scholarly journals Integration Definition Methods to Support Product Design for Assistive Technology

2014 ◽  
Vol 945-949 ◽  
pp. 434-437
Author(s):  
Maria Lucia Miyake Okumura ◽  
Osíris Canciglieri ◽  
Teófilo Miguel de Souza ◽  
Robert I.M. Young

Integrated Product Development Process (IPDP) oriented for Assistive Technology (AT) usually engages multidisciplinary areas for design development. The involvement of professionals from different areas contributes to strengthening the IPDP phases, but a major barrier is the correct interpretation and understanding of the information shared by them, which allows the addressing of the product’s requirements and the feeding of the design structure. This paper aims to outline the first steps of the IPDP oriented for TA using the Integrated Definition Methods (IDEF) tool applied to a device design to assist in the training of athletes with visual disabilities. This step of the process focused on Object-Oriented Design Method (IDEF4) and Ontology Capture Method (IDEF5) from IDEF family. The result shows that through the use of the IDEF method oriented for the design of an AT product, the information sharing and the design global aspect to all team members was favored, promoting better communication.

Author(s):  
Victoria Austin ◽  
Cathy Holloway ◽  
Ignacia Ossul Vermehren ◽  
Abs Dumbuya ◽  
Giulia Barbareschi ◽  
...  

The importance of assistive technology (AT) is gaining recognition, with the World Health Organisation (WHO) set to publish a Global Report in 2022. Yet little is understood about access for the poorest, or the potential of AT to enable this group to participate in the activities of citizenship; both formal and informal. The aim of this qualitative study was to explore AT as mediator of participation in citizenship for persons with disabilities who live in two informal settlements in Freetown, Sierra Leone (SL). The paper presents evidence from 16 participant and 5 stakeholder interviews; 5 focus groups and 4 events; combining this with the findings of a house-to-house AT survey; and two national studies—a country capacity assessment and an informal markets deep-dive. Despite citizenship activities being valued, a lack of AT was consistently reported and hindered participation. Stigma was also found to be a major barrier. AT access for the poorest must be addressed if citizenship participation for persons with disabilities is a genuine global intention and disability justice is to become a reality.


2008 ◽  
Vol 44-46 ◽  
pp. 595-600
Author(s):  
Xiao Ming Qian ◽  
Dun Bing Tang

In this paper a simulation algorithm for concurrent product development process (CPDP) is presented based on Design Structure Matrix (DSM). An aggregate DSM is used to model the CPDP. To simulate the influence on the process of the time limit and the resource competition, the schedule and resource model are established. A method is also advanced to handle task delay. At last a case is used to validate the simulation algorithm and to show the influence on the process of task duration and resource.


2020 ◽  
Author(s):  
Ma. Mercedes T. Rodrigo ◽  
Jaclyn L. Ocumpaugh ◽  
Danna Aduna ◽  
Emily Tabanao ◽  
Kaśka Porayska-Pomsta ◽  
...  

Filipino learners’ lack of English language proficiency is a major barrier to higher education opportunities and participation in high-value industries. Computer-based learning systems have the potential to increase educational quality, equity, and efficacy in the Global South. However, a key challenge is to design systems that are developmentally and socio-culturally appropriate and engaging for the target learners. In this paper, we describe the design, development, and preliminary testing of Ibigkas!, a collaborative, mobile phone-based game designed to provide phonemic awareness and vocabulary building support to Filipino learners aged 10-12. Cite as Rodrigo, M.M.T., Ocumpaugh, J., Diy, W.D., Moreno, M., De Santos, M., Cargo, N., Lacson, J., Santos, D., Aduna, D., Beraquit, J.I., Bringula, R., Caparros, M.R.M., Choi, A.T., Ladan, S., Lim, J., Manahan, D.M.A., Paterno, J.M.G., Saturinas, K., Tabanao, E., Tablatin, C., Torres, J., Porayska-Pomsta, K., Olatunji, I., Luckin, R. (2019) Ibigkas!: The Iterative Development of a Mobile Collaborative Game for Building Phonemic Awareness and Vocabulary. Computer-Based Learning in Context, 1(1), 28-42. DOI: 10.5281/zenodo.4057282


2021 ◽  
Vol 2083 (3) ◽  
pp. 032057
Author(s):  
Shicong Lin ◽  
Xin Tang ◽  
Wanlin Lu ◽  
Zehui Liu

Abstract UAV-borne missile is effective weapon to attack enemy ground targets. It is expensive, costly and difficult to live-fire drill. Using virtual training instead of actual training can greatly improve the training efficiency and the combat effectiveness. The article regards the operation training of a certain type of UAV-borne missile shooting training as the research object, based on the development of a visual simulation system for UAV-borne missile, uses the object-oriented design method to design a virtual training system based on LabVIEW. The system can realize the shooting operation training of trainees in a virtual environment, and achieve the goals of reduce training costs; improve training efficiency and shorten training period.


