scholarly journals Lexicons, Literacies and Design Futures

2020 ◽  
pp. 114-149
Author(s):  
Andrew Morrison ◽  
Nina Bjørnstad ◽  
Einar Sneve Martinussen ◽  
Bjørn Johansen ◽  
Bastien Kerspern ◽  
...  

As the world in which we live becomes more complex and contested, economically and politically but also in terms of rapid and long-lasting environmental change, design education faces new demands and challenges. We frame and situate these in terms of what we call “design futures literacies.” At stake in such a framing is a rethinking of design’s priorities in the context of climate change and resource use and reuse in futures that are uncertain, contingent and emergent. The article positions design as having shifted away from a techno-modernist design solutionism and to how it may engage in shaping futures through experimentation and exploration in the critical and productive engagement with techno-cultural life. These arguments are located within the prior experience of the transdisciplinary team of co-authors as well as a European level project between four leading design universities. The article takes up their first work package on the co-creation of a Lexicon for Design Futures Literacies and early experimentation towards generating resources and experience for its wider use. The article addresses the largely under articulated relations between language and design (from lexis to discourse). First, we present the development of an alphabetic, lexical semantic set and core grouping of design and futures terms. This vocabulary, drawn from a range of sources and experiences, is linked to the design of a related lexically centred card game. Second, the focus on vocabulary was extended to a section on situating lexis in cultural historical contexts, 3-dimensional haptic form giving and the language of abstraction. This was achieved via reference to a design narrative fiction experiment on emerging technologies and a historical costume annotation project as a prompt for making connections between items from the lexicon and modelling abstract forms in clay. Third, in collaboration with a government ministry and a design council, students developed four future digital urban living scenarios with trust as their central focus. “Languaging” the future was embodied in physical scenarios open to the public, connected to a professional seminar and to international research events where verbal descriptions, explanations and reflections were voiced by the students alongside their educator-researcher. The article closes with suggestions that there is further opportunity for attention to lexis and multimodal discourse modes in shaping design futures literacies, within and across the project but also in practice, in policy and for and as design pedagogy.

Author(s):  
Stephanie L. Derrick

From the time of his BBC broadcasts and The Screwtape Letters the name of C. S. Lewis was trusted by many. In both Britain and America the public knew him as an Oxford don, Christian apologist, and fiction writer. He was a sensation during the war and his Christian writings continued to find a market during his lifetime. Mid-century British and American Christians praised much of the same things in Mere Christianity and used it in similar ways. In both countries, Lewis benefited from a thriving periodical and print culture. Thousands of Americans responded enthusiastically to Lewis. However, shallow knowledge of British intellectual and cultural life meant that his works were less critically engaged; his person and books were made to fit American expectations. He was understood to be the contrarian persona he presented, and his embattled self-presentation was taken up with gusto by American critics.


Author(s):  
Juan Carlos Márquez Cañizares ◽  
Juan-Carlos Rojas

"The use of VR technology within education is an area that has generated great interest in recent years, so this work follows that trend and contains nuances related to user-centred design education. The objective of this work is to identify students’ perceptions of the use of VR technology for ethnographic research. A group of 20 industrial design students from Tecnologico de Monterrey conducted a field investigation, which included interviews and surveys, using HMD with videos and stereoscopic images of a public park in Monterrey, Mexico. Based on the research and information analysis, areas of opportunity were identified and urban furniture proposals for the public park that place were generated. Once the design process was completed, an evaluation instrument was applied to measure, through statistical analysis, the students' perceptions of their experience using technology in the design process; gender, qualification obtained and the relevance of the technology used was also considered."


