“Premierløytnant Bielke”

Author(s):  
Jo Dugstad Wake ◽  
Rune Baggetun

Developments in mobile phone technology, together with an increased research interest in utilizing computer games to facilitate teaching and learning, are an important catalyst for the emergence of the area of mobile, location-based computer games in schools. This article describes both the design process and an evaluation of Premierløytnant Bielke, a mobile, location-based game for teaching and learning history using mobile phones. We argue that by using the surroundings and milieu that are local to the students in a playful context, we can support the construction of meaning related to the subject of history in a way that is both engaging and worthwhile.

2009 ◽  
Vol 1 (4) ◽  
pp. 12-28 ◽  
Author(s):  
Jo Dugstad Wake ◽  
Rune Baggetun

Developments in mobile phone technology, together with an increased research interest in utilizing computer games to facilitate teaching and learning, are an important catalyst for the emergence of the area of mobile, location-based computer games in schools. This article describes both the design process and an evaluation of Premierløytnant Bielke, a mobile, location-based game for teaching and learning history using mobile phones. We argue that by using the surroundings and milieu that are local to the students in a playful context, we can support the construction of meaning related to the subject of history in a way that is both engaging and worthwhile.


Author(s):  
Adriana Braga ◽  
Robert K. Logan

Recent statistics about the mobile phone market in Brazil state that for every 100 inhabitants there are 130 mobile phones. Despite the euphoria that those numbers bring to business, the social uses of mobile technology in Brazil tells a lot about Brazilian society and culture itself, and show a more complex picture than merely a marketing phenomenon. The authors examine subversive cell phone use in Brazil against the background of the cell phone use worldwide and the social implications of that cell phone use. As soon as a technology is implemented in a culture, it is possible to observe uses that were not intended by the inventors or producers of that technology. People create different strategies to take advantage of the new resource. Using social interaction theories and an ethnographic approach in the natural setting of cell phone use in Brazil, the authors observed how people use the mobile phone technology for interpersonal communication. This chapter addresses three subversive uses of mobile technology, namely, i.) strategies of mobile phone coding; ii) SIM card management; and iii) criminal uses of mobile phones.


Author(s):  
Katelyn M. Guastaferro ◽  
Matthew C. Jackson ◽  
Shannon Self-Brown ◽  
Julie J. Jabaley ◽  
John R. Lutzker

Child maltreatment prevention interventions have been proven to reduce risk and rates of recidivism, although only recently have these interventions incorporated mobile phone technology in implementation. This article first presents the public health problem of child maltreatment and discusses the use of technology in the at-risk population. Prior public health research that has evaluated the effect of mobile phone technology in implementation is reviewed followed by the few child maltreatment prevention research efforts that have incorporated mobile phones. Limitations of mobile phone technology in this field and future directions are suggested.


Author(s):  
Renatus Michael Mushi

This chapter describes how the adoption and usage of technologies is influenced by a number of factors. Such factors tend to affect the perception of people to accept or reject a technology in their usage context. Mobile phone technology has gained popularity as a dependable tool in SMEs. In Tanzania, for example, it is used to accomplish activities such as marketing, communication and mobile money transactions. This chapter highlights the key factors which influence the acceptance of mobile phones as they are used by individual peoples in the SMEs. The conceptual model shows that TAM can be extended by factors such as perceived values in explaining the acceptance of mobile phone technology in Tanzanian SMEs.


Author(s):  
Renatus Mushi ◽  
Said Jafari

Voluntariness in technology adoption and use is vital in promoting technology diffusion and use in organisations. Various technology adoption models have been proposed to explain the adoption of technologies in different settings, such as organizational and individual, as well as in the voluntary and mandatory contexts. Recently, uptake of mobile phones in achieving organisational targets has been increased in developing countries and Tanzania in particular. This is due to the notable improvements in both hardware performance and sophistications. In organisation context, not all users are willing to use technology as required. In such circumstances, they are mandated to use it in order to fulfil their working duties. This leads to poor uptake of technology and results to unclear understanding regarding to their attitudes towards using it. While some studies have discussed the impact of voluntariness in using traditional desktop computer systems and thin client computing, mobile phone technology has not received the deserved attention. Discussing voluntariness in using mobile phone technology in organisations in relation to other technologies is essential especially due to its usage in both working and private purposes. This paper describes the voluntary aspects of using mobile phones in performing activities of the firms in Tanzania and compares it with desktop and thin client technologies. Also, it proposes possible ways of handling such situation in order to improve its use. Among others, the paper has analysed mandotoriness on usage of mobile technology. Further, it highlights key areas which should be addressed in order to improve the usage of mobiletechnology in organisations and eventually cover the gap caused by such mandatory situations.


