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2021 ◽  
Vol 2021 ◽  
pp. 1-14
Author(s):  
Liang Gang ◽  
Gao Weishang

How to effectively improve the effectiveness of art teaching has always been one of the hot topics concerned by all sectors of society. Especially, in art teaching, situational interaction helps improve the atmosphere of art class. However, there are few attempts to quantitatively evaluate the aesthetics of ink painting. Ink painting expresses images through ink tone and stroke changes, which is significantly different from photos and paintings in visual characteristics, semantic characteristics, and aesthetic standards. For this reason, this study proposes an adaptive computational aesthetic evaluation framework for ink painting based on situational interaction using deep learning techniques. The framework extracts global and local images as multiple input according to the aesthetic criteria of ink painting and designs a model named MVPD-CNN to extract deep aesthetic features; finally, an adaptive deep aesthetic evaluation model is constructed. The experimental results demonstrate that our model has higher aesthetic evaluation performance compared with baseline, and the extracted deep aesthetic features are significantly better than the traditional manual design features, and its adaptive evaluation results reach a Pearson height of 0.823 compared with the manual aesthetic. In addition, art classroom simulation and interference experiments show that our model is highly resistant to interference and more sensitive to the three painting elements of composition, ink color, and texture in specific compositions.





2021 ◽  
Vol 4 (1) ◽  
pp. 94-108
Author(s):  
Alice Lai

Project-based learning (PBL) is considered an engaging and promising pedagogy across diverse disciplines and student populations in the United States in the digital age. Research on PBL in online environments and in the field of art has, however, been limited. Thus, the purpose of the current study was to examine the theoretical grounds of PBL and analyze its pedagogical features and application. Of specific interest is Krajcik and Shin’s (2014) PBL model, which includes six pedagogical features: asking driving questions, emphasizing learning goals, fostering authentic practice, enhancing collaboration, learning with technology, and creating artifacts. An account of a qualitative descriptive pilot study conducted in an undergraduate online art course further explicates the application of this PBL model. The pilot study accentuates ways to create an online PBL art classroom and illustrates students performing PBL through their arts-based research projects. Reflection on pedagogical recommendations and the challenges of implementing PBL in the online art classroom concludes the study.



Art Education ◽  
2021 ◽  
Vol 74 (2) ◽  
pp. 44-49
Author(s):  
Joy G. Bertling ◽  
Lynn Hodge ◽  
Shande King


2020 ◽  
Vol 16 (3) ◽  
pp. 102
Author(s):  
Ahmad Dasuki Mohd Hawari ◽  
Azlin Iryani Mohd Noor

This paper explores the potential of Project-Based Learning (PBL) approach in a multidisciplinary art classroom involving STEAM (Science, Technology, Engineering, Art, and Mathematics) education. The PBL approach involves a dynamic classroom approach, which emphasises on long-term learning, interdisciplinary and student-centred art activities. This implementation would benefit the teaching strategies in art projects; helping students understand lessons, improving communication and soft skills, as well as enhancing leadership skills and creativity. However, there are some concerns related to the PBL approach: i) difficulties in finding appropriate teaching strategies, ii) choosing suitable projects, iii) selecting relevant measurement tools or assessing rubrics, and iv) developing learning content to suit the objective and the main purpose of the art curriculum. In identifying this approach’s potential, a study was carried out involving two art teachers in their respective classrooms. Data was collected through interviews, observations, and document analysis of their teaching strategies, which included three main phases of PBL implementation in creating art projects. The findings suggest that the PBL pedagogical design has the ability to improve teaching strategies and with potential to replace a traditional, teacher-led art classroom. The approach is effective in guiding teachers to manoeuvre an authentic art lesson while benefiting the students through emphasis on the artistic process of creating a STEAM project, while focusing on culminating the necessary art content through active collaboration, exploration of real-world challenges and curricular activities’ problem-solving. However, a number of challenges were identified, such as curriculum demand, learning content, teachers’ and students’ attitude, and access to instruments. Hence, a number of suggestions and recommendations are proposed to help resolve the challenges. The implications of the study on arts curriculum, school systems and other higher institutions are also discussed. Keywords: Project-Based Learning, Art Education, STEAM



2020 ◽  
pp. 146394912096610
Author(s):  
Tahmina Shayan

Providing spaces for children’s culture becomes an issue when it conflicts with or threatens to reverse the notion of ‘legitimate’ culture. Here, legitimate culture refers to the dominant values of the official curriculum and teachers’ cultural values. This article, which stems from an ethnographically oriented pilot study, explores the experience of children’s and adults’ diverse beliefs, ideologies and cultures in an art classroom that is situated in a university facility. It demonstrates how children seek spaces for their culture. Only high official culture, the school culture, and parents’ and teachers’ culture are deemed appropriate, true and good. In the world of adults, children’s culture is often seen as immature, as something to be fixed and refined. Kline suggests that humour and play might be an independent form of children’s culture. What children find funny and humorous may not be funny, or even appropriate, to adults. Bakhtin’s carnival theory demonstrates how a medieval culture used dangerous jokes at the expense of authority. Although the carnival was a temporary festival, it was the means through which the peasants’ marketplace culture was communicated to the officials, and by which they were able to demonstrate resistance – following their own rules, methods and culture. The author employs Bakhtin’s theory to help see the carnival in an art classroom, as children resist the presence of a legitimized culture by continuing to create spaces for their own cultures of pleasure, parody and even the grotesque.



2020 ◽  
Vol 9 (4) ◽  
pp. 271
Author(s):  
Ran Zhang

The unique charm and various expressions of contemporary art itself have a profound impact on China's art industry, and gradually brought a positive effect on the reform of art majors in colleges and universities. Therefore, the author mainly discusses the impact of the introduction of contemporary art on the art teaching work from multiple perspectives in the art classroom teaching activities of colleges and universities through his own teaching experience, in order to provide some references for other teachers.



Symmetry ◽  
2020 ◽  
Vol 12 (4) ◽  
pp. 671
Author(s):  
Zheng Xie

Symmetries play a vital role in multimedia-aided art teaching activities. The relevant teaching systems designed with a social network, including the optimized teaching methods, are on the basis of symmetry principles. In order to study art teaching, from the perspective of the teaching organization form, combined with the survey method, multimedia-aided art classroom teaching was explained in detail. Based on the symmetrical thinking in art teaching, the multimedia-aided teaching mode of art classroom was discussed. The reasons for the misunderstanding of multimedia-aided art teaching were analyzed, and the core factors affecting the use of multimedia art teaching were found. In art teaching, more real pictures were shown aided by multimedia; students could experience the beauty of symmetrical things in real life and were guided to find the artistic characteristics of these kinds of graphics, analyze them, and summarize them. The results showed that this method enriched the art multimedia teaching theory and improved the efficiency of art teaching. The blind use of multimedia technology by teachers in art classroom teaching was avoided. Therefore, the method can develop individualized teaching, develop students’ potential, and cultivate innovative consciousness and practical ability.



2019 ◽  
Vol 116 ◽  
pp. 84-86
Author(s):  
Clifton W. Hamilton

Teacher and students discuss the use of art as a means of political discourse during the Trump Presidency.



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