The Longitudinal Study of Highly-Impact-Technology Enterprises in the ICT Industry

2014 ◽  
Vol 22 (4) ◽  
pp. 54-74 ◽  
Author(s):  
Hsi-Yin Yeh ◽  
Mu-Hsuan Huang ◽  
Dar-Zen Chen

Patent citation can be viewed as an indicator for technical impact and technical invention. Highly cited patents represent the “prior art” of many issued patents and are likely to contain significant technological advances. Enterprises that produced these highly cited patents may influence industrial technological development. Because the technologically intensive industries require technology innovation to constantly adapt to the changing environment, any enterprises can disrupt the market and produce high impact technologies. This study aims to explore highly cited technologies in the ICT industry and uses social network analysis and knowledge-based characteristics to investigate the transitions of highly-impact-technology enterprises. The longitudinal analysis of technological leaders examines competitive tendency in specific fields to anchor the positions of the enterprises. This study proposes a different viewpoint to analyze highly-impact-technology enterprises based on social network perspective and knowledge-based characteristics.

2021 ◽  
Author(s):  
Vickey Simovic

The Canadian Smart Cities Challenge enabled municipalities across the country to reflect on how smart city technology can be used to solve their unique community challenges, embrace the possibility of impactful projects, create collaborations, and create a suite of digital tools. This paper analyses whether governments can be catalysts in adopting circular economy thinking in the age of digital innovation. In reviewing the SCC applications, five proposal submissions were analysed in depth against a circular economy framework. Recommendations for further development in smart city thinking centre around future Smart Cities Challenges, and building circular assumptions into the challenge questions, whereby ensuring circular principles are a priority for municipalities as they continue to grow and adapt to smart city technological advances. Key words: Smart Cities Challenge, circular economy, smart city technology, innovation, sustainable,​ ​reuse, sharing, remanufacturing and repurposing


Author(s):  
Naoufel Khayati ◽  
Wided Lejouad-Chaari

In this paper, we present a distributed collaborative system assisting physicians in diagnosis when processing medical images. This is a Web-based solution since the different participants and resources are on various sites. It is collaborative because these participants (physicians, radiologists, knowledgebasesdesigners, program developers for medical image processing, etc.) can work collaboratively to enhance the quality of programs and then the quality of the diagnosis results. It is intelligent since it is a knowledge-based system including, but not only, a knowledge base, an inference engine said supervision engine and ontologies. The current work deals with the osteoporosis detection in bone radiographies. We rely on program supervision techniques that aim to automatically plan and control complex software usage. Our main contribution is to allow physicians, who are not experts in computing, to benefit from technological advances made by experts in image processing, and then to efficiently use various osteoporosis detection programs in a distributed environment.


2021 ◽  
Vol 5 (2) ◽  
pp. 153
Author(s):  
Khotibul Umam ◽  
Abdul Muhid

Technological development has changed human life style. Child's world that was once filled with traditional games has now been eroded by technological advances. Nowadays online games that replace traditional games are not only favored by children, almost all levels of human age like playing online games. But behind it all there is a negative impact that haunts its users. This study aims to reveal the negative side of using online games from the point of view of Islam and Islamic Psychology. The technique used is literature review by compiling some previous articles. The results showed that excessive use of online games will give a bad impact on the physical and psychological users, such as visual impairment, sleep disturbance, addiction, violence and stress. The use of online games is also considered more disadvantage than the benefits and it’s seen as an activity that wastes time, and it is prohibited in Islam.


2013 ◽  
pp. 976-996
Author(s):  
Larry S. Tinnerman ◽  
James Johnson

Technological communication advancements in recent years, including, but not limited to, the Internet, cell phones, PDAs and texting, have changed communication, accessing information, and doing business. Unfortunately, education has often lagged behind in the effective implementation of these technological advances. This chapter examines one technological development that has the potential to change the higher educational landscape. The use of online social networking tools can be used to help establish connections student to student, student to faculty, faculty to student and faculty to faculty. These tools can be used to encourage scholarly collaboration in a constructivist manner that builds upon the social learning theories of Albert Bandura and Lev Vygotski.


Author(s):  
Lee Allen ◽  
Denise L. Winsor ◽  
Sally Blake

Technology has and does influence the social-cultural development of any population. Some see environment, social, cultural, or philosophical factors as the catalyst for the concept of child and technology innovation. Others view the concept of child and technology as the catalyst for change in social-cultural environments. In order to better understand the relationship of child and technology in a historical context, we must first understand the historical significance of technologies’ influence on culture and the development of child as a social influence. Often, as technological advances increase, the generation gap grows, as the concept of child changes to become a driving influence on educational environments. This chapter provides the historical context for the changing educational power structures influenced by technology and how the role of child has evolved from that of a small adult to a major social-cultural influence through the innovations of technology.


2011 ◽  
pp. 1130-1139
Author(s):  
Adams Bodomo

At the beginning of the 21st century, we are faced with an age of rapid technological development in information and communication. Issues of educational reform have never been more urgent than now. One of the major challenges is how to design our educational system, in general, and our methods of instruction, in particular, to produce graduates who are better prepared to take up jobs in a knowledge-based environment characterized by a pervasive use of information communications technology (ICT). ICTs, especially modern digital ones, include various types of computers; digital cameras; local-area networking; the Internet and the World Wide Web; CD-ROMs and DVDs; and applications such as word processors, spreadsheets, tutorials, simulations, e-mail, digital libraries, computer-mediated conferencing, videoconferencing, and virtual reality (Blurton, 1999). Four main features of these modern digital ICTs make them stand out as very useful educational tools. These are integration of multimedia, flexibility of use, connectivity, and interactivity (Blurton, 1999). The main focus


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