scholarly journals Product Innovations in the Bulgarian Hospitality: Linking Theory and Practice

2020 ◽  
Vol 8 (5) ◽  
pp. 4614-4618

The main objective of this paper is to identify trends in product innovation from the hotel business in Bulgaria and to assess the influence of the professional experience on the ability for creating innovations. Based of qualitative and quantitative analysis, some main problems related to the hotel business are presented. The findings include identification of the role of product innovation for the development of the hotel business. The study outlines issues related to their implementation, namely low share of innovative enterprises; low share of developed and implemented new or modified products in the last three years; lack of thorough market research in the overall product development, etc. The study can be used as a model for analysis of product innovation in hotel business.

2010 ◽  
Vol 38 (2) ◽  
Author(s):  
Peter L. M. Vasterman

The Digital Pillory: The impact of the Internet on the development of scandals The Digital Pillory: The impact of the Internet on the development of scandals This article explores the consequences of the changing public arena for the way scandals develop. Scandals, defined as a process of public outrage over a (presumed) transgression of the dominant morality, used to be the domain of the professional mass media. The Internet seems to offer a more level playing field for actors who want to trigger a scandal by disclosing compromising information. But what exactly is the role of the Internet in the different stages of a scandal; which type of actors are dominant and how do media and these websites interact? A qualitative and quantitative analysis of four recent Dutch scandals shows that the Internet, more specifically semiprofessional weblogs can indeed play an important role in exposing, accusing and denouncing the culprit. But the professional media are still very important; when they refuse to adopt a disclosure by bloggers the scandal fails. The role of the Internet users is mainly reactive, but the scale of outrage on the Internet fuels the scandal process.


Author(s):  
Inessa V. Smolyarchuk ◽  
Ekaterina D. Safonova ◽  
Angelina S. Ivkina

The emotional sphere is significant for the mental and social development of preschool children. We consider the main causes of children’s fears; the role of parents in their appearance and consolidation. We analyze the features of actual fears in preschool children with mental retardation and normative development. The empirical study (the ascertaining stage) was performed on a sample of 31 subjects (6–7 years old) using diagnostic tools such as: technique of “Choosing the Most Terrible Picture” (T. V. Lavrentiev), test “Fears in Houses” (modified by M.A. Panfilova), projective method “My Family”. Qualitative and quantitative analysis of the results allowed to identify 6 groups of dominant fears among preschool children: medical fears (fear of doctors, injections, blood, getting sick, getting infected), night fears (fear of being alone, terrible dreams, darkness), fear of natural disasters (fear of storms, hurricanes, floods, earthquakes, war, fire), specific fears (fear of darkness, height, depth, confined space, pain), social fears (fear of being late, parents, punishment, large areas), fear for their own lives and the lives of parents.


2017 ◽  
Vol 42 (1) ◽  
pp. 29-34 ◽  
Author(s):  
Wael A. Abdelhameed

Creativity is viewed as vital for all design actions; however, creativity in general with its related cognition processes has no general theory. Creativity used in architectural design is different than creativity in other domains. This research proposes certain activities of the initial phases of architectural design, in which the role of creativity is distinguished. The research proceeds to present a case study of two architectural design studios in which a VR environment is employed in order to in-vestigate the effect of VR use on the creativity in those design phases. A methodol-ogy of qualitative and quantitative analysis has applied. Various architectural design factors are neutralized to overcome the influence generated from human factors variation and design thinking prejudice in architectural design and the associated ac-tivities.


2021 ◽  
Vol 1 (3) ◽  
pp. 365-374
Author(s):  
Agus Sukarno ◽  
Yuni Istanto ◽  
Gunawan Nusanto ◽  
Iwan Kresna Setiadi ◽  
Nuruni Ika Kusuma Wardani

The Covid-19 pandemic has destroyed many SMEs throughout Indonesia, even in Sleman. This study aims to test the product innovation model on start-up SMEs in Sleman in overcoming the challenges of digital transformation. The technology analyzed in this study is digital technology in start-up SMEs for product marketing and creating new innovative products. The population in this study were all start-up SMEs in Sleman. Sampling using purposive sampling. The number of samples in this study was 75 respondents. This study uses a respondent survey approach. The data analysis technique used qualitative and quantitative analysis. Qualitative analysis was conducted to create a cluster map of the distribution of start-ups and technology clusters used by start-ups in Sleman. Quantitative analysis is used to test the product innovation model at start-ups in Sleman.


Author(s):  
Paolo FESTA ◽  
Tommaso CORA ◽  
Lucilla FAZIO

Is it possible to transform stone into a technological and innovative device? The meeting with one of the main stone transformers in Europe produced the intention of a disruptive operation that could affect the strategy of the whole company. A contagious singularity. By intertwining LEAN methodologies and the human-centric approach of design thinking, we mapped the value creation in the company activating a dialogue with the workers and the management, listening to people, asking for ambitions, discovering problems and the potential of production. This qualitative and quantitative analysis conducted with a multidisciplinary approach by designers, architects and marketing strategists allowed us to define a new method. We used it to design a platform that could let all the players express their potential to the maximum. This is how the group's research laboratory was born, with the aim of promoting the relationship between humans and stone through product innovation. With this goal, we coordinated the new team, developing technologies that would allow creating a more direct relationship between man and surface, making the stone reactive. The result was the first responsive kitchen ever.


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