female player
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2022 ◽  
pp. 165-182
Author(s):  
Emma Yann Zhang

With advances in HCI and AI, and increasing prevalence of commercial social robots and chatbots, humans are communicating with computer interfaces for various applications in a wide range of settings. Kissenger is designed to bring HCI to the populist masses. In order to investigate the role of robotic kissing using the Kissenger device in HCI, the authors conducted a modified version of the imitation game described by Alan Turing by including the use of the kissing machine. Results show that robotic kissing has no effect on the winning rates of the male and female players during human-human communication, but it increases the winning rate of the female player when a chatbot is involved in the game.


2021 ◽  
Vol 11 (7) ◽  
pp. 2903
Author(s):  
John Rasmussen ◽  
Mark de Zee

In this work, we develop and calibrate a model to represent the trajectory of a badminton shuttlecock and use it to investigate the influence of serve height in view of a new serve rule instated by the Badminton World Federation. The new rule means that all players must launch the shuttlecock below a height of 1.15 m, as opposed to the old rule whereby the required launch height was under the rib cage of the server. The model is based on a forward dynamics model of ballistic trajectory with drag, and it is calibrated with experimental data. The experiments also served to determine the actual influence of the new rule on the shuttlecock launch position. The model is used in a Monte Carlo simulation to determine the statistical influence of the new serve rules on the player’s ability to perform good serves; i.e., serves with little opportunity for the receiver to attack. We conclude that, for the female player in question, serving below a height of 1.15 m makes it marginally more difficult to perform excellent serves. We also conclude that there might be alternative launch positions that would be less likely to produce the best serves but could be exploited as a tactical option.


2021 ◽  
Vol 6 (2) ◽  
pp. 7-21
Author(s):  
Jacqueline Burgess ◽  
Christian Jones

This research, using online qualitative survey questions, explored how players of the PlayStation 4 console game, Horizon Zero Dawn, formed emotional attachments to characters while playing as, and assuming the persona of the female player-character, Aloy. It was found that the respondents (approximately 71% male) formed emotional attachments to the female player-character (PC) and non-player characters. Players found the characters to be realistic and well developed and they also found engaging with the storyworld via the female PC a profound experience. This research advances knowledge about video games in general and video game character attachment specifically, as well as the emerging but under-researched areas of Persona Studies and Game Studies.


2019 ◽  
Vol 27 (79) ◽  
pp. 7-10
Author(s):  
Alejandro Sánchez-Pay ◽  
José Antonio Ortega-Soto ◽  
Bernardino J. Sánchez-Alcaráz

The aim of this study was to analyze the influence of female player height on service related parameters. Statistics on service performance and height of female players were gathered from the second round onwards in all Grand Slam tournaments. Findings showed that the taller the player, the higher the serve average speed, serve maximum speed in, number of aces and number of points won with the first service (%), however, the number of double faults will increase as well. The Wimbledon surface (grass, fast court) favours taller players, who win a higher percentage of points with their first services here when compared to other surfaces. The findings of this study help to recognize the influence of height in female tennis in service related parameters, as well as the differences between the surfaces.


2019 ◽  
Vol 12 (1) ◽  
pp. 10-16
Author(s):  
Fabrizio Perroni ◽  
Gian Pietro Emerenziani ◽  
Fabrizio Pentenè ◽  
Maria Chiara Gallotta ◽  
Laura Guidetti ◽  
...  

