Designing across Substrates

Author(s):  
Mikael Wiberg

Is interaction design a single material design tradition? In the same way as other areas of craftsmanship have had this single material focus (including knitting, woodcraft, or smiths working with iron) we can ask if interaction design as an area of craftsmanship can be said to be about digital materials as the “single material” of interaction design? At a first glance it is temping to say yes here, not at least if we review the total outcome interaction design projects we can probably say that 99.9% of all interaction design projects are screen-based, and maybe even web-based. Further on, all these projects are made out of code and even the tools, including the programming languages, the scripts and the code compilators are made of digital materials (ultimately bits). In this chapter I take a point of departure in a material-centered approach to interaction design. In particular and in setting out to take a material stance in the construction of an approach to interaction design I ask if contemporary interaction design is restrained to only one material, hence this introduction to this chapter.

Author(s):  
Mikael Wiberg

The growing interest in the materiality of interaction in the field of HCI (Human-Computer Interaction) indicates that there is a value in acknowledging the material aspects and dimensions of interaction design. However, and if only relying on a representation-driven approach to interaction design the notion of materiality only works, at best, as a “metaphorical maneuver, while still pushing for an interaction design paradigm oriented towards the immaterial aspects of interaction design (for instance the use of symbols and metaphors in interaction design). So what would an alternative perspective and approach be? In short, can we not only shift perspectives here, but also imagine different approaches and methods to interaction design that truly accepts the digital as a design material, that focuses on interaction as the form being designed, and an approach that do not introduces any categorical distinctions between different matters. In this book I have suggested that we should make no metaphysical or ontological distinction between physical and digital materials, between atoms, bits, and cells, between “visible” or “invisible” materials, and even avoid distinctions between what might be considered as “material” or “immaterial” in the first place (like radio waves). In the same way as wood or iron are typical examples of physical materials I consider code, algorithms, sensors and processors as digital materials. Still, from the viewpoint of interaction design it is the composition and activation of these different materials as to give the interaction a particular form that is essential – not each materials ontological or metaphysical status. So, instead of focusing on what a particular interactive system represents, the material-centered approach to interaction design as proposed in this book focuses on how interaction is presented and accordingly materially manifested in the world (in all imaginable forms – from completely embedded and “invisible” interactive systems to the gadgets, pads, and tabs we surround ourselves with in our everyday lives). In this chapter I take this as a point of departure for the development of an approach to interaction design that I label material-centered interaction design.


Author(s):  
Mahmoud Dinar ◽  
Yong-Seok Park ◽  
Jami J. Shah

Conventional syllabi of engineering design courses either do not pay enough attention to conceptual design skills, or they lack an objective assessment of those skills to show students’ progress. During a semester-long course of advanced engineering product design, we assigned three major design projects to twenty five students. For each project we asked them to formulate the problems in the Problem Formulator web-based testbed. In addition, we collected sketches for all three design problems, feasibility analyses for the last two, and a working prototype for the final project. We report the students’ problem formulation and ideation in terms of a set of nine problem formulation characteristics and ASU’s ideation effectiveness metrics respectively. We discuss the limitations that the choice of the design problems caused, and how the progress of a class of students during a semester-long design course resulted in a convergence in sets of metrics that we have defined to characterize problem formulation and ideation. We also review the results of students of a similar course which we reported last year in order to find common trends.


2020 ◽  
Vol 5 (1) ◽  
pp. 98
Author(s):  
Anita Ahmad Kasim ◽  
Raziyan Dwi Pathan

 Abstract—PT Sarana Sulteng Ventura is one company that aims to provide loan capital is micro, small, and medium enterprises (UMKM) as a venture partner timed short or long to be able to stand on its own with loan capital that fits with the kind of effort that it takes for the customer. In providing venture capital loans, the company has some terms and conditions that apply. and the company still cultivate customer data manually so that it takes quite a long time. Then with this author makes the eligibility decision support system which will facilitate customer acceptance staff employees of PT Sarana Sulteng Ventura to pre-screen customer deserves a loan business capital to client or small medium enterprises. The researchers used a system that is web -based systems using the programming language PHP and MySQL into its data base processing and sublime text 2 as editor of programming languages. This research used the method of profile matching process to perform the calculation of assessments to help give the eligibility decision of acceptance the customer at PT. Sarana Sulteng Ventura city of Palu.


