leisure involvement
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2022 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Huimin Song ◽  
Ting-ting Zeng ◽  
Brian H. Yim

PurposeThe purpose of this study was to examine the relationship between leisure involvement (LI), conspicuous sport consumption and subjective well-being (SW) for two luxury leisure activities: golf and skiing.Design/methodology/approachThe authors collected data from Guangdong Province (golf, n = 342) and Jilin Province (skiing, n = 310) and examined the proposed model using structural equation modeling (SEM) and tested the mediating effect of conspicuous sport consumption using bootstrapping method.FindingsThe findings show that the proposed model explained the relationships among LI, conspicuous sport consumption and SW. Furthermore, the findings suggest that LI and conspicuous consumption (CC) can elevate sport participants' perception of SW, enriching leisure-class theory.Originality/valueThe authors’ findings contribute to the domain of CC in sport participant and leisure research and provide significant implications for the sport tourism marketers.


2021 ◽  
Vol 14 (1) ◽  
pp. 152
Author(s):  
Qing Chen ◽  
Cheng Yun Chou ◽  
Chao-Chien Chen ◽  
Jan-Wei Lin ◽  
Chin-Hsien Hsu

The purpose of this study is to investigate the effect of leisure involvement and leisure satisfaction on the well-being of pickleball players. This study enrolled 260 participants from the 2019 International Pickleball Tournament by purposive sampling. A total of 250 questionnaires were returned, for a return rate of 96%; 215 questionnaires were valid, for an effective recovery rate of 86%. The data were archived using SPSS 24.0, and the correlation between variables was analyzed using AMOS 24.0. By analyzing the empirical data in this paper, the following main findings were obtained: (1) leisure involvement has a significant effect on leisure satisfaction; (2) leisure involvement does not have a significant effect on well-being; (3) leisure satisfaction has a significant effect on well-being; and (4) leisure satisfaction has a mediating effect on the relationship between leisure involvement and well-being.


2021 ◽  
pp. 1-20
Author(s):  
Juliana Matte ◽  
Ana Cristina Fachinelli ◽  
Deonir De Toni ◽  
Gabriel Sperandio Milan ◽  
Pelayo Munhoz Olea

2021 ◽  
Vol 11 (4) ◽  
pp. 91
Author(s):  
Feyza Meryem Kara ◽  
Halil Sarol

Leisure participation, life satisfaction, and psychological needs stand out as concepts that are closely related to each other especially in exercise participation. The purpose of this study is to determine and analyze leisure involvement, basic psychological need satisfaction, and life satisfaction level concerning some variables among university students who are regular exercise participants. Study participants comprised a total of 428 university students who were regular exercise participants. The participants, who were chosen using a convenience sampling method, completed the “Modified Involvement Scale” (MIS), “Basic Psychological Needs in Exercise Scale” (BPNES) and Life Satisfaction Scale” (LSS). T-test, MANOVA, and correlation analysis were used to analyze the data. Results indicated that the main effect of gender was significant on “MIS” “BPNES” and “LSS” in favor of male participants. There were significant effects of type of exercise in favor of individual exercise participants. Further, there were statistically significant correlations between all scales. Participation in leisure activities positively affects the person’s perspectives on all areas of life and determines the individual's feelings like autonomy, competency, and feeling more related to their lives. The findings of this study also give useful insights into exercise psychology research and provide suggestions for future research.


2021 ◽  
Author(s):  
◽  
Taran Jorgensen

<p><b>Screen tourism has become increasingly more popular over the last two decades, and while it has positive benefits for stakeholders and destinations, screen tourists engaging in negative tourist behaviour has become a problem at popular screen tourism destinations. However, little is known about how screen tourists justify engaging in this negative behaviour. Bandura’s Moral Disengagement theory has been used in various non-tourism and tourism contexts to examine and explain how individuals justify negative behaviours. This thesis applies Moral Disengagement theory to negative tourist behaviour in a screen tourism context, aiming to examine screen tourists’ use of moral disengagement mechanisms to justify negative on-site tourist behaviour. It further draws on previous research and literature on fandom and level of leisure involvement to provide a better understanding of how these factors might influence screen tourists’ moral justification of negative behaviour. Data was collected using a self-administered online survey, distributed to individuals who self-identified as members of either the Breaking Bad or Game of Thrones fandoms, and received 243 eligible responses. The survey measured level of fandom involvement, participants’ use of moral disengagement mechanisms in three hypothetical scenarios presenting negative screen tourism related behaviours, and responses to Bandura’s Moral Disengagement scale. </b></p> <p>Findings from this research suggest that some screen tourists morally justify engaging in negative behaviour in some contexts. This aligns with findings from previous research on moral disengagement and tourism. Furthermore, this research finds that mechanisms that are centred on disregarding/distorting the perceived harm on the victim were most frequently used. Lastly, groups were found to differ in their use of moral justification mechanisms, indicating that fandom identification, the moral alignment of the fandom object, and level of involvement influence individuals’ use of moral justification. It is also argued that (screen) tourism and fandom communities both have characteristics that facilitate moral disengagement. This knowledge can support screen tourism stakeholders in screen tourism development, and in mitigation of negative behaviours.</p>


