visuomotor behaviour
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2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Tom Arthur ◽  
David Harris ◽  
Gavin Buckingham ◽  
Mark Brosnan ◽  
Mark Wilson ◽  
...  

AbstractThe integration of prior expectations, sensory information, and environmental volatility is proposed to be atypical in Autism Spectrum Disorder, yet few studies have tested these predictive processes in active movement tasks. To address this gap in the research, we used an immersive virtual-reality racquetball paradigm to explore how visual sampling behaviours and movement kinematics are adjusted in relation to unexpected, uncertain, and volatile changes in environmental statistics. We found that prior expectations concerning ball ‘bounciness’ affected sensorimotor control in both autistic and neurotypical participants, with all individuals using prediction-driven gaze strategies to track the virtual ball. However, autistic participants showed substantial differences in visuomotor behaviour when environmental conditions were more volatile. Specifically, uncertainty-related performance difficulties in these conditions were accompanied by atypical movement kinematics and visual sampling responses. Results support proposals that autistic people overestimate the volatility of sensory environments, and suggest that context-sensitive differences in active inference could explain a range of movement-related difficulties in autism.


2021 ◽  
Author(s):  
Nicole Smeha ◽  
Ravneet Kalkat ◽  
Lauren E. Sergio ◽  
Loriann M. Hynes

Abstract Background: The ability to perform visually-guided motor tasks requires the transformation of visual information into programmed motor outputs. When the guiding visual information does not align spatially with the motor output, the brain processes rules to integrate somatosensory information into an appropriate motor response. Performance on such rule-based, “cognitive-motor integration” tasks is affected in concussion. Here, we investigate the relationship between visuomotor skill performance, concussion history, and sex during the course of a post-concussion management program. Methods: A total of 43 participants, divided into 3 groups based on their concussion history, completed a recovery program over the course of 4 weeks. Prior to, mid-way, and following the program, all participants were tested on their visuomotor skills. Results: We observed an overall change in visuomotor behaviour in all groups, as participants completed the tasks faster and more accurately. Specifically, we observed significant visuomotor skill improvement between the first and final sessions in participants with a concussion history compared to no-concussion-history controls. Notably, we observed a stronger recovery of these skills in females. Conclusions: Our findings indicate that (1) concussion impairs visuomotor skill performance, (2) the performance of complex, rule-based tasks can be improved over the course of a recovery program, and (3) stronger recovery in females suggests sex-related differences in the brain networks controlling skilled performance, and the effect of injury on these networks.


2020 ◽  
Author(s):  
Tom Arthur ◽  
David Harris ◽  
Gavin Buckingham ◽  
Mark Brosnan ◽  
Mark Wilson ◽  
...  

The integration of prior expectations, sensory information, and environmental volatility is proposed to be atypical in Autism Spectrum Disorder, yet few studies have tested these predictive processes in active movement tasks. We used an immersive virtual-reality racquetball paradigm to explore how visual sampling behaviours and movement kinematics are adjusted in relation to unexpected, uncertain, and volatile changes in environmental statistics. We found that prior expectations concerning ball ‘bounciness’ affected sensorimotor control in both autistic and neurotypical participants, with all individuals using prediction-driven gaze strategies to track the virtual ball. However, autistic participants showed substantial differences in visuomotor behaviour when environmental conditions were more volatile. Specifically, uncertainty-related performance difficulties in these conditions were accompanied by atypical movement kinematics and visual sampling behaviours. Results support proposals that autistic people overestimate the volatility of sensory environments, and suggest that context-sensitive differences in active inference could explain a range of movement-related difficulties in autism.


2020 ◽  
Author(s):  
William W. Abbott ◽  
J. Alex Harston ◽  
A. Aldo Faisal

AbstractGaze behaviour and motor actions are fundamentally interlinked in both a spatial and temporal manner. However, the vast majority of gaze behaviour research has focused to date on reductionist head-fixed screen viewing experiments and ignored the motor aspect of visuomotor behaviour, thereby neglecting a critical component of the perception-action loop. We address this with an experimental design to capture, rather than constrain, the full range of simultaneous gaze and motor behaviour in a range of natural daily life tasks. Through building autoregressive models and applying these to our novel datasets we find that beyond simple static regions of interest, we can predict visual attention shifts from freely-moving first person body kinematics, through explaining gaze dynamics in the context of body dynamics, on the timescale of freely moving interactive behaviour in individuals, expanding our understanding of natural visuomotor behaviour.


