Social Aspects of Mobile Technologies on Web Tourism Trend

Author(s):  
Fernando Ferri ◽  
Patrizia Grifoni ◽  
Tiziana Guzzo

This chapter analyzes how the development and use of mobile and Web technologies are changing the way to search information, to plan, to buy, and to travel. The new technologies are changing several aspects of our life, such as the way in which people work, buy, learn, travel, and how they relate to each other, and so on. The tourist sector certainly represents one of the most dynamic markets, able to capture innovations and opportunities provided by the Web, in such a way that gets to be an out-and-out model of e-business. Internet access now is not restricted to personal computer. In fact the use of mobile devices is becoming increasingly important. The chapter’s goal is to analyze social implications of Web applications and mobile devices and how they are improving the attitude of the customers both the fruition of tourism services and to development of sustainable tourism.

2011 ◽  
pp. 1345-1359
Author(s):  
Fernando Ferri ◽  
Patrizia Grifoni ◽  
Tiziana Guzzo

This chapter analyzes how the development and use of mobile and Web technologies are changing the way to search information, to plan, to buy, and to travel. The new technologies are changing several aspects of our life, such as the way in which people work, buy, learn, travel, and how they relate to each other, and so on. The tourist sector certainly represents one of the most dynamic markets, able to capture innovations and opportunities provided by the Web, in such a way that gets to be an out-andout model of e-business. Internet access now is not restricted to personal computer. In fact the use of mobile devices is becoming increasingly important. The chapter’s goal is to analyze social implications of Web applications and mobile devices and how they are improving the attitude of the customers both the fruition of tourism services and to development of sustainable tourism.


2010 ◽  
pp. 896-910 ◽  
Author(s):  
Fernando Ferri ◽  
Patrizia Grifoni ◽  
Tiziana Guzzo

This chapter analyzes how the development and use of mobile and Web technologies are changing the way to search information, to plan, to buy, and to travel. The new technologies are changing several aspects of our life, such as the way in which people work, buy, learn, travel, and how they relate to each other, and so on. The tourist sector certainly represents one of the most dynamic markets, able to capture innovations and opportunities provided by the Web, in such a way that gets to be an out-andout model of e-business. Internet access now is not restricted to personal computer. In fact the use of mobile devices is becoming increasingly important. The chapter’s goal is to analyze social implications of Web applications and mobile devices and how they are improving the attitude of the customers both the fruition of tourism services and to development of sustainable tourism.


Author(s):  
Ewa Janczukowicz ◽  
Ahmed Bouabdallah ◽  
Arnaud Braud ◽  
Stéphane Tuffin ◽  
Jean-Marie Bonnin

Firefox OS is an operating system for mobile devices. It is developed by Mozilla and is based on web technologies. Developed applications are therefore not tied to a given type of hardware. Mozilla works on standardisation of Web APIs, so that the device hardware could be accessed more easily. It also introduced its sign-in system for the Web and furthermore, it wants to redefine the way payments work for mobile applications. Firefox OS is not directly competing with Android and iOS, although it has some common target markets with Android. It could be an opportunity to weaken the iOS and Android duopoly. For now it targets users that don't have smartphones yet and is mostly used on low-end devices. The biggest challenge of Firefox OS is to assure a stable position in the mobile OS ecosystem and to get a large volume of users. Mozilla has an ambition to improve the web and make the web the platform. However developing the Firefox OS and ensuring its important place on the market is difficult because of technological and business limits that will be discussed in this chapter.


Author(s):  
Ewa Janczukowicz ◽  
Ahmed Bouabdallah ◽  
Arnaud Braud ◽  
Stéphane Tuffin ◽  
Jean-Marie Bonnin

Firefox OS is an operating system for mobile devices. It is developed by Mozilla and is based on web technologies. Developed applications are therefore not tied to a given type of hardware. Mozilla works on standardisation of Web APIs, so that the device hardware could be accessed more easily. It also introduced its sign-in system for the Web and furthermore, it wants to redefine the way payments work for mobile applications. Firefox OS is not directly competing with Android and iOS, although it has some common target markets with Android. It could be an opportunity to weaken the iOS and Android duopoly. For now it targets users that don't have smartphones yet and is mostly used on low-end devices. The biggest challenge of Firefox OS is to assure a stable position in the mobile OS ecosystem and to get a large volume of users. Mozilla has an ambition to improve the web and make the web the platform. However developing the Firefox OS and ensuring its important place on the market is difficult because of technological and business limits that will be discussed in this chapter.