2021 ◽  
Author(s):  
◽  
Taran Jorgensen

<p><b>Screen tourism has become increasingly more popular over the last two decades, and while it has positive benefits for stakeholders and destinations, screen tourists engaging in negative tourist behaviour has become a problem at popular screen tourism destinations. However, little is known about how screen tourists justify engaging in this negative behaviour. Bandura’s Moral Disengagement theory has been used in various non-tourism and tourism contexts to examine and explain how individuals justify negative behaviours. This thesis applies Moral Disengagement theory to negative tourist behaviour in a screen tourism context, aiming to examine screen tourists’ use of moral disengagement mechanisms to justify negative on-site tourist behaviour. It further draws on previous research and literature on fandom and level of leisure involvement to provide a better understanding of how these factors might influence screen tourists’ moral justification of negative behaviour. Data was collected using a self-administered online survey, distributed to individuals who self-identified as members of either the Breaking Bad or Game of Thrones fandoms, and received 243 eligible responses. The survey measured level of fandom involvement, participants’ use of moral disengagement mechanisms in three hypothetical scenarios presenting negative screen tourism related behaviours, and responses to Bandura’s Moral Disengagement scale. </b></p> <p>Findings from this research suggest that some screen tourists morally justify engaging in negative behaviour in some contexts. This aligns with findings from previous research on moral disengagement and tourism. Furthermore, this research finds that mechanisms that are centred on disregarding/distorting the perceived harm on the victim were most frequently used. Lastly, groups were found to differ in their use of moral justification mechanisms, indicating that fandom identification, the moral alignment of the fandom object, and level of involvement influence individuals’ use of moral justification. It is also argued that (screen) tourism and fandom communities both have characteristics that facilitate moral disengagement. This knowledge can support screen tourism stakeholders in screen tourism development, and in mitigation of negative behaviours.</p>


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Muhammet Kesgin ◽  
Babak Taheri ◽  
Rajendran S. Murthy ◽  
Juilee Decker ◽  
Martin Joseph Gannon

Purpose Underpinned by the consumer-based model of authenticity (CBA), this study aims to investigate whether leisure involvement, object-based and existential authenticity, host sincerity and engagement stimulate positive memorable visitor experiences in a distinctive commercial hospitality setting: a living history site. Design/methodology/approach Quantitative data were gathered from living history site visitors (n = 1,004), with partial least squares structural equation modeling used to test the hypothesized relationships. Findings The results confirm the inclusion of the hypothesized relationships between leisure involvement, sincerity and authenticity, relative to engagement and subsequent memorability. The findings suggest that engagement can be a predictor of a positive memorable experience, contingent on CBA constructs (sincerity; object-based authenticity; existential authenticity). The significant association between object-based authenticity and memorable experience identified herein differs from some published studies, while other results are broadly consistent with extant research. Results also reveal significant differences for visitors who purchased souvenirs when compared to those who did not. Research limitations/implications The research extends the CBA by positing sincere hospitality as a relationship-based encounter between host and guest that influences social interaction, engagement and memorability within the novel living history site context. Further, the ability to differentiate visitors based on their purchases at the site is illustrated. Originality/value Given the ubiquity of engagement and authenticity as precursors to memorable experiences within contemporary commercial hospitality and heritage discourses, the findings apply to hospitality experiences beyond the living history site context examined herein.


2021 ◽  
Vol 13 (16) ◽  
pp. 8787
Author(s):  
Hyejin Yoon ◽  
Eunhee Kim ◽  
Chulwon Kim

This study examined the relationship between sociodemographic characteristics and leisure involvement in various meaningful activities under the political economy of aging and life course. The stepwise multiple and ordinal regression model revealed that the individual factors of older adults were significantly associated with leisure involvement: age (younger adults), gender (men), education level (higher education), perceived economic satisfaction (higher satisfaction with their financial condition), and perceived health (higher satisfaction with their health) variables were significantly related to more frequent participation in domestic leisure travel. Additionally, gender and education level were associated with leisure-time exercise; the four variables (gender, education level, economic activity, and perceived financial satisfaction) were related to leisure-time social activities. Contrary to our expectation, older adults who are older and with lower education were more likely to participate in volunteering activities. The results suggested that older adults’ sociodemographic characteristics play an essential role in leisure behavior. The extent to which these characteristics affect leisure participation varies with different types of activities and cultural contexts.


2021 ◽  
Vol 9 ◽  
Author(s):  
Jintian Li ◽  
Baogen Zeng ◽  
Peiyan Li

Purpose: To explore the types of leisure activities, the degree of activity involvement, and the relationship between leisure benefits in older adults in cities and towns in Northern Guangdong, China; to provide valuable references for formulating related policies on the leisure industry for relevant governing bodies and for gaining the optimal benefits for industry business people and leisure enthusiasts.Methods: After searching for a large amount of literature and expert consultations, a questionnaire on the leisure involvement and leisure benefits scale was constructed. The participants aged 60 years or older were recruited as the survey population. By using SPSS statistics 21.0, the raw and processed data in this study were analyzed and interpreted.Results: (1) The approach that the leisure involvement levels were divided into subjective and objective involvement levels to predict leisure benefits was more comprehensive and reliable than uni-level prediction. Among them, the overall leisure involvement level had a significant positive effect on the leisure benefits of leisure participants; the performance of the subjective involvement level to enhance the leisure benefits comprehensively surpassed the objective involvement level. (2) The effect of leisure involvement levels on leisure benefits was affected by the type of leisure, which was manifested as physiological and psychological leisure pleasure; the degree of leisure involvement had an inverted U-shaped relationship with its emotional leisure benefits. For individuals with physiological hedonistic leisure, the degree of leisure involvement had an inverted U-shaped relationship with its emotional, social, and self-realized leisure interests. (3) For individuals with psychological leisure, the degree of leisure involvement was positively U-shaped with its social and self-affirmed leisure benefits. However, this finding needs to be confirmed by further research.Conclusion: There are two types of linear and curvilinear relationships between the degree of leisure involvement and leisure benefits, which makes the connection between leisure involvement and leisure benefits deviate from the linearity in a particular situation and present an inverted U-shaped or positive U-shaped relationship, which shows, when the individuals are under- or over-volume leisure activities involvement, they will not create excellent leisure benefits.


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