values in design
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2021 ◽  
Vol 29 ◽  
Author(s):  

The phenomenon of slums of the most negative phenomena which most cities suffer in developing countries and many of the major cities in the world to what caused this phenomenon of the burden of economic problems, social, demographic, environmental and security and others, as well as a distortion of the visual landscape of the cities due to lack of aesthetic values in design and engineering buildings, roads and services and its neighborhood, and different reasons and implications of the emergence of these gatherings and forms and results of its processors and from one country to another according to the reality and the level of each of them . This study addressed the statement and analysis of the phenomenon of slums in the province of Dhe Qar levels and find out the reasons and motives that led to the spread of this phenomenon and aggravated taken from data and statistics issued by the official authorities room for them in the light of the human geography curriculum that deals with the analysis and distribution of population phenomena and find out the reasons and the factors behind them. It was found through the study, said the size of the slum dwellers is closely linked with population size to eliminate Valemratb first numbers slums in the province are the same as the first rank in terms of population size and this applies specifically to spend Nasiriyah Center, which accounted ranked first, accounting for more than half of the slums occupied (56.3 %) were from the share, either the districts of al-Rifai and market the Senate has came second ranks third by (13, 11.5%), respectively, while it did not apply to the districts of Chabaish Shatrah where he finished Chabaish spend ranked fourth in the preparation of squatter registered ratio (10.2%) and numbers approximate what the case in the district of Suq despite a decline in its size and population Mqarndta with the rest of the districts, on the contrary spend Shatra, which held the last place in spite of its size and population high registered ratio (9%).


2021 ◽  
Vol 27 (5) ◽  
Author(s):  
Joseph Donia ◽  
James. A. Shaw

AbstractA variety of approaches have appeared in academic literature and in design practice representing “ethics-first” methods. These approaches typically focus on clarifying the normative dimensions of design, or outlining strategies for explicitly incorporating values into design. While this body of literature has developed considerably over the last 20 years, two themes central to the endeavour of ethics and values in design (E + VID) have yet to be systematically discussed in relation to each other: (a) designer agency, and (b) the strength of normative claims informing the design process. To address this gap, we undertook a structured review of leading E + VID approaches and critiques, and classified them according to their positions on normative strength, and views regarding designer agency. We identified 18 distinct approaches and 13 critiques that met the inclusion criteria for our review. Included papers were distributed across the spectrum of views regarding normative strength, and we found that no approaches and only one critique represented a view characteristic of “low” designer agency. We suggest that the absence of “low” designer agency approaches results in the neglect of crucial influences on design as targets of intervention by designers. We conclude with suggestions for future research that might illuminate strategies to achieve ethical design in information mature societies, and argue that without attending to the tensions raised by balancing normatively “strong” visions of the future with limitations imposed on designer agency in corporate-driven design settings, “meaningful” ethical design will continue to encounter challenges in practice.


Philosophies ◽  
2021 ◽  
Vol 6 (2) ◽  
pp. 29
Author(s):  
Steven Umbrello

Design for Values (DfV) philosophies are a series of design approaches that aim to incorporate human values into the early phases of technological design to direct innovation into beneficial outcomes. The difficulty and necessity of directing advantageous futures for transformative technologies through the application and adoption of value-based design approaches are apparent. However, questions of whose values to design are of critical importance. DfV philosophies typically aim to enrol the stakeholders who may be affected by the emergence of such a technology. However, regardless of which design approach is adopted, all enrolled stakeholders are human ones who propose human values. Contemporary scholarship on metahumanisms, particularly those on posthumanism, have decentred the human from its traditionally privileged position among other forms of life. Arguments that the humanist position is not (and has never been) tenable are persuasive. As such, scholarship has begun to provide a more encompassing ontology for the investigation of nonhuman values. Given the potentially transformative nature of future technologies as relates to the earth and its many assemblages, it is clear that the value investigations of these design approaches fail to account for all relevant stakeholders (i.e., nonhuman animals). This paper has two primary objectives: (1) to argue for the cogency of a posthuman ethics in the design of technologies; and (2) to describe how existing DfV approaches can begin to envision principled and methodological ways of incorporating non-human values into design. To do this, the paper provides a rudimentary outline of what constitutes DfV approaches. It then takes up a unique design approach called Value Sensitive Design (VSD) as an illustrative example. Out of all the other DfV frameworks, VSD most clearly illustrates a principled approach to the integration of values in design.


2020 ◽  
Vol 22 (11) ◽  
pp. 2039-2057
Author(s):  
Luke Stark

Through a values in design (VID) analysis, this article assesses two mood-tracking apps (Moodscope and MoodPanda) to argue the particular interface design choices of these applications serve to influence their users’ sense of sociality and self-fashioning. The design features of these artifacts signal a broader shift in the sociotechnical definitions and discourses of the feeling of an individual, enabling an emergent emotive politics at work across contemporary digital media technologies.


Author(s):  
Deirdre K. Mulligan ◽  
Helen Nissenbaum

This chapter introduces the concept of handoff, which offers a lens through which to evaluate sociotechnical systems in ethical and political terms. It is particularly tuned to transformations in which system components of one type replace components of another. Of great contemporary interest are handoff instances in which AI take over tasks previously performed by humans, for example, labelling images, processing and producing natural language, controlling other machines, predicting human action (and other events), and make decisions. Grounded in past work in social studies of technology and values in design, the handoff analytical model disrupts the idea that if components of a system are modular in functional terms, replacing one with another will leave ethical and political dimensions intact. Instead, the handoff lens highlights different ways that different types of system components operate and interoperate and shows these differences to be relevant to the configuration of values in respective systems. The handoff lens offers a means to make ethically relevant changes salient that might otherwise be overlooked.


Author(s):  
Elena S. S. Dukhanina

The professional circles in Russia are discussing changes to the concept of modern school. The architectural treatment and planning of modern school spaces for public use should involve a new, innovative set of functions. One of the key spaces in the educational process to experience planning changes is the library. In this article, the architectural and planning principles of modern school library design are determined, and its functional modules are identified. In a modern Russian school, the library is expanding its functions and possibilities for integrating meta-subject formats. The library is becoming integrated information and communication center, a place of easy access to information and knowledge, collaboration between students and teachers, and experimentation and implementation of creativity and ‘meta-subject’ projects. Library premises should be mobile, transformable and flexible to accommodate any future modifications in the longer term and provide a kind of semantic experiment with cultural, social and professional values in design and research activities.


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