scholarly journals Learner’s Evaluation in Teaching Learning Process

Author(s):  
Dr. Daruri Venugopal

Learner’s Evaluation approach we understood the activities and experiences that the learners undergo in order to acquire the desired behavior. The faculty plays an important role in providing learning experiences. Learning experiences involve interaction of students and content with the help of faculty. Learning experience lead to behavior changes among learners. Learner Appraisal ascertaining the extent to which the teaching objectives have been met. The representation of the educational process shows the linking of each element with the other. In learner’s evaluation in teaching learning process desired direction and attainment of goals is guided by the educational objectives formulated by the educational Institution, University and the faculty.

2019 ◽  
Vol 1 (2) ◽  
pp. 156
Author(s):  
Abdul Halim

Human as educational beings (homo educandum) has never been separated from the process of education. Therefore, they can be an object or subject of education. the educational process carried out by humans will coincide with the learning process. learning is the process of interaction between individuals (students) and other individuals (teachers) or with their environment that is intended to change a person's behavior permanently both intellectual, emotional or spiritual aspect through experience. Generally,  theories of learning are behaviorist, cognitive and humanistic theory  that lead to self's change through their learning experience based on purpose. According to Ghazali and Ibn Miskawaih's perspective, the purpose of learning is a positive moral change towards what is done by a teacher.  al Ghazali points that parent is a first educator in the individual life. According to Ibnu Miskawaih, materials for the learning is developed by using Islam epistemology.  and the other hand, al Ghazali declare a material of learning is developed by sufistic values  approach.Manusia mempunyai julukan sebagai homo educanum. Hal ini nampak pada proses kehidupan manusia dimana ia tidak akan pernah lepas dari proses pendidikan. Disatu sisi ia dapat menjadi obyek sekaligus subyek pendidikan. Pembelajaran adalah proses interaksi yang dilakukan oleh peserta didik dan guru atau lingkungannya yang ditujukan untuk merubah perilaku seseorang secara permanen baik aspek intelektual, emosi atau spiritual melalui pengalaman. Pada umumnya teori belajar behaviorisme, kognitif dan humanistik menginginkan adanya perubahan pada diri seseorang sesuai dengan yang ditujukan melalui pengalaman belajarnya. Dalam perspektif tasawuf sebagaimana diungkapkan oleh al Ghazali dan Ibnu Miskawaih bahwa tujuan pembelajaran adalah perubahan akhlak (perilaku) seseorang kepada yang baik yang dilakukan oleh seorang guru dimana menurut pandangan tasawuf bahwa pendidik pertama tersebut adalah orang tua sedangkan materi yang digunakan adalah materi-materi yang secara epistimologis dibangun secara islami sedangkan menurut al Ghazali materi tersebut juga perlu dibangun dengan pendekatan nilai sufistik. 


Author(s):  
Remigio Pérez Rabadán

Se trata de una propuesta de innovación que pretende ser realizada en el contexto de las actividades en el medio natural en relación con las tecnologías de la información y comunicación a través de la materia de Educación Física en un centro educativo de Educación Secundaria. Se pretende poder innovar en nuestro contexto educativo con la incorporación de las nuevas tecnologías y poder comprobar los resultados, siendo así el centro de nuestro trabajo el diseño y evaluación de una aplicación que creemos mejora la experiencia de aprendizaje de los estudiantes. La intervención ha consistido, por tanto, en el desarrollo e implementación de una aplicación móvil (Orienta Educación Deportiva) basándonos para ello en el análisis de los criterios de diseño y usabilidad de varias aplicaciones relacionadas con la materia, que propone caminos interactivos y actualizados en el proceso educativo, con el fin de mejorar y enriquecer el proceso de Enseñanza-Aprendizaje del alumnado mediante el uso de dispositivos digitales.En consecuencia, cien alumnos han usado y evaluado esta aplicación durante el curso escolar 2019-2020. Para la evaluación, han cumplimentado un cuestionario sobre su usabilidad y experiencia en el proceso de Enseñanza-Aprendizaje, así como expresado su opinión en relación al uso de la aplicación en orientación deportiva. Tras el análisis de los resultados obtenidos se puede observar que los alumnos valoran la aplicación de forma muy positiva en referencia a las características de la misma con valores de conformidad por encima del 85%, mostrando también un grado de adquisición de nuevos contenidos en su experiencia de aprendizaje con valores del 87%. La Educación Física está llamada a seguir procesos de inmersión digital, asociados al uso de tecnología, especialmente la móvil (Díaz,2019). Por lo que con la implantación de esta propuesta de innovación se intenta fomentar el uso de las nuevas tecnologías. This is an innovation proposal that aims to be carried out in the context of activities in the natural environment in relation to information and communication technologies through the subject of Physical Education in a Secondary High School. The aim is to be able to innovate in our educational context with the incorporation of new technologies and to be able to verify the results, thus being the center of our work the design and evaluation of an application that we believe improves the learning experience of students. The intervention has consisted, therefore, of the development and implementation of a mobile application (Orienta Educación Deportiva) based on the analysis of the design criteria and usability of various applications related to the subject, which proposes interactive and updated paths in the educational process, in order to improve and enrich the teaching-learning process of the students through the use of digital devices.Consequently, one hundred students have used and evaluated this application during the 2019-2020 school year. For the evaluation, they have completed a questionnaire about their usability and experience in the teaching-learning process, as well as expressed their opinion in relation to the use of the application in orientation. After analyzing the results obtained, it can be seen that the students value the application in a very positive way in reference to its characteristics, with conformity values above 85%, also demonstrating a degree of acquisition of new contents in their learning experience with values of 87%. The Physical Education is called to follow processes of digital immersion, associated with the use of technology, especially mobile (Díaz, 2019). Therefore, with the implementation of this innovation proposal, an attempt is made to promote the use of new technologies.  


