A Literature Review on Virtual Reality Authentication

Author(s):  
John M. Jones ◽  
Reyhan Duezguen ◽  
Peter Mayer ◽  
Melanie Volkamer ◽  
Sanchari Das
Author(s):  
N. Nozdryukhina ◽  
E. Kabayeva ◽  
E. Kirilyuk ◽  
K. Tushova ◽  
A. Karimov

Despite significant advances in the treatment and rehabilitation of stroke, level of post-stroke disability remains at a fairly high level. Recent innovative developments in the rehabilitation of these patients provide good results in terms of functional outcome. One of such developments is method of virtual reality (VR), which affects not only the speed and volume of regaining movement, as well as coordination, but also normalizes the psycho-emotional background, increasing the motivation of patients to improve the recovery process. This article provides a literature review of the use of the VR method in the rehabilitation of post-stroke patients, neurophysiological aspects of recovery of lost functions using this method are considered.


Pringgitan ◽  
2021 ◽  
Vol 2 (01) ◽  
Author(s):  
Muhammad Syaifulloh ◽  
Safor Mardianto

Tourism sector provides a significant contribution to the Gross Domestic Product (GDP) of the Republic of Indonesia, both through foreign exchange and economic turnover. Although the Indonesian tourism industry after the COVID-19 pandemic has changed with an emphasis on green and clean products, it is hoped that this sector will be lessened by the community compared to the previous era. Research and development of VR has been carried out in various fields such as games, education, aviation, medicine, the application of VR in tourism is still common, there is a need to implement tourism while staying at home. The results of the systematic literature review conducted provide an explanation of the starting point for research by applying VR and making 3600 videos for industrial tourism. Keywords: Environmental Tourism, Virtual Tour, Virtual Reality, Video


2021 ◽  
Vol 2 (5) ◽  
pp. 1460-1467
Author(s):  
Arman Syah Putra ◽  
Dona ◽  
Pas Mahyu Akhirianto ◽  
Nurul Aisyah

The background of this research is to make a prototype of a Jakarta virtual tourism application system using Android OS and using virtual reality tools. The method used by this panel is to use a literature review and create an application prototype that will be applied to the making of a virtual Jakarta tourism program. The results of this study are the application of virtual reality tools on the Jakarta virtual tourism application which aims to help the tourism sector affected by the COVID-19 pandemic and the manufacture of application prototypes that use the Android OS. The limitation of this research lies in making an application prototype using the Android OS which is not perfect and has not produced a real application. This research is very useful for the development of the tourism sector during the COVID-19 pandemic and in the future, so that tourists can choose to travel online or offline.


2018 ◽  
Vol 127 ◽  
pp. 252-266 ◽  
Author(s):  
Zhenan Feng ◽  
Vicente A. González ◽  
Robert Amor ◽  
Ruggiero Lovreglio ◽  
Guillermo Cabrera-Guerrero

Author(s):  
Pascal Roubides

This chapter discusses emergent technologies that are currently shaping or expected to shape the field of instructional design in the near future. The discussion begins with a brief overview of instructional design as a professional field over the past century, then focuses on current and promising trends for the field based on advances in technologies supporting instructional development. This chapter intends to provide a centralized literature review of multiple pathways currently being carved in the field, encompassing several parallel trending areas, such as adaptive learning, digital storytelling, gamification, simulation technologies, augmented and virtual reality, cybernetics, the xAPI standard, mobile and ubiquitous learning, and offer a glimpse of how they are shaping or expected to shape the future of all those involved in designing and delivering learning or effecting human behavior and performance change.


Author(s):  
Dilaysu Cinar

Today, with digital marketing communication, it has become easier to reach and persuade both existing and potential customers. The aforementioned situation is also valid for event applications which are one of the digital marketing communication tools. Indeed, with the technological power, brands began to offer participants almost unlimited options for events and participation takes place regardless of the venue. This study aims to provide information about the new event trends as a digital marketing communication tool. For this purpose, a literature review was made in the study. Accordingly, it can be argued that the new event trends used in digital marketing communications consist of real-time events, social events, storytelling, virtual reality and augmented reality applications, influencers, and virtual communities.


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