content mastery
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2021 ◽  
Vol 4 (2) ◽  
pp. 127-141
Author(s):  
Solihatun Solihatun ◽  
Hayu Stevani ◽  
Sisca Folastri

Home visits are carried out to recognise family conditions related to problems faced by children, such as learning difficulties during the Covid-19 pandemic, students lack of concentration, do not understand the course material, and indifference in learning. The purpose of this study is to describe home visits, learning difficulties and to determine the contribution of home visits to students' learning difficulties. The research design in this study is quantitative with a simple regression analysis method. The population is 684 students using purposive sampling technique and recruiting as many as 65 students in class X. The instrument is the scale of home visits and learning difficulties. The results showed that home visits contributed to learning difficulties experienced by students by 12%. Based on the ANOVA test, it can be seen that the significance value of .005 which is smaller than .05. It can be concluded that home visits have a significant effect on student learning difficulties and the implications in guidance and counselling in the form of follow-up to guidance and counselling teachers in the implementation of group guidance services, content mastery and group counselling.


2021 ◽  
Vol 11 (2) ◽  
pp. 157
Author(s):  
Anna Ayu Herawati ◽  
Vira Afriyati ◽  
Arsyadani Mishbahuddin ◽  
Ahmad Syaf Ya Habibi

<p class="IEEEAbtract">Penelitian ini dilatar belakangi oleh masih ditemukan mahasiswa yang mengalami burnout belajar seperti gejala yang nampak menunda-nunda belajar, tidak memiliki semangat dalam belajar, terlihat jenuh dengan aktivitas belajar, merasa frustasi dengan tuntutan perkuliahan dan sebagainya. Penelitian ini bertujuan untuk mendeskripsikan efektivitas layanan penguasaan konten berbasis digital game based learning untuk mengurangi burnout belajar. Penelitian ini menggunakan metode kuantitatif. Jenis penelitian ini adalah Quasi Experiment dengan rancangan One Group Pretest- Posttest Design. Subjek penelitian ini adalah mahasiswa BK UNIB sebanyak 37 mahasiswa. Instrumen penelitian yang digunakan adalah skala burnout belajar dengan model Likert. Hasil penelitian ini diharapkan memiliki implikasi terhadap kegiatan belajar selanjutnya dan kemajuan program studi bimbingan dan konseling UNIB. Implikasi dari hasil penelitian ini yaitu dapat dijadikan sebagai bahan masukan dalam mengembangkan layanan bimbingan dan konseling yang lebih menarik sesuai kebutuhan, terutama dalam layanan penguasaan konten berbasis digital game based learning dengan aplikasi kahoot untuk mengurangi burnout belajar.<br /><br /><strong>Abstrack:</strong> This research is motivated by the fact that students still experience learning burnout such as symptoms that seem to procrastinate in learning, do not have enthusiasm in learning, look bored with learning activities, feel frustrated with the demands of lectures, and so on. This study aims to describe the effectiveness of digital game-based learning content mastery services to reduce learning burnout. This study uses quantitative methods. This type of research is a Quasi Experiment with One Group Pretest-Posttest Design. The subjects of this study were BK UNIB students as many as 37 students. The research instrument used was a learning burnout scale with a Likert model. The results of this study are expected to have implications for further learning activities and the progress of the UNIB guidance and counseling study program. The results of this study imply that it can be used as input in developing more attractive guidance and counseling services as needed, especially in content mastery services based on digital game-based learning with kahoot applications to reduce learning burnout</p>


2021 ◽  
pp. 171-192
Author(s):  
Sally M. Reis ◽  
Joseph S. Renzulli ◽  
Deborah E. Burns

2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Ezgi Yesilyurt ◽  
Hasan Deniz ◽  
Erdogan Kaya

Abstract Background The Next Generation Science Standards (2013) put a special emphasis on engineering for K-12 science education. However, a significant number of elementary teachers still feel unprepared to integrate engineering into their science programs. It is, therefore, incumbent upon science educators to update their elementary science methods courses to accommodate engineering especially in the states which adopted the NGSS. In this study, we taught an engineering unit in an elementary science teaching methods course to examine what instructional components and learning experiences provided in the engineering unit enhance teachers’ engineering teaching self-efficacy beliefs. Our research questions addressed to what extent the engineering education intervention improved pre-service teachers’ engineering teaching efficacy beliefs and what instructional components and learning experiences served as sources of self-efficacy contributing to the improvement of pre-service elementary teachers’ engineering teaching efficacy beliefs. We also explored how pre-service teachers viewed the relative importance of the sources of teaching efficacy stemming from the engineering unit. Results The participants comprised 84 pre-service teachers enrolled in an elementary education program at a public university in the Southwestern United States. Data obtained from the Engineering Teaching Efficacy Beliefs Instrument (ETEBI) indicated that the pre-service teachers’ personal teaching efficacy beliefs significantly improved after the engineering intervention; however, the engineering intervention had a small impact on teachers’ engineering teaching outcome expectancy beliefs. Written reflections used to explore the sources of engineering teaching efficacy and the relative importance of each source showed that cognitive content mastery and cognitive pedagogical mastery were the major sources of engineering teaching self-efficacy among the pre-service elementary teachers. Conclusion Our study illustrated that integrating engineering design activities with explicit-reflective instruction on the nature of engineering concepts could enhance pre-service teachers’ personal engineering teaching efficacy beliefs even though a relatively small impact was observed in their engineering teaching outcome expectancy beliefs. Also, the study indicated cognitive content mastery and cognitive pedagogical mastery were the most important sources of engineering teaching efficacy. Therefore, the study suggests that it is vital to integrate a variety of mastery and vicarious experiences in methods courses to support the development of teachers’ engineering teaching efficacy beliefs. Besides, the current study could provide an example for integrating engineering education in methods courses.