2021 ◽  
Vol 11 (1) ◽  
pp. 1-15
Author(s):  
Faizul Azli Mohd Rahim ◽  
Nurshuhada Zainon ◽  
Nur Mardhiyah Aziz ◽  
Loo Siaw Chuing ◽  
U.H. Obaidellah

The smart campus is an emerging trend that allows universities to improved services, decision making and campus sustainability. The recent pandemic has directed and amplified the need for a paradigm shift, with predominant virtual teaching, and remote working bursting onto the scene. As an educational institution, understanding campus user’s learning experience is vital in the process of assessing and ensuring quality university studies. Therefore, this study provides a review of smart campus concept, application and potential opportunities that emerge in the smart campus towards enhancing campus users’ learning experiences. To achieve the purpose of the study, a systematic literature review has been conducted extracted from the Scopus database. Initially, 19 articles were gathered. After the screening process using the inclusion and exclusion criteria, 16 articles were screened and finally, 11 articles were included in the review. This study found that smart campus is an integral concept that needs to be developed and applied in universities. Besides that, several potential opportunities emerging from the smart campus application such as the application of augmented reality and virtual reality in facilitating the learning process, the exploration of daily internet traffic that enables traffic forecasting to improve network service and personalised services. Thus, this study helps to explore the potential fields of employing smart campus especially in the learning process among community campus.


Horizons ◽  
1990 ◽  
Vol 17 (2) ◽  
pp. 256-268
Author(s):  
Elizabeth Dreyer

AbstractAll of us have memories—good and bad—of learning experiences. Ridicule or a rap on the knuckles produced fear and intimidation. A knowledgeable and enthusiastic teacher may have opened the door to a life's work or even to a never-ending love for learning. One can be sure that affectivity was one key element in such experiences.When you think of the emotional, feeling aspects of learning experiences, what comes to mind? What is the setting? Who are the persons? What is the material? How would you describe the affective aspects of this experience? What elements were instrumental in eliciting strong feeling? What were the effects of this experience? Was it enjoyable? And finally, is this a common or rare type of experience in your life? With these questions in mind, let us reflect on several important aspects of the role of affectivity in the teaching/learning experience.My interest in affectivity emerged when I was a campus minister at a large university. Years of conversations with faculty and students about their faith experience produced a persistent question. Why did the emotions seem so non-functional in this arena? I began to wonder how persons understood and talked about affectivity before the Western emphasis on reason and strict empiricism became so pronounced. I discovered that scholars had described the medieval period as a time of intense emotion and longing, fierce passion and ardent desire. The first phase of my search ended in the thirteenth century with an analysis of affective language in the spiritual writings of the Franciscan professor at the University of Paris, Bonaventure.


2019 ◽  
Vol 2 (4) ◽  
pp. 499-514
Author(s):  
Desika Rinanda ◽  
Suparno Suparno ◽  
Sri Samiati Tarjana

The dramatic advancement technologies, particularly mobile applications, have influenced the education sector. The integration of mobile applications in education to change the teaching-learning process has taken place and led to innovative learning, including English language learning. Hence, this study aimed to find out the students’ perceptions and the factors influencing students’ perceptions toward the use of mobile application in learning English particularly speaking. To reach the objectives, this study used case study as the research method. The data were collected mainly through interview and observation. The participants were five vocational school students in Surakarta, Central Java, Indonesia. They were purposively selected because they had been familiar with mobile application and they had been taught speaking English using mobile application by their teacher, so that they could give adequate information.  The research findings showed positive perception from the students toward the use of Learn English Conversation application in learning speaking. They declared that the use of Learn English Conversation application could facilitate them in practicing speaking, bring fun and enjoyable learning during the learning process. Moreover, their positive perceptions were influenced by several factors such as the flexibility and the new learning experience given by the mobile application, the ease to run the mobile application and unrequired a lot of internet quota when the students run the mobile application.


