scholarly journals Method of Parallel Information Object Search in Unified Information Spaces

Author(s):  
Alexander Dodonov ◽  
◽  
Vadym Mukhin ◽  
Valerii Zavgorodnii ◽  
Yaroslav Kornaga ◽  
...  

The article describes the concept of a unified information space and an algorithm of its formation using a special information and computer system. The process of incoming object search in a unified information space is considered, which makes it possible to uniquely identify it by corresponding features. One of the main tasks of a unified information space is that each information object in it is uniquely identified. For this, the identification method was used, which is based on a step-by-step analysis of object characteristics. The method of parallel information object search in unified information spaces is proposed, when information object search will be conducted independently in all unified information spaces in parallel. Experimental studies of the method of parallel information object search in unified information spaces were conducted, on the basis of which the analysis of efficiency and incoming objects search time in unified information spaces was carried out. There was experimentally approved that the more parameters that describe the information object, the less the time of object identification depends on the length of the interval. Also, there was experimentally approved that the efficiency of the searching of the incoming objects in unified information spaces tends to a directly proportional relationship with a decrease in the length of the interval and an increase in the number of parameters, and vice versa.

Author(s):  
Alexander Dodonov ◽  
Vadym Mukhin ◽  
Valerii Zavgorodnii ◽  
Yaroslav Kornaga ◽  
Anna Zavgorodnya

The article discusses the concept and principles of building unified information space and presents a scheme for its formation. The article considers formation of unified information space using a specialized information computer system, which is actually a hardware and software basis for supporting unified information space. The stages of information object identification in unified information space are considered. The article suggests a method for finding missing features of an incoming object by implementing the information objects interaction with each other within unified information space.


2021 ◽  
Vol 3 (2 (111)) ◽  
pp. 35-44
Author(s):  
Vadym Mukhin ◽  
Valerii Zavgorodnii ◽  
Yaroslav Kornaga ◽  
Anna Zavgorodnya ◽  
Ievgen Krylov ◽  
...  

This paper suggests a method to search for an incoming object in order to identify its unambiguously, based on the integration of information spaces into intermediate unified information space. At the same time, the incoming object identification process involves appropriate attributes. This paper describes the process of information object arrangement within a unified information space that forms for a set of dynamically changing objects. It should be noted that each subject in the set collects information about the environment, including interaction with other objects. In the process of forming a unified information space, the information system collects information from data sources that are represented in different formats. The system then converts this information and forms a unified information space, thereby providing users with information about objects. A two-tier system of connections at the global (cloud) and local (fog) levels of interactions has been considered. At the same time, it should be noted that a unified information space formation requires the implementation of tools to support the transformation of information objects; that necessitates the implementation of translators ‒ special converters at different levels. A method to combine information spaces into an intermediate unified information space has been proposed; analysis was performed to determine the time and efficiency of the search for incoming objects within it. It was experimentally established that the more parameters that describe an information object, the less the time to identify an object depends on the length of the interval. It has also been experimentally shown that the efficiency of finding incoming objects tends to be a directly proportional dependence while reducing the length of the interval and increasing the number of parameters, and vice versa


Author(s):  
А.В. Панфилова ◽  
А.В. Королев ◽  
О.П. Решетникова ◽  
Б.М. Изнаиров ◽  
А.Н. Васин

