scholarly journals Out of the archaeologist's desk drawer: communicating archaeological data online

Author(s):  
D. Abate ◽  
M. David

During archaeological field work a huge amount of data is collected, processed and elaborated for further studies and scientific publications. However, access and communication of linked data; associated tools for interrogation, analysis and sharing are often limited at the first stage of the archaeological research, mainly due to issues related to IPR. Information is often released months if not years after the fieldwork. Nowadays great deal of archaeological data is ‘born digital’ in the field or lab. This means databases, pictures and 3D models of finds and excavation contexts could be available for public communication and sharing. Researchers usually restrict access to their data to a small group of people. It follows that data sharing is not so widespread among archaeologists, and dissemination of research is still mostly based on traditional pre-digital means like scientific papers, journal articles and books. This project has implemented a web approach for sharing and communication purposes, exploiting mainly open source technologies which allow a high level of interactivity. The case study presented is the newly Mithraeum excavated in Ostia Antica archaeological site in the framework of the Ostia Marina Project.

Author(s):  
A.-M. Boutsi ◽  
C. Ioannidis ◽  
S. Soile

<p><strong>Abstract.</strong> In the last decade 3D datasets of the Cultural Heritage field have become extremely rich and high detailed due to the evolution of the technologies they derive from. However, their online deployment, both for scientific and general public purposes is usually deficient in user interaction and multimedia integration. A single solution that efficiently addresses these issues is presented in this paper. The developed framework provides an interactive and lightweight visualization of high-resolution 3D models in a web browser. It is based on 3D Heritage Online Presenter (3DHOP) and Three.js library, implemented on top of WebGL API. 3DHOP capabilities are fully exploited and enhanced with new, high level functionalities. The approach is especially suited to complex geometry and it is adapted to archaeological and architectural environments. Thus, the multi-dimensional documentation of the archaeological site of Meteora, in central Greece is chosen as the case study. Various navigation paradigms are implemented and the data structure is enriched with the incorporation of multiple 3D model viewers. Furthermore, a metadata repository, comprises ortho-images, photographic documentation, video and text, is accessed straight forward through the inspection of the main 3D scene of Meteora by a system of interconnections.</p>


2021 ◽  
Vol 13 (14) ◽  
pp. 2719
Author(s):  
Nicodemo Abate ◽  
Alessia Frisetti ◽  
Federico Marazzi ◽  
Nicola Masini ◽  
Rosa Lasaponara

Unmanned aerial vehicles are currently the most used solution for cultural heritage in the field of close range and low altitude acquisitions. This work shows data acquired by multitemporal and multispectral aerial surveys in the archaeological site of San Vincenzo al Volturno (Molise, Italy). The site is one of the most important medieval archaeological sites in the world. It is a monastic settlement that was particularly rich during the early Middle Ages, and is famous for its two full-frescoed crypts which represent a milestone in the history of medieval art. Thanks to the use of multispectral aerial photography at different times of the year, an area not accessible to archaeological excavation has been investigated. To avoid redundancy of information and reduce the number of data to be analysed, a method based on spectral and radiometric enhancement techniques combined with a selective principal component analysis was used for the identification of useful information. The combination of already published archaeological data and new remote sensing discoveries, has allowed to better define the situation of the abbey during the building phases of the 8th/9th century and 11th century, confirming and adding new data to the assumptions made by archaeologists.


Land ◽  
2020 ◽  
Vol 9 (8) ◽  
pp. 248
Author(s):  
Ivan Laković ◽  
Aleksandra Kapetanović ◽  
Olga Pelcer-Vujačić ◽  
Tatjana Koprivica

The study gives an insight into the domain of seasonal mountain settlements for summer cattle grazing (katuns), characteristic for the mountainous areas in the Mediterranean basin. The area of the Kuči Mountain in Montenegro was chosen for the case study. The area contains numerous characteristics exemplary for the topic—193 katuns with more than 2900 belonging housing and subsidiary objects. The presented results originate from the 3-year-long investigations, where the data obtained from archival documents were combined with those acquired through intensive field work and visits to each and every katun determined and documented within the area. The density of these settlements, as well as their architectural and constructional characteristics, show the high level of importance they had for the local population up until the last third of 20th century. Currently, changed sociodemographic trends rendered their intensive traditional use obsolete, but used building techniques, their internal organization and organic connection to the surrounding mountain landscape, have nominated them for important part of region’s historical heritage.


