Toward Smart Heritage

Author(s):  
Stefano Brusaporci

The concept of cultural heritage has evolved over time. In relation to a context where digital technologies and ICT are changing our everyday lives and the way to visualize, experience, and think, the growth of digital heritage poses new issues in the conceptual and operative relationship with real contents. The chapter reflects on the concept of tangible heritage, presents issues in heritage digitalization, and highlights the new relationships that the real dimension and the digital sphere of heritage establish, according to advanced frontiers of mixed heritage. Pressing topics are the matters of interpretation and presentation of heritage, the transparency of digital communication, and the participation of people in cultural content through digital content production, sharing, re-elaboration.

Author(s):  
Stefano Brusaporci

Aim of the article is to reflect on how digital technologies and ICT are changing the way to analyze, visualize, and communicate architectural heritage. In particular, mixed reality apps favor the constant and ubiquitous combination of reality and virtuality. A new kind of advanced heritage grows, characterized by the mix of tangible heritage and digital heritage: Reality enriches with information and virtuality acquires new potentialities with its matching with reality. This process moves from the development of digital informative models made by 3-D and database complex models, characterized by real time manipulability, navigation and interaction. This context renews people's relationship with images, allowing a sort of “visual turn” in built heritage field, where reality reaffirms its centrality, and the digital sphere opens to new opportunities in architectural heritage's studying, computing, experiencing, and valorization. Follows a claim for transparency of information and computer-based visualization.


Author(s):  
M. Hess ◽  
D. Garside ◽  
T. Nelson ◽  
S. Robson ◽  
T. Weyrich

As cultural sector practice becomes increasingly dependent on digital technologies for the production, display, and dissemination of art and material heritage, it is important that those working in the sector understand the basic scientific principles underpinning these technologies and the social, political and economic implications of exploiting them. The understanding of issues in cultural heritage preservation and digital heritage begins in the education of the future stakeholders and the innovative integration of technologies into the curriculum. This paper gives an example of digital technology skills embedded into a module in the interdisciplinary UCL Bachelor of Arts and Sciences, named “Technologies in Arts and Cultural Heritage”, at University College London.


Author(s):  
Y. He ◽  
Y. H. Ma ◽  
X. R. Zhang

“Digital heritage”, as defined in this paper, is the integration of cultural heritage with digitization technology (“cultural heritage + digitization”), and of digital knowledge with research. It includes not only the three conventional aspects of cultural heritage digitization—digital collection and documentation, digital research and information management, digital presentation and interpretation—but also the creation and innovative use/application of the digital content (cultural heritage intellectual property/IP, experiential education, cultural tourism, film and media). Through analysis of two case studies, the Palazzo Valentini in Rome, Italy, and the Old Summer Palace (Yuanmingyuan) in Beijing, China, the paper assesses the concept of “digital heritage” and proposes a conceptual framework to capture recent developments and future prospects with regard to the industry.


2020 ◽  
Vol 12 (4) ◽  
pp. 1666
Author(s):  
Kalliopi Kontiza ◽  
Angeliki Antoniou ◽  
Abdullah Daif ◽  
Susana Reboreda-Morillo ◽  
Maddalena Bassani ◽  
...  

Sustainability in Cultural Heritage (CH) is a complex question that needs to be addressed by a group of experts tackling the different issues. In this light, the present work wishes to provide a multi-level analysis of the sustainability in CH, using as an example a recent European H2020 project (CrossCult) and the lessons learnt from its design, implementation and evaluation. The sustainability of CH has qualitatively changed over the last few years, under the developments in digital technology that seems to affect the very nature of the cultural experience. We discuss sustainability in venues using digital technologies, covering a span of needs of small/unknown and large/popular venues, which try to enhance the visitor experience, attract visitors, form venue networks, etc. Moreover, we explore issues of sustainability of digital content and its re usability through holistic design. Aspects of technology, human networks and data sustainability are also presented, and we conclude with the arguments concerning the sustainability of visitor reflection, the interpretation of social and historical phenomena and the creation of meaning.