Рассматриваются результаты проведения экспериментальных исследований способа удаления окалины с поверхности стального листового проката. Предложен новый способ и устройство для очистки поверхности листового проката от окалины режущими пластинами, вращающимися вокруг оси, перемещающейся поступательно вдоль обрабатываемой поверхности. Пластины наклонены в направлении вектора вращения на угол до 10 градусов и упруго поджимаются к обрабатываемой поверхности. Это обеспечивает возможность в процессе очистки поверхности воспроизводить макронеровности листового проката. Приведены результаты экспериментальных исследований, построены математические и графические зависимости, описывающие влияние факторов процесса на эффективность очистки поверхности проката. Показано, что наиболее значимое влияние на параметр оптимизации оказывает сила воздействия инструмента на поверхность заготовки. Причем это влияние реализуется в прямо пропорциональной зависимости. Другие исследованные факторы, а именно: угол наклона пластины, скорость ее вращения и подача, оказывают значительно меньшее влияние на степень очистки проката. Эти исследования были необходимы с точки зрения определения конструктивных параметров силовых элементов как технологической оснастки, реализующей указанный способ, так и технологической установки в целом. План эксперимента был принят, исходя из реальных производственных возможностей индустриального партнера, и соответствовал классическим представлениям теории резания. Описанные результаты дают возможность планировать дальнейшие эксперименты по изучению направлений использования данного способа Here we consider the results of experimental studies of the method of removing scale from the surface of steel sheet products. We propose a new method and device for cleaning the surface of rolled sheets from scale by cutting plates rotating around an axis moving translationally along the treated surface. The plates are tilted in the direction of the rotation vector at an angle of up to 10 degrees and are elastically pressed to the treated surface. This makes it possible to reproduce the macro-dimensions of sheet metal during the surface cleaning process. We present the results of experimental studies. We constructed mathematical and graphical dependences describing the influence of process factors on the efficiency of cleaning the rolled surface. We show that the most significant influence on the optimization parameter is exerted by the force of the tool's impact on the surface of the workpiece. Moreover, this influence is realized in a directly proportional relationship. Other factors studied, namely the angle of inclination of the plate, its rotation speed and feed, have a much smaller impact on the degree of cleaning of rolled products. These studies were necessary from the point of view of determining the design parameters of the power elements of both the technological equipment implementing this method and the technological installation as a whole. We adopted the experimental plan based on the real production capabilities of the industrial partner and corresponded to the classical concepts of the cutting theory. The described results make it possible to plan further experiments to study the directions of using the method


Author(s):  
Vaibhav Madhok ◽  
Navin Rustagi

Humans have a rich awareness of locations and situations that directs how we interpret and interact with our surroundings. The principle aim of this paper is to create ‘Information Spaces' where people will use their awareness to search, browse and learn. In the same way that they navigate in a physical environment, they will navigate through knowledge. An information space is a type of design in which representations of information objects are situated in a principled space. In this chapter we present an architecture based on the principles of electrostatistics, which presents a model for design of information spaces. Our model gives an easy conceptual framework to reason about how information can be represented as well as secure ways of extracting and storing information leading to a design which are easily scalable in virtual team environments.


Author(s):  
David Benyon

Information architecture concerns how to structure the content of an information space. Information architects design information spaces. Staying with the notion of information space leads us to the realisation that people need to be able to both conceptualise an information space and find their way through that information space to where they want to go. People need to be able to navigate information space. In this chapter we explore two key issues of web site design; information architecture and the design of navigation support. In order to do this we draw upon theories of information spaces and theories of navigation in urban spaces. From these theories a number of practical features of web sites are described.


Author(s):  
Matthew Leach

The Speckled Computing project is a large multisite research project based in Scotland, UK. The aim of the project is to investigate, prototype, and produce tiny (1mm3) computational devices, called Specks, that can be configured into wireless sensor networks, called SpeckNets. Our particular interest is in how people might interact in such environments, what interaction tools they require, and what characteristics are required to be provided by the operating system of the Specks. Interaction in these environments places the human physically inside an information space. At one time, the human may be interacting with one Speck, at another with a hundred, and at another with several thousand. Moreover, the Specks themselves have no input method, apart from their sensors, and no output display. We explore these issues through taking some theories of distributed information spaces, some design principles from information visualization, and report on some empirical studies of prototypes and simulations that have been developed.


