scholarly journals Examining the Factors Contributing to Adolescents’ Online Game Addiction

2019 ◽  
Vol 35 (3) ◽  
pp. 444-452
Author(s):  
Seyhan Bekir ◽  
Eyüp Çelik

En este estudio, el objetivo fue examinar el nivel de adicción a los juegos en línea entre los estudiantes de secundaria en términos de necesidades psicológicas básicas y búsqueda de sensaciones. El grupo de estudio consistió en 214 estudiantes de secundaria, 150 de los cuales eran hombres y 64 mujeres. Los datos del estudio se recolectaron utilizando la Escala de Adicción a los Juegos en Línea, la Escala de Necesidades Psicológicas Básicas y la Escala de Búsqueda de Sensaciones. La variable dependiente de la investigación es la adicción a los juegos en línea, mientras que las variables independientes son la búsqueda de emoción, las necesidades psicológicas básicas, el género, el tipo de juego en línea que el individuo aprende en línea y el tipo de juego en línea. El análisis de regresión múltiple se utilizó para determinar si las variables independientes predijeron la variable dependiente. De acuerdo con el resultado del análisis de correlación, se ha encontrado que existe una relación positiva y significativa entre la adicción al juego en línea y la búsqueda de sensaciones y las necesidades psicológicas básicas. In this study, it was aimed to examine the level of online game addiction among high school students in terms of basic psychological needs, sensation seeking and some variables. The study group of the study consisted of 214 high school students, 150 of whom were male and 64 female. Data from the study were collected using the Online Game Addiction Scale, the Basic Psychological Needs Scale, and the Sensation Seeking Scale. The dependent variable of the research is the online game addiction, while the independent variables are the search for excitement, basic psychological needs, gender, the type of online game the individual learns online and the type of online game played. Multiple regression analysis was used to determine whether the independent variables predicted the dependent variable. In addition, it was determined by independent sample t test whether the level of online gaming addiction differed according to sex, and at the same time whether the individual was different according to the type of online game or not was also examined by one way variance analysis. According to the result of correlation analysis, it has been found that there is a positive and significant relationship between online gaming addiction and the sensation seeking and basic psychological needs. Besides, it was also determined that the level of online game addiction differ statistically significantly depending on the variables such as gender, from whom the game was learned and the type of online game.

10.32698/0772 ◽  
2019 ◽  
Vol 2 (2) ◽  
pp. 113
Author(s):  
Eryzal Novrialdy ◽  
Herman Nirwana ◽  
Riska Ahmad

Adolescents are currently in the midst of technological sophistication, which is very helpful for its development. On the other hand, many adolescents are trapped in the problem of technology addiction. Adolescents are the most age group who experience problems with the use of technology, including online games. Online game addiction is the loss of control over the use of online games, which makes other daily activities are disrupted. Online game addiction in adolescents have an impact on several aspects of life, such as health aspects, psychological aspects, academic aspects, social aspects, and financial aspects. Lack of understanding about the risks of online game addiction can get adolescent stuck in online game addiction. This research aims to describe high school students understanding about the risks of online game addiction. The sample consisted of 255 high school students selected by proportional random sampling technique. Data was collected using a scale measuring understanding of the risks of online game addiction. Data analysis used a quantitative approach with descriptive methods. The results showed that high school students understanding about the risks of online game addiction was included in the moderate category with an average score of 198,48 and an achievement score level of 55,14%. Therefore, school counselors must to improve high school students understanding of the risks of online game addiction.


2020 ◽  
Vol 14 (2) ◽  
pp. 33-49
Author(s):  
Natalie Spadafora ◽  
Emily L. Murphy ◽  
Danielle S. Molnar ◽  
Dawn Zinga

It is estimated that 15-22% of students have high levels of test anxiety (von der Embse, Jester, Roy, & Post, 2018), which can be associated with greater academic stress and poorer educational performance (e.g., Steinmayr, Crede, McElvany, & Withwein, 2016). First-generation students (where neither parent has completed post-secondary education) are a critical group to study given that they are at higher risk for poorer educational attainment and being unsuccessful at the post-secondary level. Therefore, the purpose of this study was to examine the link between basic psychological needs and test anxiety in a sample of first-generation Ontario high school students across two points in time (N = 147;  Mage = 14.82, SD = 1.28). Self-report data was collected as a part of an on-going longitudinal study focusing on students attending a high school with specialized programming to enhance the transition to post-secondary institutions. Results from cross-lagged path analyses indicated that being older, female, and having higher levels of needs frustration significantly predicted higher levels of test anxiety over time within this sample. Our results highlight important educational implications, emphasizing the importance of fostering classroom environments where students perceive their psychological needs to be met, particularly within this unique population of students.


2015 ◽  
Vol 5 (1) ◽  
pp. 11-17 ◽  
Author(s):  
Ghavam Moltafet

he purpose of this study was to investigate the relationship between family communication patterns and Resiliency with mediating role of satisfying basic psychological needs in high school students. Therefore, 379 participants (183 males and 196 females) were selected by multistage random cluster sampling among high school students in Dezful city. The research tools include: Basic need satisfaction in relationship (Deci & Ryan, 2000). Resilience Scale of Connor - Davidson (2003) and Revised Family Communication Patterns Questionnaire (Koerner and Fitzpatrick, 2002). The reliability and validity of the instruments were approved. To test the model, Path analysis was used that results indicated that among dimensions of family communication patterns, the dialogue dimension has a significant positive direct and indirect effect on resiliency through three psychological. In addition Conformity dimension had indirect effect on resiliency through satisfying needs for relatedness. In sum the results showed that basic need satisfaction had a mediating role in the relationship between family communication pattern and resiliency. The findings of this study are good evidences of direct and indirect impact of parents on children. Therefore, the families who were trying to have a dialogue with children, pay attention to their demands, this resulted in child resilience. Keywords: Dialogue, need for relatedness, need for competence and resiliency. 


