«INFODEMIA» AND SOCIAL NETWORKS: THE ACTUAL OBJECTS AND OBJECTIVES OF THE STUDY

Author(s):  
Александр Григорьевич Остапенко ◽  
Руслан Валентинович Сорокин ◽  
Сергей Викторович Лихобабин ◽  
Артём Олегович Ткаченко ◽  
Андрей Николаевич Бартенев ◽  
...  

В данной статье затрагивается тема мировой инфодемии в контексте информационного влияния и давления на общественность, во многом образованную пользователями Интернет-пространства. В работе ведется рассуждение об актуальности исследования социальных Интернет-сайтов и процессов распространения в них потенциально опасных контентов. Описаны общие характеристики целеполагания исследований в различных областях таких как: суверенизация информационного пространства, анонимности и ответственности интернет-пользователей, контроля трафика, инфодемии, применения систем искусственного интеллекта в Интернет-пространстве. This article touches upon the topic of the global epidemic in the context of informational influence and pressure on the public, who are directly users of the Internet space. The paper discusses the interest in researching social Internet sites and the processes of distributing potentially dangerous content therein. The general characteristics of the goal-setting of research in various fields are described, such as the sovereignization of the information space, the anonymity and responsibility of Internet users, traffic control, infodemics, the use of artificial intelligence systems in the Internet space.

Author(s):  
Alicia Cortés-García ◽  
Abril Alyse Hernández-Trejo

Currently, young people have a strong attraction for games and social networks developed for mobile devices, so much is the demand that in 2017 the count of mobile Internet users was made; This survey showed that there are more than 3.5 billion users spending an average of 69% of their time a day on their smartphone, that is equivalent to more than 16 hours a day on the Internet. The previous statistics guided us to develop a Mobile Application in Android, with a game-like interface, since it is sought to be the closest thing to what a user with access to a smartphone frequents in their day to day; The project aims to help all students of the public institution, generating skills among themselves on the knowledge acquired throughout their stay at the University. The development of the Mobile Application was carried out under the SCRUM Agile Methodology; It is standing out above the others thanks to its easy implementation and obtaining the expected results. This work shows the process of implementing the methodology and the favorable results that were obtained when using it.


2021 ◽  
Author(s):  
E.B. Vered ◽  
I.A. Sementsova

The legislation on personal data has undergone significant changes in connection with the manifested trend of a large amount of their unauthorized placement on the Internet. In this regard, we believe, depending on the severity of the consequences of their “leakage”, to criminalize significant harm to the rights and legitimate interests of a person. Since the use of personal data from social networks by commercial organizations, including about their employee, has now become more frequent without their consent, a corresponding ban should be established in federal legislation. In addition, using modern artificial intelligence systems, attackers have almost unlimited capabilities to obtain all information about the employee. For this reason, the authors of the article propose to fix the corresponding feature as qualifying in Art. 137 of the Criminal Code.


2016 ◽  
Vol 3 (1) ◽  
Author(s):  
Mike Francoeur

There is a tendency, particularly among Western pundits and technologists, to examine the Internet in almost universally positive terms; this is most evident in any discussion of the medium’s capacity for democratization. While the Internet has produced many great things for society in terms of cultural and economic production, some consideration must be given to the implications that such a revolutionary medium holds for the public sphere. By creating a communicative space that essentially grants everyone his or her own microphone, the Internet is fragmenting public discourse due to the proliferation of opinions and messages and the removal of traditional gatekeepers of information. More significantly, because of the structural qualities of the Internet, users no longer have to expose themselves to opinions and viewpoints that fall outside their own preconceived notions. This limits the robustness of the public sphere by limiting the healthy debate that can only occur when exposed to multiple viewpoints. Ultimately, the Internet is not going anywhere, so it is important to equip the public with the tools and knowledge to be able to navigate the digital space. 


2021 ◽  
Vol 16 (2) ◽  
pp. 0
Author(s):  
Dmitry Muravyev

The authorization on sites, in social networks and personal accounts with passwords is an extremely common practice today. It has become an integral part of people's lives, even they are not aware of it. But despite this, most Internet users have difficulties in creating and remembering of the strong passwords. This article analyzes the problem using the speech act theory of John Austin and John Searle. It allows to shed light on a person's behaviour on the Internet and his reaction to the question "Who is there?", which the machine asks him.


Author(s):  
Vaggelis Saprikis

Contemporary commerce is completely different as regards features some years ago. Nowadays, a considerable number of individuals and firms take advantage of the information and communication technologies and conduct transactions online. In particular, the mobile industry along with the broad use of social networks and improvements in the internet bandwidth worldwide has created a completely different business environment. Consequently, the technology incited many consumers to cross-border e-shopping, allowing access to a wider variety of products and services, and in numerous circumstances, access to cheaper goods. The purpose of this chapter is to investigate the perceptions internet users have towards e-shops focusing on Greece. More precisely, it aims to find out whether there are contingent differences on customers' perceptions regarding domestic vs. international e-shops, since a gradually augmented number of people have been expressing their preference on non-domestic e-stores for their purchases. Additionally, the chapter intends to shed light on the difficulty in understanding vital aspects of e-consumer behaviour.


