Free will, the self, and video game actions

Author(s):  
Andrew Kissel
Keyword(s):  
2019 ◽  
Author(s):  
Iris Berent ◽  
Melanie Platt

Recent results suggest that people hold a notion of the true self, distinct from the self. Here, we seek to further elucidate the “true me”—whether it is good or bad, material or immaterial. Critically, we ask whether the true self is unitary. To address these questions, we invited participants to reason about John—a character who simultaneously exhibits both positive and negative moral behaviors. John’s character was gauged via two tests--a brain scan and a behavioral test, whose results invariably diverged (i.e., one test indicated that John’s moral core is positive and another negative). Participants assessed John’s true self along two questions: (a) Did John commit his acts (positive and negative) freely? and (b) What is John’s essence really? Responses to the two questions diverged. When asked to evaluate John’s moral core explicitly (by reasoning about his free will), people invariably descried John’s true self as good. But when John’s moral core was assessed implicitly (by considering his essence), people sided with the outcomes of the brain test. These results demonstrate that people hold conflicting notions of the true self. We formally support this proposal by presenting a grammar of the true self, couched within Optimality Theory. We show that the constraint ranking necessary to capture explicit and implicit view of the true self are distinct. Our intuitive belief in a true unitary “me” is thus illusory.


2020 ◽  
pp. 105-129
Author(s):  
W. J. Mander

This chapter begins with a discussion of Mill’s empiricism and his attitude towards the unknowable which considers in detail the nature of his disagreement with Hamilton and which discusses the various senses in which his position might be described as one of ‘radical empiricism’. Moving on to more specific points, the chapter then discusses Mill’s views regarding space and time, his phenomenalism, his failed attempt to explain our idea of the self, his centre-staging the puzzle of other minds, and his positions respecting causation, free will, and natural law. The chapter concludes with a discussion of his posthumously published views about religion.


2019 ◽  
Vol 15 (6) ◽  
pp. 670-684 ◽  
Author(s):  
Filip Jankowski

Increasingly, more people do notice that female designers wrote their first games in the 1970s and 1980s. However, there was another country where women did also design games decades before the #GamerGate movement. This article examines the selected works of three French designers: Clotilde Marion, Chine Lanzmann, and Muriel Tramis. The analysis of those games took into account the self-representation of those designers—and women in general—within the game content. The conducted research has proven that within their games, Marion, Lanzmann, and Tramis included their everyday experiences as women. Using such techniques as simulated point of view and authorial signature, those women indicated their own role in the development and showed how females in general face male oppression against them. This means that the United States is not the only country with a long tradition of female game developers. Thus, video game history remains an undiscovered research field.


Author(s):  
Tony Pitson

This chapter aims to relate Hume’s discussion of liberty and necessity to central themes in his philosophy, including causation, the self, the distinction between virtue and vice, and naturalism as a response to skepticism. From this perspective, many points of contact with contemporary discussions of free will and moral responsibility emerge. Hume’s account of moral responsibility, with its implications for the conditions under which ascriptions of responsibility are withheld or qualified, is considered in detail. The notion of agent autonomy is linked to Hume’s distinction between the calm and violent passions. The kind of self-determination for which Hume allows here is distinguished from that of the libertarian and is also contrasted with the problematic notion of responsibility for self that leads to skepticism about the very possibility of moral responsibility. Hume’s appeal to “common life” provides a naturalistic response to skepticism in this, as well as in other philosophical contexts.