2020 ◽  
Vol 15 (2) ◽  
pp. 48-58
Author(s):  
I Kadek Dwi Noorwatha ◽  
Putu Ari Darmastuti ◽  
Ni Luh Kadek Resi Kerdiati

This research is a fundamental research that seeks to formulate an interior design method based on local culture and the industrial revolution 4.0 called 'Rachana Vidhi'. The research problem arises from the urgent need for the formulation of an ideal interior design method, which combines the development of local culture, the needs of the interior design industry and implements the spirit of the industrial revolution 4.0. The research method uses a qualitative document study approach specifically with the systematic review method, which is combined with the comparative method. The reseach results of the 'Rachana Vidhi' method have been discussed using the basic framework of the stages of the HDII professional organization as a synergy between academics and professional organizations. The method also balances knowledge and abilities between academics and practitioners with the 'research based design' paradigm. In the context of cultural development, the interior design method 'Rachana Vidhi' has been filled in at the ‘Predesain’ stage especially at step no. 15 Cultural Exploration, as part of the drafting of interior design concepts. Synergy with the industrial revolution 4.0 on the interior design method 'Rachana Vidhi' is applied to the stages of Input, Design, Conceptual Design and Design Development. Industrial revolution 4.0 application used is for insight searching, data collecting and modeling.


Author(s):  
Cheol-Young Kim ◽  
Namkug Kim ◽  
Yeongho Kim ◽  
Suk-Ho Kang ◽  
Peter O’Grady

Abstract Although Concurrent Engineering can offer substantial benefits, and hence many companies take a strong interest in the collaborative approach, it is not yet clear how it can best be implemented, particularly for a geographically distributed Concurrent Engineering team that may be using a disparate range of computer systems. The recent rise in the number connected to the Internet would offer the possibility of using Internet standards to allow for collaboration over the Internet. Central to the use of Internet standards for Concurrent Engineering is the key area of transmitting and viewing CAD and engineering information, and of communication between team members. This paper is concerned with addressing this issue and describes the how 3D CAD files can be viewed, and engineering information exchanged, by geographically distributed team members in an interactive manner using Internet standards. In particular this paper is concerned with the issue of storing STEP data so that it can be retrieved efficiently, how this data can be converted from STEP data to the Virtual Reality Modeling Language (VRML) to allow the product to be viewed in interactive 3-D on a wide number of platforms using the Internet, and is concerned with the issue of how team members can markup the VRML worlds, with other team members being able to examine the markup comments of others. An algorithm for converting STEP data to VRML is described and an overview of the implementation of this approach, in a system called CyberView, is given. The result of this is that users from disparate functions, on a wide variety of platforms, can view products in interactive 3-D through the Internet, can comment on aspects of the design, and can examine the markup comments of other team members on particular aspects of the design. Such an approach offers the promise of improved communication and hence for enhancing the product development process.


Author(s):  
Dita Andansari ◽  
Nadya Aglisyifa

ABSTRAK  Perkembangan desain dan produk membuat terbentuknya berbagai variasi produk. Semakin banyak pula kebutuhan orang-orang akan produk yang sesuai dengan keinginannya. Produk yang diinginkan pastinya produk yang inovatif, sesuai kebutuhan, dan tidak lupa desain yang menarik. Fungsi dan desain produk selalu berdasarkan konsumen atau pengguna produk. Begitu pula meja tamu yang memiliki berbagai macam jenis. Meja tamu merupakan salah satu produk yang selalu ada diberbagai macam tempat. Baik di rumah, kantor, maupun sekolah. Dalam laporan tugas akhir yang berjudul “Desain Meja Tamu PT Buran Nusa Respati” ini di desain khusus untuk PT Buran Nusa Respati yang didesain khusus dengan kebutuhan penggunanya. Nantinya diharapkan produk ini dapat menjadi inspirasi sekaligus alternatif baru dalam pengembangan desain mebel khususnya bagian meja tamu dalam dunia industri mebel. Dengan metode perancangan yang sudah dilakukan diantaranya yaitu pengumpulan data, analisis, alternatif desain, pengembangan desain dari alternatif terpilih, serta desain akhir. Sehingga dihasilkanlah desain meja tamu untuk PT Buran Nusa Respati. Kata Kunci: Meja Tamu, Desain Mebel, Kantor   ABSTRACT  Development of design and product make form of various products. More needs of people for products that based on what they need. They absolutely need innovative product, based on needs, and not to mention an interesting design. Function and design of a product always based on consumer and user of product. Similarly, the coffee table has a variety of types. Coffee table is one of a product that always at any places. Such as house, office, even school. In this final project report that titled as “Design of Coffee Table for PT Buran Nusa Respati” is design specially for needs of the user. Later writer hoped this product can be an inspiration as well be a new alternative for development wood design especially for coffee table in wood industrial. With this design method that already done which are gathers data, analysis, alternatives design, design development from chosen alternative design, and final design. With that result is a coffee table for PT Buran Nusa Respati. Keywords: Coffee Table, Wood Design, Office


Author(s):  
Daniel E. Whitney ◽  
Qi Dong ◽  
Jared Judson ◽  
Gregory Mascoli

Abstract Recently, a large automobile company implemented a Knowledge-based Engineering (KBE) application to help design an engine component. While the KBE developers aimed to facilitate a single engineer’s ability to design this component using only the KBE application, it can be shown that in fact this component’s design is tightly coupled to that of several others. Can KBE handle situations like this? How common are they? To address these and other questions, Design Structure Matrix (DSM) models were made of this component at three levels: system interactions, assembly of the component, and individual parts. The size, row names, and internal entries of these matrices were compared to matrices constructed from several conventional written design guides and a flowchart of the KBE application. In each case, the DSM contained more rows or more matrix entries per row, especially at the system interaction level. Since the DSMs were constructed by interviewing experienced engineers, one implication is that while low-aggregation information may be documented, system level information at this company mostly resides in people’s heads. An informal measure of “knowledge content” based on the number of matrix entries per row was shown to be consistent with similar measurements made on DSMs obtained by several other researchers. These results indicate some of the scope and complexity challenges that KBE faces.


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