2021 ◽  
Vol 19 (1) ◽  
pp. 1-7
Author(s):  
Sebastião Ribeiro da Silva ◽  
João Guilherme Cren Chiminazzo ◽  
Paula Teixeira Fernandes

INTRODUÇÃO: A escola representa um dos principais espaços educacionais para a sociedade atual e tem significativa reponsabilidade frente ao ensino. Sabe- se que a motivação é um dos aspectos importantes para influenciar os alunos na busca pelo conhecimento.OBJETIVO: O presente estudo teve como objetivo avaliar a motivação dos alunos nas aulas de Educação Física, com base na Teoria da Autodeterminação (TAD). MÉTODOS: Participaram do estudo 174 alunos do ensino médio, de ambos os sexos, de escola pública e particular, por meio de dois questionários: Percepção de Lócus de Casualidade e Questionário das Necessidades Psicológicas Básicas.RESULTADOS: No geral, os resultados apontaram altos níveis de satisfação das necessidades de autonomia, competência e relações interpessoais. Sobre as formas de regulação da motivação, a análise identificou altos escores no comportamento autodeterminado, e baixos escores no comportamento menos autodeterminado. Na comparação por sexo, os homens apresentaram pontuações maiores nas três necessidades psicológicas básicas, regulação identificada e motivação intrínseca. Na comparação por instituição, os dados mostraram que os alunos da escola particular são mais motivados que os alunos da escola pública.CONCLUSÃO: Conclui-se, no geral, que os alunos estão motivados para participar das aulas de Educação Física, mas é importante buscar alternativas para melhorar a motivação das estudantes mulheres e dos alunos de escolas públicas.Motivation in school physical education: Theory of Self-DeterminationABSTRACTBACKGROUND: The school represents one of the main educational spaces for today’s society and has a significant responsibility towards teaching. It is known that motivation is one of the important aspects to influence students in the search for knowledge.OBJECTIVE: The present study aimed to assess students’ motivation in Physical Education classes, based on the Theory of Self-Determination (TSD).METHODS: The study included 174 high school students, of both sexes, from public and private schools, were evaluated using two questionnaires: Perceived Locus of Casualty and Questionnaire of Basic Psychological Needs. RESULTS: In general, the results showed high levels of satisfaction of the needs for autonomy, competence and interpersonal relationships. Regarding the forms of regulation of motivation, the analysis identified high scores for self-determined behavior, and low scores for less self-determined behavior. In the comparison by sex, men had higher scores on the three basic psychological needs, identified regulation and intrinsic motivation. In the comparison by institution, the data showed that students from private schools are more motivated than students from public schools.CONCLUSION: It is concluded, in general, that students are motivated to participate in Physical Education classes, but it is important to look for alternatives to improve the motivation of female students and public school students.


2011 ◽  
Vol 30 (3) ◽  
pp. 263-280 ◽  
Author(s):  
Symeon P. Vlachopoulos ◽  
Ermioni S. Katartzi ◽  
Maria G. Kontou

The present study reported on the modification of the Basic Psychological Needs in Exercise Scale (Vlachopoulos & Michailidou, 2006) to assess students’ psychological need fulfillment in elementary school, middle school, and high school compulsory physical education classes. Data were collected from 817 5th and 6th grade students, 862 middle school students and 844 high school students, boys and girls. The findings supported an a priori correlated 3-factor structure of the Basic Psychological Needs in Physical Education scale (BPN-PE) with strong internal reliability for all three school grade levels. Support was also obtained for the nomological validity of the scale responses. Further, measurement invariance emerged for BPN-PE scores across boys and girls and across students who participated or not in out-of-school sports within each school grade level as well as across all three school grade levels.


2021 ◽  
Vol 26 (5) ◽  
pp. 445-452
Author(s):  
Abd. Aziz ◽  
Bagus Wahyu Setyawan ◽  
Kundharu Saddhono

The development of computer technology gradually increases. An artificial intelligence-based system also begins to be developed and used in various fields. One product of artificial intelligence is an expert system, used for psychological field. This study aimed to explain and describe the using of expert system to diagnose online game addiction to Junior High School Students. This is based on online game addiction phenomenon happening to Indonesian student especially in Junior High School. The implementation of this expert system used certainty factor method. Steps for developing this system were divided into four, namely designing expert system or architecture of expert system, representing knowledge, designing database, and testing and implementing the system. The results indicate that this system is divided into two domains, including user and admin. The user domain is provided for users who are willing to do online consultations using system expert application. Meanwhile, the admin domain is provided for an admin to manage each datum and question from the user who conducts an online consultation. From 1000 samples, it is obtained that 69% amongst total samples of Junior High School Student have a low-level addiction to online game, 25% experience medium-level addiction, and 6% are highly addicted.


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