2015 ◽  
Vol 27 ◽  
pp. 181-193 ◽  
Author(s):  
Sercan Sengün

Various recent research on online avatars debated their authenticity in terms of representing the individuals that manage them. Seemingly users would construct an enhanced or idealized presence of themselves online, yet fail to realize that others also do so when seeking information of other users through their avatars. This phenomenon becomes even more curious inside online video game spaces, since video game avatars are already expected to be unrelated with their players but are still seen as sources of information about them. This study approaches the issue as a communication problem and tries to explain the process through Berger’s Uncertainty Reduction Theory (URT). Merging URT with various other nonverbal and visual communication approaches, it is debated how video game avatars – seemingly unrelated or arbitrarily related entitites with their users – become information sources about them. Additionally to elaborate further on the process, the relationship between self and avatars is also analyzed. To create this link, semiotic theories of Saussure and Lacan were expanded and a new approach was proposed. Saussure’s signification process and Lacan’s chains of signification were adapted into digital avatars to define an on-going feedback loop between the video game avatars and the self.


Author(s):  
Christopher Evan Franklin
Keyword(s):  

This chapter probes the limits of event-causal libertarianism by assessing whether the assumption of agency reductionism is correct. It is argued that while Derk Pereboom’s Disappearing Agent Objection fails to refute minimal event-causal libertarianism, its key intuition can be recast in the more far-reaching It Ain’t Me Argument. Pereboom’s argument targets the libertarianism in event-causal libertarianism, whereas the It Ain’t Me Argument targets the agency reductionism in event-causal libertarianism, arguing that agency reductionism fails to afford the self the correct role in exercises of free will. The chapter closes by charting three possible reductionist responses to the It Ain’t Me Argument. It is argued that while it is not obvious that any of these responses fail, it is also not obvious that any succeeds, and thus the ultimate tenability of event-causal libertarianism is uncertain.


Author(s):  
Christopher Evan Franklin

In this book Franklin develops and defends a version of event-causal libertarianism about free will and moral responsibility. This view is a combination of libertarianism—the view that humans sometimes act freely and that those actions are the upshots of nondeterministic causal processes—and agency reductionism—the view that the causal role of agents in exercises of free will is exhausted by the causal role of mental states and events (e.g., desires and beliefs) involving the agents. Many philosophers contend that event-causal libertarians have no advantage over compatibilists when it comes to securing a distinctively valuable and robust kind of freedom and responsibility. But Franklin argues that this is mistaken. Assuming agency reductionism is true, event-causal libertarians need only adopt the most plausible compatibilist theory and add indeterminism at the proper juncture in the genesis of human action. The result is minimal event-causal libertarianism: a model of free will with the metaphysical simplicity of compatibilism and the intuitive power of libertarianism. And yet a worry remains. Toward the end of the book, Franklin reconsiders his assumption of agency reductionism, arguing that this picture faces a hitherto unsolved problem. This problem, however, has nothing to do with indeterminism or determinism, or even libertarianism or compatibilism, but with how to understand the nature of the self and its role in the genesis of action. If this problem proves unsolvable, then not only is event-causal libertarianism untenable, so also is event-causal compatibilism.


2013 ◽  
Vol 18 (1) ◽  
pp. 37-47
Author(s):  
Georgios Patios

The purpose of this article is to analyze Kierkegaard’s philosophical views concerning the problem of the nature of the human self. With the help of a close examination of Kierkegaard’s texts The Concept of Anxiety and The Sickness unto Death, we argue that Kierkegaard “constructs” the human self in a specific way. This way reveals, through the examination by Kierkegaard of “anxiety” and “despair,” three main characteristics of the human self: a) the self is a dynamic process, always “becoming” in time through free will and freedom of choice, b) the human self is always a historical self, so that history is then a direct product of “becoming a self,” and c) the human self, in order to be “whole,” must freely ground itself in a transcendental being (God).


Author(s):  
Станислав Борзых ◽  
Stanislav Borzykh

This book is devoted to the question of whether it is possible to consider a person and, more broadly, life as something mechanical and determined by its structure and physiology. It appears that the answer to this question is positive despite the fact that is dominated by the concept of giving people free will, a special intellectual capacity, the presence of the self-developing culture, etc. Nor our feelings or behavior, or even thinking are not something that would be free and independent from the stimuli that affect us. On the contrary, they act as reactions to external and internal events that are more than predictable and expected. Thus, people also are living machines, like all others, does in this sense not standing out.


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