2021 ◽  
Vol 2 (2) ◽  
pp. 108-113
Author(s):  
Maya Marselia ◽  
Cita Meysiana

Abstract The purpose of this research is to make a 3D animated video that is used to provide information about the ethics of driving at intersections and roundabouts in accordance with the rules that apply to the public or vehicle users, in order to reduce the level of traffic accidents. The making of this 3-dimensional animated video starts with the initial stage, namely determining the idea, the data collection stage, to designing the storyboard. After that, the modeling, texturing, rigging animating, and rendering stage are carried out, using the Blender and Makehuman applications which then produce several 3-dimensional animated video pieces. After the rendering process is complete, the next stage is final editing by providing text, images, transition effects using the Adobe Premiere Pro application and adding audio as voice over to the story script. The last stage is the final rendering which produces a 3-dimensional animated video in the MP4 file format. Abstrak Tujuan dari penelitian ini adalah pembuatan video animasi 3D yang digunakan untuk memberikan informasi tentang etika berkendara di simpangan dan bundaran sesuai dengan aturan yang berlaku bagi masyarakat atau pengguna kendaraan, agar dapat mengurangi tingkat kecelakaan lalu lintas. Pembuatan video animasi 3 dimensi ini, dimulai dengan tahap awal yaitu penentuan ide, tahap pengumpulan data, hingga perancangan storyboard. setelah itu dilakukan proses modelling, texturing, rigging animating, hingga tahap rendering, dengan menggunakan aplikasi Blender dan Makehuman yang kemudian menghasilkan beberapa potongan-potongan video animasi 3 dimensi. Setelah proses rendering selesai, tahap selanjutnya adalah final editing dengan memberikan teks, gambar, efek transisi menggunakaan aplikasi Adobe Premiere Pro serta menambahkan audio sebagai pengisi suara pada naskah cerita. Tahap terakhir adalah final rendering yang menghasilkan video animasi 3 dimensi dengan format file MP4.


2019 ◽  
Vol 1 (1) ◽  
pp. 82-98
Author(s):  
Márton Szentpéteri

Abstract In his article “Changing the Rhythm of Design Capitalism and the Total Aestheticization of the World” Márton Szentpéteri intends to highlight the most important stages of the accelerating total aestheticization of the world resulting at the contemporary period of neoliberal design culture. In the age of design capitalism, the hegemony of consumption culture is being constantly maintained by a culture industry substantially expressed by and embodied in design. The paper claims that the eminent reason of the crisis of democracy today is rooted in the global society of the designed spectacle with its one-dimensional citizens loosing almost all abilities to recognize and consequently defend their rights and to decrease their alienation from real needs, responsibilities and sensibilities. Democracy is fading due to neoliberal globalization – especially in the case of the commercialization of the public sector. However, the particular role of design in this process has hitherto been neglected or underestimated. Against the trend of fading democracy, different sorts of design activism experimenting with disobedient objects and strategies of critical design point towards a much-awaited rebirth of art in terms of its compensatory power against damages of our lifeworld generated by the modernization process with globalisation in the lead. These endeavours are in harmony with the return of art in terms of emergency aesthetics. This rebirth can also be reinforced by the defence of the values of liberal learning being so much threatened amid a global higher education crisis, and especially by understanding design education in the frameworks of liberal learning rather than vocational training.


Author(s):  
Johann van der Merwe

Design has been described by Bruno Latour as the missing masses, and tellingly as “nowhere to be said and everywhere to be felt” (2005: 73). Traditionally, not only objects, but design’s presence in general has gone largely unnoticed by the public, but that is changing, due, in considerable part, to the ubiquitous presence of computing technology. Design, as representative of unnoticed and neutral objects, is no longer feasible, but design, as a participative presence in the lives of its users, is fast gaining ground in our complex society. Designers are no longer fully in control of the design process, meaning design practice, and as a result design education must change to adapt to the increasing pace at which different social groups are evolving new ways of communicating and living.


2019 ◽  
Vol 15 (1) ◽  
pp. 19-34
Author(s):  
Jim Shorthose

The ‘cultural system’ (Holden, 2006, Retrieved from www.demos.co.uk/publications ) is underpinned by instrumental and institutional values, and this results in a ‘closed conversation’ which does not sufficiently include the public—the participants in local cultural life and the independent creative practitioners who often create such local culture. This article provides a critique of this situation and suggests that by developing more dialogical value—genuinely open conversations between cultural organizations and various local communities, as a cultural outcome in and of itself—the cultural organizations can become more responsive and innovative, greatly enhance their local cultural role, add a dynamic social infrastructural role to their remit and contribute to overcoming the democratic deficit within the cultural system as a whole.