Author(s):  
Marcos Rodrigues Pinto

ABSTRACTThe teaching of Algebra, in special Linear Algebra, to engineering students, come changing its focus since the popularization of personal computers. Various specialized softwares has been developed and has become feasible to pay more attention in the algebraic thinking to solve problems and minus attention in the calculus itself. But one needs to be careful to not go to the extreme of this teaching-learning process. The teaching of Algebra using computational software must not mean the teaching of a sequence of commands and its syntaxes. On the other hand, it must not mean to memorize a sequence of definitions and theorems. So we propose a equilibrium point based on our experience with students of engineering that attended in our lessons of Algebra with Scilab software.RESUMOO ensino de álgebra, especialmente álgebra linear (AL), para estudantes de engenharia, vem mudando seu foco desde a populariozação dos computadores pessoais. Diversos softwares especializados têm sido desenvolvidos e tornado possível prestar mais atenção ao pensamento algébrico para a solução de problemas do que ao cálculo em si. Mas é necessário ter-se cuidado para não ocupar os extremos nesse processo de ensino-aprendizagem. O ensino de álgebra usando softwares não deve significar ensinar uma sequência de comandos e suas sintaxes. Também não deve significar memorizar uma sequência de definições e teoremas. Assim, propõe-se um ponto de equilíbrio baseado na experiência com estudantes de engenharia que participaram das aulas de AL utilizando o Scilab.


Author(s):  
Meta Lee Van Sickle ◽  
Merrie Koester

Out of a conversation between two long-time colleagues—each a science educator and practicing artist—emerged the question, “What does it mean to STEAMify a lesson, and why would a teacher actually choose to do such a thing, other than, say, for-grant-writing-purposes?” Their science selves really liked the idea of a STEAM system, acted upon by forces, both from the outside and from within, and with energy flowing and cycling, all the while transforming grey matter in ways that sustained the teaching/learning process. When it came to their art; however, their dialogue followed pathways grooved by long years of practice and hard work in their respective fields. One author is a seasoned vocalist, trained in the nuances of both individual and group vocal performance as well as the attendant dimensions of music, its composition and phraseology. The other is a painter, poet, and novelist, shaping words, color, and line to tell stories and communicate ideas. What was significant to each was that their artistic habits of mind had shaped their axiology, transforming their ways teaching.


Author(s):  
Meta Lee Van Sickle ◽  
Merrie Koester

Out of a conversation between two long-time colleagues—each a science educator and practicing artist, emerged the question, “What does it mean to STEAMify a lesson, and why would a teacher actually choose to do such a thing, other than, say, for-grant-writing-purposes? Their science selves really liked the idea of a STEAM system, acted upon by forces, both from the outside and from within, and with energy flowing and cycling, all the while transforming grey matter in ways that sustained the teaching/learning process. When it came to their art, however, their dialogue followed pathways grooved by long years of practice and hard work in their respective fields. One author is a seasoned vocalist, trained in the nuances of both individual and group vocal performance as well as the attendant dimensions of music, its composition and phraseology. The other is a painter, poet, and novelist, shaping words, color, and line to tell stories and communicate ideas. What was significant to each was that their artistic habits of mind had shaped their axiology, transforming their ways teaching.


2021 ◽  
pp. 65-74
Author(s):  
Christelle HOPPE

This article presents the highlights of the learning experience within the teaching-learning scheme of French as an additional language as it was proposed to international students at the university to ensure pedagogical continuity during the health crisis between April and June 2020. Through vignettes that give an overview of the course, it proposes, on the one hand, to reflect on the pedagogical choices that were made in order to measure their effects effectively. On the other hand, it looks at the role of the tasks and the way in which they stimulate interaction, articulate or organise the cognitive, conative and socio-affective presence at a distance in this particular context. What emerges from the experience is that the flexible articulation of a set of tasks creates an organising framework that helps learners to shape their own curriculum while supporting their engagement. Overall, the pedagogical organisation of the device has led to potentially beneficial creative and socio-interactive use.


2020 ◽  
Vol 11 (38) ◽  
pp. 01-17
Author(s):  
Péricles Souza Lima ◽  
◽  
Fernando de Morais ◽  

The present study constituted simulations ofthe formation of dolines by using reduced analog models and it looked for contributing to the teaching-learning process of geographic education. The research was carried out using a wooden box, which was adapted with a reservoir that recharged the system,and a space for the superposition of the sedimentary layers. Altogether, four experiments were conducted, which enabled analytical and didactic interpretations. The first two, due to their stochastic nature, encourage future studies. The last two presented doliniform features, with the third coming closer to the natural scenerio. On the other hand, the fourth test was more didactic. Such a test was done under controlled conditions, and could contribute more to the geographic education in the early years, unlike the third, conducive to higher education.


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