VRML-Based System for a 3D Virtual Museum

Author(s):  
José-Fernando. Diez-Higuera ◽  
Francisco-Javier Diaz-Pernas

In the last few years, because of the increasing growth of the Internet, general-purpose clients have achieved a high level of popularity for static consultation of text and pictures. This is the case of the World Wide Web (i.e., the Web browsers). Using a hypertext system, Web users can select and read in their computers information from all around the world, with no other requirement than an Internet connection and a navigation program. For a long time, the information available on the Internet has been series of written texts and 2D pictures (i.e., static information). This sort of information suited many publications, but it was highly unsatisfactory for others, like those related to objects of art, where real volume, and interactivity with the user, are of great importance. Here, the possibility of including 3D information in Web pages makes real sense.

Author(s):  
Míriam Antón-Rodríguez ◽  
José-Fernando Díez-Higuera ◽  
Francisco-Javier Díaz-Pernas

The Internet has meant a social revolution, changing forever the way we communicate and how we access to the information. The growing expansion of technology and the development of easier applications have given as a result the high level of popularity achieved by Internet related services, especially the World Wide Web. Using a hypertext system, Web users can select and read in their computers information from all around the world, with no other requirement than an Internet connection and a browser. For a long time, the information available on the Internet has been a series of written texts and 2D pictures (i.e., static information). This sort of information suited many publications, but it was highly unsatisfactory for others, like those related to objects of art, where real volume and interactivity with the user, are of great importance. Here, the possibility of including 3D information in Web pages makes real sense. As we become an increasingly visual society, a way to maintain heritage is to adapt museums to new times. The possibility of not only visiting and knowing the museums nearby but also enabling anybody to visit the building from their homes could be enabled. This would imply the incorporation of the virtual reality (Kim, 2005; Vince, 2004), although today only a few museums allow this kind of visit via Internet. In virtual reality, human actions and experiences that interact with the real world are emulated although, obviously, with some limitations. With virtual reality, the user could walk, examine, and interact with the environment, in contrast to traditional media like television that present excellent graphics but lack interactivity. Although this is not a new idea, it is achieving a wider expression due to the availability of software standards like VRML and X3D. VRML, virtual reality modeling language (Carey, Bell, & Marrin, 1997) is a widespread language for the description of 3D scenes and WWW hyperlinks (an analogy of the HTML for virtual reality). X3D, Extensible 3D (Web3D Consortium, 2004) is the successor of VRML, it is intended to be the universal interchange format for integrated 3D graphics and multimedia. VRML/X3D are, perhaps, most interesting to Internet users eager to discover new interesting sites on the Internet, and for the people that use it like a hobby, but those could also allow us to see a 3D artifact from any angle and perspective, to turn it in any way, manipulate it (Lepouras & Vassilakis, 2005; Petridis et al., 2005)—something totally forbidden in a real museum. This work deals with the design of a system, which allows this interactive Web access to works of art in 3D, as a step in a research project dealing with the design and implementation of a virtual and interactive museum in 3D on the Web. Also, all the associated information like history, architectural data, archaeological data, and culture will be available at the click of a mouse.


2002 ◽  
Vol 7 (1) ◽  
pp. 9-25 ◽  
Author(s):  
Moses Boudourides ◽  
Gerasimos Antypas

In this paper we are presenting a simple simulation of the Internet World-Wide Web, where one observes the appearance of web pages belonging to different web sites, covering a number of different thematic topics and possessing links to other web pages. The goal of our simulation is to reproduce the form of the observed World-Wide Web and of its growth, using a small number of simple assumptions. In our simulation, existing web pages may generate new ones as follows: First, each web page is equipped with a topic concerning its contents. Second, links between web pages are established according to common topics. Next, new web pages may be randomly generated and subsequently they might be equipped with a topic and be assigned to web sites. By repeated iterations of these rules, our simulation appears to exhibit the observed structure of the World-Wide Web and, in particular, a power law type of growth. In order to visualise the network of web pages, we have followed N. Gilbert's (1997) methodology of scientometric simulation, assuming that web pages can be represented by points in the plane. Furthermore, the simulated graph is found to possess the property of small worlds, as it is the case with a large number of other complex networks.


