Gaming Literacies and Learning

Author(s):  
Hui-Yin Hsu ◽  
Shiang-Kwei Wang

This book chapter summarizes an extensive literature review on gaming literacies and learning. It carefully examines the definition of gaming literacies from both message consumption and production perspectives, stemming from the definition of foundational literacies and information communication and technology (ICT) literacies. We establish a framework based on Bloom's taxonomy to explore the role of gaming literacies on learners' cognitive, affective and psychomotor domains. We discuss the implications for teachers to adopt games in the classroom, possible problems and concerns to have learners play games, synthesize practices for using games in educational context, and provide suggestions for future research.

1989 ◽  
Vol 33 (6) ◽  
pp. 426-430 ◽  
Author(s):  
Thomas J. Ayres ◽  
Madeleine M. Gross ◽  
Christine T. Wood ◽  
Donald P. Horst ◽  
Roman R. Beyer ◽  
...  

The term warning is applied to a variety of stimuli. From a safety standpoint, the most appropriate definition of warning ties it to any information that has the potential to change behavior and prevent accidents. The results of an extensive literature review suggest that warnings are unlikely to be effective unless a series of conditions are met. The failure of many intended warnings, including most on-product warning labels, to reduce accidents reflects the difficulty of overcoming the problems inherent in their use.


Machines ◽  
2020 ◽  
Vol 8 (2) ◽  
pp. 31 ◽  
Author(s):  
Elena Quatrini ◽  
Francesco Costantino ◽  
Giulio Di Gravio ◽  
Riccardo Patriarca

This paper presents an extensive literature review on the field of condition-based maintenance (CBM). The paper encompasses over 4000 contributions, analysed through bibliometric indicators and meta-analysis techniques. The review adopts Factor Analysis as a dimensionality reduction, concerning the metric of the co-citations of the papers. Four main research areas have been identified, able to delineate the research field synthetically, from theoretical foundations of CBM; (i) towards more specific implementation strategies (ii) and then specifically focusing on operational aspects related to (iii) inspection and replacement and (iv) prognosis. The data-driven bibliometric results have been combined with an interpretative research to extract both core and detailed concepts related to CBM. This combined analysis allows a critical reflection on the field and the extraction of potential future research directions.


Author(s):  
Nick Goodwin ◽  
Albert Alonso

This chapter provides a thorough grounding in the meaning and logic of integrated care and the role of ICT. It begins with an overview that describes why integrated care has become a central theme to the reform of health and social care in the face of mounting demographic and economic challenges that require a new way of thinking about how care can be more cost-effectively delivered. Following an in-depth analysis of what is meant by integrated care, including an interpretation of the various definitions and interpretations that have been provided, the chapter moves on to provide an understanding of the challenges faced when implementing integrated care programmes in practice and the key lessons in how systems of integrated care can be built. The role of information, communication, and technology as essential components for the success of integrated care is then considered together with an assessment of the future research agenda.


2017 ◽  
Vol 48 (2) ◽  
pp. 55-73 ◽  
Author(s):  
Tristano Sainati ◽  
Naomi Brookes ◽  
Giorgio Locatelli

Megaprojects involve organizations called “Special Purpose Entities” (SPEs) also known as “special purpose vehicles.” Despite their relevance, particularly for governance, SPEs are under-investigated. In the project management literature, there is neither a widely accepted definition of SPEs nor a clear understanding of what it does. This article presents an extensive literature review, which considers three domains: legal, financial, and project management. Four outcomes are presented: the definition of SPE, the typology of existing SPEs, comparisons of existing SPEs, and descriptions of SPE uses in megaprojects.


Author(s):  
Alharbi Adel Saleh M

In our study, we review existing literature with the purpose of illustrating the significance of marketing capabilities and further reconstructing the path from marketing capabilities to organizational outcomes, thus explaining how positive market performance of company is achieved. In the first step, we constructed the path from marketing capabilities to positive organizational performance. Further, we explored certain antecedents of marketing capabilities in order to understand the concept of capabilities deeper. Implications for companies operating on global markets and recommendations have been presented on the basis of extensive literature review.


