The Draw of Chinese Children 2D Body Template Based on Cero

2014 ◽  
Vol 971-973 ◽  
pp. 983-987
Author(s):  
Tie Cheng Zhang

In order to implement Ergonomics analysis uesd the model of Chinese Minors 2D body template in the design process. Model 2D body in Creo has been studied, According to human dimensions of Chinese minors. Detailed illustrate the process and precautions of model 2D body template in Creo, Using 2D templates inspect the Ergonomics issue in school desks and chairs as a case study.

2016 ◽  
Author(s):  
◽  
Suining Ding

As a new paradigm in healthcare design in the 21st century, evidence-based design (EBD) has played a critical role in the changing hospital architectural design process and shaping new images of hospital architecture. Evidence-based design is research informed, and its results affect not only patients' clinical outcomes but also medical facility operational efficiency and its staff retention and satisfaction. This research investigated how EBD was implemented in hospital architectural design and how traditional design process was modified to incorporate credible research evidence through a case study at Grand River Hospital in the United States. This study took a qualitative approach with grounded theory methodology. The methods used for this research were multiple sources of data collection through document reviews, observations, and interviews. Findings revealed that the investigation for EBD needs to focus on environment-behavior studies especially in the development of explanatory theory. This study also recommended a modified cyclical design process model for integrating EBD. This redefined design process model requires collaborations with all stakeholders by adding visioning sessions, multiple design charrettes, mock-ups, and the functional performance evaluation to help to implement research evidence and make design decisions to achieve the best possible outcomes.


Author(s):  
YOKO ISHINO ◽  
YAN JIN

Knowledge management has recently become the focus of public attention in business and engineering. Because knowledge acquisition is situated in the upstream of knowledge management, capturing knowledge is an important step for enterprises to achieve successful knowledge management. We focus on how engineers solve their design problems under given design contexts and propose a novel model and methods to capture knowledge from engineering design processes. Our goal is to acquire know-how knowledge without disrupting the normal design process. A three-layer design process model is introduced to represent generic design processes, and a grammar and extended dynamic programming (GEDP) method is developed based on the process model. GEDP adopts the grammar approach and EDP to automatically identify meaningful clusters, called operations, from primitive design events. Our approach is evaluated through a case study of designing a double-reduction gear system.


Author(s):  
Yong Zeng ◽  
Baiquan Yan ◽  
Bo Chen ◽  
Shengji Yao

This paper presents a mathematical model for understanding the factors that lead to a creative design, using the axiomatic theory of design modeling. This mathematical model provides the dynamic mechanism underlying the creative design process: design governing equation. It is pointed out that there may exist a chaotic motion behind the design process because of the nonlinearity of the design governing equation. Based on the recursive-logic based design process model for solving this equation, three routes to creative design are given. A case study from a patent and a software experiment are used to verify the presented mathematical theory.


2013 ◽  
Vol 5 (10) ◽  
pp. 499-504
Author(s):  
Rashdan Bin Rashid

Studies on developing models for e-retail implementation for consumer co-operative business are very scarce. Co-operative businesses appear to be anxious about going into online retailing since Malaysian Internet shopping is still new, customers are not very familiar and skeptical towards online shopping. Consequently a case study (participant observation) will be undertaken in this study to accomplish main aim in implementation Content Management System (CMS) in developing design process of consumer co-operative website. Web design process model by Kiatruangkrai et al. (2010) and Goi(2007a) have been the foundation guideline in designing the website. Package selection web based application has been used in design stage which can easily help non professional web developer to design their online shopping website. As a conceptual paper, this research is limited to literature and prior research. It offers the benefit to new direction for further research on web design process model. This paper provides researcher with a proposed model of web design process. The proposed model should also be tested in relation with e retail business.


Author(s):  
C. Kong ◽  
L. Zhang

Abstract. As digital technologies are becoming gradually integrated into museums and the preservation of intangible cultural heritage (ICH), museums and the exhibitions of ICH are becoming more attractive and flexible. However, digital technologies may also bring some problems, such as cultural alienation. The participation of the inheritors and communities of ICH in the design of digital exhibitions could reduce such problems. The main contribution of this paper is a co-design process model for digital exhibitions of ICH. The study was conducted by the project, “Warm Inheritors Digital Diabolo”, which aimed to enhance the digital experience of diabolo by using virtual reality technology to implement interactive digital storytelling techniques. This project involved both designers and inheritors to realize the principle of respectful design. The results demonstrated the crucial role of inheritors and communities in the design process. This paper also offers some design recommendations.


2020 ◽  
Vol 15 ◽  
Author(s):  
Jin Li ◽  
Xingsheng Jiang ◽  
Jingye Li ◽  
Yadong Zhao ◽  
Xuexing Li

Background: In the whole design process of modular fuel tank, there are some unreasonable phenomena. As a result, there are some defects in the design of modular fuel tank, and the function does not meet the requirements in advance. This paper studies this problem. Objective: Through on-the-spot investigation of the factory, a mechanical design process model is designed. The model can provide reference for product design participants on product design time and design quality, and can effectively solve the problem of low product design quality caused by unreasonable product design time arrangement. Methods: After sorting out the data from the factory investigation, computer software is used to program, simulate the information input of mechanical design process, and the final reference value is got. Results: This mechanical design process model is used to guide the design and production of a new project, nearly 3 months ahead of the original project completion time. Conclusion: This mechanical design process model can effectively guide the product design process, which is of great significance to the whole mechanical design field.


Author(s):  
Marierose Van Dooren ◽  
Valentijn Visch ◽  
Renske Spijkerman ◽  
Richard Goossens ◽  
Vincent Hendriks

Personalization, the involvement of stakeholders in the design process, is often applied in serious game design for health. It is expected to enhance the alignment of a game to the preferences and capacities of the end-user, thereby increasing the end-user’s motivation to interact with the game, which finally might enhance the aimed-for health effects of the game. However, the nature and effect of personalization have never been systematically studied, making assumptions regarding personalization ungrounded. In this literature review, we firstly provide a proposal of our Personalized Design Process-model, where personalization is defined as stakeholder involvement in the Problem Definition-, Product Design- and/or Tailoring Phase. Secondly, we conducted a systematic literature review on this model, focusing on health and its effects. In this review, 62 of the 2579 found studies were included. Analysis showed that a minority of the studies were of methodologically higher quality and some of these tested the health effect by contrasting tailored versus non-tailored games. Most studies involved stakeholders in the Tailoring Design Phase. Therefore, we conclude that involving stakeholders in the Tailoring Phase is valuable. However, to know if personalization is effective in the Product Design- and the Problem Definition Phase, more studies are needed.


Author(s):  
Tetsuo Tomiyama

Abstract This paper proposes a new design process model that unifies theoretical results of General Design Theory (GDT) and empirical findings obtained from design experiments. It first reviews the design process models that were developed within theoretical work on GDT. Then, we describe experimental work on design based on protocol analysis, which resulted in a cognitive design process model from which further a computable design process model was derived. While these experimental results are supposed to support the theoretical conclusions obtained from GDT, we could also find out incompatibilities. We then propose a new design process model, called the refinement design process model, that can unify both theoretical results of GDT and experimental finding obtained from design experiments. The refinement model has better agreements with experimental findings and suggests various issues as a guiding principle to develop a future, advanced CAD system that helps a designer to focus on functional information. We propose and illustrate the concepts of such an advanced CAD system equipped with intensive design knowledge, called a computational framework for knowledge intensive engineering.


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