2002 ◽  
pp. 145-152 ◽  
Author(s):  
Fiona Fui-Hoon Nah

The explosive expansion of the World Wide Web (WWW) is the biggest event in the Internet. Since its public introduction in 1991, the WWW has become an important channel for electronic commerce, information access, and publication. However, the long waiting time for accessing web pages has become a critical issue, especially with the popularity of multimedia technology and the exponential increase in the number of Web users. Although various technologies and techniques have been implemented to alleviate the situation and to comfort the impatient users, there is still the need to carry out fundamental research to investigate what constitutes an acceptable waiting time for a typical WWW user. This research not only evaluates Nielsen’s hypothesis of 15 seconds as the maximum waiting time of WWW users, but also provides approximate distributions of waiting time of WWW users.


Author(s):  
Xiaoying Gao ◽  
Leon Sterling

The World Wide Web is known as the “universe of network-accessible information, the embodiment of human knowledge” (W3C, 1999). Internet-based knowledge management aims to use the Internet as the world wide environment for knowledge publishing, searching, sharing, reusing, and integration, and to support collaboration and decision making. However, knowledge on the Internet is buried in documents. Most of the documents are written in languages for human readers. The knowledge contained therein cannot be easily accessed by computer programs such as knowledge management systems. In order to make the Internet “machine readable,” information extraction from Web pages becomes a crucial research problem.


2020 ◽  
Vol 18 (06) ◽  
pp. 1119-1125 ◽  
Author(s):  
Kessia Nepomuceno ◽  
Thyago Nepomuceno ◽  
Djamel Sadok

First Monday ◽  
1997 ◽  
Author(s):  
Steven M. Friedman

The power of the World Wide Web, it is commonly believed, lies in the vast information it makes available; "Content is king," the mantra runs. This image creates the conception of the Internet as most of us envision it: a vast, horizontal labyrinth of pages which connect almost arbitrarily to each other, creating a system believed to be "democratic" in which anyone can publish Web pages. I am proposing a new, vertical and hierarchical conception of the Web, observing the fact that almost everyone searching for information on the Web has to go through filter Web sites of some sort, such as search engines, to find it. The Albert Einstein Online Web site provides a paradigm for this re-conceptualization of the Web, based on a distinction between the wealth of information and that which organizes it and frames the viewers' conceptions of the information. This emphasis on organization implies that we need a new metaphor for the Internet; the hierarchical "Tree" would be more appropriate organizationally than a chaotic "Web." This metaphor needs to be changed because the current one implies an anarchic and random nature to the Web, and this implication may turn off potential Netizens, who can be scared off by such overwhelming anarchy and the difficulty of finding information.


Author(s):  
A. М. Bocharnikova

The article contains information on all general-purpose linguistic museums that are currently functioning in the world, functioned in the past, or are at the project stage. In cases where this is possible, the structure of museum’s exposition is examined. Criteria that have played a key role in the division of museums’ content into structural elements are defined. The accuracy of exposition authors’ compliance of their approaches has also been analyzed. The first linguistic museum in the world that opened its doors to visitors was Taras Shevchenko university of Kyiv’s Linguistic Educational Museum founded in 1992 by the order of the university’s rector. During next sixteen years it was world’s only linguistic museum till the year 2008 when National Museum of Language in the US was opened. In 2013 a new linguistic museum named Mundolingua was established in Paris. After 2014 when the museum in USA was closed and till now it continues to be the only linguistic museum in the world except Linguistic Educational Museum in Ukraine that is functioning. At present times there are several big projects of establishing a comprehensive linguistic museum in different countries. Among them is Planet Word in Washington, Museum der Sprachen der Welt in Berlin, Museum of Language in London. The work upon these projects is in progress and hasn’t reached the stage of completeness. There are also two websites available on the Internet that have the name of museum but does not contain any traces of the exposition content. These are the website of the above mentioned National Museum of Language and Taalmuseum in the Netherlands. Both of these websites are portals for announcements concerning exhibitions, lectures and meetings in different places that are somehow referred to language topics. In this article the structure of the museums content has also been analyzed. Linguistic Educational Museum in Kyiv was established for academic purposes therefore its content has the same structure as the Introductory Linguistics course. At the same time it reveals the principles of the museum exposition author’s Doctor of Science thesis named the Metatheory of Linguisics.


