scholarly journals Insights into the role of gender in aesthetic design: a participatory study on the design of digital health wearables

Author(s):  
Bahar Khayamian Esfahani ◽  
Pooya Sareh

AbstractThe role of artificial intelligence (AI) in facilitating the real-time processing of data is revolutionising the future of healthcare through mobile diagnostics, remote monitoring devices, and wearable technology products. The rise in digital wearables for remote healthcare is evolving at an increasing pace towards patient-centred and personalised care with connected patients. This transformation is creating new opportunities for designers to increase patients' participation and sustain their engagement in remote healthcare. In this paper, the authors have investigated the role of gender in aesthetic design in the context of digital health wearables to enhance user engagement and interaction. The investigations were conducted through participatory design sessions and showed a constructive relationship between aesthetic preferences and understanding the influence of gender as a means of facilitating user engagement with digital health wearables. This paper presents a novel user response model that leads to suggestions for future work, including research in the areas of gender awareness in aesthetics to move beyond traditional, stereotypical, and pre-identified gendered characteristics related to femininity and masculinity. The findings conclude with a path forwards for design research to promote gender awareness in aesthetic design for the realisation of healthcare wearables of the future.

Author(s):  
Richard MORRIS ◽  
Bahar KHAYAMIAN ESFAHANI ◽  
Mark ERICKSON

The primary aim of the human-centred design (HCD) approach is to identify the user needs. However, we argue that there is a lack of understanding of, and even awareness of, gender in HCD. This approach sees gender as static and stable regarding male or female such that the implication of principles in products, systems or services appeals to one gender or another linking gender differences, and stereotypes. To illustrate this, the investigation was conducted in the context of fostering sun protection behaviour in young men. Participatory design sessions were deployed to investigate the role of gender in the HCD and how it can be used to foster sun protection behaviour. We have concluded with the development of a novel gender aware HCD approach which opens avenues for design research and practice for increasing emphasis on the influence of the designer’s own gender and their gendered perceptions in their designs.


Design Issues ◽  
2018 ◽  
Vol 34 (3) ◽  
pp. 42-58 ◽  
Author(s):  
Virve Hyysalo ◽  
Sampsa Hyysalo

We address the design issue of mundane and strategic work in collaborative design. We do so through an examination of a series of participatory design activities in building a flagship library of the future. Both strategic and mundane work are found to permeate the processes, results, and further uptake of collaborative design outcomes as internal issues of user involvement, and not just as external context or excludable routine execution, which has been the prevailing view to them in design research to date.


2019 ◽  
Vol 78 (6) ◽  
pp. 633-646 ◽  
Author(s):  
Deborah Lupton ◽  
Deana Leahy

Objectives: To use the design method of storyboarding to challenge pre-service health education teachers to work together to think creatively and differently about digital health, to introduce pre-service teachers to the method as a pedagogical technique for use in their own classrooms, to experiment with our methods as a design sociology research project and to analyse the materials generated by the participants. Design: Storyboarding, a design research method for engagement and research that invites participants to generate a narrative using images and words, was used. Setting: We conducted a 3-hour workshop using storyboarding as part of an Australian university programme for pre-service health education teachers. Method: Following an introduction to the sociology of digital health and the possibilities of design methods, the pre-service teachers were formed into groups. Each group was provided with guidelines for imagining a new digital health device. They worked in their groups to generate a narrative in a storyboard format that described how this device would be used as part of everyday life. The groups then presented their storyboard to the class. The storyboards provided the research materials for analysing the sociotechnical imaginaries concerning digital health they presented. Results: We found that the storyboarding method worked well as an engaging and creative exercise for the participants and to generate insights for us as researchers on the ways in which they conceptualised and imagined the role of digital health technologies. However, despite attempts to educate the pre-service teachers in critical thinking in the lead-up to the workshop that emphasised the sociocultural and political contexts of health behaviours, their storyboards largely presented visions of digital health technologies that relied on individualistic behaviour change. Conclusion: After reflecting on the process, our conclusions provide some ideas for the way forward in using storyboarding as a transformative pedagogical and research tool.


2016 ◽  
Vol 11 (1) ◽  
pp. 14-18 ◽  
Author(s):  
Teija Vainio

Abstract This study analyses motivations, results and technology of the participatory design approach. It is a review based on 32 papers, presenting recent studies on participatory design in architecture and urban planning during the time period from 2000 to 2014. As a result, the main motivations, outcomes and the role of technology are emphasised and discussed. Furthermore, recommendations for future research directions for participatory design research in the field of urban planning are also provided.


