Enabling Accessibility Features in Enhanced VR Environments for Supporting Spatial Abilities and Social Interaction in Elderly and MCI Patients
This chapter addresses the critical issue of usability evaluation of interfaces by elderly users and the accessibility limitations concerning the infotainment domain of virtual spaces. The main idea behind this research is to achieve a shift in more adaptive HCI used in infotainment applications and in particular in socially aware 3D Virtual Environments (Metaverses) like Second Life. Among the main goals of the present work is to examine the ability of older persons and users with Mild Cognitive Impairments (MCI) that are familiarized with computers and VR environments, to access and navigate effectively through realistic scenarios based on daily simple activities. Findings propose better design practices for industrial HCI engineers to enhance the quality of interaction with Metaverses by customizing both the immersive and 2D interfaces to the needs and preferences of the special user groups mentioned before.