Author(s):  
George M. Giaglis

The term “mobile era” as a characterization of the 21st century can hardly be considered an exaggeration (Kalakota & Robinson, 2001). Mobile phones are the fastest penetrating technology in the history of mankind, and global mobile phone ownership has surpassed even the ownership of fixed phones. Mobile applications, despite potentially being very different in nature from each other, all share a common characteristic that distinguishes them from their wire-line counterparts: they allow their users to move around while remaining capable of accessing the network and its services. In the mobility era, location identification has naturally become a critical attribute, as it opens the door to a world of applications and services that were unthinkable only a few years ago (May, 2001).


2011 ◽  
Vol 3 (2) ◽  
pp. 16-30 ◽  
Author(s):  
Sakunthala Ekanayake ◽  
Jocelyn Wishart

This research was motivated by previous work using mobile phones to support science teaching and learning in a variety of ways. This paper explores in detail how mobile phone cameras can support science teaching and learning during the planning, implementing, and evaluation stages of a lesson. A case study of a science lesson carried out in a school in Sri Lanka is described. The methodological approach of this study is qualitative and data were collected using observations, informal interviews and field notes. The results show that mobile phone cameras support the teacher in a range of ways during lesson planning, lesson implementation, and evaluating learning. Furthermore, the camera function of mobile phones was reported by teachers and students as enhancing the effectiveness of student learning, providing more opportunities for students’ active participation, increasing interactions and collaborative learning opportunities.


2018 ◽  
Vol 53 ◽  
pp. 04005
Author(s):  
Al-Muslim Mustapa ◽  
Zulkifli Nawawi ◽  
Salamiah Ab. Ghani ◽  
Maryam Abdul Rahman ◽  
Zuraida Shaadon ◽  
...  

Today’s changing learning landscape urges the integration of mobile phone technology and Arabic learning as a foreign language. Learning through mobile phones is seen as a potential teaching aids which demonstrate effectiveness in teaching and learning activities. A QiraahBot prototype was built to aid the implementation of extensive Arabic reading activities. The user’s perspective on QiraahBot’s usability is essential for the effectiveness of learning through mobile phone applications. This study aims to identify the level of usability of the QiraahBot application prototype and to explore the deeper experience of users using the application. Therefore, a group of 30 student users was involved in the study. They were assigned tasks to be completed within the specified periods via the application, and then given an open-ended questionnaire adapted from the System Usability Scale. The findings show that the QiraahBot usability level is moderate. The study also revealed some of the advantages of QiraahBot as easy to use and the ability to help the learning process. In addition, there are weaknesses in applications, especially aspects of application usability, which needs to be improved in the next version. The researcher has provided some suggestions for further studies that are more comprehensive in the future.


2021 ◽  
Author(s):  
◽  
Jessica Scheurich

<p>Mobile phone technology is rapidly changing our world, how we interact with one another, and our built environment. This thesis investigates how we can integrate mobile phone technology more urbanistically.  There is a tendency for designs of this kind to be a short-term artistic gesture that do not interact with their surrounding environment in either a long term or meaningful way. This thesis argues that the ability of a design to outwardly impact its environment should be considered; rather than sustaining the common belief that design installations only act as a momentary or disposable implementation. It will examine how design can reinvigorate a space and be absorbed into a city’s everyday routine, in a way that it allows it to become permanent and valuable to the streetscape and the community.  This thesis focuses on our dependency on mobile phones by exploring how these devices can overlap with the urban environment through a streetscape intervention. Choosing to test the design of a recharge station across different sites will allow the investigation of the design’s ability to be adapted into different city environments. These stations will be developed with the intention of creating social hotspots that could have a positive outward effect which impacts their urban setting and surroundings. Ultimately these installations will allow us to become digitally and physically connected with society and our city.</p>


2021 ◽  
Vol 17 (1) ◽  
pp. 4-15
Author(s):  
Najat AlSaied ◽  
Fokiya Akhtar

Purpose A variety of alternate technology-enhanced teaching approaches are now available to university students to broaden their learning experiences and complement conventional face-to-face teaching. This paper aims to outline a study conducted at an English Medium Instruction (EMI) University in the Arabian Gulf where students were studying media. The study explored an innovative teaching approach that sought to enhance the students’ interaction with mobile phone applications as part of their learning experiences during the course. Design/methodology/approach The focus of the study was on enhancing the students’ English writing skills such as vocabulary, spelling and grammar and on improving their technical skills such as in video production. The study collected both quantitative and qualitative data. Findings The results indicated that mobile phone applications were helpful in improving students’ journalistic writing skills where they had a good level of proficiency in English, more so than students with poor English who are more dependent on traditional learning methods. Students also benefitted from mobile phone video production workshops that were intensive and creative. Based on the results of this study, it is recommended that courses and labs in media courses have skilled technicians that can train students in creative mobile phone video production while faculty members need to be trained and proactively encouraged to use mobile phones for teaching and learning purposes. Originality/value wBased on the results of this study, it is recommended that courses and labs in media courses have skilled technicians that can train students in creative mobile phone video production while faculty members need to be trained and proactively encouraged to use mobile phones for teaching and learning purposes.


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