2017 ◽  
Vol 9 (4) ◽  
pp. 284-298 ◽  
Author(s):  
Janne Lahtiranta

It is no news that as in any other field of industry, digitalization is changing health care. This change is ongoing and profound as it affects every aspect imaginable; from provisioning to funding, and from roles to responsibilities. The magnitude of this change is such that some label it as the ‘health care revolution’. Not all individuals are ready for this ‘revolution’. Some rebel against it while others are simply not able to cope with it. Regardless of the underlying reason, it can be estimated that in the near future, roughly 10 % of the population in the OECD countries will drift outside the reach of the modern electronic health care services. These individuals, the digital orphan, need to be brought back in order to prevent the future of health care from becoming more marginalized and discriminatory than it is today. Mediators, individuals in the crux of health care and technology, are one way to prevent this unwelcome eventuality from coming true. In the following, the focus of examination is on the mediators and mediation. The role of a mediator is critically examined from different perspectives, and a framework for mediation is presented.  


2021 ◽  
Author(s):  
◽  
Jahmayne Robin-Middleton

<p>Observations over recent years of New Zealand architectural practice indicate that there is growing interest in tikanga Māori in architecture and design practice.  With significant opportunities now available to support Māori in realising their housing and infrastructural aspirations, there is much discussion surrounding the role of the architect, and how they conduct themselves when working with mana whenua (partisan identifiable tribal groups who hold customary authority over Māori freehold land).  Most agree that working with mana whenua requires a collaborative approach, added to that, an approach that sees significant end user engagement.  To this affect, end user engagement within the design process is the primary subject of the research.  The largely Māori settlement of Kohupātiki is the proposed site for this research. Given the interests of this research and its focus on Māori communities, it is quite appropriate that Kohupātiki be the selected site to drive this research.  The community is made up of 4 main families; the Rapanas, Chadwicks, Punas, and Broughtons, all of whom have a vested (customary) interest in the site as it is potentially about to undergo significant transformations over the next 10-20 years.  Some of these transformations include the improvement of road access to the site, the development of a series of Papakāinga (housing developments on Māori land), and a number of refurbishments to significant communal facilities located on the site’s Marae settlement.  These developments offer significant opportunities for architectural and landscape intervention, and will serve as a vehicle to drive a participatory design process.</p>


Author(s):  
Satu MIETTINEN ◽  
Melanie SARANTOU

This paper explores the role of improvisation in design thinking for product design processes and design research methods. Improvisation is often at the core of practice-based and participatory design, permitting flexibility. The role of improvisation in the performing arts has received considerable academic attention, however its role in design processes has been neglected, because improvisation is often viewed as the second-best solution to design problems. This paper presents a framework for improvisation by surveying existing scholarship. Additionally, field study data collected between 2011 and 2016, primarily in Namibia and Australia, will be used to illustrate how improvisation is applied by practitioners during their art and design activities. The connective function of improvisation allows designers to negotiate, take risks, unmake and remake formations. This function enables the fluidity of design, to move from one moment in a process to the next, allowing designers to negotiate ways of work during uncertainty.


2021 ◽  
Author(s):  
◽  
Jahmayne Robin-Middleton

<p>Observations over recent years of New Zealand architectural practice indicate that there is growing interest in tikanga Māori in architecture and design practice.  With significant opportunities now available to support Māori in realising their housing and infrastructural aspirations, there is much discussion surrounding the role of the architect, and how they conduct themselves when working with mana whenua (partisan identifiable tribal groups who hold customary authority over Māori freehold land).  Most agree that working with mana whenua requires a collaborative approach, added to that, an approach that sees significant end user engagement.  To this affect, end user engagement within the design process is the primary subject of the research.  The largely Māori settlement of Kohupātiki is the proposed site for this research. Given the interests of this research and its focus on Māori communities, it is quite appropriate that Kohupātiki be the selected site to drive this research.  The community is made up of 4 main families; the Rapanas, Chadwicks, Punas, and Broughtons, all of whom have a vested (customary) interest in the site as it is potentially about to undergo significant transformations over the next 10-20 years.  Some of these transformations include the improvement of road access to the site, the development of a series of Papakāinga (housing developments on Māori land), and a number of refurbishments to significant communal facilities located on the site’s Marae settlement.  These developments offer significant opportunities for architectural and landscape intervention, and will serve as a vehicle to drive a participatory design process.</p>


2017 ◽  
Vol 225 (3) ◽  
pp. 189-199 ◽  
Author(s):  
Tina B. Lonsdorf ◽  
Jan Richter

Abstract. As the criticism of the definition of the phenotype (i.e., clinical diagnosis) represents the major focus of the Research Domain Criteria (RDoC) initiative, it is somewhat surprising that discussions have not yet focused more on specific conceptual and procedural considerations of the suggested RDoC constructs, sub-constructs, and associated paradigms. We argue that we need more precise thinking as well as a conceptual and methodological discussion of RDoC domains and constructs, their interrelationships as well as their experimental operationalization and nomenclature. The present work is intended to start such a debate using fear conditioning as an example. Thereby, we aim to provide thought-provoking impulses on the role of fear conditioning in the age of RDoC as well as conceptual and methodological considerations and suggestions to guide RDoC-based fear conditioning research in the future.


Sign in / Sign up

Export Citation Format

Share Document