Author(s):  
C M Parkinson ◽  
C. W. Olphert

This chapter defines accessibility in the broader context of usability and explains the importance of making websites accessible as well as usable. It then focuses on one particular aspect of website accessibility – the accessibility statement, which is a declaration on a website about the accessibility of the site to disabled people and others with accessibility needs. This chapter argues that accessibility statements can play an important part in website accessibility if they are appropriately designed and targeted. Based on an extensive literature review and detailed examination of a large sample of accessibility statements, the chapter presents an overview of current practice and usage, raises and discusses the problematic issues that arise when developing accessibility statements, and provides recommendations for best practice.


Author(s):  
Paula Rodrigues ◽  
Ana Pinto Borges

Understanding the concept of luxury and knowing what luxury means is still necessary and pertinent research because the definition of what luxury is has not proved to be consensual, and those that exist leave out the understanding of how fragmented meanings of today's society appear and influence consumers' perceptions of luxury. While the terms of new and old luxury have gained popularity in the literature, there remains little empirical research comparing consumers' perceptions of new and old luxury brands. Therefore, it can be said that previous research on luxury contributes to improvements under the point of view centred on the product of the meaning of luxury while the current era of popularization and democratization of luxury causes confusion and, what luxury means today, remains unclear. This research intends, through an extensive literature review, to clarify the main differences between the concepts of new and old luxury brands.


2002 ◽  
Vol 69 (3) ◽  
pp. 176-182 ◽  
Author(s):  
Nadia Browning

The ability to read and write can influence an individual's educational, communication, and vocational opportunities. Occupational therapists can assist children with physical disabilities to achieve literacy skills. By setting priorities and goals for each child, in conjunction with their parent(s), opportunities can be provided and technologies utilized to access literacy material and enhance the child's abilities to read and write. This extensive literature review provides clinicians with information on the factors that influence the development of literacy for children with physical disabilities. The expectations and priorities of parent(s) are critical determinants of whether opportunities will be provided for the child to learn to read and write. This article concludes with recommendations and strategies for the use of technology to help develop literacy skills, and future research questions for considerations.


2011 ◽  
Vol 15 (01) ◽  
pp. 1-27 ◽  
Author(s):  
HOLGER SCHIELE ◽  
JASPER VELDMAN ◽  
LISA HÜTTINGER

In this article, we study the antecedents of supplier innovativeness and supplier pricing. Based on an extensive literature review, we identify different types of antecedents: (1) 'technical' antecedents, which include the capabilities of suppliers to innovate (such as their level of R&D investment) and (2) 'behavioural' antecedents, which focus on the position of the buyer as a supplier's preferred customer. We hypothesise that the two antecedents influence supplier innovativeness in a positive way. Furthermore, we analyse supplier pricing behaviour. We assume that suppliers' awareness of their capabilities to innovate might provoke them to charge unfair prices, while preferred customer status may reverse this tendency and lead to more benevolent supplier pricing behaviour. We test the conceptual framework using a sample of 166 buyer-supplier relations. We find out that technical and behavioural antecedents can explain supplier innovativeness to a large extent, with the role of preferred customer status striking out. Remarkably, whereas we expected that suppliers who are involved in innovation would be found to charge higher prices for their contributions to newly developed products, our results show that this effect is not statistically significant. The missing link between supplier pricing and supplier innovativeness can encourage firms to engage in collaborative innovation, at all, because buyers do not need to fear being overcharged. Implementing a preferred customer policy can improve the conditions for innovating with suppliers.


Buildings ◽  
2021 ◽  
Vol 11 (1) ◽  
pp. 29
Author(s):  
Ning Gu ◽  
Peiman Amini Behbahani

Computational creativity in built environment (BE) design has been a subject of research interest in the discipline. This paper presents a critical review of various ways computational creativity has been and can be defined and approached in BE design. The paper examines a comprehensive body of contemporary literature on the topics of creativity, computational creativity, and their assessment to identify levels of computational creativity. The paper then proceeds to a further review of the implications of these levels specifically in BE design. The paper identifies four areas in BE design where computational creativity is relevant. In two areas—synthesis (generation) and analysis—there is considerable literature on lower levels of computational creativity. However, in two other areas—interfacing and communication—even the definition of computational creativity is not as defined and clear for the discipline, and most works only consider the role of computers as a supporting tool or medium. These open up future research opportunities for the discipline.


Sign in / Sign up

Export Citation Format

Share Document