Exploring the Factors Influencing Acceptance of Mobile Phone

Author(s):  
Renatus Michael Mushi

This chapter describes how the adoption and usage of technologies is influenced by a number of factors. Such factors tend to affect the perception of people to accept or reject a technology in their usage context. Mobile phone technology has gained popularity as a dependable tool in SMEs. In Tanzania, for example, it is used to accomplish activities such as marketing, communication and mobile money transactions. This chapter highlights the key factors which influence the acceptance of mobile phones as they are used by individual peoples in the SMEs. The conceptual model shows that TAM can be extended by factors such as perceived values in explaining the acceptance of mobile phone technology in Tanzanian SMEs.

Author(s):  
Adriana Braga ◽  
Robert K. Logan

Recent statistics about the mobile phone market in Brazil state that for every 100 inhabitants there are 130 mobile phones. Despite the euphoria that those numbers bring to business, the social uses of mobile technology in Brazil tells a lot about Brazilian society and culture itself, and show a more complex picture than merely a marketing phenomenon. The authors examine subversive cell phone use in Brazil against the background of the cell phone use worldwide and the social implications of that cell phone use. As soon as a technology is implemented in a culture, it is possible to observe uses that were not intended by the inventors or producers of that technology. People create different strategies to take advantage of the new resource. Using social interaction theories and an ethnographic approach in the natural setting of cell phone use in Brazil, the authors observed how people use the mobile phone technology for interpersonal communication. This chapter addresses three subversive uses of mobile technology, namely, i.) strategies of mobile phone coding; ii) SIM card management; and iii) criminal uses of mobile phones.


Author(s):  
Katelyn M. Guastaferro ◽  
Matthew C. Jackson ◽  
Shannon Self-Brown ◽  
Julie J. Jabaley ◽  
John R. Lutzker

Child maltreatment prevention interventions have been proven to reduce risk and rates of recidivism, although only recently have these interventions incorporated mobile phone technology in implementation. This article first presents the public health problem of child maltreatment and discusses the use of technology in the at-risk population. Prior public health research that has evaluated the effect of mobile phone technology in implementation is reviewed followed by the few child maltreatment prevention research efforts that have incorporated mobile phones. Limitations of mobile phone technology in this field and future directions are suggested.


Author(s):  
Mohamed Mahmood

The continuing erosion of citizen trust and confidence in government has been attributed to a number of factors. This chapter examines the potential role of digital transformation of government in reversing this decline. Based on a systematic literature review, key factors that influence citizen trust and confidence in government as an institution are identified, including citizen satisfaction and expectations, government transparency and accountability, transformation of government, and government performance. The review of the literature also reveals a lack of knowledge and understanding of how transformation of government can influence the growing decline in citizen engagement with government. To address this gap, a conceptual model capturing the key constructs is proposed to support a better understanding of strategies for rebuilding trust and confidence in government administrations through transformation of government.


Author(s):  
Renatus Mushi ◽  
Said Jafari

Voluntariness in technology adoption and use is vital in promoting technology diffusion and use in organisations. Various technology adoption models have been proposed to explain the adoption of technologies in different settings, such as organizational and individual, as well as in the voluntary and mandatory contexts. Recently, uptake of mobile phones in achieving organisational targets has been increased in developing countries and Tanzania in particular. This is due to the notable improvements in both hardware performance and sophistications. In organisation context, not all users are willing to use technology as required. In such circumstances, they are mandated to use it in order to fulfil their working duties. This leads to poor uptake of technology and results to unclear understanding regarding to their attitudes towards using it. While some studies have discussed the impact of voluntariness in using traditional desktop computer systems and thin client computing, mobile phone technology has not received the deserved attention. Discussing voluntariness in using mobile phone technology in organisations in relation to other technologies is essential especially due to its usage in both working and private purposes. This paper describes the voluntary aspects of using mobile phones in performing activities of the firms in Tanzania and compares it with desktop and thin client technologies. Also, it proposes possible ways of handling such situation in order to improve its use. Among others, the paper has analysed mandotoriness on usage of mobile technology. Further, it highlights key areas which should be addressed in order to improve the usage of mobiletechnology in organisations and eventually cover the gap caused by such mandatory situations.


Author(s):  
Jo Dugstad Wake ◽  
Rune Baggetun

Developments in mobile phone technology, together with an increased research interest in utilizing computer games to facilitate teaching and learning, are an important catalyst for the emergence of the area of mobile, location-based computer games in schools. This article describes both the design process and an evaluation of Premierløytnant Bielke, a mobile, location-based game for teaching and learning history using mobile phones. We argue that by using the surroundings and milieu that are local to the students in a playful context, we can support the construction of meaning related to the subject of history in a way that is both engaging and worthwhile.