CCIT Journal ◽  
2021 ◽  
Vol 14 (1) ◽  
pp. 70-78
Author(s):  
Usman Usman ◽  
Sitti Harlina

This study aims to design a web-based academic information system at STIEM Bongaya Makassar. During this academic service to students is still done manually, for example at the end of the semester students usually queue up to see grades and class schedules that use paper media that is posted on the bulletin board, so servants to students become ineffective and inefficient. With the advancement of information technology such as internet media, it can support the academic activities of a college. So with the use of internet media students do not need to come directly to the lecture to get academic information The web-based academic information system at STIEM Bongaya Makassar is expected to provide convenience in managing student data and academic services. This academic information system will later be web-based created using the Php and MySQL programming languages ​​as a database, and white box testing as a testing method to find out whether an application has been made free of logical errors


Author(s):  
Vinay Raj ◽  
Ravichandra Sadam

Service oriented architecture (SOA) has been widely used in the design of enterprise applications over the last two decades. Though SOA has become popular in the integration of multiple applications using the enterprise service bus, there are few challenges related to delivery, deployment, governance, and interoperability of services. To overcome the design and maintenance challenges in SOA, a new architecture of microservices has emerged with loose coupling, independent deployment, and scalability as its key features. With the advent of microservices, software architects have started to migrate legacy systems to microservice architecture. However, many challenges arise during the migration of SOA to microservices, including the decomposition of SOA to microservice, the testing of microservices designed using different programming languages, and the monitoring the microservices. In this paper, we aim to provide patterns for the most recurring problems highlighted in the literature i.e, the decomposition of SOA services, the size of each microservice, and the detection of anomalies in microservices. The suggested patterns are combined with our experience in the migration of SOA-based applications to the microservices architecture, and we have also used these patterns in the migration of other SOA applications. We evaluated these patterns with the help of a standard web-based application.


2020 ◽  
Vol 8 (4) ◽  
pp. 433
Author(s):  
Muhammad Husein ◽  
Ida Bagus Gede Dwidasmara

Event in Indonesia is an activity that utilizes a place or service in the implementation of these activities. Many obstacles that currently often occur when an event wants to be held either in the limited availability of information about the Event Organizer or where the event is inadequate due to limited sources. The similar information provided only display Event Organizer or Venue, but this is limited by the absence of a system that fulfills the transaction process directly. In the era of the development of science and technology as well as industry 4.0 that continues to expand, business ideas emerge that are initialized into one of the web-based marketplace application platforms that are able to promote Event Organizer and Venue also provide information and Event Organizer and Venue ordering processes for Event Users. The system, entitled Finding EO, uses the Prototyping method and its developed with PHP Programming languages.


Author(s):  
Mikael Wiberg

Computing is increasingly intertwined with our physical world. From smart watches to connected cars, to the Internet of Things and 3D-printing, the trend towards combining digital and analogue materials in design is no longer an exception, but a hallmark for where interaction design is going in general. Computational processing increasingly involves physical materials, computing is increasingly manifested and expressed in physical form, and interaction with these new forms of computing is increasingly mediated via physical materials. Interaction Design is therefore increasingly a material concern. – Welcome to a book on the materiality of interaction, welcome to a book on material-centered interaction design! In this introduction to this book, “The Materiality of Interaction – Notes on the Materials of Interaction Design”, I describe the contemporary trend in interaction design towards material interactions, I describe how interaction design is increasingly about materials, and I propose “Material-centered interaction design” as a method for working with materials in interaction design projects.


Author(s):  
Michael J. O’Donnell

Sections 2.3.4 and 2.3.5 of the chapter ‘Introduction: Logic and Logic Programming Languages’ are crucial prerequisites to this chapter. I summarize their relevance below, but do not repeat their content. Logic programming languages in general are those that compute by deriving semantic consequences of given formulae in order to answer questions. In equational logic programming languages, the formulae are all equations expressing postulated properties of certain functions, and the questions ask for equivalent normal forms for given terms. Section 2.3.4 of the ‘Introduction . . .’ chapter gives definitions of the models of equational logic, the semantic consequence relation . . . T |=≐(t1 ≐ t2) . . . (t1 ≐ t2 is a semantic consequence of the set T of equations, see Definition 2.3.14), and the question answering relation . . . (norm t1,…,ti : t) ?- ≐ (t ≐ s) . . . (t ≐ s asserts the equality of t to the normal form s, which contains no instances of t1, . . . , ti, see Definition 2.3.16).


2002 ◽  
pp. 84-97
Author(s):  
Paul Darbyshire

Since the emergence of agent technology, there have been many papers and articles written on the advantages and use of the technology. In particular, in the last two years, the number of papers discussing the use of agent systems seems to have risen exponentially. Whether this rise in the interest of agent technology corresponds to the emergence of eCommerce, Internet banking and the explosion in Web-based systems, or the maturity of the technology and programming languages used to develop them is another matter. For people interested in the technology and wanting to build their own agents, most of the material provides little insight in how to actually build an agent. This chapter discusses the problem of actually building an agent using an example of an “email helper” agent.


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