2019 ◽  
Vol 35 (1) ◽  
pp. 70-90
Author(s):  
Pompilia Burcică

In this article Pompila Burcică traces the work and legal conditions in which Hungarian theatre professionals – company directors and actors – operated as a national minority of middle-class status in Greater Romania after 1918. Their attempts at representing Hungarian culture in the public space, as revealed in their business correspondence with the Romanian state, placed theatre professionals not at the vanguard of a collective action on behalf of a minority and its cultural life, but at the forefront of civic engagement and individual private initiative that led to economic recovery and development, thus illustrating the array of civic choices and economic opportunities for minorities holding Romanian citizenship in a nation state. The article focuses on two issues: the work environment for minorities that helped them adjust professionally and negotiate and exert a civic identity in the new nation state; and the degree to which a cultural field such as theatre was actually treated as an economic entrerprise, free of political interference. These civic and economic concerns accounted for the success of these theatre entrepreneurs, operating their businesses under the control of a paternalistic state.


2019 ◽  
Vol 3 (1) ◽  
pp. 36
Author(s):  
Fendi Aji Purnomo ◽  
Firma Sahrul Bahtiar Bahtiar ◽  
Ahzan Miftahudin Zuhri ◽  
Afwan Amirul Muchsinin

<p>Indonesia dewasa ini, budaya pada masyarakat mulai mendapat pengaruh dari budaya asing sehingga budaya yang merupakan peninggalan dari leluhur bangsa mulai terkikis. Salah satunya adalah kebudayaan berupa cerita legenda yang berkembang di daerah masing – masing, sehingga menjadi ironis ketika anak zaman sekarang tidak mengetahui bahkan tidak peduli akan budayanya sendiri. Salah satu cerita legenda yang berkembang yaitu “Tarian Sabuk Janur” yang berasal dari daerah Girimulyo, Karanganyar yang kental menceritakan tentang kearifan dan keramahan budaya. Media edukasi yang saat ini digemari oleh masyarakat umum salah satunya adalah film animasi. Film animasi “Legenda Tarian Sabuk Janur” dibuat dengan metode 3 Dimensi, yang memiliki durasi waktu 6 menit 27 detik, dengan spesifikasi ekstensi .mp4, resolusi video 1280x720, dan frame rate 24 fps. Dalam pembuatan film tersebut, menggunakan software Blender Animation Studio. Berdasarkan pengkajian kuisioner yang telah dilakukan, dapat diketahui bahwa 82 % responden dapat memahami isi cerita film animasi 3D Legenda Tarian Sabuk Janur. Dan film disajikan dengan baik rata-rata dengan prosentase sebesar 75%.</p><p>_______________________________________________________________</p><p><em>Indonesia today, culture in the community began to get the influence of foreign culture so that the culture is a relic of the nation's ancestors began to erode. One of them is the culture of a legend story that developed in their respective regions, so it becomes ironic when children today do not know even care about their own culture. One of the growing legends of the story is "Tarian Sabuk Janur" which comes from Girimulyo region, Karanganyar is thick telling about wisdom and cultural friendliness. Media education currently popular by the public one of them is the animated film. The animated film " The Legend of Tarian Sabuk Janur " was made with the 3 Dimensional method, which has a duration of 6 minutes 27 second, with extension specification .mp4, 1280x720 video resolution, and frame rate of 24 fps. In the making of the film, using Blender Animation Studio software. Based on the questionnaire review, 82% of respondents can understand the contents of the 3D animated story of Janur Belt Dance Legend. And the film is well presented on average with a percentage of 75%.</em></p>


Literary Fact ◽  
2020 ◽  
pp. 119-181
Author(s):  
Alexei Lyubomudrov

For the first time а complete correspondence between Leonid Zurov (1902  –1971), the writer of the Russian Diaspora, and Viktor Manuilov (1903  –1987), a famous literary researcher, is introduced into a scientific usage. The main theme of their letters is the problem of transferring to Russia Ivan Bunin’s manuscript and memorial heritage, of which Zurov became the owner. The publication clarifies the reasons why the long and hard negotiations ended without any success. It allows to define more exactly the details and circumstances of this case. The correspondence affects the names of many key figures of cultural life both of the Russian abroad and Metropolitan area. It characterizes those persons who actively supported the return of Bunin's legacy as well as officials who blocked the process. The material reflects the struggle of Russian writers, scientists, museum curators against the Soviet bureaucratic machine for which Bunin was always ideologically alien. It paints a picture of the public sentiment and the Soviet cultural policy of the 1960s. Some letters concern Zurov’s articles devoted to M. Lermontov as well as his work on the novel “Winter Palace”. The publication allows to clarify Zurov’s psychological portrait and to identify a number of significant episodes in the V. Manuilov’s scientific biography


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