Mobile Learning in Health-Related Disciplines (2009–2018): A Review of Case Studies with the FRAME Model

Author(s):  
Kam Cheong Li ◽  
Billy Tak-Ming Wong
2021 ◽  
Vol 21 (1) ◽  
Author(s):  
Silvia Cozzi ◽  
Andrea Martinuzzi ◽  
Vincenzo Della Mea

Abstract Background The International Classification of Functioning, Disability and Health (ICF) is a classification of health and health-related states developed by the World Health Organization (WHO) to provide a standard and unified language to be used as a reference model for the description of health and health-related states. The concept of functioning on which ICF is based is that of a “dynamic interaction between a person’s health condition, environmental factors and personal factors”. This overall model has been translated into a classification covering all the main components of functioning. However, the practical use of ICF has highlighted some formal problems, mainly concerning conceptual clarity and ontological coherence. Methods In the present work, we propose an initial ontological formalization of ICF beyond its current status, focusing specifically on the interaction between activities and participation and environmental factors. The formalization has been based on ontology engineering methods to drive goal and scope definition, knowledge acquisition, selection of an upper ontology for mapping, conceptual model definition and evaluation, and finally representation using the Ontology Web Language (OWL). Results A conceptual model has been defined in a graphical language that included 202 entities, when possible mapped to the SUMO upper ontology. The conceptual model has been validated against 60 case studies from the literature, plus 6 ad-hoc case studies. The model has been then represented using OWL. Conclusions This formalization might provide the basis for a revision of the ICF classification in line with current efforts made by WHO on the International Classification of Diseases and on the International Classification of Health Interventions.


Author(s):  
Francisco Niño-Rojas ◽  
Martha Tatiana Jimenez-Valderrama ◽  
Sergio Eduardo Gómez Ardila ◽  
Diana Lancheros-Cuesta

Author(s):  
Rebecca Petley ◽  
Jill Attewell ◽  
Carol Savill-Smith

MoLeNET is a unique collaborative initiative, currently in its third year, which encourages and enables the introduction of mobile learning in English post 14 education via supported shared-cost projects. Mobile learning in MoLeNET is defined by MoLeNET as “The exploitation of ubiquitous handheld technologies, together with wireless and mobile phone networks, to facilitate, support, enhance and extend the reach of teaching and learning.” MoLeNET projects use a wide range of handheld devices with their learners including two handheld game platforms: the Sony PSP and Nintendo DS. A small number of projects have also experimented with educational and therapeutic use of the Nintendo Wii game console and experienced considerable success in engaging reluctant learners and supporting learners with difficulties and/or disabilities. This paper explores the impact that mobile game technologies have on teaching and learning for those involved in MoLeNET, including the development of academic and social skills and the improvement of mobility and health related issues.


2011 ◽  
Vol 3 (4) ◽  
pp. 38-53 ◽  
Author(s):  
Claire Bradley ◽  
Debbie Holley

This paper reports on empirical research conducted to find out about higher education students’ mobile phone ownership, and the ways in which they are using their mobiles for learning. A survey with a group of first-year students has been followed up by an in-depth study, in which three students were lent Flip Video Camcorders to capture their mobile learning activities and were interviewed to discover more about their practice. The video footage and interview data have been compiled into three rich case studies which help us to better understand students’ practice and attitudes towards mobile learning. The paper focuses on the survey data and the three case studies, which were analysed using grounded theory. The outcomes of this research can inform the work of educators seeking to design effective mobile learning activities that build on existing student practice and extend mobile learning within the blend of learning activities that we offer students.


2018 ◽  
Vol 10 (2) ◽  
pp. 66-77 ◽  
Author(s):  
Marguerite Koole

This article is primarily a theoretical piece that uses a model of mobile learning, the FRAME model (Koole 2009), to explore a mobile teacher-training project that took place in Papua New Guinea: the SMS Story. The author takes a sociomaterial perspective, drawing upon Barad's agential realism and Sørensen's multiplicity perspective. As the author explores the “intra-actions” of the social, learner, and technological aspects of the FRAME model, diffraction patterns arise; in other words, spaces of social and material possibilities, constraints, and tensions come into view. New ethical questions emerge regarding whose perspectives and whose practices should come to matter in pedagogical practices. This article is intended for qualitative researchers, teachers, and teacher educators who are interested in alternative ways of thinking about the entanglement of mobile technology, humans, and materialities in educational contexts.


2019 ◽  
Vol 31 (2) ◽  
pp. 290-310
Author(s):  
Kam Cheong Li ◽  
Linda Yin-king Lee ◽  
Suet-lai Wong ◽  
Ivy Sui-yu Yau ◽  
Billy Tak-ming Wong

2019 ◽  
Vol 189 (1) ◽  
pp. 373-379
Author(s):  
Dragan Jovanovic ◽  
Tatjana Gazibara ◽  
Ranjan Solanki ◽  
Caleb Ackermann ◽  
Emily Satkovich

Author(s):  
Athanasios Drigas ◽  
Marios Pappas

Mobile and online learning applications become more known year after year and are used today from millions of students and educators in all over the world. Wireless mobile devices like smartphones, PDAs and tablets, could be used to benefit students’ learning in or out of the classroom. In front of the idea of inclusion of mobile learning in educational process, we represent in this paper some important case studies which examine the consequence of using mobile tools and apps, as well as online applications in mathematics teaching, at all educational levels.


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