scholarly journals PERENCANAAN PUSAT KEBUDAYAAN DAN KESENIAN KALTIM DI TENGGARONG DENGAN PENEKANAN PADA AKUSTIK

2021 ◽  
Vol 9 (2) ◽  
pp. 9
Author(s):  
Hatta Musthafa Adham Putra ◽  
Zakiah Hidayati ◽  
M. Sutan Djaya Bunayya

Indonesia has a diverse ethnic and cultural diversity that continues to grow in the lives of Indonesians. Each tribe and region have characteristic of various arts and become the pride of the region. Tenggarong is one of the district in Kutai Kartanegara regency that has a variety of arts. Kutai Kartanegara regency does not yet have the means to develop adequate creativity for its citizens to channel art expression and activities. Through Kaltim Cultural and Art Center is a container and facilities created for the artists, people and government of Kutai Kartanegara Regency in developing the potential of art and culture. This design process is created through several stages, namely the study of literature, observation and analysis of data that has been obtained so as to obtain the results of a design concept in accordance with the objectives. The east Kaltim Cultural and Art Centerwas created with Accoustic design concept and artificial lighting so that art performer and art connoisseurs can comfortably enjoy performaces and exhibitions. Kaltim Cultural and Art Center in Kutai Kartanegara Regency is expected to become an object of education, tourism, and creations that can become a new icon in Kutai Kartanegara regency especially Tenggarong district.

Author(s):  
Hideyoshi Yanagisawa ◽  
Tamotsu Murakami

The aesthetics of a product’s shape has become an important factor to increase the value of mature products. However, such emotional quality regarding the customer’s need is difficult to capture due to its subjectivity. To address this issue, we have previously proposed shape generation methods that help the customers to externalize their image of product aesthetics into a shape. The previous methods enable one to generate design samples that fit the customer’s conscious image of a product shape based on his/her fixed sensitivity. However, customers also have latent sensitivities of which they are not aware. In this paper, we propose a shape generation system that enables the user to exchange design solutions and viewpoints with others. The aim of sharing solutions is to evoke the latent sensitivities by showing the unexpected viewpoints of others. To generate design samples, we improve the previous system in which the users generate design samples based on favored features to which they pay attention. We conduct a shape generation experiment using the proposed system to verify the effectiveness of exchanging solutions and viewpoints with others. We compared the effectiveness of self-solutions, which are generated without the exchange, with co-solutions, which are generated with the exchange. The result suggests that the co-solutions are more likely to be effective as to their preference and unpredictable quality. We observed certain effective patterns in the design process: All co-solutions generated by referring to unpredicted topological shapes produced effective results. Using such shapes, the subjects are able to discover new viewpoints for the target design concept. The stated metaphorical viewpoints of others also help to introduce such new viewpoints.


Author(s):  
David D. Woods ◽  
Emily S. Patterson ◽  
James M. Corban ◽  
Jennifer C. Watts

In this paper, we introduce a notation that highlights necessary elements in a practice-centered design process and which can be used to describe a set of common errors committed by design organizations leading to computer-based systems that create new burdens for practitioners. These common design errors result from an organizational tendency to underinvest in modeling error and expertise and using prototypes to discover requirements. The former underinvestment can lead to designs based on uninformed, underspecified, and unexamined models of the relationship between technology and human performance. The latter can lead to commitment to a design concept before fully exploring the range of possible solutions. We suggest ways to avoid these problems by setting forth a balanced organizational investment strategy that would enhance the possibilities for the development of useful systems.


Author(s):  
Misha Croes ◽  
Sidarto Bambang Oetomo ◽  
Loe Feijs

During a 6 month graduation project a design concept is proposed and developed that is expected to support the parent-child bonding while parents are at home and their child is in the NICU. In collaboration with medical practitioners from the Maxima Medical Centere Veldhoven (MMC) the new system for remote bonding was developed through a multi-iterative design process. The proposed system is designed to enable parents to detect their baby’s need for consoling and to interact with the baby, comforting the child on a physical remote basis. A working proof of principle prototype is build and evaluated with 15 parents of incubator children through a focus group. The goal of the focus group was to evaluate key aspects of the proposed design concept like the need for such a system and the interaction quality with the different products. Although the design has reached a working proof of principle status, more research and development is needed before the system can be tested in the hospital together with babies. Topics to address in the future are the child’s safety and interaction of parents with the system.