Fluids ◽  
2021 ◽  
Vol 6 (5) ◽  
pp. 171
Author(s):  
Thorge Schweitzer ◽  
Marla Hörmann ◽  
Benjamin Bühling ◽  
Bernhard Bobusch

Air-coupled ultrasonic testing is widely used in the industry for the non-destructive testing of compound materials. It provides a fast and efficient way to inspect large concrete civil infrastructures for damage that might lead to catastrophic failure. Due to the large penetration depths required for concrete structures, the use of traditional piezoelectric transducer requires high power electric systems. In this study, a novel fluidic transducer based on a bistable fluidic amplifier is investigated. Previous experiments have shown that the switching action of the device produces a high-power broadband ultrasonic signal. This study will provide further insight into the switching behaviour of the fluidic switch. Therefore, parametric CFD simulations based on compressible supersonic RANS simulations were performed, varying the inlet pressure and velocity profiles for the control flow. Switching times are analyzed with different methods, and it was found that these are mostly independent of the slope of the velocity profile at the control port. Furthermore, it was found that an inversely proportional relationship exists between flow velocity in the throat and the switching time. The results agree with the theoretical background established by experimental studies that can be found in the literature.


Author(s):  
Matthew Leach ◽  
David Benyon

The Speckled Computing project is a large multisite research project based in Scotland, UK. The aim of the project is to investigate, prototype, and produce tiny (1mm3) computational devices, called Specks, that can be configured into wireless sensor networks, called SpeckNets. Our particular interest is in how people might interact in such environments, what interaction tools they require, and what characteristics are required to be provided by the operating system of the Specks. Interaction in these environments places the human physically inside an information space. At one time, the human may be interacting with one Speck, at another with a hundred, and at another with several thousand. Moreover, the Specks themselves have no input method, apart from their sensors, and no output display. We explore these issues through taking some theories of distributed information spaces, some design principles from information visualization, and report on some empirical studies of prototypes and simulations that have been developed.


Author(s):  
John Grant ◽  
Francesco Parisi

AbstractAI systems often need to deal with inconsistent information. For this reason, since the early 2000s, some AI researchers have developed ways to measure the amount of inconsistency in a knowledge base. By now there is a substantial amount of research about various aspects of inconsistency measuring. The problem is that most of this work applies only to knowledge bases formulated as sets of formulas in propositional logic. Hence this work is not really applicable to the way that information is actually stored. The purpose of this paper is to extend inconsistency measuring to real world information. We first define the concept ofgeneral information spacewhich encompasses various types of databases and scenarios in AI systems. Then, we show how to transform any general information space to aninconsistency equivalentpropositional knowledge base, and finally apply propositional inconsistency measures to find the inconsistency of the general information space. Our method allows for the direct comparison of the inconsistency of different information spaces, even though the data is presented in different ways. We demonstrate the transformation on four general information spaces: a relational database, a graph database, a spatio-temporal database, and a Blocks world scenario, where we apply several inconsistency measures after performing the transformation. Then we review so-called rationality postulates that have been developed for propositional knowledge bases as a way to judge the intuitive properties of these measures. We show that although general information spaces may be nonmonotonic, there is a way to transform the postulates so they can be applied to general information spaces and we show which of the measures satisfy which of the postulates. Finally, we discuss the complexity of inconsistency measures for general information spaces.


Author(s):  
Vaibhav Madhok ◽  
Navin Rustagi

Humans have a rich awareness of locations and situations that directs how we interpret and interact with our surroundings. The principle aim of this paper is to create ‘Information Spaces' where people will use their awareness to search, browse and learn. In the same way that they navigate in a physical environment, they will navigate through knowledge. An information space is a type of design in which representations of information objects are situated in a principled space. In this chapter we present an architecture based on the principles of electrostatistics, which presents a model for design of information spaces. Our model gives an easy conceptual framework to reason about how information can be represented as well as secure ways of extracting and storing information leading to a design which are easily scalable in virtual team environments.


Sign in / Sign up

Export Citation Format

Share Document