information encountering
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2021 ◽  
Author(s):  
鬼谷 子

A serendipitious event in everyday life is common: it means unexpected information that yields some unintended information and potential value later on. Serendipity as a word has been around for hundreds of years. As a studied concept it is rather recent. Serendipity is not just the unexpected information or experience but rather the ability to recognize and do something with it. Serendipitious discovery of information is different from purposive or known item search as it is more complicated and lasts much longer. The discovery of information by chance or accident is still looking it’s explicit place in models and frameworks of information behaviour. It is still not clear what constitutes the core of the research area of serendipity in information behaviour.The qualities of interaction among people, information, and objects differ in physical vs. digital environments. The bisociation, a creative association between different peaces of information may be computer supported.This article presents an overview of the research study of serendipity in information seeking behaviour. We explore serendipity mainly in the digital information environment. As a setting for our study we use six main drivers of serendipity research relating to digital enviroments presented in McCay-Peet and Toms (2017). The drivers are: 1. Theoretical understanding of the phenomenon of serendipity, 2) physical vs digital, 3) information overload, 4) filter bubbles, 5) user experience, and 6) user strategies.A new refined temporal model of information encountering by Erdelez and Makri (2020) is also presented in this article. The model presents a framework for better understanding of the temporal dimension of the information acquisition. At a macro level the model positions information encountering within contextual factors related for user, information, task and environment related characteristics.


2021 ◽  
Vol 40 (4) ◽  
Author(s):  
Raine Wilén ◽  
Mika Holopainen

A serendipitious event in everyday life is common: it means unexpected information that yields some unintended information and potential value later on. Serendipity as a word has been around for hundreds of years. As a studied concept it is rather recent. Serendipity is not just the unexpected information or experience but rather the ability to recognize and do something with it. Serendipitious discovery of information is different from purposive or known item search as it is  more complicated and lasts  much longer. The discovery of information by chance or accident is still looking it’s explicit place in models and frameworks of information behaviour. It is still not clear what constitutes the core of the research area of serendipity in information behaviour. The qualities of interaction among people, information, and objects differ in physical vs. digital environments. The bisociation, a creative association between different peaces of information may be computer supported. This article presents an overview of the research study of serendipity in information seeking behaviour. We explore serendipity mainly in the digital information environment. As a setting for our study we use six main drivers of serendipity research relating to digital enviroments presented in McCay-Peet and Toms (2017). The drivers are: 1. Theoretical understanding of the phenomen of serendipity, 2) physical vs digital, 3) information overload, 4) filter bubbles, 5) user experience, and 6) user strategies. A new refined temporal model of information encountering by Erdelez and Makri (2020) is also presented in this article. The model presents a framework for better understanding of the temporal dimension of the information acqusition. At a macro level the model positions information encountering within contextual factors related for user, information, task and environment related characteristics.


Author(s):  
Naresh Kumar Agarwal ◽  
Yuan Ho Huang ◽  
Sanda Erdelez

It is not clear if people’s high propensity for information encountering translates to organizational work settings. We investigate the relationship between individual predisposition for information encountering with the frequency of individual information encountering at work. Through a survey of 274 medical librarians of the top 100 medical schools, we found that individual information encountering was a significant predictor of information encountering at work. This finding helps information behavior researchers discover the transfer of behaviors from everyday-life to organizational environments. It brings attention to the need for greater support for information encounters at work, which may enhance their contribution to the organizational objectives.


2020 ◽  
Vol 15 (4) ◽  
pp. 167-170
Author(s):  
Barbara M. Wildemuth

A Review of: Makri, S., & Buckley, L. (2020). Down the rabbit hole: Investigating disruption of the information encountering process. Journal of the Association for Information Science and Technology, 71(2), 127–142. https://doi.org/10.1002/asi.24233 Abstract Objective – To understand when and why information encountering episodes are interrupted. Design – Naturalistic observational and interview study. Setting – Personal network of the study authors in London. Subjects – Fifteen personal contacts of authors, aged 22-60, recruited via word-of-mouth and social media. Methods – Each participant was asked to conduct a search on a self-chosen topic. The researchers took notes and recorded search interactions and think-aloud protocols. After the search, a follow-up interview asked whether the participant had unexpectedly encountered any interesting or useful information; if so, the researchers asked for more details about that episode. If not, they conducted a critical incident technique interview, focused on a memorable example of a past information-encountering episode. The researchers used inductive thematic analysis to analyze the data, augmented with constant comparison across the data and the themes to ensure analytical rigor. Main Results – The most frequent point at which participants interrupted an information encountering (IE) episode was near its beginning, when the searcher noted an information stimulus but then immediately returned to the active information-seeking task. IE episodes were also interrupted 1) after the searcher examined the encountered content but did not explore it further, and 2) after the searcher explored it but decided it was not useful. The factors that influenced interruptions of IE episodes included the searcher’s reluctance to invest the time and effort needed to engage with the encountered information, due to the importance or urgency of the active information-seeking task; the searcher’s reluctance to leave the active information-seeking task, seeing IE as a distraction from that task; the searcher’s reluctance to multitask, i.e., to keep track of both the IE episode and the active information-seeking task; the searcher’s reluctance to risk a dead end; the searcher’s reluctance to be seduced by the “shiny thing” of encountered information (p. 136) and to drift too far away from the active information-seeking task; and the searcher’s reluctance to get “caught up” emotionally in the IE episode (p. 138), a “temptation that is satisfying only in the short-term” (p. 138). Conclusion – Overall, the results help us understand when and why disruption of IE can occur. When an IE episode begins, the searcher is not able to estimate the time and effort required to pursue it or the fruitfulness of following it through. Thus, factors associated with the primary information-seeking task (e.g., its importance or urgency) and with the searcher (e.g., ability to multitask) tend to influence decisions about when to interrupt an IE episode.