2020 ◽  
Vol 9 (1) ◽  
pp. 247-255
Author(s):  
Amine Moutaouakkil ◽  
Samir Mbarki

With the rise of new web technologies such as web 2.0, Jquery, Bootstrap. Modernizing legacy  web systems to  benefit from the advantages of the new technologies is more and more relevant. The migration of a system from an environment to another is a time and effort consuming process, it involves a complete rewrite of the application adapted to the target platform. To realize this migration in an automated and standardized way, many approaches have tried to define standardized engineering processes. Architecture Driven Modernization (ADM) defines an approach to standardize and automate the reengineering process.  We defined an ADM approach to represent PHP web applications in the highest level of abstraction models. To do this, we have used software artifacts as a entry point . This paper describes the extraction process, which permits discovering and understanding of the legacy system. And generate models to represent the system in an abstract way.


Author(s):  
Spyros Panagiotakis ◽  
Ioannis Vakintis ◽  
Haroula Andrioti ◽  
Andreas Stamoulias ◽  
Kostas Kapetanakis ◽  
...  

This chapter at first surveys the Web technologies that can enable ubiquitous and pervasive multimedia communications over the Web and then reviews the challenges that are raised by their combination. In this context, the relevant HTML5 APIs and technologies provided for service adaptation are introduced and the MPEG-DASH, X3Dom, and WebRTC frameworks are discussed. What is envisaged for the future of mobile multimedia is that with the integration of these technologies one can shape a diversity of future pervasive and personalized cloud-based Web applications, where the client-server operations are obsolete. In particular, it is believed that in the future Web cloud-based Web applications will be able to communicate, stream, and transfer adaptive events and content to their clients, creating a fully collaborative and pervasive Web 3D environment.


Author(s):  
San Murugesan

The Web has evolved from its humble beginnings merely as a publishing medium intended for a small group of scientists to a medium of interaction, participation, and collaboration. It has dramatically influenced almost every sphere of our activity and has created paradigm shifts. Encompassing new technologies, business strategies, and social trends, the Web continues to forge many new applications that we had never imagined before or were not previously feasible. It has created new paradigms in business, social interaction, governance, and education. In this chapter, we trace the Web’s continuing evolution and phenomenal strides, outline the features and characteristics of Web 2.0, 3.0, and X.0, and examine their prospects and potential. The ability to recognize new Web technologies for their potential in business, social and educational applications, and the ability to develop and deploy creative applications based on these technologies are the keys to continued success of the Web and our progress and well being.


Author(s):  
Liam R. E. Quin

As custodians of the World Wide Web, the Web Consortium (W3C) is both a leader and a follower. We follow because you can't standardise a process or technology until it is in use. We lead, because we guide the new technologies from technical, business, and social perspectives. The Web has already changed publishing, and we are at the brink of even bigger changes. What happens when Web technologies are good enough to replace existing authoring tools? What happens when the Web includes SVG and MathML and can support typography powerful enough to produce printed books? What happens when electronic books and Web sites converge? We're not quite there yet, but W3C is working in this area, working with commercial publishers, with IPDF and other organizations, listening to industry experts and tool-makers, and gently nudging the Web forward all over the world. The difficulty facing publishers today is how to manage when the Web isn't quite ready. The right question to ask is, how do we make the Web ready? In this session, Liam Quin from the W3C will describe what W3C is doing in its new Publishing Activity, how it will affect you, and how you can get involved.


2014 ◽  
Vol 3 (1) ◽  
pp. 21-32 ◽  
Author(s):  
Yasmin Ibrahim ◽  
Anita Howarth

Mobile technologies such as tablets, iPads, laptops, netbooks as well as mobile phones with internet connectivity and recording features present new challenges to the academy. In the age of convergence and with the encoding of several features into mobile telephony, private spaces of the classroom can be reconfigured through the mediation of technologies. In most cases, existing rules and regulations of higher education institutions do not comprehensively address these challenges. The introduction of new technologies into the classroom has been often framed historically as vital and relevant for a progressive academic society or as part of a national imperative to transform the ways in which the authors access and engage with knowledge. This paper surveys British universities to examine how they govern the phenomenon of recording content through mobile technologies. The results reveal a pervasive use of mobile devices in UK universities and clear divergences in approaches to enacting mobile device-specific policies to govern the usage of these technologies.


2014 ◽  
Vol 3 (4) ◽  
pp. 24-32
Author(s):  
Cristian Bucur

Last decade evolutions on telecommunications changed the way the information is created and presented. New technologies, has allowed the transition from static presentation of information, to a dynamic way, directly involving users. The Web is currently a platform that allows users to interact with each other, to facilitate the exchange of information. Users have become, from mere consumers of information in the online environment, active participants which increases the information content.


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