Media Firms

2021 ◽  
pp. 15-30
Author(s):  
Sathya Prakash Elavarthi ◽  
Sunitha Chitrapu
Keyword(s):  
2004 ◽  
Vol 48 (1) ◽  
Author(s):  
Stefan Krätke

Urban economies in Germany. Cluster potential and global interconnections. Urban economies are the leading locational centres of corporate headquarters, advanced producer services, the media sector, research and development, particular “knowledge-intensive” activity branches of the economy and innovative industrial growth sectors. The urban regions might be characterized as heterogenous agglomerations of economic activities, which include a number of sub-economies with different functions and forms of organisation.The urban regions’ economic potential reveils specific differences with regard to the large urban economic centres in West- and East-Germany. The different positions of particular urban economic centres in Germany and Europe as ancoring points of global firms’ organizational networks are being indicated with regard to global service providers and global media firms, emphasizing the global interconnections as an important development factor particularly in the metropoles of the urban system.


2014 ◽  
Vol 10 (2) ◽  
Author(s):  
Francisco Sánchez Montesinos ◽  
Daniel Arias Aranda
Keyword(s):  

2018 ◽  
Vol 15 (3) ◽  
pp. 214-235
Author(s):  
María Victoria-Mas ◽  
Ivan Lacasa-Mas ◽  
Frederic Marimon
Keyword(s):  

2015 ◽  
Vol 11 (1) ◽  
pp. 26-38
Author(s):  
Susan White

Synopsis Groupon, an online coupon company, was one of many companies that considered an initial public offering (IPO) during what might be a second technology/internet/social media IPO boom in 2011. Some companies chose to postpone their IPOs, while others took advantage of the media attention focussed on technology companies, and in particular, social media firms. Should investors hop on the tech IPO bandwagon, or hold off to better evaluate the long-term prospects of tech companies, and in particular social media companies? Would the valuation of Groupon justify an investment in IPO shares? Research methodology The case was researched from secondary sources, using Groupon's IPO filing information, news articles about the IPO and industry research sources, such as IBIS World. Relevant courses and levels This case is appropriate for an advanced undergraduate or MBA corporate finance or investment elective. Most introductory finance classes do not have the time to cover later chapters in a finance textbook, where information about IPOs is generally found. It could also be used at the end of a core finance course, where the instructor wanted to introduce this topic through a case study of a hard-to-value internet-based company to illustrate the difficulties in setting IPO prices. The case could also be used in an equity analysis class, an entrepreneurial finance class or an investment class, to spur discussion about valuing an internet company and choosing appropriate investments for pension fund investing. This case could also be used in a strategy class, focussing on the five forces question, and eliminating the valuation question. Theoretical basis There is a great deal of literature about IPOs and their long-term performance. An excellent source is Jay R. Ritter's research, http://bear.warrington.ufl.edu/ritter, which has a longer time period and more data than could be contained in this case. IPO puzzles include persistent undervaluing of IPOs; in other words, the offer price is lower than, and sometimes substantially lower than, the first day close price. A second issue is the generally poorer long-run performance of companies after their IPO when compared to similar firms that did not do an IPO.


2019 ◽  
Vol 1 (2) ◽  
pp. 14-30
Author(s):  
James P. Gleason ◽  
Paul Clemens Murschetz

Media entrepreneurship is a growing area of research in media business studies. Online interactivity is a relevant driver because of opportunities it provides for entrepreneurs to deliver value directly and inexpensively to target customers. This article presents online interactivity as an under-researched factor in studying digital media entrepreneurship, and used a three-dimensional view of interactivity: intrinsic attribute of communication technology, consistent part of a social interaction, and process of subjective user perception. It finds online interactivity adds value to media firms by increasing audience engagement, hence reducing costs of interaction between media firms and audiences. This research can help to understand levels of environmental pressure for innovation, the organizational and entrepreneurial need to properly act on innovation, the need for strategic choice and decision-making by media firms to initiate and sustain activities of product and process innovation, and the impacts of up- and downstream practices for innovation success of media organizations.


2019 ◽  
Vol 5 (2) ◽  
pp. 205630511984752 ◽  
Author(s):  
Jonathan Sterne ◽  
Elena Razlogova

This article proposes a contextualist approach to machine learning and aesthetics, using LANDR, an online platform that offers automated music mastering and that trumpets its use of supervised machine learning, branded as artificial intelligence (AI). Increasingly, machine learning will become an integral part of the processing of sounds and images, shaping the way our culture sounds, looks, and feels. Yet we cannot know exactly how much of a role or what role machine learning plays in LANDR. To parochialize the machine learning part of what LANDR does, this study spirals in from bigger contexts to smaller ones: LANDR’s place between the new media industry and the mastering industry; the music scene in their home city, Montreal, Quebec; LANDR use by DIY musicians and independent engineers; and, finally, the LANDR interface and the sound it produces in use. While LANDR claims to automate the work of mastering engineers, it appears to expand and morph the definition of mastering itself: it devalues people’s aesthetic labor as it establishes higher standards for recordings online. And unlike many other new media firms, LANDR’s connection to its local music scene has been essential to its development, growth, and authority, even as they have since moved on from that scene, and even as the relationship was never fully reciprocal.


2003 ◽  
Vol 20 (3) ◽  
pp. 77-105 ◽  
Author(s):  
Monique Girard ◽  
David Stark
Keyword(s):  

2017 ◽  
Vol 20 (2) ◽  
Author(s):  
María-José Baños-Moreno ◽  
Juan-Antonio Pastor-Sánchez ◽  
Rodrigo Martínez-Béjar

The purpose of this article is to know the current interactivity options in online newspapers. To do this, we analyze the concept of (structural) interactivity and establish a measuring tool based on some previous methodologies. This model includes a classification of newspapers into stages of development. In this way, we provide a tool, which allows media firms to know the degree of interactivity in newspapers, assessing what dimensions and parameters are being incorporated. It was applied to a sample of 21 online newspapers. Results show poor implementation of participation and customization options. There is a niche to be covered by sections of user-generated content and closer collaboration journalists-citizens. It will require a real adaptation to the new possibilities of interaction with readers at different levels of involvement and participation. The majority of newspapers are classified in a digital stage and some of them are close to the multimedia phase.


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