Jurnal Patra ◽  
2021 ◽  
Vol 3 (2) ◽  
pp. 106-111
Author(s):  
Sherly Virthadani

  Globalization affects all aspects of people's lives, including changes in cultural values. This threatens the diversity and uniqueness of the existing local culture. In general, culture is more focused on universal form and uniformity. For this reason, efforts are needed to introduce and redevelop the cultural diversity of the local area. One of the strategies is to promote traditional culture as a source of inspiration in the interior design concept of a city hotel. This interior design uses the Jaipong Kawung Anten dance as a source of inspiration for City Hotel's interior design. The research method uses a qualitative method with a descriptive approach. Processing the design concept takes the character and philosophy of the Jaipong Kawung Anten dance. The Jaipong Kawung Anten dance tells the story of the daughter of Kawung Anten from the Sumedang Larang kingdom. The character of the dance is dynamic, varied, energetic, and masculine. The elements of the dance are implemented in the treatment of walls, floors, and the selection of furniture. Some elements of the Jaipong Kawung Anten dance are also processed into artwork and hotel interior ornaments. The choice of interior materials and colors also refers to the visualization of the Jaipong Kawung Anten dance. The results of this interior design are expected to become an iconic hotel in Bandung with the theme "Jaipong Kawung Anten". Through interior design, this can also be an effort to help preserve traditional Sundanese culture.      


Author(s):  
Khasanah Khasanah ◽  
Effi Triyani ◽  
Djoko Harsono ◽  
Ismail Ismail ◽  
Rini Sulistyowati

Abstrak - Indonesia merupakan negara yang memiliki keanekaragaman seni budaya, namun tidak semua masyarakat Indonesia mengetahui kebudayaan apa saja yang ada. Permasalahan yang terjadi adalah belum tersedianya mediavisual interaktif yang dapat mempermudah dalam memberikan informasi seni budaya Indonesia secara lengkap yang dapat diakses kapan saja, dimana saja secara online. Masalah tersebut coba diselesaikan dengan mengembangkan sebuah rancangan sistem geografis seni budaya Indonesia berbasis web. Metode pengembangan sistem menggunakan metode Waterfall yang meliputi beberapa tahapan seperti : Planning, Analysis, Design, Implementation dan System. Sistem inidibuat dengan program PHP dan Database MySQL. Informasi yang ditampilkan berupa peta geografis Indonesia dengan dilengkapi keterangan informasi seni budaya yang mewakili beberapa provinsi di Indonesia.Sistem ini bertujuan untuk membantu masyarakat agar lebih mengetahui keanekaragaman budaya yang dimiliki Indonesia akan terselesaikan.Katakunci: MySql, PHP, seni budaya, SIG,waterfall Abstract - Indonesia is a country that has a diversity of cultural arts, but not all Indonesian people know what culture exists. The problem that occurs is the unavailability of interactive visual media that can make it easier to provide information on Indonesian cultural arts in full which can be accessed anytime, anywhere online. The problem was solved by developing a web-based design of the geographical system of Indonesian art and culture. The system development method uses the Waterfall method which includes several stages such as: Planning, Analysis, Design, Implementation and System. This system is made with PHP and MySQL Database programs. The information displayed is in the form of a geographical map of Indonesia with information on cultural arts representing several provinces in Indonesia. This system aims to help the community to be more aware of the cultural diversity that Indonesia has to be resolvedKeywords: arts and culture, GIS, MySQL, PHP, waterfall


2008 ◽  
Vol 4 (9) ◽  
pp. 61-72
Author(s):  
Mari Nakamura ◽  
Masato Kuniyoshi ◽  
Manabu Yamaji ◽  
Kakuro Amasaka

In this paper, the authors propose the product planning business model A-POST, which captures the customers tastes exactly and reflects them in the styling design of a product. Specifically, the authors have created a new product design concept using the text mining method which analyzes customers opinions in a language state. As an example of the application of this research, the authors applied this method to the product design process of a new scooter and obtained the results shown.


1984 ◽  
Vol 21 (01) ◽  
pp. 49-63
Author(s):  
Paul A. Gow ◽  
Edward C. Hagemann

This paper describes steps in the design process of a high-speed fireboat for Seattle Harbor. The principal requirements that controlled the design concept are outlined along with a parametric study that was performed to identify the optimum hull size. The arrangements, structure, materials selection, and machinery are described as well as the boat's fire fighting/rescue mission and performance characteristics.


2020 ◽  
Vol 7 (2) ◽  
pp. 245
Author(s):  
Rizky Dinata ◽  
Marwan Noer

The success of developing new products is a prerequisite for companies to remain competitive in a market that is always demanding. The design concept with the term Flat-pack became very popular and inspired the design of other products, especially product design in small industries or artisans in Indonesia. Research on producing products that have successfully applied this design concept is very much needed to review and discuss the product details of the holeless level 5 Masterspace Rak as a product that will be a case study of how the design process and success in applying the Flat-pack design concept, with the basic principles of knockdown and RTA Ready theory To Assemble. The method that will be used to achieve the objectives of this research is the Basic Theory Method. In carrying out this method, it will be sought where phenomena can be said to be core phenomena that can be taken and formed into a theory. It is hoped that through this research, the results can be applied to the planning of craft innovative products by small craftsmen while still being able to compete globally.


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