Author(s):  
Tarana Singh ◽  
Jyoti Mishra

Artificial intelligence (AI) is a part of our lives. Everything that we do on the internet is influenced to various extents by AI. It can automate various tasks in education as well as in other domains. Education domain is mainly benefited by AI, especially for the learning purpose. There may be the software to perform all activities which needs automation. This software can point out that course needs improvement. An AI software can give students and educators helpful feedback. Data, which is powered by AI, also helps schools, teachers, and supports students. There are lots of benefits of AI in education, which improves the learning experience of the students, for example personalization, teaching, grading, feedback on course quality, creating a global classroom, monitoring performance, and a lot more. When a new promising technology emerges and when the limitation of technology and the challenges of applying are often not perfectly understood, then the technology may seem to open radically new possibilities for solving old problems.


Author(s):  
Vaggelis Saprikis

Contemporary commerce is completely different as regards features some years ago. Nowadays, a considerable number of individuals and firms take advantage of the information and communication technologies and conduct transactions online. In particular, the mobile industry along with the broad use of social networks and improvements in the internet bandwidth worldwide has created a completely different business environment. Consequently, the technology incited many consumers to cross-border e-shopping, allowing access to a wider variety of products and services, and in numerous circumstances, access to cheaper goods. The purpose of this chapter is to investigate the perceptions internet users have towards e-shops focusing on Greece. More precisely, it aims to find out whether there are contingent differences on customers' perceptions regarding domestic vs. international e-shops, since a gradually augmented number of people have been expressing their preference on non-domestic e-stores for their purchases. Additionally, the chapter intends to shed light on the difficulty in understanding vital aspects of e-consumer behaviour.


2020 ◽  
pp. 096366252096549
Author(s):  
Gabrielle Samuel ◽  
Heilien Diedericks ◽  
Gemma Derrick

This article reports how 18 UK and Canadian population health artificial intelligence researchers in Higher Education Institutions perceive the use of artificial intelligence systems in their research, and how this compares with their perceptions about the media portrayal of artificial intelligence systems. This is triangulated with a small scoping analysis of how UK and Canadian news articles portray artificial intelligence systems associated with health research and care. Interviewees had concerns about what they perceived as sensationalist reporting of artificial intelligence systems – a finding reflected in the media analysis. In line with Pickersgill’s concept of ‘epistemic modesty’, they considered artificial intelligence systems better perceived as non-exceptionalist methodological tools that were uncertain and unexciting. Adopting ‘epistemic modesty’ was sometimes hindered by stakeholders to whom the research is disseminated, who may be less interested in hearing about the uncertainties of scientific practice, having implications on both research and policy.


Author(s):  
Yunus Topsakal

The public and private sectors will undergo a significant transformation with the use of blockchain technology, and this potential of blockchain technology will be influential in all areas of life. In addition, blockchain technology can help ease the integration of the Internet of Things, augmented reality, and artificial intelligence applications. The question of how such a technology that is in the process of development will be applied in areas such as taxation, notary operations, and banking, arises simultaneously. Studies related to blockchain technology have mainly been carried out in the fields of finance, logistics, banking, and education. However, there is a paucity of studies on blockchain technology in the tourism industry which has an important role in the global economy. Therefore, the potential of using blockchain technology in the tourism industry is evaluated in this chapter. For this purpose, the features, advantages, and disadvantages of blockchain technology are explained. The potential uses of blockchain technology in the tourism industry are then discussed.


Information ◽  
2020 ◽  
Vol 11 (6) ◽  
pp. 319 ◽  
Author(s):  
Franklin Tchakounté ◽  
Ahmadou Faissal ◽  
Marcellin Atemkeng ◽  
Achille Ntyam

Social networks play an important role in today’s society and in our relationships with others. They give the Internet user the opportunity to play an active role, e.g., one can relay certain information via a blog, a comment, or even a vote. The Internet user has the possibility to share any content at any time. However, some malicious Internet users take advantage of this freedom to share fake news to manipulate or mislead an audience, to invade the privacy of others, and also to harm certain institutions. Fake news seeks to resemble traditional media to establish its credibility with the public. Its seriousness pushes the public to share them. As a result, fake news can spread quickly. This fake news can cause enormous difficulties for users and institutions. Several authors have proposed systems to detect fake news in social networks using crowd signals through the process of crowdsourcing. Unfortunately, these authors do not use the expertise of the crowd and the expertise of a third party in an associative way to make decisions. Crowds are useful in indicating whether or not a story should be fact-checked. This work proposes a new method of binary aggregation of opinions of the crowd and the knowledge of a third-party expert. The aggregator is based on majority voting on the crowd side and weighted averaging on the third-party side. An experimentation has been conducted on 25 posts and 50 voters. A quantitative comparison with the majority vote model reveals that our aggregation model provides slightly better results due to weights assigned to accredited users. A qualitative investigation against existing aggregation models shows that the proposed approach meets the requirements or properties expected of a crowdsourcing system and a voting system.


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