Background:Intense physical efforts performed at maximal or near-maximal speeds and the ability to recover among sprint are important characteristics of a soccer player. In the last years, women's soccer has become a rapidly and markedly growing sport (+34% of new players from 2000).Objective:The aim of this case study was to analyse the performance (total time –TT; fatigue index percentage -IF%) and physiological (aerobic and anaerobic) responses to Repeated Sprint Ability test (RSAt) of an elite female player.Methods:To identify the contribution of the 3 energy sources at the beginning, middle, and at the end of the different sprint of RSAt performance in a female player (age: 30 years; BMI: 20.3 kg/m2), which requested 7x30 m sprints (25 s active recovery among sprints) with a change of direction, a portable metabolimeter and software dedicated were used. A repeated measure MANOVA over the 7 sprints time series was applied (p< 0.05).Results:Results showed that TT was 58.71 s (Ideal Time: 56.98 s) with IF% of 3.0%. Energy contributions were given for 80.3% by aerobic, 19.2% by anaerobic lactid, and 0.5% by anaerobic alactid sources. We have found different kinetics in the heart rate (HR) and maximum oxygen uptake with the oxygen uptake that reached the peak when HR was still rising.Conclusion:Considering that the energy consumption during intermittent exercises requires different metabolism as a result of physiological stimuli proposed, the present findings substantiate the need to choose specific and adequate training methods for female soccer players that aim at increasing their RSA performances.


HUMANIS ◽  
2018 ◽  
pp. 1039
Author(s):  
Komang Satria Wirasa ◽  
I Made Winaya ◽  
Ni Ketut Alit Ida setianingsih

This paper entitled Women Language Used in Video of Counter strike: Global Offensive Female Player. This study aimed at identifying the language features applied by a woman when she played a game entitled Counter Strike: Global Offensive and find out the language style of the utterances in her conversation. The data source of this study was taken from the conversation used by Counter Strike: Global Offensive female players in the video. The collecting data used documenting method and it begins with listen to the conversation in the video and then made a transcript, afterwards, sorted out and categorized the data into women’s linguistic feature and language style. Thereafter, the data analyzed by using quantitative method The findings of this study showed the utterance produced by the female player include sixteen data of women language features and three out of six styles of women language in this video.


2018 ◽  
pp. 929-940 ◽  
Author(s):  
Markus Waldén ◽  
Mariann Gajhede Knudsen ◽  
Matilda Lundblad ◽  
Jan Ekstrand ◽  
Martin Hägglund
Keyword(s):  

Retos ◽  
2015 ◽  
pp. 33-36
Author(s):  
María del Carmen Ferrer Contreras

El presente trabajo es un estudio de ámbito deportivo, donde se pretende conocer y mejorar la manifestación de fuerza menos desarrollada, modificando el Índice de Bosco, utilizando dos programas de entrenamiento de la fuerza por contraste acentuado en la serie. Para ello, se ha seleccionado una muestra de nueve jugadoras de división de honor con edades comprendidas entre los 18 y 32 años siendo divididas en dos grupos. Un grupo formado por aquellas jugadoras que han obtenido en el pretest unos valores más bajos en el Índice de Bosco, que llevará a cabo un programa de entrenamiento de fuerza por contraste acentuado en la serie con cargas máximas y pliometría y el otro grupo por las que consiguieron unos valores más altos, que realizarán un programa de entrenamiento de fuerza por contraste acentuado en la serie con cargas medias y pliometría, a los cuales serán sometidas durante un periodo de diez semanas, ejecutando dos sesiones en cada una. Los resultados obtenidos de la investigación  muestran diferencias significativas en el pretest entre ambos grupos,  lográndose igualar los Índices de Bosco de ambos grupos en el test intermedio y postest.Abstract: The current work is a sports field study, where the purpose is to know and to improve the less develop strength display, altering the Bosco Index, using two strength training programs by series stressed contrast. For that, it has been choosing a sample of nine elite female players between 18 and 32 years old, being splat in two groups up. One group was set for those players whose got the lowest Bosco Index scores, and made a strength training program with maximum loads and plyometric. The other group was set with the players whose got the highest Bosco Index scores, and did the strength training program with medium loads and plyometric. Both groups were training during ten weeks, twice a week. The research outcomes show significant differences in both groups during pretest, achieving to make equal the Index Bosco during the intermediate test and post test.


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