Antiquity ◽  
1997 ◽  
Vol 71 (274) ◽  
pp. 1073-1076 ◽  
Author(s):  
Lynn Meskell

Unlike many regional archaeologies the study of Egypt has always had widespread appeal, from archaeologists to Afrocentrists, orientalists to occultists. According to one web-site, ‘Egypt dominates the history of the world.’ This ever-popular fascination has spilled over into the electronic media since the inception of the Internet. Thus, Egypt proves to be a telling casestudyin net politics and potentialities. Simply typing the word ‘Egypt’ into a Web searcher elicits over 1 million sites, and the content of that material runs the gamut from scholarly resources closely matching those known in print to fringe sites and sci-fi web pages. This makes electronic Egypt an intellectual and ethical minefield for the uninitiated, especially as there proves often little to differentiate between this panoply of sites in terms of presentation and professionality. It palpably illustrates the homogenization of knowledge on the net and prompts us to consider the construction of archaeology and archaeological knowledges.


2001 ◽  
Vol 1 (3) ◽  
pp. 303-319 ◽  
Author(s):  
THOM FRÜHWIRTH ◽  
SLIM ABDENNADHER

Most cities in Germany regularly publish a booklet called the Mietspiegel. It basically contains a verbal description of an expert system. It allows the calculation of the estimated fair rent for a flat. By hand, one may need a weekend to do this task. With our computerized version, the Munich Rent Advisor, the user just fills in a form in a few minutes, and the rent is calculated immediately. We also extended the functionality and applicability of the Mietspiegel so that the user need not answer all questions on the form. The key to computing with partial information using high-level programming was to use constraint logic programming. We rely on the Internet, and more specifically the World Wide Web, to provide this service to a broad user group, the citizens of Munich and the people who are planning to move to Munich. To process the answers from the questionnaire and return its result, we wrote a small simple stable special-purpose web server directly in ECLiPSe. More than 10,000 people have used our service in the last three years. This article describes the experiences in implementing and using the Munich Rent Advisor. Our results suggest that logic programming with constraints can be an important ingredient in intelligent internet systems.


2020 ◽  
Vol 2 ◽  
pp. 1-1
Author(s):  
Jakub Konicek

Abstract. Infographic is a popular term which resonates quite significantly in the world of the Internet for a long time. It became a very often used phrase not only in various forums, blogs, and websites, but also turned into a part of the scientific research presentation and later as a field of study in (not only) cartographic visualization as well. Either, the cartography is no exception. Many cartographers practically used this term and its generally known principles. Nevertheless, principles and its well-known essence are not officially and uniformly defined yet.The paper aims to present the evolution of infographics in time and its intersection and the usage focusing on cartography. The main aim is to figure out trends and milestones which are noticeable from the gradual evolution of infographics. The interests and activities of the professional scientific groups of the International Cartographic Association, as well as the thematic focus of the papers at the annual international conferences, confirm the growing popularity of the professional public.The case study figures out, through practical examples, when infographic has become a valuable part of cartographic creation and subject of study in cartographic research. Based on the available literature, professionally oriented forums and thematically focused articles at the Web of Science, the paper seeks to show an extended view of infographics. According to trendsetters, it is a popular design concept, nevertheless, it is still not given significant scientific attention from a professional point of view.The motivation for this research is to compile an evolution timeline of infographics, describe significant trends and define key milestones influencing its development, especially in the field of practical usage in cartography.


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