2019 ◽  
Vol 11 (2) ◽  
pp. 152
Author(s):  
Velayeti Nurfitriana Ansas ◽  
Didi Sukyadi

The level of scientific publications of Indonesian students at the international level is still very minimal. Even when compared to Malaysia and Thailand, Indonesia is still lagging behind. The Ministry of Research, Technology and Higher Education targets that in 2019 Indonesia will reach 30,000 international publications. Therefore, students' interest in writing must be increased, especially writing based on sources. Therefore, this study would like to find students' perspectives and perceived challenges in writing based on sources. This research was based on a case study.  The research involved 68 students from one of the state universities in Bandung, and it analyzed 20 selected scientific papers written by students. The instruments for data collection included questionnaire and observation. The results of this study found that 59% of students perceived that writing scientific papers is very difficult. The students found it difficult to find suitable sources for writing material and develop their ideas. They tended to use articles as the sources from the internet whose originality is unclear. One reason this happens was because 80% of students did not know where to find or get indexed journals to use as references for their writing. In addition, many students also preferred not to use journals that were majorly English-based because of their limitation of English skills. The implication is that students should be given further understanding of how to access journals and use reference sources in writing. It is expected that every lecturer will give more source-based writing assignments so that the ability of students to write and develop ideas based on existing sources can be further improved.


Author(s):  
M. Lo Brutto ◽  
A. Garraffa ◽  
P. Meli

The use of Unmanned Aerial Vehicle (UAV) is becoming very common for photogrammetric survey especially due to numerous advantages compared to "traditional" aerial photogrammetry. The work carried out describes the first results obtained using different UAV systems for Cultural Heritage surveys. The study was performed acquiring two different datasets on an archaeological site and a "land art" site respectively. These datasets have different characteristics in relation to the extension of the surveyed areas, the used platform, the flight parameters. A Computer Vision approach has been used to produce 3D models and ortho-images with a very high level of detail. Some tests were also carried out to evaluate the metric accuracy of the images orientations and 3D models.


Author(s):  
E. Dall’Asta ◽  
N. Bruno ◽  
G. Bigliardi ◽  
A. Zerbi ◽  
R. Roncella

In a context rich in history and cultural heritage, such as the Italian one, promotion and enhancement of historical evidences are crucial. The paper describes the case study of the Archaeological Museum of Parma, which, for the main part, conserves evidences found in the roman archaeological site of Veleia (Piacenza, Italy). To enhance the comprehension of the past, the project aims to promote the exhibits through new digital contents, in particular 3D models and AR applications, to improve their usability by the public. Projects like this pose some difficulties especially in data acquisition and restitution due to complexity of the objects and their dimension and position that are not always adequate for an easy survey. Furthermore, in this case, it was necessary to find a solution that takes into account, on one hand, the necessity of a high degree of detail to ensure high metric quality and, on the other hand, the need of producing small files, in order to easy load and consult them on the web or smartphone applications. For all these reasons, close-range photogrammetry was considered the most adequate technique to produce the major part of the models. In this paper, particular attention will be dedicated to the description of the survey campaign and data processing, underlining difficulties and adopted solutions, in order to provide a methodological summary of the actions performed.


2017 ◽  
Vol 8 (16) ◽  
pp. 12
Author(s):  
Niccolò Albertini ◽  
Andrea Brogni ◽  
Riccardo Olivito ◽  
Emanuele Taccola ◽  
Baptiste Caramiaux ◽  
...  

<p>Archaeological data are heterogeneous, making it difficult to correlate and combine different types.  Datasheets  and pictures,  stratigraphic  data  and  3D  models,  time and  space  mixed  together: these are  only a few  of  the  categories  a researcher has to deal with. New technologies may be able to help in this process and trying to solve research related problems needs innovative solutions. In this paper, we describe the whole process for the design and development of a prototype application that uses an Immersive Virtual Reality system to acces archaeological excavation3Ddata through the Gesture Variation Follower (GVF) algorithm. This makes it possible to recognise which gesture is being performed and how it is performed. Archaeologist shave participated actively in the design of the interface and the set of gestures used for triggering the different tasks. Interactive machine learning techniques have been used for the real time detection of the gestures. As a case  study  the  agora  of  Segesta  (Sicily,  Italy)  has  been  selected.  Indeed,  due  to  the  complex architectural  features  and  the  still  ongoing  fieldwork  activities,  Segesta  represents  an  ideal  context  where  to  test  and develop a research approach integrating both traditional and more innovative tools and methods.</p>