2018 ◽  
Vol 20 (4) ◽  
pp. 1-16 ◽  
Author(s):  
Nadim Akhtar Khan ◽  
S. M. Shafi ◽  
Humma Ahangar

The potential of digital technologies in safeguarding and preserving valuable assets have been established over time, predominantly in preserving our increasingly threatened heritage. Technological advancements in digitization and preservation aspects in the form of more sophisticated digitization gadgets have resulted in the practical implications of many digital preservation initiatives. The article discusses the concept of cultural heritage and need of digital preservation for managing and distributing cultural heritage collections through cooperative endeavors. It highlights the importance of incorporating technological advancements for managing effective and long-term cultural preservation projects. It points out various challenges concerning digital preservation initiatives for cultural heritage including financial, technical, policy guidelines, legal aspects and metadata concerns. The article further discusses some important digital preservation projects for managing Cultural Heritage and lists detailed features under each initiative for addressing various challenges.


2005 ◽  
Vol 24 (3) ◽  
pp. 130 ◽  
Author(s):  
Jyi-Shane Liu ◽  
Mu-Hsi Tseng ◽  
Tze-Kai Huang

<span>Building digital heritage requires substantial resources in materials, expertise, tools, and cost. Government and university projects are limited in the time and space they can devote to covering even a small part of the world’s heritage. The preservation coverage problem is most serious in areas where sources of intellectual and cultural heritage may diminish or disappear over time. A central notion that helps resolve these issues is to make it easier for digital technology to reach sources of valuable heritage. The authors propose an approach to exploit noninstitutional resources for wider participation and inclusion in digital-heritage endeavors. The approach attempts to copy the techniques of institutional digital-heritage work while bringing together noninstitutional resources and providing standard practice.</span>


2021 ◽  
Vol 7 (1) ◽  
pp. 4-18
Author(s):  
Joan Condell ◽  
Niall McShane ◽  
Jorge Avlarez ◽  
Alan Miller

   Our relationship with cultural heritage has been transformed by digital technologies. Opportunities have emerged to preserve and access cultural heritage material while engaging an audience at both regional and global level. Accessibility of technology has enabled audiences to participate in digital heritage curation process. Participatory practices and co-production methodologies have created new relationships between museums and communities, as they are engaged to become active participants in the co-design and co-creation of heritage material. Audiences are more interested in experiences vs services nowadays and museums and heritage organisations have potential to entertain while providing engaging experiences beyond their physical walls. Mixed reality is an emerging method of engagement that has allowed enhanced interaction beyond traditional 3D visualisation models into fully immersive worlds. There is potential to transport audiences to past worlds that enhance their experience and understanding of cultural heritage.


Author(s):  
D. Volkov

The article proves the need to "return" the state to the economy in order to implement digital mobilization and form a new mechanism of public administration, including the article analyzes the key conditions for Russia’s transition to the path of "advanced development", reveals not only the content of the levels of the digital sphere, but also its end-to-end digital technologies, all the challenges and threats generated by the development of the digital economy, examines the need and possibility of Russia’s movement to the sixth technological order, provides an algorithm for the transition to the phase of a new long wave (the big or Kondratiev cycle).


2019 ◽  
Vol 4 (4) ◽  
pp. 265-268
Author(s):  
MICHEL LASCARIS

Living with water. The Dijkenkaart of the Netherlands De Cultural Heritage Agency made an interesting digital map (in GIS) of all the dikes in the Netherlands. This was possible by using existing digital maps, but new research was necessary to make this general overview. There was discussion about the dating of dikes, because dikes can be of medieval origin, but were adjusted over time. Besides dikes, researchers find GIS and historical information on poldermills, kolks, reclamations and pumping stations. That is why this map is called ‘Living with water’, because this information can help addressing new challenges in climate adaptation strategies dealing with water. Everyone can take a look, or download the map in GIS, on www.cultureelerfgoed.nl/onderwerpen/bronnen-en-kaarten/overzicht/levenmet-water-kaart.


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