. COCON only requires an object-oriented code file as input and produce results in the form of a file containing a list of classes and relations between classes that read from input file. COCON help users to find out the class design of object-oriented code and becomes the basis for drawing class diagrams of object-oriented code. Keywords: reverse engineering, class design, relation, OOP, graph Abstrak. Pada saat ini metodologi rekayasa perangkat lunak masih mengikuti proses pengembangan sistem yang standar yang terdiri dari empat fase yakni inisialisasi sistem, analisis sistem, desain sistem dan implementasi sistem. Keempat fase tersebut terjadi secara berurutan sehingga fase implementasi selalu dilakukan setelah fase desain selesai. Penelitian ini membangun perangkat lunak Code Converter (COCON) yang berfungsi untuk mengotomasi konversi kode program berorientasi objek ke desain kelas dengan struktur data graf. COCON hanya membutuhkan sebuah berkas kode program berorientasi objek sebagai masukan dan memberikan hasil berupa sebuah berkas yang berisi daftar kelas dan relasi antar kelas yang dibaca dari berkas masukan. COCON membantu pengguna untuk mengetahui desain kelas dari kode program berorientasi objek dan menjadi dasar dalam  penggambaran diagram kelas dari kode berorientasi objek. Kata Kunci: rekayasa pembalikan, desain kelas, relasi, PBO, graf


Author(s):  
Yuda Irawan

Decision Support System is a computerized system designed to increase effectiveness in decision making to solve semi-structured and unstructured problems so that the decision-making process can be of higher quality. One method of solving MADM problems is by using the Simple Additive Weighting method. The SAW method is to find the weighted sum of the performance ratings for each alternative of all attributes. This study aims to design and create a system to determine which employees are entitled to receive bonuses, for that we need a decision support for giving employee bonuses decisions. In this study using the Simple Additive Weighting method. The system development model used is a waterfall. Waterfall has several stages, namely needs analysis, system design, writing program code, program testing, program implementation and maintenance. The results showed the benefits of the SAW method as a decision support system for determining employee bonuses based on the employee performance of PT. Mayatama Solusindo can assist administrators in determining employee bonuses quickly and effectively. So the bonus that employees get using the SAW method is the basic salary times the percentage of the ranking value.


2010 ◽  
Vol 25 (1) ◽  
pp. 93-100 ◽  
Author(s):  
Carlos Lago-Peñas ◽  
Alexandre Dellal

Ball Possession Strategies in Elite Soccer According to the Evolution of the Match-Score: the Influence of Situational VariablesIn soccer, the ability to retain possession of the ball for prolonged periods of time has been suggested to be linked to success. The accuracy of this assertion was investigated by examining 380 matches involving Spanish League First Division teams during the 2008-2009 season. Possession of the ball, according to the status of the match (winning, drawing and losing), was recorded during the different matches using a multiple-camera match analysis system (Gecasport®). The results suggest that the best classified teams maintained a higher percentage of ball possession and that their pattern of play was more stable. The coefficient of variation, with respect to ball possession per match, was smaller for the best placed teams. Indeed, first placed F.C. Barcelona had the smallest coefficient of variation for possession time (8.4%), while bottom placed Recreativo showed the highest values with 17.1%. Linear regression analysis showed that possession strategies were influenced by situation variables. Team possession was greater when losing than when winning (p<0.01) or drawing (p<0.01), home teams enjoyed greater possession than visiting teams (p<0.01), and playing against strong opposition was associated with a reduction in time spent in possession (p<0.01). The findings indicate that strategies in soccer are influenced by situational variables and that teams alter their playing style accordingly during the match.


Sign in / Sign up

Export Citation Format

Share Document