Author(s):  
M. G. D&amp;apos;Urso ◽  
E. Corsi ◽  
S. Nemeti ◽  
M. Germani

The study and the protection of Cultural Heritage in recent years have undergone a revolution about the search tools and the reference disciplines. The technological approach to the problem of the collection, organization and publication of archaeological data using GIS software has completely changed the essence of the traditional methods of investigation, paving the way to the development of several application areas, up to the Cultural Resource Management. A relatively recent specific sector of development for archaeological GIS development sector is dedicated to the intra - site analyses aimed to recording, processing and display information obtained during the excavations. The case - study of the archaeological site located in the south - east of San Pietro Vetere plateau in Aquino, in the Southern Lazio, is concerned with the illustration of a procedure describing the complete digital workflow relative to an intra-site analysis of an archaeological dig. The GIS project implementation and its publication on the web, thanks to several softwares, particularly the FOSS (Free Open Source Software) Quantum - GIS, are an opportunity to reflect on the strengths and the critical nature of this particular application of the GIS technology. For future developments in research it is of fundamental importance the identification of a digital protocol for processing of excavations (from the acquisition, cataloguing, up data insertion), also on account of a possible future <i>Open Project</i> on medieval Aquino.


Author(s):  
E. Dall’Asta ◽  
N. Bruno ◽  
G. Bigliardi ◽  
A. Zerbi ◽  
R. Roncella

In a context rich in history and cultural heritage, such as the Italian one, promotion and enhancement of historical evidences are crucial. The paper describes the case study of the Archaeological Museum of Parma, which, for the main part, conserves evidences found in the roman archaeological site of Veleia (Piacenza, Italy). To enhance the comprehension of the past, the project aims to promote the exhibits through new digital contents, in particular 3D models and AR applications, to improve their usability by the public. Projects like this pose some difficulties especially in data acquisition and restitution due to complexity of the objects and their dimension and position that are not always adequate for an easy survey. Furthermore, in this case, it was necessary to find a solution that takes into account, on one hand, the necessity of a high degree of detail to ensure high metric quality and, on the other hand, the need of producing small files, in order to easy load and consult them on the web or smartphone applications. For all these reasons, close-range photogrammetry was considered the most adequate technique to produce the major part of the models. In this paper, particular attention will be dedicated to the description of the survey campaign and data processing, underlining difficulties and adopted solutions, in order to provide a methodological summary of the actions performed.


2020 ◽  
Author(s):  
Isaac A. Cabrera ◽  
Zhaoliang Zheng ◽  
Patricia Castillo ◽  
Eric Ngo ◽  
Sebastian Troncoso ◽  
...  

<p><b>Abstract</b>—Recent trends in the field of prosthetic technology are shifting towards all-digital approaches. These digital technologies have the potential to augment the current models of clinical healthcare and reach more amputees than currently possible. Unfortunately, most of the equipment needed to design and build digitally shaped prostheses is expensive or requires a high level of expertise. <b>Objective:</b> This paper developed several methods to enable the digital fabrication of prostheses using only low cost tools that do not require extensive specialized training. <b>Methods:</b> The authors built a cell phone application in Android Studio that enables automated collection of image data which can be rendered into accurate 3D-models using photogrammetry on a remote server. They then developed a new protocol to shape these residual limb models into functional prosthetic sockets using the freely available software Autodesk Meshmixer. <b>Results:</b> Finally, the authors ran a case study where they rectified a prosthetic socket for an amputee and compared this model to a socket built by a clinician. <b>Conclusion:</b> This case study showed that these new methods can successfully create accurate and functional prosthetic sockets. <b>Significance:</b> By leveraging ubiquitous low cost smartphone technology, the authors believe that amputees in underserved areas, who currently face large barriers both in cost and physical access to proper care, could soon be able to obtain affordable prosthetic limbs.</p><br>


Sign in / Sign up

Export Citation Format

Share Document