2012 ◽  
Vol 03 (03) ◽  
pp. 309-317 ◽  
Author(s):  
V. Anand ◽  
S. M. Downs ◽  
A.E. Carroll

Summary Introduction: The identification of key factors influencing responses to prompts and reminders within a computer decision support system (CDSS) has not been widely studied. The aim of this study was to evaluate why clinicians routinely answer certain prompts while others are ignored. Methods: We utilized data collected from a CDSS developed by our research group – the Child Health Improvement through Computer Automation (CHICA) system. The main outcome of interest was whether a clinician responded to a prompt. Results: This study found that, as expected, some clinics and physicians were more likely to address prompts than others. However, we also found clinicians are more likely to address prompts for younger patients and when the prompts address more serious issues. The most striking finding was that the position of a prompt was a significant predictor of the likelihood of the prompt being addressed, even after controlling for other factors. Prompts at the top of the page were significantly more likely to be answered than the ones on the bottom. Conclusions: This study detailed a number of factors that are associated with physicians following clinical decision support prompts. This information could be instrumental in designing better interventions and more successful clinical decision support systems in the future.


2021 ◽  
Author(s):  
◽  
Jessica Scheurich

<p>Mobile phone technology is rapidly changing our world, how we interact with one another, and our built environment. This thesis investigates how we can integrate mobile phone technology more urbanistically.  There is a tendency for designs of this kind to be a short-term artistic gesture that do not interact with their surrounding environment in either a long term or meaningful way. This thesis argues that the ability of a design to outwardly impact its environment should be considered; rather than sustaining the common belief that design installations only act as a momentary or disposable implementation. It will examine how design can reinvigorate a space and be absorbed into a city’s everyday routine, in a way that it allows it to become permanent and valuable to the streetscape and the community.  This thesis focuses on our dependency on mobile phones by exploring how these devices can overlap with the urban environment through a streetscape intervention. Choosing to test the design of a recharge station across different sites will allow the investigation of the design’s ability to be adapted into different city environments. These stations will be developed with the intention of creating social hotspots that could have a positive outward effect which impacts their urban setting and surroundings. Ultimately these installations will allow us to become digitally and physically connected with society and our city.</p>


2021 ◽  
Author(s):  
◽  
Jessica Scheurich

<p>Mobile phone technology is rapidly changing our world, how we interact with one another, and our built environment. This thesis investigates how we can integrate mobile phone technology more urbanistically.  There is a tendency for designs of this kind to be a short-term artistic gesture that do not interact with their surrounding environment in either a long term or meaningful way. This thesis argues that the ability of a design to outwardly impact its environment should be considered; rather than sustaining the common belief that design installations only act as a momentary or disposable implementation. It will examine how design can reinvigorate a space and be absorbed into a city’s everyday routine, in a way that it allows it to become permanent and valuable to the streetscape and the community.  This thesis focuses on our dependency on mobile phones by exploring how these devices can overlap with the urban environment through a streetscape intervention. Choosing to test the design of a recharge station across different sites will allow the investigation of the design’s ability to be adapted into different city environments. These stations will be developed with the intention of creating social hotspots that could have a positive outward effect which impacts their urban setting and surroundings. Ultimately these installations will allow us to become digitally and physically connected with society and our city.</p>


Author(s):  
Jaakko Iivonen ◽  
Yang Liu

This article will consist of analyzing some factors which are the most important forthe successful mobile phone game. There are going to be some common history of how mobilephone games are developed and how this whole game application business has started. Mainfocus in this article is based on analyzing and finding some key factors which are the mostrelevant for successful mobile phone game and how they can be designed. This article is notbased on technical details of mobile phones and there is only some information which consistsof a little bit of technical phrases. Angry Birds mobile phone game is excellent example ofsuccessful mobile game and it will be analyzed rather deeply in this article. Analyzing will notbe based on only how to play game but whole Angry Birds phenomenon will be considered.Developments of mobile phone games have been very fast even though the first and nowadaysclassic mobile phone games (such as Snake) become in 1970s. Last year has been golden agefor mobile phone game designers and this business area is still developing very fast. RovioEntertainment is one of the winners so far. Since few years ago Rovio was close to bankruptcyand nowadays it is globally known entertainment media company. Rovio is behind the AngryBirds which is the most popular mobile phone game.


2020 ◽  
Vol 2 (1) ◽  
pp. 81-92
Author(s):  
Joseph Masinde Wabwire

The study aimed at assessing the demographic factors influencing adoption of mobile phones in the utilization of formal financial services by smallholder farmers in Kenya. Financial access household survey showed that 80 percent of Kenyan adults own a formal bank account. Whilst significant advances have been made in financial technology products, their penetration and usage among smallholder farmers in utilizing financial services and particularly the demographic factors influencing them remains unestablished. Research into more innovative, intermediated solutions, effective participation and inclusion of appropriate community-based groups in mobile financial services is, therefore, necessary. The target population for this study were smallholder farmers from Nakuru, Busia and Kirinyaga Counties in Kenya.  Simple random sampling and Convenience sampling techniques were used to select 496 smallholder farmers as respondents for the study. Data was collected using copies of a researcher developed questionnaire and data collection sheet. Quantitative data was analysed using multiple linear regression analysis with the aid of SPSS software. The findings revealed that demographic factors were important in predicting mobile phone utilization for formal financial services among smallholder farmers in Kenya. Therefore, the study recommends that mobile phone mobile service providers should collaborate with financial service providers to enable the farmers upgrade their phones to access more financial services platforms.


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