2020 ◽  
Author(s):  
L.V. Tereshchenko ◽  
I.D. Shamsiev ◽  
I.V. Bondar ◽  
E.A. Krasavin ◽  
A.V. Latanov

2019 ◽  
Author(s):  
Heather E. Williams ◽  
Craig S. Chapman ◽  
Patrick M. Pilarski ◽  
Albert H. Vette ◽  
Jacqueline S. Hebert

AbstractBackgroundSuccessful hand-object interactions require precise hand-eye coordination with continual movement adjustments. Quantitative measurement of this visuomotor behaviour could provide valuable insight into upper limb impairments. The Gaze and Movement Assessment (GaMA) was developed to provide protocols for simultaneous motion capture and eye tracking during the administration of two functional tasks, along with data analysis methods to generate standard measures of visuomotor behaviour. The objective of this study was to investigate the reproducibility of the GaMA protocol across two independent groups of non-disabled participants, with different raters using different motion capture and eye tracking technology.MethodsTwenty non-disabled adults performed the Pasta Box Task and the Cup Transfer Task. Upper body and eye movements were recorded using motion capture and eye tracking, respectively. Measures of hand movement, angular joint kinematics, and eye gaze were compared to those from a different sample of twenty non-disabled adults who had previously performed the same protocol with different technology, rater and site.ResultsParticipants took longer to perform the tasks versus those from the earlier study, although the relative time of each movement phase was similar. Measures that were dissimilar between the groups included hand distances travelled, hand trajectories, number of movement units, eye latencies, and peak angular velocities. Similarities included all hand velocity and grip aperture measures, eye fixations, and most peak joint angle and range of motion measures.DiscussionThe reproducibility of GaMA was confirmed by this study, despite a few differences introduced by learning effects, task demonstration variation, and limitations of the kinematic model. The findings from this study provide confidence in the reliability of normative results obtained by GaMA, indicating it accurately quantifies the typical behaviours of a non-disabled population. This work advances the consideration for use of GaMA in populations with upper limb sensorimotor impairment.


2019 ◽  
Vol 2019 ◽  
pp. 1-18 ◽  
Author(s):  
Ewa Niechwiej-Szwedo ◽  
Linda Colpa ◽  
Agnes M. F. Wong

Amblyopia is a neurodevelopmental visual disorder arising from decorrelated binocular experience during the critical periods of development. The hallmark of amblyopia is reduced visual acuity and impairment in binocular vision. The consequences of amblyopia on various sensory and perceptual functions have been studied extensively over the past 50 years. Historically, relatively fewer studies examined the impact of amblyopia on visuomotor behaviours; however, research in this area has flourished over the past 10 years. Therefore, the aim of this review paper is to provide a comprehensive review of current knowledge about the effects of amblyopia on eye movements, upper limb reaching and grasping movements, as well as balance and gait. Accumulating evidence indicates that amblyopia is associated with considerable deficits in visuomotor behaviour during amblyopic eye viewing, as well as adaptations in behaviour during binocular and fellow eye viewing in adults and children. Importantly, due to amblyopia heterogeneity, visuomotor development in children and motor skill performance in adults may be significantly influenced by the etiology and clinical features, such as visual acuity and stereoacuity. Studies with larger cohorts of children and adults are needed to disentangle the unique contribution of these clinical characteristics to the development and performance of visuomotor behaviours.


2014 ◽  
Vol 369 (1636) ◽  
pp. 20130044 ◽  
Author(s):  
Leif Johnson ◽  
Brian Sullivan ◽  
Mary Hayhoe ◽  
Dana Ballard

The sequential deployment of gaze to regions of interest is an integral part of human visual function. Owing to its central importance, decades of research have focused on predicting gaze locations, but there has been relatively little formal attempt to predict the temporal aspects of gaze deployment in natural multi-tasking situations. We approach this problem by decomposing complex visual behaviour into individual task modules that require independent sources of visual information for control, in order to model human gaze deployment on different task-relevant objects. We introduce a softmax barrier model for gaze selection that uses two key elements: a priority parameter that represents task importance per module, and noise estimates that allow modules to represent uncertainty about the state of task-relevant visual information. Comparisons with human gaze data gathered in a virtual driving environment show that the model closely approximates human performance.


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