2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Waqar Ahmad Awan ◽  
Kanwal Ameen ◽  
Saira Hanif Soroya

PurposeLiterature divides information behaviours into two forms: first, interacting information with a purpose in mind and second, encountering accidently in three environments including person to person, analogue and online environment. However, the unique information encountering and encountered information keeping behaviour of social sciences research students of Asian culture in an online environment remained unexplored. Therefore, the present study is designed to investigate the research information encountering and encountered information keeping behaviour of the students of social sciences in an online environment.Design/methodology/approachThe quantitative approach and survey technique were used for the study. The research students were approached using a multi-stage total population sampling technique. In total, 233 returned questionnaires were entered and analysed in SPSS (version 22). Descriptive (frequencies and percentages) and inferential statistical techniques (t-tests, one-way ANOVA, effect sizes, correlations and regression) were applied to meet the objectives of the study.FindingsThe results of the study indicate that the respondents whether male or female, of MPhil or PhD, whichever frequency to use the Internet, often encounter research information. However, those who use the Internet for general browsing encounter more than those who purposively. This makes a change to the model of information encountering that the users encounter information while generally browsing and not only while actively working on foreground information searching. Moreover, the research students prefer to use simple tools on complex software based for keeping the encountered research information. The information if kept properly for use, may be useful in the course of research, ease its tasks and result in increasing the speed of research productivity.Practical implicationsThe present study has theoretical and practical implications. Theoretically first, it fills the literature gap regarding research information encountering and its keeping and second, it came up with a proof that the researcher not only encounter research information while foreground information searching but while generally browsing also. Hence, information encountering model is equally applicable to research students who generally browse. Regarding practical implications, the study identifies that the research students prefer to keep using simple tools. Hence, information literacy instructors, either librarians or continuous education program designers are advised to incorporate instructional programs on the use of complex software-based tools for keeping information.Originality/valueThis is the first study in non-Western countries which investigated the research information encountering behaviour of social sciences MPhil and PhD students. The preferred tools to keep the encountered research information are first time identified in the literature.


Libri ◽  
2020 ◽  
Vol 70 (3) ◽  
pp. 181-195
Author(s):  
Yosef Solomon

AbstractThis study connects two purportedly unrelated disciplines: information studies and opera, by examining what can be learned about information encountering, and in particular on pseudo-serendipity in human information behaviour, through analysing selected scenes of the nineteenth century opera buffa L’elisir d’amore (“Elixir of love”). As part of the emergent “information studies in the arts” framework, the study uses a hermeneutic interpretation of the libretto through informational perspective and analysis of the musical treatment of the text. All choices and sense-making are subjective. Analysis of L’elisir d’amore’s first six scenes uncovers valuable descriptions and insights regarding information encountering within a nineteenth century south-west Europe temporal culture. Findings augment the current knowledge on pseudo-serendipity in human information behaviour, and provide a more profound understanding of this nonlinear information behaviour. Operatic works have not yet served the development of information studies. This study establishes that opera can be a meaningful scholastic source for developing information research and discourse. It provides both valuable insight, from an operatic angle, into information encountering in the context of a bygone era, and an original information-behavioural layer of analysis to the Italian opera L’elisir d’amore.


2020 ◽  
Vol 45 (3) ◽  
pp. 85-89
Author(s):  
Cait Peterson

‘Inspiration’ is a concept that comes up frequently in the Library and Information Science literature on artists and designers. But what do we mean by ‘inspiration’? This article discusses a selection of the psychological research on creativity and inspiration, as well as four information behaviour theories that help in finding inspiration - browsing, information encountering, satisficing, and serendipity.


2020 ◽  
Vol 76 (3) ◽  
pp. 731-751 ◽  
Author(s):  
Sanda Erdelez ◽  
Stephann Makri

PurposeIn order to understand the totality, diversity and richness of human information behavior, increasing research attention has been paid to examining serendipity in the context of information acquisition. However, several issues have arisen as this research subfield has tried to find its feet; we have used different, inconsistent terminology to define this phenomenon (e.g. information encountering, accidental information discovery, incidental information acquisition), the scope of the phenomenon has not been clearly defined and its nature was not fully understood or fleshed-out.Design/methodology/approachIn this paper, information encountering (IE) was proposed as the preferred term for serendipity in the context of information acquisition.FindingsA reconceptualized definition and scope of IE was presented, a temporal model of IE and a refined model of IE that integrates the IE process with contextual factors and extends previous models of IE to include additional information acquisition activities pre- and postencounter.Originality/valueBy providing a more precise definition, clearer scope and richer theoretical description of the nature of IE, there was hope to make the phenomenon of serendipity in the context of information acquisition more accessible, encouraging future research consistency and thereby promoting deeper, more unified theoretical development.


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