Author(s):  
Bindu Menon ◽  
Radha Patel ◽  
Kelly Kovacs ◽  
Christopher Prevette ◽  
Tian Chen ◽  
...  

Purpose: In our institution, we initiated integrated learning in the format of Learning Modules (LM), interactive audio/visual modules developed by the faculty in alignment with session learning objectives, as pre-work for in-class sessions.?This pilot study examined  students’ perceptions of this new learning method and effectiveness in helping them achieve content mastery.  Methods: The instructor provided the LMs in advance, allowing a self-paced introduction of critical concepts that were subsequently discussed in detail during the in-class learning (ICL) session. A cognitive diagnostic assessment was used to analyze the student's performance on the exams. This involved identifying six skills, one or more of which were marked to be necessary for answering each exam question correctly. A question-by-skill Q-matrix was constructed, followed by analysis using a Deterministic Input, Noisy "And" Gate (DINA) model.   Results: 70% of the students rated the new approach as "Excellent or Good." 63% of the students attained skills necessary to answer questions that involved integrating information gained separately from LM and ICL sessions. However, only 23% of the students achieved mastery in all the 6 skills.   Conclusion: This integrative learning system allowed for time optimization since ICL sessions could focus on more interactive aspects of the content.  


2021 ◽  
Vol 5 (1) ◽  
pp. 63
Author(s):  
Anita Dewi Astuti

Self Confidence is one of the attitudes that every student needs to have. Low self confidence possessed by students can hinder their development, including in the learning process. Various attempts have been made by guidance and counseling teachers to foster students self confidence, one of which is through content mastery services. But in fact the services that have been provided have not achieved maximum results, so the purpose of this study is to find out how the implementation of content mastery services using talk card media to increase the confidence of grade VII students of SMP VIP PESAWAT Wates Kulon Progo. The method used in this research is a combination of qualitative and quantitative which is designed in the form of guidance and counseling action research. The subjects in this study were 29 grade VII students of SMP VIP PESAWAT Wates Kulon Progo who were determined with special characteristics, namely students with low self confidence. Based on the results of the analysis of this action research, it can be concluded that there is an increase in self confidence obtained from the results of implementing content mastery services with talk card media for class VII students of SMP VIP PESAWAT Wates Kulon Progo. Keywords: Content Mastery Services; Talking Cards; Self Confidence


2021 ◽  
Vol 3 (1) ◽  
pp. 1-18
Author(s):  
Fajar Bilqis

This study examined the difference in effectiveness between Adlerian Play Therapy and content mastery services in increasing physical, social, and task attractiveness to students in primary schools. The factorial design experimental method was applied to 72 fifth-grade students from two public elementary schools in Bandung, Indonesia, whose dimensions of attractiveness were lower than the other study groups. Each intervention carried out six meetings in different schools. Adlerian Play Therapy starts from the one-session relationship-building stage, the lifestyle investigation stage through the three-session secret book, the lifestyle understanding stage through one-session games, and the reorientation & re-education stage through one-session games. Classical guidance services for content mastery with a community circle strategy start from building relationships in two sessions, introducing the importance of one session, improving the social aspects of one session, improving the physical aspects of one session, and improving the aspects of one session assignments. Manova analyzed the Interpersonal Attraction Scale (IAS) instrument. Adlerian Play Therapy further enhances all dimensions of interpersonal attractiveness than content mastery services. Recommendations are aimed at counseling teachers to use Adlerian Play Therapy to increase children's social, physical, and assignment attractiveness. It is hoped that other researchers will research further related to increasing task attractiveness.


2021 ◽  
Author(s):  
roma ardika sari

Guidance and Counseling Service is a process of providing assistance to students continuously in order to achieve independence in self-understanding, so that students are able to direct themselves according to the demands and conditions of the school environment, family and community. Types of guidance and counseling services include: orientation services, information services, placement and distribution services, content mastery, individual services, group guidance services, group counseling services, consulting, mediation and advocacy.


Author(s):  
Terrie McLaughlin Galanti ◽  
Courtney K. Baker ◽  
Tammy Kraft ◽  
Kimberly Morrow-Leong

In response to the global health crisis, K-12 mathematics teachers were forced to rapidly transition to online learning and assessment. The mathematics teacher educators in this study identified an unprecedented opportunity to design and facilitate more equitable assessments that leveraged emergent collaborative technologies. They replaced traditional written reflections with a digital interactive notebook (dINB) in a graduate synchronous online geometry and measurement course for practicing teachers. This prototype of an authentic integrated online assessment model emphasized cycles of reflection and revision based on instructor and peer feedback. While the K-12 teachers enrolled in this course valued the dINB as evaluative of their own progress toward content mastery, they faced challenges in realizing the full potential of this model to integrate formative, summative, and ipsative assessment functions in their own classrooms. Implications for the development of K-12 teachers' TPACK (Technological Pedagogical Content Knowledge) and their readiness to use more innovative forms of assessment in virtual learning are presented.


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